The Angband Ladder: Sonny, High-Elf Warrior by nobody

  [Angband 3.1.0 dev Character Dump]

 Name   Sonny                                    Self  RB  CB  EB   Best
 Sex    Male              Age       104   STR:     18  +1  +5  +0  18/60
 Race   High-Elf          Height     93   INT:      9  +3  -2  +0     10
 Class  Warrior           Weight    189   WIS:     12  -1  -2  +0      9
 Title  Myrmidon          Status     92   DEX:     17  +3  +2  +0  18/40
 HP     392/392           Maximize    Y   CON:     16  +1  +2  +0  18/10
 SP     0/0                               CHR:     11  +5  -1  +0     15

 Level               27   Armor    [12,+59]     Saving Throw      Superb
 Cur Exp          55837   Fight    (+4,+22)     Stealth           Superb
 Max Exp          55837   Melee   (+13,+31)     Fighting          Heroic
 Adv Exp          70000   Shoot    (+12,+9)     Shooting          Heroic
 MaxDepth   1200' (L24)   Blows      4/turn     Disarming      Excellent
 Turns           723161   Shots      1/turn     Magic Device      Superb
 Gold             11989   Infra       40 ft     Perception     Very Good
 Burden        80.6 lbs   Speed      Normal     Searching      Very Good

 You are one of several children of a Telerin Prince.  You have light
 blue eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.............
 Elec:......+.+.... Confu:.............
 Fire:......+.+.... Sound:......+.+....
 Cold:......+.+.+.. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..........+.. Stea.:......+.+....
Feath:............. Sear.:....+........
PLite:............. Infra:............+
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Main Gauche (1d5) (+9,+9)
b) a Long Bow (x3) (+8,+9)
c) a Turquoise Ring of Damage (+9)
d) a Turquoise Ring of Damage (+10)
e) an Amber Amulet of Searching (+4)
f) The Phial of Galadriel
g) a Robe of Elvenkind [2,+18] (+2 to stealth)
h) a Cloak [1,+5]
i) a Small Metal Shield of Elvenkind [3,+7] (+3 to stealth)
j) a Hard Leather Cap [2,+6]
k) The Set of Gauntlets 'Paurnimmen' [2,+15]
l) a Pair of Soft Leather Boots of Free Action [2,+6]


  [Character Inventory]

a) 22 Rations of Food
b) 12 Magenta Potions of Speed
c) a Chartreuse Potion of Cure Critical Wounds
d) a Metallic Blue Potion of Restore Strength
e) 9 Scrolls titled "ecio prahonge" of Word of Recall
f) an Ivory Rod of Trap Location
g) an Aluminum-Plated Rod of Door/Stair Location
h) 2 Steel Rods of Light
i) an Aluminum Rod of Lightning Balls
j) a Chromium Rod of Treasure Location
k) a Lead Wand of Teleport Other (8 charges)
l) 2 Teak Staffs of Identify (18 charges)
m) 26 Arrows (1d4) (+3,+2)


  [Home Inventory]

a) 7 Magenta Potions of Speed


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't preserve artifacts when leaving level  : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)


   With this weapon, you would currently get 4 blows per round.  Each
   blow will do an average damage of 33.5 against normal creatures.
   +4 searching.
   
   Cannot be harmed by acid, electricity, fire, cold.
   
   When activated, it !.  When it is used, it takes 10 turns to
   recharge.  Radius 3.  Can refill another lantern, up to 15000 turns
   of fuel.
   +2 stealth.
   Provides resistance to acid, lightning, fire, cold, sound.
   Cannot be harmed by acid, electricity, fire, cold.
   
   +3 stealth.
   Provides resistance to acid, lightning, fire, cold, sound.
   Cannot be harmed by acid, electricity, fire, cold.
   
   Provides resistance to cold.
   Cannot be harmed by acid, electricity, fire, cold.
   Slows your metabolism.
   
   When activated, it creates a frost bolt with damage 6d8.  When it is
   used, it takes 7 turns to recharge.  Prevents paralysis.
   
   Provides nourishment for about 3000 turns under normal conditions.
   When ingested, it hastens you for 2d10+20 turns.  When ingested, it 
   heals you a little (1/3 or 33HP), heals cut damage, and cures poison
   ing, blindness, and confusion.  Provides nourishment for about 50
   turns under normal conditions.When ingested, it restores your streng
   th.  When read, it returns you from the dungeon or takes you to the 
   dungeon after a short delay.  When used, it detects all traps in the 
   surrounding area.  When it is used, it takes 50 turns to recharge.  
   When used, it detects all doors and stairs on the level.  When it is
   used, it takes 70 turns to recharge.  When aimed, it lights up part 
   of the dungeon in a straight line.  When it is used, it takes 9
   turns to recharge.  When aimed, it creates a lightning ball with dam
   age 64.  When it is used, it takes 23 turns to recharge.  When used,
   it detects all gold and objects on the level.  When it is used, it
   takes 50 turns to recharge.  When aimed, it teleports a target monst
   er away.  When used, it reveals to you the extent of an item's magic
   al powers.  Fired from your current missile launcher, this arrow
   will hit targets up to 250 feet away, inflicting an average damage
   of 39 against normal creatures.
   35% chance of breaking upon contact.
   When ingested, it hastens you for 2d10+20 turns.  

Posted on 20.11.2007 07:33
Last updated on 21.11.2007 01:39

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13783. on the Ladder (of 19104)
5258. on the Angband Ladder (of 6567)
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Comments

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On 20.11.2007 07:33 nobody wrote:
my warrior from the 11/14/07 nightly

On 21.11.2007 01:39 nobody wrote:
Getting deeper, looks like the ladder doesn't read the nightly build dumps correctly btw

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