[Angband 3.1.0 dev Character Dump] Name Sonny Self RB CB EB Best Sex Male Age 104 STR: 18 +1 +5 +0 18/60 Race High-Elf Height 93 INT: 9 +3 -2 +0 10 Class Warrior Weight 189 WIS: 12 -1 -2 +0 9 Title Myrmidon Status 92 DEX: 17 +3 +2 +0 18/40 HP 392/392 Maximize Y CON: 16 +1 +2 +0 18/10 SP 0/0 CHR: 11 +5 -1 +0 15 Level 27 Armor [12,+59] Saving Throw Superb Cur Exp 55837 Fight (+4,+22) Stealth Superb Max Exp 55837 Melee (+13,+31) Fighting Heroic Adv Exp 70000 Shoot (+12,+9) Shooting Heroic MaxDepth 1200' (L24) Blows 4/turn Disarming Excellent Turns 723161 Shots 1/turn Magic Device Superb Gold 11989 Infra 40 ft Perception Very Good Burden 80.6 lbs Speed Normal Searching Very Good You are one of several children of a Telerin Prince. You have light blue eyes, straight silver hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:............. Elec:......+.+.... Confu:............. Fire:......+.+.... Sound:......+.+.... Cold:......+.+.+.. Shard:............. Pois:............. Nexus:............. Fear:............. Nethr:............. Lite:............+ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..........+.. Stea.:......+.+.... Feath:............. Sear.:....+........ PLite:............. Infra:............+ Regen:............. Tunn.:............. Telep:............. Speed:............. Invis:............+ Blows:............. FrAct:...........+. Shots:............. HLife:............. Might:............. [Character Equipment] a) a Main Gauche (1d5) (+9,+9) b) a Long Bow (x3) (+8,+9) c) a Turquoise Ring of Damage (+9) d) a Turquoise Ring of Damage (+10) e) an Amber Amulet of Searching (+4) f) The Phial of Galadriel g) a Robe of Elvenkind [2,+18] (+2 to stealth) h) a Cloak [1,+5] i) a Small Metal Shield of Elvenkind [3,+7] (+3 to stealth) j) a Hard Leather Cap [2,+6] k) The Set of Gauntlets 'Paurnimmen' [2,+15] l) a Pair of Soft Leather Boots of Free Action [2,+6] [Character Inventory] a) 22 Rations of Food b) 12 Magenta Potions of Speed c) a Chartreuse Potion of Cure Critical Wounds d) a Metallic Blue Potion of Restore Strength e) 9 Scrolls titled "ecio prahonge" of Word of Recall f) an Ivory Rod of Trap Location g) an Aluminum-Plated Rod of Door/Stair Location h) 2 Steel Rods of Light i) an Aluminum Rod of Lightning Balls j) a Chromium Rod of Treasure Location k) a Lead Wand of Teleport Other (8 charges) l) 2 Teak Staffs of Identify (18 charges) m) 26 Arrows (1d4) (+3,+2) [Home Inventory] a) 7 Magenta Potions of Speed [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't preserve artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 33.5 against normal creatures. +4 searching. Cannot be harmed by acid, electricity, fire, cold. When activated, it !. When it is used, it takes 10 turns to recharge. Radius 3. Can refill another lantern, up to 15000 turns of fuel. +2 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. +3 stealth. Provides resistance to acid, lightning, fire, cold, sound. Cannot be harmed by acid, electricity, fire, cold. Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. When it is used, it takes 7 turns to recharge. Prevents paralysis. Provides nourishment for about 3000 turns under normal conditions. When ingested, it hastens you for 2d10+20 turns. When ingested, it heals you a little (1/3 or 33HP), heals cut damage, and cures poison ing, blindness, and confusion. Provides nourishment for about 50 turns under normal conditions.When ingested, it restores your streng th. When read, it returns you from the dungeon or takes you to the dungeon after a short delay. When used, it detects all traps in the surrounding area. When it is used, it takes 50 turns to recharge. When used, it detects all doors and stairs on the level. When it is used, it takes 70 turns to recharge. When aimed, it lights up part of the dungeon in a straight line. When it is used, it takes 9 turns to recharge. When aimed, it creates a lightning ball with dam age 64. When it is used, it takes 23 turns to recharge. When used, it detects all gold and objects on the level. When it is used, it takes 50 turns to recharge. When aimed, it teleports a target monst er away. When used, it reveals to you the extent of an item's magic al powers. Fired from your current missile launcher, this arrow will hit targets up to 250 feet away, inflicting an average damage of 39 against normal creatures. 35% chance of breaking upon contact. When ingested, it hastens you for 2d10+20 turns.