[Angband 3.0.9 Character Dump] Name Sam Self RB CB EB Best Sex Male Age 56 STR! 18/100 -1 +2 +11 18/220 Race Gnome Height 41 INT! 18/100 +2 +1 +3 18/160 Class Rogue Weight 87 WIS! 18/100 +0 -2 +3 18/110 Title Master Thief Status 7 Dex! 18/100 +2 +3 +1 18/160 18/140 HP 865/865 Maximize Y CON! 18/100 +1 +1 +6 18/180 SP 219/219 CHR! 18/100 -2 -1 +1 18/80 Level 48 Armor [39,+102] Saving Throw Heroic Cur Exp 5832064 Fight (+26,+24) Stealth Superb Max Exp 5832064 Melee (+38,+42) Fighting Legendary Adv Exp 6000000 Shoot (+44,+17) Shooting Legendary MaxDepth 3800 ft Blows 5/turn Disarming Legendary Turns 4772379 Shots 2/turn Magic Device Heroic Gold 1297014 Infra 100 ft Perception Superb Burden 296.7 lbs Speed 16 Searching Superb You are one of several children of a Gnome Beggar. You are a credit to the family. You have blue-gray eyes, straight brown hair, and a very fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:.........+... Elec:......+...... Confu:......+...... Fire:......+...... Sound:......+.+.... Cold:....+.+...... Shard:............. Pois:...+......... Nexus:......++..... Fear:........+.... Nethr:............. Lite:............. Chaos:........+.... Dark:+..++........ Disen:+............ abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+...+..... Feath:............. Sear.:+............ PLite:............. Infra:+............ Regen:............. Tunn.:+............ Telep:.........+... Speed:..+....+...+. Invis:.....+....... Blows:............. FrAct:........+...+ Shots:.+........... HLife:....+........ Might:............. [Character Equipment] a) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Shots (x4) (+18,+17) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+12) It increases your speed by 12. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Star of Elendil It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Thranduil [2,+9] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. k) a Set of Cesti of Slaying (+2,+4) [5,+10] l) a Pair of Hard Leather Boots of Speed [3,+9] (+5) It increases your speed by 5. [Character Inventory] a) 9 Books of Magic Spells [Magic for Beginners] {@m1 @b1 !d!k!v} b) 10 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 !d!k!v} c) 8 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 !d!k!v} d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 !d!k!v} e) 4 Books of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 !d!k!v} It cannot be harmed by the elements. f) 7 Books of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) 6 Books of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 6 Potions of Healing j) 2 Potions of *Healing* k) 14 Potions of Restore Mana l) 7 Potions of Restore Life Levels m) a Rod of Enlightenment n) 2 Rods of Probing o) 3 Rods of Teleport Other p) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. q) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. r) The Cloak 'Colluin' [1,+15] It provides resistance to acid, lightning, fire, cold, and poison. It activates for resistance (20+d20 turns) every 111 turns. It cannot be harmed by the elements. s) a Shadow Cloak of the Magi [6,+16] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It cannot be harmed by acid. It might have hidden powers. t) The Set of Gauntlets 'Paurnen' [2,+15] It provides resistance to acid. It makes you fall like a feather. It activates for acid bolt (5d8) every 5+d5 turns. It cannot be harmed by the elements. u) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It cannot be harmed by the elements. It might have hidden powers. v) 46 Bolts of Flame (1d5) (+7,+7) It is branded with fire. It cannot be harmed by fire. w) 5 Seeker Bolts of Slay Undead (4d5) (+13,+11) It slays undead. [Home Inventory] a) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. b) an Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. c) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. d) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. e) Multi-Hued Dragon Scale Mail (-2) [30,+18] It provides resistance to acid, lightning, fire, cold, and poison. It activates for breathe multi-hued (250) every 225+d225 turns. It cannot be harmed by the elements. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It cannot be harmed by the elements. It might have hidden powers. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. i) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. j) The Cloak of Thorongil [1,+10] It provides resistance to acid and fear. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. l) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. m) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. n) The Dagger of Rilia (2d4) (+10,+11) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. o) The Dagger 'Narthanc' (2d4) (+4,+6) It cannot be harmed by the elements. It might have hidden powers. p) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) It increases your attack speed by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Sabre 'Careth Asdriag' (1d7) (+7,+8) (+1) It increases your attack speed by 1. It slays animals, orcs, trolls, giants, and dragons. It cannot be harmed by the elements. r) The Scimitar 'Haradekket' (2d5) (+7,+9) (+2) It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. s) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It increases your wisdom and dexterity by 4. It slays orcs, trolls, and all evil creatures, and is especially deadly against undead. It is branded with frost. It provides resistance to cold and fear. It is blessed by the gods and slows your metabolism. It grants you immunity to paralysis. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. v) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)