[Angband 3.0.9e Character Dump] Name D1 Self RB CB EB Best Sex Male Age 119 STR! 18/100 +1 +2 +4 18/170 Race High-Elf Height 100 INT! 18/100 +3 +1 +5 18/190 Class Rogue Weight 184 WIS: 18/99 -1 -2 +8 18/149 Title Thief Status 34 Dex! 18/100 +3 +3 +6 18/220 18/180 HP -53/937 Maximize Y CON: 18/90 +1 +1 +9 18/200 SP 19/229 CHR! 18/100 +5 -1 +5 18/190 Level 45 Armor [32,+81] Saving Throw 104 Cur Exp 6051373 Fight (+53,+20) Stealth 16 Max Exp 6051373 Melee (+62,+39) Fighting 436 Adv Exp 6075000 Shoot (+63,+1) Shooting 415 MaxDepth Lev 100 Blows 5/turn Disarming 143 Turns 478170 Shots 1/turn Magic Device 114 Gold 20050 Infra 220 ft Perception 58 Burden 141.2 lbs Energy 350% Searching 55 You are one of several children of a Telerin Ranger. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:.*....+...... Blind:.........+... Elec:....+.+...... Confu:......+...+.. Fire:+.*..++...... Sound:.....+.+..... Cold:.....+....... Shard:.......+.+... Pois:.........+... Nexus:......+...... Fear:..+.........+ Nethr:..+.......... Lite:............+ Chaos:......+...... Dark:......+...... Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:..+..+....... Stea.:..........++. Feath:......+..+... Sear.:..........+.. PLite:.....+....+.. Infra:.+...++.++... Regen:+.+.+.++..... Tunn.:............. Telep:.........+... Speed:..+++..++.... Invis:..+......+..+ Blows:............. FrAct:+.+.......... Shots:............. HLife:......+...... Might:............. [Last Messages] > The Vampire lord bites you. > *** LOW HITPOINT WARNING! *** > You keep hold of your life force! > Morgoth, Lord of Darkness hits you. > *** LOW HITPOINT WARNING! *** > The Vampire lord wails out in pain! > Morgoth, Lord of Darkness hits you. > *** LOW HITPOINT WARNING! *** > The cave floor twists in an unnatural way! > You are crushed between the floor and ceiling! > You have been stunned. > *** LOW HITPOINT WARNING! *** > Morgoth, Lord of Darkness misses you. <2x> > Morgoth, Lord of Darkness hits you. > You die. [Character Equipment] a) The Executioner's Sword of Nain (4d5) (+9,+19) (+3) It increases your wisdom by 3. It slays animals, orcs, and trolls. It is branded with fire. It provides resistance to fire and disenchantment. It sustains your charisma. It is blessed by the gods and speeds your regeneration. It grants you immunity to paralysis. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) The Long Bow 'Forasgil' (x3) (+10,+1) (+3) It increases your infravision by 3. It provides immunity to acid. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) a Diamond Ring of Speed (+10) It increases your speed by 10. e) The Necklace of the Dwarves (+4) It increases your wisdom by 4. It increases your speed by 4. It provides resistance to lightning. It sustains your wisdom. It speeds your regeneration. It cannot be harmed by the elements. f) The Palantir of Westernesse (+3) It increases your infravision by 3. It provides resistance to fire, cold, and sound. It sustains your intelligence. It usually provides light of radius 3. It slows your metabolism. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of Erebor (-3) [19,+22] (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to acid, lightning, fire, dark, confusion, nexus, chaos, and life draining. It sustains your strength, wisdom, and constitution. It makes you fall like a feather h) The Cloak 'Dagmor' [1,+13] (+5) It increases your speed by 5. It provides resistance to sound and shards. It speeds your regeneration. It cannot be harmed by the elements. i) The Large Leather Shield 'Eriril' [4,+9] (+5) It increases your dexterity and constitution by 5. It increases your infravision and speed by 5. It sustains your constitution. It activates for identify every 10 turns. It cannot be harmed by the elements. j) The Iron Crown of Gil-galad [0,+16] (+4) It increases your intelligence and charisma by 4. It increases your infravision by 4. It provides resistance to poison, blindness, and shards. It makes you fall like a feather. It grants you the power of telepathy and the ability to see invisible things. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. k) The Set of Gauntlets of Thranduil (+6,+6) [2,+11] (+4) It increases your stealth and searching by 4. It provides resistance to confusion. It usually provides light of radius 4. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stealth [6,+7] (+3) It increases your stealth by 3. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 7 Cyan Potions of Speed i) a Yellow Speckled Potion of Life j) 22 Brown Speckled Potions of Restore Mana k) a Scroll titled "ta huntas" of *Destruction* {!*} l) 3 Tin-Plated Rods of Teleport Other (1 charging) [Home Inventory] a) 6 Copper-Plated Wands of Teleport Other (29 charges) b) a Rosewood Staff of Holiness (3 charges) c) 3 Bamboo Staffs of *Destruction* (4 charges) {!*} d) an Ivory Amulet of the Magi [+8] (+4) It increases your intelligence by 4. It increases your searching by 4. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. e) The Amulet of Ingwe (+3) It increases your strength, dexterity, and charisma by 3. It increases your infravision by 3. It provides resistance to light, confusion, and life draining. It sustains your strength and charisma. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. f) The Jewel 'Evenstar' (+3) It increases your dexterity and charisma by 3. It provides resistance to blindness and chaos. It sustains your dexterity and charisma. It makes you fall like a feather. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. g) a Flint Stone Amulet of Weaponmastery (+3,+4) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. h) a Coral Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. i) The Arkenstone of Thrain (+3) It increases your intelligence and constitution by 3. It provides resistance to acid and light. It sustains your constitution. It usually provides light of radius 3. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Partial Plate Armour of Caspanion (-3) [22,+11] (+3) It increases your constitution by 3. It increases your stealth by 3. It provides resistance to acid, fire, cold, and sound. It sustains your constitution. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Mithril Chain Mail of Celeborn (-1) [28,+22] It provides immunity to lightning. It provides resistance to acid, fire, and blindness. It speeds your regeneration. It grants you the ability to see invisible things. It activates for banishment every 500 turns. It cannot be harmed by the elements. l) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+34] (+3) It increases your intelligence, constitution, and charisma by 3. It increases your speed by 3. It provides resistance to acid, fire, cold, and dark. It sustains your intelligence and charisma. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. m) The Robe 'Gondricam' [2,+21] (+4) It increases your wisdom by 4. It increases your stealth by 4. It provides resistance to fire and cold. It sustains your wisdom. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It cannot be harmed by the elements. n) The Golden Crown 'Belegennon' [0,+15] (+2) It increases your wisdom and constitution by 2. It provides resistance to cold and blindness. It sustains your constitution. It slows your metabolism. It grants you the power of telepathy. It activates for phase door every 2 turns. It cannot be harmed by the elements. o) The Bastard Sword of Hurin (3d4) (+16,+25) (+1) It increases your dexterity and constitution by 1. It slays animals, orcs, trolls, giants, and demons. It is branded with frost. It provides resistance to cold, light, and chaos. It sustains your dexterity and constitution. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. p) The Broad Axe 'Osondir' (4d6) (+8,+8) (+4) It increases your speed by 4. It slays undead. It provides resistance to acid and dark. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Mace 'Dal-i-thalion' (2d4) (+12,+9) It slays orcs, trolls, giants, demons, and undead. It is branded with electricity. It provides resistance to lightning, fire, and shards. It grants you the power of telepathy and the ability to see invisible things. It activates for remove fear and cure poison every 5 turns. It cannot be harmed by the elements. r) The Ball-and-Chain of the Rohirrim (2d4) (+12,+13) (+2) It increases your wisdom by 2. It slays animals, orcs, trolls, giants, demons, undead, and all evil creatures. It provides resistance to sound. It sustains your intelligence. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)