The Angband Ladder: Sam, Gnome Rogue by Irashtar

  [Angband 3.0.9 Character Dump]

 Name   Sam                                      Self  RB  CB  EB   Best
 Sex    Male              Age        56   STR! 18/100  -1  +2 +11 18/220
 Race   Gnome             Height     41   INT! 18/100  +2  +1  +3 18/160
 Class  Rogue             Weight     87   WIS! 18/100  +0  -2  +3 18/110
 Title  Master Thief      Status      7   Dex! 18/100  +2  +3  +1 18/160 18/140
 HP     865/865           Maximize    Y   CON! 18/100  +1  +1  +6 18/180
 SP     219/219                           CHR! 18/100  -2  -1  +1  18/80

 Level           48       Armor   [39,+102]     Saving Throw      Heroic
 Cur Exp    5832064       Fight   (+26,+24)     Stealth           Superb
 Max Exp    5832064       Melee   (+38,+42)     Fighting       Legendary
 Adv Exp    6000000       Shoot   (+44,+17)     Shooting       Legendary
 MaxDepth   3800 ft       Blows      5/turn     Disarming      Legendary
 Turns      4772379       Shots      2/turn     Magic Device      Heroic
 Gold       1297014       Infra      100 ft     Perception        Superb
 Burden   296.7 lbs       Speed          16     Searching         Superb

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have blue-gray eyes, straight brown hair, and a
 very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.........+...
 Elec:......+...... Confu:......+......
 Fire:......+...... Sound:......+.+....
 Cold:....+.+...... Shard:.............
 Pois:...+......... Nexus:......++.....
 Fear:........+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:+..++........ Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:............. Sear.:+............
PLite:............. Infra:+............
Regen:............. Tunn.:+............
Telep:.........+... Speed:..+....+...+.
Invis:.....+....... Blows:.............
FrAct:........+...+ Shots:.+...........
HLife:....+........ Might:.............


  [Character Equipment]

a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+18,+17) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Hard Leather Cap of Thranduil [2,+9] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) a Set of Cesti of Slaying (+2,+4) [5,+10]
l) a Pair of Hard Leather Boots of Speed [3,+9] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 9 Books of Magic Spells [Magic for Beginners] {@m1 @b1 !d!k!v}
b) 10 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 !d!k!v}
c) 8 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 !d!k!v}
d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 !d!k!v}
e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 !d!k!v}
   It cannot be harmed by the elements.  
f) 7 Books of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 6 Books of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 6 Potions of Healing
j) 2 Potions of *Healing*
k) 14 Potions of Restore Mana
l) 7 Potions of Restore Life Levels
m) a Rod of Enlightenment
n) 2 Rods of Probing
o) 3 Rods of Teleport Other
p) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
q) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
r) The Cloak 'Colluin' [1,+15]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for resistance (20+d20 turns) every 111 turns.  It
   cannot be harmed by the elements.  
s) a Shadow Cloak of the Magi [6,+16] (+2)
   It increases your intelligence by 2.  It increases your stealth by
   2.  It sustains your intelligence.  It cannot be harmed by acid.  It
   might have hidden powers.
t) The Set of Gauntlets 'Paurnen' [2,+15]
   It provides resistance to acid.  It makes you fall like a feather.  
   It activates for acid bolt (5d8) every 5+d5 turns.  It cannot be
   harmed by the elements.  
u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It cannot be harmed by the elements.  It might have
   hidden powers.
v) 46 Bolts of Flame (1d5) (+7,+7)
   It is branded with fire.  It cannot be harmed by fire.  
w) 5 Seeker Bolts of Slay Undead (4d5) (+13,+11)
   It slays undead.  


  [Home Inventory]

a) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
b) an Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
c) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
d) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
e) Multi-Hued Dragon Scale Mail (-2) [30,+18]
   It provides resistance to acid, lightning, fire, cold, and poison.  
   It activates for breathe multi-hued (250) every 225+d225 turns.  It
   cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) The Cloak 'Holcolleth' [1,+4] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It
   activates for sleep II every 55 turns.  It cannot be harmed by the
   elements.  
j) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
l) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
m) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
n) The Dagger of Rilia (2d4) (+10,+11)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
o) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
p) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
   It increases your attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
q) The Sabre 'Careth Asdriag' (1d7) (+7,+8) (+1)
   It increases your attack speed by 1.  It slays animals, orcs, trolls,
   giants, and dragons.  It cannot be harmed by the elements.  
r) The Scimitar 'Haradekket' (2d5) (+7,+9) (+2)
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  
s) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
   It slays orcs, trolls, giants, dragons, undead, and all evil
   creatures.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance
   to fire and cold.  It sustains your intelligence.  It slows your
   metabolism.  It cannot be harmed by the elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.10.2007 14:41

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6186. on the Ladder (of 19090)
2607. on the Angband Ladder (of 6561)

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On 30.10.2007 14:41 Irashtar wrote:
First time I've Gotten this far with a rogue, I beat the game once with a high-elf mage so long ago. I've nearly finished leveling, main problem is figuring out a good setup with what I've got. So, any tips what to wear, and what to get rid of? I'm at the point where everything in the map makes me scared, and I want to win with this one!

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