The Angband Ladder: Sonny, High-Elf Warrior by nobody
[Angband 3.1.0 dev Character Dump]
Name Sonny Self RB CB EB Best
Sex Male Age 104 STR: 18 +1 +5 +0 18/60
Race High-Elf Height 93 INT: 9 +3 -2 +0 10
Class Warrior Weight 189 WIS: 12 -1 -2 +0 9
Title Myrmidon Status 92 DEX: 17 +3 +2 +0 18/40
HP 392/392 Maximize Y CON: 16 +1 +2 +0 18/10
SP 0/0 CHR: 11 +5 -1 +0 15
Level 27 Armor [12,+59] Saving Throw Superb
Cur Exp 55837 Fight (+4,+22) Stealth Superb
Max Exp 55837 Melee (+13,+31) Fighting Heroic
Adv Exp 70000 Shoot (+12,+9) Shooting Heroic
MaxDepth 1200' (L24) Blows 4/turn Disarming Excellent
Turns 723161 Shots 1/turn Magic Device Superb
Gold 11989 Infra 40 ft Perception Very Good
Burden 80.6 lbs Speed Normal Searching Very Good
You are one of several children of a Telerin Prince. You have light
blue eyes, straight silver hair, and a fair complexion.
abcdefghijkl@ abcdefghijkl@
Acid:......+.+.... Blind:.............
Elec:......+.+.... Confu:.............
Fire:......+.+.... Sound:......+.+....
Cold:......+.+.+.. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............+ Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:..........+.. Stea.:......+.+....
Feath:............. Sear.:....+........
PLite:............. Infra:............+
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) a Main Gauche (1d5) (+9,+9)
b) a Long Bow (x3) (+8,+9)
c) a Turquoise Ring of Damage (+9)
d) a Turquoise Ring of Damage (+10)
e) an Amber Amulet of Searching (+4)
f) The Phial of Galadriel
g) a Robe of Elvenkind [2,+18] (+2 to stealth)
h) a Cloak [1,+5]
i) a Small Metal Shield of Elvenkind [3,+7] (+3 to stealth)
j) a Hard Leather Cap [2,+6]
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
l) a Pair of Soft Leather Boots of Free Action [2,+6]
[Character Inventory]
a) 22 Rations of Food
b) 12 Magenta Potions of Speed
c) a Chartreuse Potion of Cure Critical Wounds
d) a Metallic Blue Potion of Restore Strength
e) 9 Scrolls titled "ecio prahonge" of Word of Recall
f) an Ivory Rod of Trap Location
g) an Aluminum-Plated Rod of Door/Stair Location
h) 2 Steel Rods of Light
i) an Aluminum Rod of Lightning Balls
j) a Chromium Rod of Treasure Location
k) a Lead Wand of Teleport Other (8 charges)
l) 2 Teak Staffs of Identify (18 charges)
m) 26 Arrows (1d4) (+3,+2)
[Home Inventory]
a) 7 Magenta Potions of Speed
[Options]
Maximize effect of race/class bonuses : yes (adult_maximize)
Randomize some of the artifacts (beta) : no (adult_randarts)
Restrict the use of stairs/recall : no (adult_ironman)
Restrict the use of stores/home : no (adult_no_stores)
Restrict creation of artifacts : no (adult_no_artifacts)
Don't stack objects on the floor : no (adult_no_stacking)
Don't preserve artifacts when leaving level : no (adult_no_preserve)
Don't generate connected stairs : no (adult_no_stairs)
Adult: Monsters chase current location : yes (adult_ai_sound)
Adult: Monsters chase recent locations : yes (adult_ai_smell)
Adult: Monsters act smarter in groups : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes : no (adult_ai_learn)
Adult: Monsters exploit players weaknesses : no (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no (adult_ai_smart)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
With this weapon, you would currently get 4 blows per round. Each
blow will do an average damage of 33.5 against normal creatures.
+4 searching.
Cannot be harmed by acid, electricity, fire, cold.
When activated, it !. When it is used, it takes 10 turns to
recharge. Radius 3. Can refill another lantern, up to 15000 turns
of fuel.
+2 stealth.
Provides resistance to acid, lightning, fire, cold, sound.
Cannot be harmed by acid, electricity, fire, cold.
+3 stealth.
Provides resistance to acid, lightning, fire, cold, sound.
Cannot be harmed by acid, electricity, fire, cold.
Provides resistance to cold.
Cannot be harmed by acid, electricity, fire, cold.
Slows your metabolism.
When activated, it creates a frost bolt with damage 6d8. When it is
used, it takes 7 turns to recharge. Prevents paralysis.
Provides nourishment for about 3000 turns under normal conditions.
When ingested, it hastens you for 2d10+20 turns. When ingested, it
heals you a little (1/3 or 33HP), heals cut damage, and cures poison
ing, blindness, and confusion. Provides nourishment for about 50
turns under normal conditions.When ingested, it restores your streng
th. When read, it returns you from the dungeon or takes you to the
dungeon after a short delay. When used, it detects all traps in the
surrounding area. When it is used, it takes 50 turns to recharge.
When used, it detects all doors and stairs on the level. When it is
used, it takes 70 turns to recharge. When aimed, it lights up part
of the dungeon in a straight line. When it is used, it takes 9
turns to recharge. When aimed, it creates a lightning ball with dam
age 64. When it is used, it takes 23 turns to recharge. When used,
it detects all gold and objects on the level. When it is used, it
takes 50 turns to recharge. When aimed, it teleports a target monst
er away. When used, it reveals to you the extent of an item's magic
al powers. Fired from your current missile launcher, this arrow
will hit targets up to 250 feet away, inflicting an average damage
of 39 against normal creatures.
35% chance of breaking upon contact.
When ingested, it hastens you for 2d10+20 turns.
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Posted on 20.11.2007 07:33
13975. on the Ladder (of 19331)
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