[FuryBand 3.0.0 Character Sheet] Name : Gearwyr Age 87 STR: 40 Sex : Male Height 316 INT: 3 Race : Blue Dragon Weight 138 WIS: 8 Class : Berserker Social Class 1 DEX: 35 Body : Player CON: 32 God : Nobody CHR: 10 + To Melee Hit 60 Level 20 Hit Points 552/ 552 + To Melee Damage 48 Experience 15225 Spell Points 2/ 6 + To Ranged Hit 60 Max Exp 15225 Sanity 105/ 105 + To Ranged Damage 0 Exp to Adv. 16740 AC 16+92 Gold 18749 Speed Fast (+10) (Miscellaneous Abilities) Fighting : Legendary[20]Perception : Very Bad Blows/Round: 3 Bows/Throw : Heroic Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 150-294 Stealth : Bad Magic Device: Bad Infra-Vision: 100 feet Tactic: berserker Explor: running (Character Background) You are a mighty ironclad siege engine, built by the dwarves and driven by steam. You were built to resemble a dragon in shape and nature. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 10 (500') The Old Forest: Level 16 (800') Your body is a Player. You are currently in the town of Bree. You have defeated 775 enemies. You saved 10 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 47th Yavie of the 2890th year of the third age. You have been adventuring for 4 days. efghijkmnosxz{@ Add Int : .........2..... Add Wis : .........2..... Add Dex : ....1.........+ Add Con : ...........4... Add Chr : ......2........ Add Stea. : .........2..... Add Sear. : ....1.......... Add Infra : ...........4... Add Speed : .........2....+ Sust Str : ....+.........+ Sust Int : ............... Sust Wis : ............... Sust Dex : ..............+ Sust Con : ..............+ Sust Chr : ............... Invisible : ............... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : ..............+ Hold Life : ............... Res Acid : ........++.+... Res Elec : ........+..+..+ Res Fire : ....+...+..+... Res Cold : ........+..+... Res Pois : ...........+... Res Fear : ...........+..+ Res Light : ...........+... Res Dark : ....+......+... Res Blind : ...........+... Res Conf : ...........+... Res Sound : ...........+... Res Shard : ...........+... Res Neth : ...........+... Res Nexus : ...........+... Res Chaos : ...........+... Res Disen : ...........+... Aura Elec : ..............+ Levitate : +.............. Digestion : ....+.......... Regen : ..............+ Activate : ..++.....+..... Teleport : ...+........... Cursed : ...+........... Fly : ..............+ Skills (points left: 0) - Combat 25.550 [1.100] - Weaponmastery 02.000 [1.150] . Hafted-mastery 02.000 [1.000] . Barehand-combat 24.800 [1.400] . Antimagic 25.750 [0.750] . Stealth -10.000 [0.000] . Disarming 01.000 [0.000] . Backstab 04.600 [0.300] . Earth 00.000 [1.000] . Alchemy 01.000 [0.300] . Spirituality -01.000 [0.000] . First-aid 25.600 [0.600] Abilities * All-Around Attack * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Giant salamander on level 1. [Character Equipment] e) a Ring of Levitation {jumpjets} It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Protection [+11] {protective plating} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. g) a Ring of Accuracy (+12) {laser scope} It can be activated for whirlwind attack every 250 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) an Agate Ring of Teleportation {steam jets} i) The Plain Ring of Norin (+1 to searching) It increases your dexterity and searching by 1. It sustains your strength. It provides resistance to fire and dark. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. j) a Ring of Protection [+12] {protective plating} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) an Amulet of Charisma (+2) It increases your charisma by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. m) a Brass Lantern (with 13276 turns of light) {pilot light} n) a Cord Armour of Resistance [6,+9] {hull} o) The Cloak 'Holcolleth' [1,+4] (+2) {paint coat} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Metal Cap [3,+3] {snout} x) a Chargeable Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+4 to infra It can be upgraded with gold It increases your constitution and infravision by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nether, nexus, chaos and disenchantment. It was given to you as a reward. z) (nothing) {) (nothing) [Character Inventory] a) 14 Rations of Cram b) a Vermilion Potion of Cure Critical Wounds c) 99 Empty Bottles d) (nothing) e) (nothing) f) (nothing) g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Gem of Chaos {cure conf} It can be activated for cure confusion every 500 turns. You bought it from the Magic shop. b) a Sprig of Athelas c) 2 Morphic Oils of Mouse d) a Morphic Oil of Serpent e) a Ring of Searching (+2) {spotlights} It increases your searching by 2. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) an Everburning Torch g) an Ethereal Cloak of Electricity [1,+18] {paint coat} It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining and electricity. It allows you to see invisible monsters. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Hatchet of the Night (2d6) (+34,+22) (+4) {*ID* ME} i) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) {*ID* ME}