The Angband Ladder: Gearwyr, Blue Dragon Berserker by <Patashu@hotmail.com>

  [FuryBand 3.0.0 Character Sheet]

 Name  : Gearwyr                Age                 87       STR:     40       
 Sex   : Male                   Height             316       INT:      3       
 Race  : Blue Dragon            Weight             138       WIS:      8       
 Class : Berserker              Social Class         1       DEX:     35       
 Body  : Player                                              CON:     32       
 God   : Nobody                                              CHR:     10       
                                                                               
 + To Melee Hit          60 Level             20    Hit Points      552/   552 
 + To Melee Damage       48 Experience     15225    Spell Points      2/     6 
 + To Ranged Hit         60 Max Exp        15225    Sanity          105/   105 
 + To Ranged Damage       0 Exp to Adv.    16740                               
   AC                 16+92 Gold           18749    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Very Bad     Blows/Round:  3         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  150-294   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 100 feet  
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are a mighty ironclad siege engine, built by the                 
          dwarves and driven by steam. You were built to                       
          resemble a dragon in shape and nature.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 775 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 47th Yavie of the 2890th year of the third age.
 You have been adventuring for 4 days.

                    efghijkmnosxz{@             
        Add Int   : .........2.....             
        Add Wis   : .........2.....             
        Add Dex   : ....1.........+             
        Add Con   : ...........4...             
        Add Chr   : ......2........             
        Add Stea. : .........2.....             
        Add Sear. : ....1..........             
        Add Infra : ...........4...             
        Add Speed : .........2....+             
        Sust Str  : ....+.........+             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ..............+             
        Sust Con  : ..............+             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ..............+             
        Hold Life : ...............             
        Res Acid  : ........++.+...             
        Res Elec  : ........+..+..+             
        Res Fire  : ....+...+..+...             
        Res Cold  : ........+..+...             
        Res Pois  : ...........+...             
        Res Fear  : ...........+..+             
        Res Light : ...........+...             
        Res Dark  : ....+......+...             
        Res Blind : ...........+...             
        Res Conf  : ...........+...             
        Res Sound : ...........+...             
        Res Shard : ...........+...             
        Res Neth  : ...........+...             
        Res Nexus : ...........+...             
        Res Chaos : ...........+...             
        Res Disen : ...........+...             
        Aura Elec : ..............+             
        Levitate  : +..............             
        Digestion : ....+..........             
        Regen     : ..............+             
        Activate  : ..++.....+.....             
        Teleport  : ...+...........             
        Cursed    : ...+...........             
        Fly       : ..............+             

Skills (points left: 0)
 - Combat                                        25.550 [1.100]
          - Weaponmastery                        02.000 [1.150]
                   . Hafted-mastery              02.000 [1.000]
          . Barehand-combat                      24.800 [1.400]
          . Antimagic                            25.750 [0.750]
          . Stealth                             -10.000 [0.000]
          . Disarming                            01.000 [0.000]
          . Backstab                             04.600 [0.300]
                   . Earth                       00.000 [1.000]
          . Alchemy                              01.000 [0.300]
 . Spirituality                                 -01.000 [0.000]
          . First-aid                            25.600 [0.600]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Giant salamander on level 1.


  [Character Equipment]

e) a Ring of Levitation {jumpjets}
    It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
f) a Ring of Protection [+11] {protective plating}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
g) a Ring of Accuracy (+12) {laser scope}
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) an Agate Ring of Teleportation {steam jets}
i) The Plain Ring of Norin (+1 to searching)
    It increases your dexterity and 
    searching by 1.  It sustains your strength.  It provides resistance to 
    fire and dark.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Magic shop.
j) a Ring of Protection [+12] {protective plating}
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
k) an Amulet of Charisma (+2)
    It increases your charisma by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 13276 turns of light) {pilot light}
n) a Cord Armour of Resistance [6,+9] {hull}
o) The Cloak 'Holcolleth' [1,+4] (+2) {paint coat}
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) a Metal Cap [3,+3] {snout}
x) a Chargeable Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+4 to
infra
    It can be upgraded
    with gold  It increases your constitution and infravision by 4.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, light, dark, blindness, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) 14 Rations of Cram
b) a Vermilion Potion of Cure Critical Wounds
c) 99 Empty Bottles
d) (nothing)
e) (nothing)
f) (nothing)
g) (nothing)
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Chaos {cure conf}
    It can be activated for cure confusion
    every 500 turns.  
    You bought it from the Magic shop.
b) a Sprig of Athelas
c) 2 Morphic Oils of Mouse
d) a Morphic Oil of Serpent
e) a Ring of Searching (+2) {spotlights}
    It increases your searching by 2.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
f) an Everburning Torch
g) an Ethereal Cloak of Electricity [1,+18] {paint coat}
    It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It provides immunity to
    paralysis.  It provides resistance to life draining and electricity.  
    It allows you to see invisible monsters.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Hatchet of the Night (2d6) (+34,+22) (+4) {*ID* ME}
i) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) {*ID* ME}



Posted on 17.11.2007 14:44
Last updated on 17.11.2007 15:40

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16134. on the Ladder (of 19090)
151. on the FuryBand Ladder (of 163)
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Comments

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On 17.11.2007 14:44 Patashu@hotmail.com wrote:
Playing with the beta of Furyband Gold here. I was originally going to wait until later to post a log to here, but then I found...well, just take a look for yourself. See those boots? I recieved them from the 11 Mirkwood princess quest. If you don't know what a charging item does, it essentially lets you add flags or raise the pval for gold (ranging from attempting to add a random resistance for 1500 to extra attacks, immunities, etc. at 200k a pop). Expensive, but the ability to give it every resistance in the game alone makes it pretty ridiculous.
I hope I don't die.

On 17.11.2007 15:40 Patashu@hotmail.com wrote:
Just a quick update. Check out my chargeable boots -now-. Yep, that's every resistance. When you add a new resistance it can pick one you already have so it gets harder and harder to add new ones, but eventually you get them all. Now, what flags to add next...

On 17.11.2007 18:45 thefury@furytech.net wrote:
Probably need to increase the depth of those and increase the rarity.... :-P

On 17.11.2007 23:23 Patashu@hotmail.com wrote:
What you could do with chargeable items is 1. limit them to a certain amount of flags total or 2. limit them to a certain amount of GOLD spent total or 3. make the cost for adding new flags rise with every flag added.

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