The Angband Ladder: Playaman, Hydra-Hybrids Dragon Phase-Warrior by <sakkaku.kami@gmail.com>

  [FuryBand 4.0.0 Character Sheet]

 Name  : Playaman               Age                159       STR: 18/***       
 Sex   : Neuter                 Height             107       INT! 18/170       
 Race  : Hydra-Hybrids Dragon   Weight             236       WIS! 18/180       
 Class : Phase-Warrior          Social Class         1       DEX: 18/129       
 Body  : Player                                              CON! 18/190       
 God   : Eru Iluvatar                                        CHR!  18/10       
                                                                               
 + To Melee Hit          71 Level             41    Hit Points      787/   787 
 + To Melee Damage       63 Experience   3403443    Spell Points    369/   446 
 + To Ranged Hit         71 Max Exp      3403443    Sanity          620/   620 
 + To Ranged Damage       0 Exp to Adv.  4050000    Piety                14262 
   AC                 25+96 Gold          420688    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[40]Perception  : Legendary[20]Blows/Round:  10        
 Bows/Throw  : Legendary[7] Searching   : Legendary[20]Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  690-5630  
 Stealth     : Legendary[17]Magic Device: Poor         Infra-Vision: 230 feet  
                                                       Tactic:       normal    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You were born in Dol Guldur, awakened by a powerful evil             
          Wizard.  Since then you have destroyed two weak-willed               
          enemies of the Dark.                                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 52 (2600')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        The Old Forest: Level 25 (1250')
        A lost temple: Level 21 (1050')

 Your body is a Player.
 You are currently on level 52 of Barad-Dur.
 You have defeated 6468 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 52 princesses.
 You found 5 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    efghijklmnostxz{@           
        Add Str   : .......3.........           
        Add Int   : .........3......+           
        Add Wis   : ................+           
        Add Dex   : .........3.......           
        Add Con   : ...6...3.3.......           
        Add Chr   : ...........8.....           
        Mul Mana  : ................+           
        Add Stea. : ......5......1...           
        Add Sear. : ........4..871..+           
        Add Infra : ...........87....           
        Add Speed : ..8.9....3.......           
        Add Blows : 2................           
        Sust Str  : .................           
        Sust Int  : ................+           
        Sust Wis  : ................+           
        Sust Dex  : ......+..+.......           
        Sust Con  : ...+.............           
        Sust Chr  : ...........+.....           
        Invisible : .................           
        Mul life  : .................           
        Sens Fire : .................           
        Reflect   : .................           
        Free Act  : .........+...+...           
        Hold Life : .................           
        Imm Acid  : ..........*......           
        Imm Elec  : ..........*......           
        Imm Fire  : .......*..*......           
        Imm Cold  : ..........*......           
        Res Pois  : ..........+.....+           
        Res Fear  : ..........+.....+           
        Res Light : ..+..............           
        Res Dark  : ..........+......           
        Res Blind : ..........+.+....           
        Res Conf  : ......+...+......           
        Res Sound : ..........+......           
        Res Shard : ..........+......           
        Imm Neth  : ..........*......           
        Res Nexus : ..........+......           
        Res Chaos : ..........+......           
        Res Disen : .........++......           
        Aura Fire : .......+..+......           
        Aura Elec : ..........+......           
        WraithForm: ................+           
        See Invis : ............+....           
        Activate  : +.....+.+........           
        Cursed    : +................           
        Fly       : .........+......+           
        Troll.ESP : ................+           
        Giant.ESP : ................+           
        Maia.ESP  : ................+           
        Animal.ESP: ................+           
        TLord.ESP : ................+           
        No Stun   : ........++.......           

Skills (points left: 0)
 - Combat                                        22.400 [0.800]
          - Weaponmastery                        01.000 [1.000]
                   . Sword-mastery               00.000 [0.700]
                   . Axe-mastery                 00.000 [0.700]
                   . Hafted-mastery              00.000 [0.700]
                   . Polearm-mastery             00.000 [0.700]
          . Archery                              01.000 [0.600]
          . Dragon-combat                        46.000 [1.000]
 - Sneakiness                                    10.990 [0.900]
          . Stealth                              27.000 [1.000]
          . Disarming                            04.700 [0.900]
          . Backstab                             01.000 [0.300]
 - Powers                                        36.298 [1.100]
          . Devices                              04.950 [1.150]
          . Movement                             37.000 [1.000]
          . Knowledge                            42.000 [1.000]
          . Phasing                              39.000 [1.000]
 - Spirituality                                  01.480 [0.400]
          . Prayer                               12.500 [0.500]
          . Mindcraft                            43.000 [1.000]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find The Dagger of Samwise on level 1.
You may find a Tater on level 1.
You are fated to find something special on level 9.
You may find a Rune [Life] on level 1.


  [Character Equipment]

e) a Ring of Extra Attacks (+2 attacks) {cursed}
        It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your attack speed by 2.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) a Ring of Damage (+17)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire yeek on level 35 of Barad-Dur.
g) a Radiant Ring of Speed (+8) {100% off}
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 5) forever.  It increases your speed by 8.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
h) a Ring of Constitution (+6)
    It increases your constitution
     by 6.  It sustains your constitution.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green drake on level 67 of Angband.
i) a Ring of Speed (+9) {100% off}
    It 
    increases your speed by 9.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
j) a Ring of Slaying (+14,+7) {100% off}
    It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word of
    recall every 200 turns if it is being worn. It increases your stealth
     by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) a Balrog Tooth of Melkor [10,+0] (+3)
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Judge Death on level 44 of Barad-Dur.
n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3)
    It
    prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lord of Change on level 52 of Barad-Dur.
o) a Chargeable Cloak [1,+11]
    
    It provides light (radius 2) forever.  It can be upgraded with gold  
    It provides immunity to acid, electricity, fire, cold and nether.  It
    makes you completely fearless.  It provides resistance to poison, dark
    , blindness, confusion, sound, shards, nexus, chaos and disenchantment
    .  It produces a fiery sheath.  It produces an electric sheath.  It
    produces an acid sheath.  It produces an cold sheath.  
    It was given to you as a reward.
s) a Gnomish Helm of Beauty [5,+8] (+8)
    It increases your charisma, searching
     and infravision by 8.  It sustains your charisma.  
    It was given to you as a reward.
t) a Gnomish Helm of Seeing [5,+8] (+7)
    It increases your searching and 
    infravision by 7.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
x) a Rogue's Pair of Hard Leather Boots of Free Action [3,+10] (+1 to stealth)
    
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 1.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)


  [Character Inventory]

a) Darkgod's Doll of the Player {Lightabsorb@80}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 42 of Barad-Dur.
b) 47 Rations of Cram
c) a Potion of Healing
d) 5 Scrolls of Teleport Level
e) The Jewel 'Evenstar' (+3) {Restore@750}
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 50 of Barad-Dur.
f) The Anchor of Space-Time
g) 99 Empty Bottles
h) 99 Empty Bottles
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards'' {Telelvl@50}
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
b) 6 Sprigs of Athelas
c) a Pinch of Longbottom Leaf
d) 2 Potions of Corruption
e) 2 Potions of Healing
f) 2 Potions of Restore Mana
g) a Scroll of Reset Recall
h) a Scroll of Divination
i) The Amulet of Hellob [+7] (+3)
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 3.  It provides resistance to 
    cold, poison, confusion, nether and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Barad-Dur.
j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases 
    your intelligence and searching by 2.  It increases your mana capacity
     by 40%.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
k) a Chargeable Robe [2,+6] {SoldNStole}
    It can be upgraded with gold  
    You stole it from the Armoury.
l) a Soft Studded Leather of the Fallen [5,-9]
m) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) a Book of Listen to the Music
b) a Book of Sense Hidden
c) a Potion of Corruption
d) 8 Potions of Speed
e) a Potion of Restore Mana
f) 6 Potions of Resistance
g) a Ring of Invisibility
h) a Soft Leather Armour of the Maiar [4,+15]
i) a Jedi Robe of the Fallen [6,-9] {cursed}
j) a Glaive of the Fallen (3d5) (+0,-2) [5,-5] {cursed}


  [Home Inventory - Minas Anor ]

a) 6 Potions of Corruption
b) 7 Potions of Healing
c) a Potion of Enlightenment
d) 9 Potions of Resistance
e) 21 Potions of Curing
f) 4 Scrolls of Reset Recall
g) a Draconic Ring of Clear Thought (+5,+2) [+7]
    It can be activated for cure insanity
    every 200 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    confusion.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Amulet 'Nendrona' (+5) {cursed}
    It increases your 
    constitution by 5.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to acid, light and disenchantment.  
    It induces random teleportation.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Flying skull on level 40 of Barad-Dur.
i) The Necklace of Girion [10,+0] (+5)
j) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
k) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if
    it is being worn.  It provides light (radius 3) forever.  It increases 
    your searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Enchantress on level 47 of Barad-Dur.
l) a Jedi Robe of the Fallen [6,-10] {cursed}
m) The Cloak 'Holcolleth' [1,+6] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Cloak of Thorongil [1,+10]
o) The Metal Cap of Thengel [3,+12] (+3)
p) a Dwarven Gnomish Helm [5,+6] (+6)
    It increases your 
    constitution, searching and infravision by 6.  It provides resistance 
    to fire.  It allows you to sense the presence of trolls and dragons.  
    You found it in the remains of Sangahyando of Umbar on level 41 of
    Barad-Dur.
q) The Key of Thorin


  [Home Inventory - Caras Galadhon ]

a) a Book of Probability Travel
b) a Book of Vision
c) The Deck of Wild Magic {Good Times @ 10}
    It can be activated for hallucination every 10 turns.  
    You found it lying on the ground on level 14 of A lost temple.
d) The Immortal Skull of Telepathy {XPscum}
    It can
    be activated for experience loss.  
    You found it lying on the ground on level 17 of Mirkwood.
e) 3 Mushrooms of Hallucination
f) a Mushroom of Restoring
g) a Pinch of Longbottom Leaf
h) 2 Potions of Corruption
i) a Potion of Healing
j) 3 Potions of Restore Mana
k) 2 Potions of Resistance
l) a Silver Rod of Cheapness of Illumination (100/100)
    It can cast
    spells for a lesser mana cost.  
    You found it in the remains of Orfax, son of Boldor on level 32 of
    Mirkwood.
m) a Wand of Dig[1|1] (19 charges) (+19)
n) a Staff of Remove Curses[3|15] (10 charges)
o) a Ring of Nether Resistance
p) a Jedi Master Robe of the Fallen [6,-19] {cursed}
q) a Battle Axe of the Fallen (2d8) (-1,+0) [-4] {cursed}
r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your 
    intelligence, dexterity and infravision by 2.  It does extra damage 
    from fire.  It is very sharp and can cut your foes.  It is very sharp
    and can make your foes bleed.  It strikes at demons with holy wrath.  
    It is especially deadly against natural creatures.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    spiders and Maiar.  It speeds your regenerative powers.  It drains 
    life.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) 15 Rounded Pebbles (1d2) (+0,+0) {Lvl34, biatches}
t) a Small Metal Boomerang of the Fallen (3d4) (-8,-2) [-2] {cursed}


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2)
    It increases your intelligence and 
    dexterity by 2.  It makes you invisible.  It provides resistance to 
    acid and nether.  It speeds your regenerative powers.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) {SoldNStole}
    
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It is easy to throw. It does extra damage from electricity
    .  It provides resistance to electricity and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Weaponsmith.


  [The Museum Inventory - Minas Anor ]

a) The Maiahorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of Maiar.  It
    slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 37 of Barad-Dur.
b) The Amulet of Carlammas (+2)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Barad-Dur.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Eldrak on level 39 of Barad-Dur.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gachapin on level 37 of Barad-Dur.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Barad-Dur.
g) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Dracolisk on level 49 of Barad-Dur.
h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Judge Death on level 44 of Barad-Dur.
i) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2)
    It
    must be wielded two-handed.  It increases your strength by 2.  It does
    extra damage from fire.  It poisons your foes.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It
    provides resistance to fire, poison and blindness.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Barad-Dur.
j) The Lance of Eorlingas (4d6) (+3,+21) (+2)
    It must be
    wielded two-handed.  It increases your strength, dexterity and speed
     by 2.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It fights against evil with holy fury.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Barad-Dur.
k) The Long Yew bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm
    every 750 turns if it is being worn. It grants you the power of remove
    fear if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Sceptre of Numenor (-3 to speed) {cursed}
    It can be activated for dispel good
    (level*5) every 300+d300 turns if it is being worn. It can be used to
    store a spell.  It decreases your strength, constitution, charisma, 
    speed and luck by 3.  It renders you incorporeal.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Venom Wyrm on level 50 of Barad-Dur.



Posted on 31.5.2007 11:42
Last updated on 1.6.2007 18:16

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Comments

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On 31.5.2007 11:42 sakkaku.kami@gmail.com wrote:
Running a build suggested by someone on the furyband forums -- the Hydra-hybrid/phase-warrior is doing impressively well so far.

Greatest thing I've done to date was cleaning out a P vault on the upper levels of Angband around Clvl 32... and then fleeing for the surface in the face of byakee, heh.

Current plan is to empty Barador (spelling?) of quests and then run around hitting the side dungeons before taking the Necromancer out - if things continue as smoothly as they have, I might actually have some small chance of pulling it off, a first (legitimately, at least), for me in any ToME variant/improvement.

Anyone happen to have some helpful tips they'd be willing to offer?

On 31.5.2007 13:49 sakkaku.kami@gmail.com wrote:
Whoo! Slept, woke up, fired up fury and a few levels lower in Barad-dur, the lovely princess gifts me with a chargeable cloak. I'm now over a million gold poorer, and the rather happy owner of the four basic immunities and resistances to everything else. Luck~

On 31.5.2007 14:16 sakkaku.kami@gmail.com wrote:
Just to state, the phase warrior class is simply amazing. Clvl 37, the lovely RNG drops me into more or less in the middle of a large, open, room with 12 of 17 13-headed hydras, a canine Q, and some random chaff. A few minutes, a little bit of panicking , and over 30 various dead hydras later, I've gained a level and somewhere around a hundred tiles have been filled with $. Beautiful.

On 31.5.2007 19:44 OmniNegro@hotmail.com wrote:
I actually suggest you go deeper for better items.

I would have kept that Uvatha the Horseman RoP. It had no real negative to it and it's much better than several of your rings right now.

You should set your Explor mode to Running. I would set Tactic to either Coward or Berserker.

Have you tried the Panic Hit ability yet? It can be used by typing a capital U and looking in the menu for Panic hit. This can sometimes get you past troublesome enemies.

****I just noticed that you are not level 37 in this dump. Could we get a peek at the new dump?****

I also noticed that you have small levels turned to always. Is this more fun or faster? I think that may make Void and Nether inaccessible by means of the delay to generate a level that is both small and contains a boatload of dragons and high undead.

You can post the new dump right over the old one.
Anyway. I hope you enjoy it and tell us all about it.

On 1.6.2007 18:16 sakkaku.kami@gmail.com wrote:
Weelp, bad news is, a short time after this taking this charadump, I had the "luck" of landing in a dark room with a pack of time hounds just outside my passive detection (infra/telepathy) range, and got insta-killed just after I hit my precog macro. Them's the breaks.

Forgot to take an "I'm dead" dump, as I'm not used to making these things at all... though I do believe I'll get in the habit of it, heh. I'll likely replace this 'un when/if I manage to get another hydra-hybrid phaser (and I will!) above its level.

On 1.6.2007 18:31 sakkaku.kami@gmail.com wrote:
In response to Omninegro's nice advice, heh.

As you can see, I managed to run across some (much) better loot before croaking, heh.

As for the Uvatha thing, I actually perferred my current rings over it by a looong shot. The con ring was my weakest, with the others fairly massively increasing the amount of damage my phase attacks do, or boosted my speed, which I needed more than the paltry dex/int boosts from Uvatha's. That, and it had invisibility, which would stack with my wraith form to see me going even faster through food items... probably the phaser's most annoying feature so far. It'd be nice if the ability could be toggled...

I normally drop exploring to slug-like as soon as I can afford it speed-wise -- I'm addicted to stealth in a serious way. As for the normal tactic, I usually just leave it at that unless the situation demands something else.

Panic hit is wonderful, but it was a cold day in 'ell, as the saying goes, that anything actually got close enough to me for it to make a difference... I slaughtered off many a critter by tossing a phase ball around a corner, heh.

Small levels is better for the more impaitient among us, but it's definately the lesser choice if you're actually trying to win. The hydra situation I mention aboved happened more or less because there was only two rooms for the buggers to generate in, heh. If memory serves, I died off only a level or two below where this dump was made -- if it wasn't a small level, I probably wouldn't have been generated in the middle of a room quite so full of nasties, heh.

Anyway, gonna' see how far my Ettin berserker'll manage to go, and then fire up another Hybrid-phaser... without small levels on this time =P

On 2.6.2007 07:27 OmniNegro@hotmail.com wrote:
Well, I think you did rather well. I understand about the explore mode. I usually keep it at coward and running until I can afford to waste speed.

I bet you'll king your next attempt. :)

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