The Angband Ladder: Haosh, Nightwalker Monster Swordmaster by <mugsynj@optonline.net>
[FuryBand 4.0.0 Character Sheet]
Name : Haosh Age 20 STR! 40
Sex : Female Height 63 INT! 33
Race : Nightwalker Monster Weight 138 WIS! 38
Class : Swordmaster Social Class 74 DEX! 40
Body : Player CON! 40
God : Melkor Bauglir CHR! 34
+ To Melee Hit 151 Level 75 Hit Points 2009/ 2009
+ To Melee Damage 116 Experience 37267444 Spell Points 949/ 950
+ To Ranged Hit 79 Max Exp 37267444 Sanity 1317/ 1317
+ To Ranged Damage 14 Exp to Adv. ***** Piety 194987
AC 41+98 Gold 10696898 Speed Fast (+22)
(Miscellaneous Abilities)
Fighting : Legendary[102Perception : Fair Blows/Round: 15
Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Fair Mel.dmg/Rnd: 15d5+1740
Stealth : Fair Magic Device: Superb Infra-Vision: 60 feet
Tactic: confident
Explor: normal
(Character Background)
You've been corrupted for quite a while, but you don't mind
it so much anymore. Your piercing black eyes radiate
miserable servility.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: OFF
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Barad-Dur: Level 66 (3300')
Angband: Level 100 (5000')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Orc Cave: Level 11 (550')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 33 (1650')
The Withered Heath: Level 30 (1500')
Death fate: Level 1 (50')
The Helcaraxe: Level 40 (2000')
A lost temple: Level 39 (1950')
Dol Amroth: Level 31 (1550')
Near Harad: Level 24 (1200')
Utumno: Level 108 (5400')
Your body was a Player.
You have defeated 10524 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 95 princesses.
You became a new force of darkness and enslaved all free people.
You found 5 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 11th Quelle of the 2890th year of the third age.
Your adventure lasted 25 days.
Your Attributes:
You are dead, killed by Ripe Old Age in a part of the Dead Marshes north of
Henneth Annun.
You can cast magic missiles.
You can wreck the world around you.
You can restore lost life forces.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are immune to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at Maiar with holy wrath.
Your weapon is especially deadly against dragons.
adefkmnopsuxz{|@
Add Str : ...5...........+
Add Int : ...5...........+
Add Wis : ...5....5......+
Add Dex : ...5......4.....
Add Con : ...5.......3...+
Add Chr : ...5....5......+
Mul Mana : ...+............
Mul SPower: ...+............
Add Stea. : ...........3....
Add Sear. : ........5.......
Add Tun.. : ..............6.
Add Speed : .*.5.3.....3....
Slay Evil : +...............
Slay Und. : +...............
Slay Maia : +...............
Slay Drag.: +...............
Elec Brand: +...............
Fire Brand: .............+..
Cold Brand: +...............
Sust Str : ...++...........
Sust Int : ...+............
Sust Wis : ...+....+.......
Sust Dex : ...++..++.......
Sust Con : ...++...........
Sust Chr : +..+....+.......
Invisible : +..+...........+
Mul life : ....+..........+
Sens Fire : ................
Reflect : ................
Free Act : ...++..+..+.....
Hold Life : ....++..........
Imm Acid : ...*..*.+.+.....
Imm Elec : +..*....+......*
Imm Fire : .+.*...........*
Imm Cold : +..*..*........*
Res Pois : +..+...........+
Res Fear : ......+........+
Res Light : .....+.+........
Res Dark : .....+..+.......
Res Blind : ...+............
Res Conf : .+...+.+........
Res Sound : ................
Res Shard : .......+........
Imm Neth : +..++.*.........
Res Nexus : .......+........
Res Chaos : .....+.+........
Res Disen : ...+....+.......
Aura Elec : +...............
Auto Curse: ...+............
Lite : +...+...++......
See Invis : ...+.+....+.....
Digestion : +...+...........
Regen : ...++...........
Activate : ++.+.+..+++.....
Drain Exp : +..+............
Teleport : +...............
Cursed : .+.+............
Hvy Curse : ...+............
Prm Curse : ...+............
Fly : .......+........
Sentient : +...............
Climb : ...........+....
Troll.ESP : .....+..........
Maia.ESP : +...............
Skills (points left: 65)
- Combat 50.000 [1.400]
- Weaponmastery 50.000 [1.200]
. Sword-mastery 50.000 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 01.000 [0.900]
. Polearm-mastery 00.000 [0.300]
. Archery 01.000 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 02.900 [2.000]
. Stealth 03.100 [0.500]
. Disarming 01.500 [2.000]
- Powers 15.280 [0.800]
. Devices 22.900 [1.150]
. Udun 00.000 [0.400]
. Innate 34.000 [0.300]
- Spirituality 15.420 [0.500]
. Prayer 35.000 [0.500]
. Mindcraft 25.000 [0.500]
- Monster-lore 02.200 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 25.200 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Dagger of Peregrin (E:2558814, L:40) (1d5) (+32,+22) {.}
It can be activated for frost bolt (6d8) every 7+d7 turns if
it is being worn. It provides light (radius 1) forever. It is easy to
throw. It does extra damage from electricity and frost. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It makes you invisible. It sustains your charisma.
It provides resistance to electricity, cold, poison and nether. It
allows you to sense the presence of giants. It slows your metabolism.
It produces an electric sheath. It drains experience. It induces
random teleportation. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
d) The Light Magic Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It increases your speed by 10. It provides resistance
to fire and confusion. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things
if it is being worn. It grants you the power of change the world if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and spell power by 5. It
increases your mana capacity by 100%. It makes you invisible. It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides immunity to acid, electricity, fire and
cold. It provides immunity to paralysis. It provides resistance to
poison, blindness, nether and disenchantment. It allows you to see
invisible monsters. It gives telepathic powers. It speeds your
regenerative powers. It drains mana, life and experience. It is
permanently cursed. It cannot be dropped while cursed. It can
re-curse itself. It cannot be harmed by acid, cold, lightning or
fire.
k) The Blue Stone 'Coimir'(40%) (+2)
It grants you the power of restore life if it is being worn.
It provides light (radius 1) forever. It can be used to store a
spell. It increases your luck by 2. It increases your hit points by
40%. It sustains your strength, dexterity and constitution. It
provides immunity to paralysis. It provides resistance to life
draining and nether. It allows you to breathe underwater. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns
if it is being worn. It provides light (radius 3) forever. It
increases your speed and luck by 3. It provides resistance to life
draining, light, dark and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Neler (-2 to accuracy) [16,+10]
It provides
immunity to acid, cold and nether. It makes you completely fearless.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 85 of Angband.
o) The Cloak of Aelda [1,+1]
It sustains your dexterity. It provides immunity to paralysis. It
provides resistance to light, shards, nexus and chaos. It allows you
to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 55 of
Barad-Dur.
p) The Large Mithril Shield of Gil-galad [10,+20] (+5)
It can be activated for starlight (75) every 75+d75 turns if
it is being worn. It provides light (radius 1) forever. It increases
your wisdom, charisma, searching and luck by 5. It sustains your
wisdom, dexterity and charisma. It provides resistance to acid,
electricity, dark and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Iron Helm of Knowledge [6,+20] (-6)
It can be activated for whispers from beyond(sanity drain)
100+d200 turns if it is being worn. It provides light (radius 1)
forever. It decreases your luck by 6. It identifies all items for
you. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Glass Golem on level 52 of Illusory
Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Thiazi, the Storm Giant on level 83 of
Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It
allows you to climb mountains. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
z) an Ultimate mimic (1244 hp)
{) 7 Bolts of Flame (1d5) (+10,+13)
|) a Dwarven Shovel of Digging (+6)
[Character Inventory]
a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever.
It decreases your luck by 20. It does extra damage from fire. It
poisons your foes. It produces chaotic effects. It is very sharp and
can make your foes bleed. It strikes at demons with holy wrath. It
fights against evil with holy fury. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mage on level 85 of Angband.
b) The Gem of Fire {Satisfy Hunger}
It can be
activated for satisfy hunger every 100 turns.
You found it in the remains of a Goat of Mendes on level 96 of Angband.
c) The Mirror of Alternate Dimensions {Mass Genocide}
It can be activated for mass genocide every 1000 turns.
You found it lying in a vault on level 24 of Mirkwood.
d) Curunir's Alteration Manual {Cure Insanity}
It can be
activated for cure insanity every 200 turns.
You found it in the remains of a Gnome mage on level 72 of Erebor.
e) a Parchment titled ``On Beren and Luthien'' {Heal 700}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Draugrog on level 50 of Barad-Dur.
f) The Immortal Skull of Telepathy {Restore Stats}
It
can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Wyrd sister on level 88 of Angband.
g) One Rune to Rule them All {Heal 700}
It
can be activated for heal 700 hit points every 100 turns.
You found it in the remains of a Dark elven priest on level 78 of Angband.
h) 5 Potions of Cure Insanity
i) 4 Potions of *Healing*
j) 35 Scrolls of Satisfy Hunger
k) a Silver Rod of the Istari of Recall (200/200)
l) a Golden Rod of the Istari of Disarming (250/250)
m) a Mithril Rod of the Istari of Home Summoning (320/320)
n) The Wand of Digging of Thrain (65 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
o) The Ring 'Naeglin' (+2)
It increases your intelligence and wisdom by 2. It sustains
your intelligence and constitution. It provides resistance to dark,
sound and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
p) The Ring of Varent (+11)
It increases your searching and speed by 11. It sustains your
dexterity. It provides resistance to electricity, fire, blindness,
sound and nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Worm of Law on level 77 of Angband.
q) The Anchor of Space-Time {!k!d}
It provides light (radius 2) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching by
1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
t) The Lightsaber of Count Dooku (E:650, L:11) (6d6) (+12,+12) [10,+0] (+6)
u) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 4 Sprigs of Athelas
b) 4 Potions of Enlightenment
c) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur
level*3 + d25) every 225+d225 turns if it is being worn. It increases
your constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
d) The Pearl 'Nimphelos' (+1)
It grants you the power of dazzle if it is being worn. It provides
light (radius 3) forever. It increases your searching and infravision
by 1. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dark dwarven priest on level 19 of
Mirkwood.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides
resistance to acid, electricity, fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Amrod, Son of Feanor on level 87 of Angband.
f) The Jedi Master Robe of Ambalagar [6,+0]
It sustains your intelligence and wisdom. It provides immunity to
fire. It provides resistance to cold, light, dark, confusion, shards
and chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hagen, son of Alberich on level 58 of
Barad-Dur.
g) a Great Eagle Down Coat of the Maiar [9,+22]
It grants you the power of berserk if it is being worn. It
sustains your intelligence. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, light and dark. It allows you to sense the
presence of trolls, giants and evil beings. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and chaos. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
i) The Hatchet of the Night (2d6) (+34,+22) (+4)
It can be
activated for vampiric drain (3*100) every 250 turns if it is being
worn. It is easy to throw. It increases your dexterity and stealth by
4. It drains life from your foes. It is a great bane of undead. It
provides resistance to dark. It allows you to see invisible monsters.
It drains experience. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to light. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
k) The Broad Sword 'Guthwine' (4d4) (+6,+7) (+1)
It provides light
(radius 1) forever. It increases your ability to score critical hits
by 1. It is very sharp and can make your foes bleed. It is
especially deadly against orcs. It makes you completely fearless. It
provides resistance to blindness. It allows you to sense the presence
of orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Venom Wyrm on level 94 of Angband.
l) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is
especially deadly against trolls. It provides immunity to paralysis.
It provides resistance to fire and poison. It allows you to sense the
presence of dragons. It slows your metabolism. It speeds your
regenerative powers. It drains life. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Worm of Fire on level 79 of Angband.
m) The Lightsaber of Anankin Skywalker (E:650, L:11) (5d5) (+10,+15) [10,+0]
(+4)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 2) forever. It increases your
strength, dexterity, constitution, speed and spell power by 4. It is
very sharp and can cut your foes. It makes you completely fearless.
It provides resistance to cold, blindness and shards. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Worm on level 56 of Barad-Dur.
n) The Lightsaber of Darth Maul (E:650, L:11) (9d9) (+10,+12) [10,+0] (+4)
[Home Inventory - Gondolin ]
a) The Maiashield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-orc on level 35 of Moria.
b) 18 Potions of Enlightenment
c) The Crumpled Scroll of Mass Resurrection
d) The Ring of Barahir (+1)
It can
be activated for dispel small life every 55+d55 turns if it is being
worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides
resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 60 of Barad-Dur.
e) a Draconic Ring of Critical Hits (+5,+1) [+3] (+11% of critical hits)
f) The Amulet of Ingwe (+3)
It
can be activated for dispel evil (level*5) every 300+d300 turns if it
is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Hypnos, Lord of Sleep on level 75 of
Angband.
g) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every
750 turns if it is being worn. It provides light (radius 1) forever.
It increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
h) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if
it is being worn. It provides light (radius 2) forever. It can be
used to store a spell. It increases your intelligence, wisdom and
charisma by 2. It provides resistance to confusion. It cannot be
harmed by fire.
It was given to you as a reward.
i) The Black Banner of Gondor (-3)
It can be activated for summon undead
every 666+d333 turns if it is being worn. It provides light (radius 1)
forever. It decreases your stealth by 3. It makes you invisible. It
provides resistance to dark, nether and chaos. It allows you to sense
the presence of undead. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Jack of Shadows on level 64 of Barad-Dur.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 51 of Barad-Dur.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It
provides resistance to acid, electricity, fire, cold, confusion, sound
and nexus. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
It can be activated for genocide every
500 turns if it is being worn. It increases your strength and charisma
by 4. It provides resistance to acid, electricity, fire, cold, dark,
nether and disenchantment. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby
monsters every 55 turns if it is being worn. It increases your
intelligence, wisdom, stealth and speed by 2. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) The Cloak of Thorongil [1,+10]
It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to acid. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Snakeskin Cloak 'Armen' [1,+10] (+2 to stealth)
It increases your stealth by 2. It
provides immunity to acid and fire. It makes you completely fearless.
It provides resistance to electricity, confusion and nexus. It allows
you to fly. It produces an electric sheath. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
p) The Small Mithril Shield of Teleg [5,+14]
It sustains your strength and charisma
. It provides immunity to fire and cold. It makes you completely
fearless. It provides resistance to nexus. It reflects bolts and
arrows. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 63 of Barad-Dur.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It
can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire
. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hrothgar, the Ettin King on level 49 of
Barad-Dur.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It can be used to store a spell. It provides
resistance to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and
constitution by 4. It does extra damage from frost. It is especially
deadly against dragons. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It sustains your strength and constitution. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to life draining, cold, nether and chaos. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 63 of Barad-Dur.
t) The Long Sword 'Sereghathol' (E:13306, L:20) (5d5) (+42,+35) (+4 to speed)
It
increases your strength, dexterity and speed by 4. It does extra
damage from electricity. It poisons your foes. It is very sharp and
can cut your foes. It is very sharp and can make your foes bleed. It
fights against evil with holy fury. It is especially deadly against
natural creatures. It provides immunity to paralysis. It provides
resistance to electricity and poison. It allows you to see invisible
monsters. It allows you to sense the presence of trolls and giants.
It slows your metabolism. It speeds your regenerative powers. It
drains experience. It induces random teleportation. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Long Sword 'Anguirel' (3d4) (+8,+12) (+2) {cursed}
It increases your strength,
constitution and speed by 2. It does extra damage from electricity.
It is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It fights
against evil with holy fury. It provides immunity to paralysis. It
provides resistance to electricity, light and dark. It allows you to
see invisible monsters. It aggravates nearby creatures. It is
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
w) The Short Magic Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity
and speed by 1. It provides resistance to electricity, fire and cold
. It slows your metabolism. It fires missiles with extra might. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Greater magic mushroom were-quylthulg
on level 51 of Barad-Dur.
x) The Red Arrow of Gondor
It can be activated for mass human summoning
every 1000 turns. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolich on level 63 of Barad-Dur.
[Home Inventory - Minas Anor ]
a) a Sprig of Athelas
b) The Necklace of Girion [10,+0] (+5)
It
can be activated for grow mushrooms every 50+d50 turns if it is being
worn. It increases your charisma by 5. It sustains your charisma. It
provides resistance to poison and nexus. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark dwarven priest on level 19 of
Mirkwood.
c) The Ring Mail of Brith (-2 to accuracy) [12,+9]
It sustains your strength, intelligence and constitution. It
provides immunity to acid and cold. It provides resistance to nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Bjorn the Warper on level 49 of Moria.
d) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
It can be activated for rays of fear in every direction if it is being
worn. It provides light (radius 1) forever. It increases your
strength by 2. It sustains your strength. It makes you completely
fearless. It allows you to sense the presence of trolls. It speeds
your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It makes you completely fearless. It provides
resistance to acid, electricity, fire, cold, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire troll on level 38 of Moria.
f) The Partial Plate Armour 'Oronnas' (-3 to accuracy) [22,+0]
It
sustains your constitution and charisma. It provides immunity to acid
and fire. It provides resistance to dark and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 85 of Angband.
g) The Psychoactive Skin of Marnorth (+5,+5) [10,+17](20%) (+1 to stealth)
It reduces damages you take by 50%, physical and magical. It increases
your stealth by 1. It increases your mana capacity by 20%. It
sustains your strength, intelligence and dexterity. It provides
immunity to acid and fire. It provides immunity to paralysis. It
provides resistance to electricity, dark, sound, shards, nexus, chaos
and disenchantment. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 77 of
Angband.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides
resistance to acid, shards and nexus. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your
intelligence, constitution, stealth and speed by 4. It provides
immunity to fire. It provides resistance to acid, electricity, cold
and nexus. It allows you to fly. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
j) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
It prevents stuns. It increases your
intelligence, dexterity, constitution and speed by 3. It sustains
your dexterity. It provides immunity to paralysis. It provides
resistance to disenchantment. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
k) an Elven Jedi Master Robe of the Maiar [6,+14] (+1 to stealth)
It
grants you the power of berserk if it is being worn. It increases
your stealth by 1. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, poison, light, dark, blindness, confusion and chaos. It
allows you to sense the presence of orcs, trolls, giants and evil
beings. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 40 of Moria.
l) The Great Eagle Down Coat of Mordadin [9,+14]
It
sustains your constitution. It provides immunity to electricity and
nether. It provides resistance to fire, cold, shards, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 78 of Angband.
m) an Ethereal Mouse Fur [1,+20] {!k}
n) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadowlord on level 70 of Angband.
o) The Large Metal Shield of Anarion [5,+20]
It
sustains your strength, intelligence, wisdom, dexterity, constitution
and charisma. It provides resistance to acid, electricity, fire,
cold and light. It allows you to sense the presence of evil beings.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
p) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection
every 55+d55 turns if it is being worn. It increases your intelligence
, wisdom and searching by 2. It provides resistance to blindness. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
q) The Dragon Helm of Dor-Lomin [8,+20] (+4)
It can be activated for rays of fear
in every direction if it is being worn. It provides light (radius 1)
forever. It increases your strength, dexterity and constitution by 4.
It provides resistance to acid, electricity, fire, cold, light and
blindness. It allows you to see invisible monsters. It allows you to
sense the presence of dragons and thunderlords. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 78 of Angband.
r) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
s) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8)
every 5+d5 turns if it is being worn. It can be used to store a spell.
It provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
It provides light (radius 1) forever.
It increases your searching by 3. It does extra damage from frost.
It is especially deadly against dragons. It is especially deadly
against orcs. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to cold and dark. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
u) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Long Yew bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth
and infravision by 3. It provides immunity to paralysis. It allows
you to sense the presence of orcs. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
w) The Long Willow Bow of Legolas (x6) (+17,+19) (+3)
It increases your dexterity, stealth
and infravision by 3. It provides immunity to paralysis. It allows
you to sense the presence of orcs. It fires missiles with extra
might. It fires missiles excessively fast. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Eldrak on level 50 of Moria.
x) The Harp of Thorin (+2 to stealth)
It can
be activated for mass charm every 750 turns if it is being worn. It
grants you the power of remove fear if it is being worn. It increases
your charisma, stealth, infravision, ability to tunnel and luck by 2.
It sustains your charisma. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
[Home Inventory - Caras Galadhon ]
a) 62 Potions of *Healing*
b) 41 Potions of Life
c) 23 Potions of Enlightenment
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It
can be activated for heal and cure black breath every 200 turns if it
is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 65 of Barad-Dur.
e) The Amulet of Faramir (+18,+0) [+8] (+5)
It can be activated for word of recall every 200 turns if it is being
worn. It increases your stealth by 5. It sustains your dexterity. It
provides resistance to confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark dwarven priest on level 19 of
Mirkwood.
f) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10
turns if it is being worn. It provides light (radius 3) forever. It
prevents stuns. It increases your searching and luck by 4. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
g) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Boty-Buildeng, the Emperor on level 35 of
Moria.
h) The Double Chain Mail of Alorfind (-2 to accuracy) [16,+0]
It sustains your strength and intelligence. It provides
immunity to nether. It makes you completely fearless. It provides
resistance to life draining, acid, fire, dark and confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great unclean one on level 48 of
Barad-Dur.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It
makes you completely fearless. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Physics Teacher on level 66 of Erebor.
j) The Psychoactive Skin of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can be
used to store a spell. It increases your intelligence, wisdom and
searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
k) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Withered Heath.
l) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5)
It grants you the power of berserk if it is being worn.
It increases your dexterity, stealth and speed by 5. It makes you
invisible. It sustains your dexterity. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Banor=Rupart on level 83 of Angband.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It
can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Norsa on level 72 of Angband.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can
be activated for magic missile (2d6) every 2 turns if it is being
worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
It increases your
strength, dexterity, constitution, charisma and luck by 1. It
provides resistance to acid, electricity, fire, cold and poison. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
q) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It is easy to throw. It poisons your foes. It
is especially deadly against orcs. It provides resistance to poison
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black Balrog on level 87 of Angband.
r) The Dagger of Haedrim (1d5) (+4,+6) (+4)
It is easy to throw. It increases your dexterity by 4. It poisons
your foes. It is very sharp and can make your foes bleed. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Blubbering idiot, agent of black
market, Simon the weak in a west-east road.
s) The Scimitar 'Haradekket' (4d3) (+3,+4) (+2 attacks)
It provides light (radius
1) forever. It increases your intelligence, wisdom and attack speed
by 2. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It provides resistance to nexus, chaos and disenchantment.
It allows you to see invisible monsters. It has been blessed by the
gods. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It
poisons your foes. It is very sharp and can cut your foes. It is
very sharp and can make your foes bleed. It is especially deadly
against dragons. It is especially deadly against orcs. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at undead with holy wrath. It fights against evil
with holy fury. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
v) The Rod of Annuminas (+4)
It can be activated for rune of protection every 400 turns if it is
being worn. It can be used to store a spell. It increases your
charisma and luck by 4. It provides immunity to paralysis. It
provides resistance to confusion. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Worm on level 71 of Erebor.
w) The Key of Thorin
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) The Parchment - Map of Thror
[The Museum Inventory - Bree ]
a) The Palantir of Orthanc (+2)
It can be activated
for clairvoyance every 100+d100 turns if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom,
searching and infravision by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
It drains mana. It aggravates nearby creatures. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Keeper of Secrets on level 91 of Angband.
b) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[The Museum Inventory - Gondolin ]
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It
increases your constitution by 3. It is especially deadly against
orcs. It is especially deadly against trolls. It is especially
deadly against giants. It fights against evil with holy fury. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
b) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns
if it is being worn. It decreases your charisma by 4. It does extra
damage from fire. It provides immunity to fire. It is cursed. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
c) The Pike 'Til-i-arc' (3d4) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your
intelligence by 2. It does extra damage from fire and frost. It is
especially deadly against trolls. It is especially deadly against
giants. It strikes at demons with holy wrath. It sustains your
intelligence. It provides resistance to fire and cold. It allows you
to sense the presence of giants. It slows your metabolism. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
d) The Long Willow Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Eric the Usurper on level 80 of Angband.
e) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Zephyr Lord on level 44 of Barad-Dur.
[The Museum Inventory - Minas Anor ]
a) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
b) The Silmaril of Flames (+2) {cursed}
It can be activated for invulnerability (dur 8+d8) every
1000 turns if it is being worn. It grants you the power of banish evil
if it is being worn. It provides light (radius 5) forever. It
increases your strength by 2. It provides resistance to fire, light,
dark, shards, nether, nexus and chaos. It allows you to see invisible
monsters. It allows you to sense the presence of evil beings. It
drains mana and experience. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 77 of
Angband.
c) The Silmaril of the Seas (+2) {cursed}
It can be activated for word of recall every 200 turns if it
is being worn. It grants you the power of banish evil if it is being
worn. It provides light (radius 5) forever. It increases your
intelligence by 2. It provides resistance to light, dark, nether,
nexus and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of evil beings. It drains life and
experience. It is heavily cursed. It can re-curse itself. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
d) The Dagger of Meriadoc (E:6208, L:17) (1d5) (+13,+8) (+2)
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It is easy to throw. It increases your ability to tunnel
by 2. It does extra damage from acid and electricity. It can cause
earthquakes. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides resistance to acid,
electricity and confusion. It produces an electric sheath. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of The Unicorn of Order on level 85 of Angband.
e) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and Maiar. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
f) The Halberd 'Osondir' (3d7) (+6,+9) (+3)
It can be wielded two-handed. It
increases your charisma by 3. It does extra damage from fire. It is
especially deadly against giants. It strikes at undead with holy
wrath. It provides resistance to fire and sound. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of giants. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can
be activated for word of recall every 200 turns if it is being worn.
It increases your dexterity and charisma by 3. It does extra damage
from fire and frost. It provides immunity to paralysis. It provides
resistance to fire, cold and light. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Chaos drake on level 63 of The Sacred
Land Of Mountains.
h) The Mace 'Taratol' (4d4) (+12,+12)
It can be wielded two-handed. It can be activated
for speed (dur 20+d20) every 250 turns if it is being worn. It does
extra damage from electricity. It is a great bane of dragons. It
provides immunity to electricity. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Worm on level 78 of Angband.
i) The Lucerne Hammer 'Turmil' (4d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and chaos.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
j) The Morning Star 'Maegnas-in-sereg' (5d3) (+8,+22) (+4)
It increases your strength by 4. It poisons your foes. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It
provides resistance to nexus. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 41 of
Barad-Dur.
k) The Long Yew bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides
immunity to paralysis. It allows you to sense the presence of dragons
. It fires missiles with extra might. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Storm Worm on level 78 of Angband.
l) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Herumor, Lord of the Haradrim on level 25
of Near Harad.
m) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons
your foes. It strikes at undead with holy wrath. It fights against
evil with holy fury. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and sound. It speeds your
regenerative powers. It prevents teleportation. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 77 of
Angband.
n) The Sceptre of Numenor (-3 to speed) {cursed}
It can be activated for dispel good (level*5) every 300+d300
turns if it is being worn. It can be used to store a spell. It
decreases your strength, constitution, charisma, speed and luck by 3.
It renders you incorporeal. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Yibb-Tstll, the Patient One on level 68 of
Angband.
[The Museum Inventory - Caras Galadhon ]
a) The Light War Axe of Helcar (2d5) (+3,+15) (+3)
It increases your intelligence and charisma by 3. It does
extra damage from frost. It sustains your dexterity. It provides
immunity to cold. It provides resistance to nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Metal Babble on level 90 of Angband.
b) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Wyrm on level 89 of Angband.
c) The Spear 'Nimloth' (2d4) (+11,+13) (+3 to speed)
It is easy to throw. It increases your stealth, infravision and speed
by 3. It does extra damage from frost. It strikes at undead with
holy wrath. It provides resistance to cold and dark. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
d) The Short Yew bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and
constitution by 2. It provides resistance to electricity, fire and
cold. It speeds your regenerative powers. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[The Museum Inventory - Edoras ]
a) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Worm on level 78 of Angband.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Vampire orc on level 78 of Angband.
[The Museum Inventory - Hobbiton ]
a) The Iron Crown of Beruthiel [0,+20] (-5)
It
provides light (radius 1) forever. It decreases your strength,
dexterity and constitution by 5. It provides immunity to paralysis.
It allows you to see invisible monsters. It gives telepathic powers.
It can re-curse itself. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Worm of Chaos on level 77 of
Angband.
b) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns
if it is being worn. It increases your strength and dexterity by 1.
It is especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
c) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
It can be wielded
two-handed. It increases your intelligence by 3. It does extra
damage from fire. It is especially deadly against natural creatures.
It provides resistance to fire. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 77 of Angband.
d) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded
two-handed. It can be activated for confuse monster every 15 turns if
it is being worn. It provides light (radius 1) forever. It increases
your stealth by 2. It does extra damage from fire. It fights against
evil with holy fury. It provides resistance to fire and confusion.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
e) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
It can be
activated for explosive rune every 200 turns if it is being worn. It
increases your stealth by 10. It provides resistance to cold. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Worm of Chaos on level 77 of
Angband.
|
Posted on 23.10.2006 23:14
28. on the Ladder (of 19310)
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