The Angband Ladder: Forewyth, High-Elf Loremaster by <xkernigh@netscape.net>
[ToME 2.3.4 Character Sheet] Name : Forewyth Age 117 STR: 15 Sex : Female Height 95 INT: 14 Race : High-Elf Weight 174 WIS: 13 Class : Loremaster Social Class 33 DEX: 18 Body : Player CON: 12 God : Nobody CHR: 20 + To Melee Hit 7 Level 14 Hit Points -32/ 155 + To Melee Damage 9 Experience 2797 Spell Points 27/ 27 + To Ranged Hit 8 Max Exp 2797 Sanity 75/ 75 + To Ranged Damage 3 Exp to Adv. 3360 AC 12+23 Gold 21398 Speed Slow (-1) (Miscellaneous Abilities) Fighting : Poor Perception : Bad Blows/Round: 1 Bows/Throw : Good Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 1d4+9 Stealth : Excellent Magic Device: Bad Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 8 (400') The Old Forest: Level 13 (650') Your body was a Player. You have defeated 1160 enemies. You saved one princess. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 51st Yavie of the 2890th year of the third age. Your adventure lasted 8 days. Your Attributes: You are dead, killed by acidic food on level 8 of Barrow-Downs. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. You are lucky. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to nether forces. You are completely fearless. Your intelligence is sustained. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. adefkmnopsuxz{|@ Add Chr : ....2........... Add Stea. : 4............... Add Tun.. : ..............1. Sust Str : ................ Sust Int : +............... Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ................ Res Acid : +............... Res Elec : +............... Res Fire : +............... Res Cold : +............... Res Pois : +............... Res Fear : ..+............. Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : +............... Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Levitate : +............... See Invis : +..............+ Regen : +............... Skills (points left: 0) - Combat 05.200 [0.700] . Weaponmastery 02.000 [0.700] . Archery 11.900 [0.700] . Barehand-combat 01.000 [0.700] - Sneakiness 01.300 [0.700] . Stealth 05.000 [0.700] . Disarming 01.400 [0.700] - Magic 04.800 [0.600] . Magic-Device 03.000 [1.000] - Spirituality 11.000 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 09.800 [1.100] . Summoning 09.000 [0.500] . Corpse-preservation 09.400 [0.700] . Possession 00.000 [0.500] . Symbiosis 09.000 [0.500] . Mimicry 01.000 [0.500] Abilities * Ammo creation [Fates] You may meet Fang, Farmer Maggot's dog on level 1. [Character Equipment] a) a Dagger (Defender) (1d4) (+4,+8) [+3] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 2 of Barrow-Downs. d) a Short Bow (x2) (+5,+3) e) a Ring of Fear Resistance f) a Ring of Invisibility k) an Amulet of Charisma (+2) It increases your charisma by 2. You bought it from the Black Market. m) a Brass Lantern (with 10829 turns of light) It provides light (radius 2) when fueled. It cannot be harmed by fire. n) a Robe [2,+5] o) a Fur Cloak [3,+0] p) a Small Leather Shield [2,+5] s) a Hard Leather Cap [2,+3] u) a Set of Leather Gloves [1,+0] x) a Pair of Soft Leather Boots [2,+5] z) a Yellow mold (26 hp) {) 12 Arrows (exploding) (1d4) (+2,+4) {90% off} |) a Shovel (+1) It increases your ability to tunnel by 1. [Character Inventory] a) a Rune [Element] b) a Rune [Life] c) 3 Rations of Food d) 5 Flasks of oil e) a Morphic Oil of Mouse f) a Potion of Salt Water g) a Potion of Cure Serious Wounds h) 8 Potions of Cure Critical Wounds i) 5 Scrolls of Teleportation j) 4 Scrolls of Word of Recall k) a Scroll of Blessing l) a Staff of Reveal Ways[1|26] (10 charges) m) a Staff of Globe of Light[1|10] (11 charges) n) a Partial Totem of a Newt o) a Ring of Slow Digestion p) a Cutlass (1d7) (+2,+3) q) a Short Bow (x2) (+3,+3) r) 16 Arrows of Slay Demon (1d4) (+6,+5) {90% off} It strikes at demons with holy wrath. You bought it from the General Store. s) 30 Flight Arrows (1d3) (+0,+0) t) 25 Rounded Pebbles (exploding) (1d2) (+4,+3) {90% off} u) 9 Green icky thing raw meats v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rune [Self] b) a Rune [Life] c) 2 Runes [Holding] d) a Radiation eye (10 hp) e) a Wooden Rod of Nothing (10/10) f) a Rod Tip of Trap Location (8 Mana to cast) g) a Staff of Disarm[2|11] (20 charges) h) 2 Everburning Torches i) a Rhino Hide Armour (-1 to accuracy) [8,+2] j) a Parchment - Adventurer's Guide to Middle-earth [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for stun. You found it in the remains of a Novice mage on level 1 of Barrow-Downs. b) Balrilbon's Bag of Wondrous Tricks It can be activated for confusion. You found it lying on the ground on level 1 of Barrow-Downs. c) Jor's Buckler of Missile Attraction It can be activated for stun. You found it lying on the ground on level 2 of Barrow-Downs. d) Tenser's Top-Heavy Teaspoon It can be activated for death. You found it lying on the ground on level 2 of Barrow-Downs. |
Posted on 28.8.2007 01:34
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