The Angband Ladder: Playaman, Hydra-Hybrids Dragon Phase-Warrior by <sakkaku.kami@gmail.com>
[FuryBand 4.0.0 Character Sheet] Name : Playaman Age 159 STR: 18/*** Sex : Neuter Height 107 INT! 18/170 Race : Hydra-Hybrids Dragon Weight 236 WIS! 18/180 Class : Phase-Warrior Social Class 1 DEX: 18/129 Body : Player CON! 18/190 God : Eru Iluvatar CHR! 18/10 + To Melee Hit 71 Level 41 Hit Points 787/ 787 + To Melee Damage 63 Experience 3403443 Spell Points 369/ 446 + To Ranged Hit 71 Max Exp 3403443 Sanity 620/ 620 + To Ranged Damage 0 Exp to Adv. 4050000 Piety 14262 AC 25+96 Gold 420688 Speed Fast (+14) (Miscellaneous Abilities) Fighting : Legendary[40]Perception : Legendary[20]Blows/Round: 10 Bows/Throw : Legendary[7] Searching : Legendary[20]Shots/Round: 1 Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 690-5630 Stealth : Legendary[17]Magic Device: Poor Infra-Vision: 230 feet Tactic: normal Explor: slug-like (Character Background) You were born in Dol Guldur, awakened by a powerful evil Wizard. Since then you have destroyed two weak-willed enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 52 (2600') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') The Old Forest: Level 25 (1250') A lost temple: Level 21 (1050') Your body is a Player. You are currently on level 52 of Barad-Dur. You have defeated 6468 enemies. You saved Bree from a dreadful Nazgul. You saved 52 princesses. You found 5 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. efghijklmnostxz{@ Add Str : .......3......... Add Int : .........3......+ Add Wis : ................+ Add Dex : .........3....... Add Con : ...6...3.3....... Add Chr : ...........8..... Mul Mana : ................+ Add Stea. : ......5......1... Add Sear. : ........4..871..+ Add Infra : ...........87.... Add Speed : ..8.9....3....... Add Blows : 2................ Sust Str : ................. Sust Int : ................+ Sust Wis : ................+ Sust Dex : ......+..+....... Sust Con : ...+............. Sust Chr : ...........+..... Invisible : ................. Mul life : ................. Sens Fire : ................. Reflect : ................. Free Act : .........+...+... Hold Life : ................. Imm Acid : ..........*...... Imm Elec : ..........*...... Imm Fire : .......*..*...... Imm Cold : ..........*...... Res Pois : ..........+.....+ Res Fear : ..........+.....+ Res Light : ..+.............. Res Dark : ..........+...... Res Blind : ..........+.+.... Res Conf : ......+...+...... Res Sound : ..........+...... Res Shard : ..........+...... Imm Neth : ..........*...... Res Nexus : ..........+...... Res Chaos : ..........+...... Res Disen : .........++...... Aura Fire : .......+..+...... Aura Elec : ..........+...... WraithForm: ................+ See Invis : ............+.... Activate : +.....+.+........ Cursed : +................ Fly : .........+......+ Troll.ESP : ................+ Giant.ESP : ................+ Maia.ESP : ................+ Animal.ESP: ................+ TLord.ESP : ................+ No Stun : ........++....... Skills (points left: 0) - Combat 22.400 [0.800] - Weaponmastery 01.000 [1.000] . Sword-mastery 00.000 [0.700] . Axe-mastery 00.000 [0.700] . Hafted-mastery 00.000 [0.700] . Polearm-mastery 00.000 [0.700] . Archery 01.000 [0.600] . Dragon-combat 46.000 [1.000] - Sneakiness 10.990 [0.900] . Stealth 27.000 [1.000] . Disarming 04.700 [0.900] . Backstab 01.000 [0.300] - Powers 36.298 [1.100] . Devices 04.950 [1.150] . Movement 37.000 [1.000] . Knowledge 42.000 [1.000] . Phasing 39.000 [1.000] - Spirituality 01.480 [0.400] . Prayer 12.500 [0.500] . Mindcraft 43.000 [1.000] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to find The Dagger of Samwise on level 1. You may find a Tater on level 1. You are fated to find something special on level 9. You may find a Rune [Life] on level 1. [Character Equipment] e) a Ring of Extra Attacks (+2 attacks) {cursed} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. f) a Ring of Damage (+17) It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire yeek on level 35 of Barad-Dur. g) a Radiant Ring of Speed (+8) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 8. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. h) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green drake on level 67 of Angband. i) a Ring of Speed (+9) {100% off} It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. j) a Ring of Slaying (+14,+7) {100% off} It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) a Balrog Tooth of Melkor [10,+0] (+3) m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 44 of Barad-Dur. n) The Jedi Robe of Obi Wan Kenobi [1,+15] (+3) It prevents stuns. It increases your intelligence, dexterity, constitution and speed by 3. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lord of Change on level 52 of Barad-Dur. o) a Chargeable Cloak [1,+11] It provides light (radius 2) forever. It can be upgraded with gold It provides immunity to acid, electricity, fire, cold and nether. It makes you completely fearless. It provides resistance to poison, dark , blindness, confusion, sound, shards, nexus, chaos and disenchantment . It produces a fiery sheath. It produces an electric sheath. It produces an acid sheath. It produces an cold sheath. It was given to you as a reward. s) a Gnomish Helm of Beauty [5,+8] (+8) It increases your charisma, searching and infravision by 8. It sustains your charisma. It was given to you as a reward. t) a Gnomish Helm of Seeing [5,+8] (+7) It increases your searching and infravision by 7. It provides resistance to blindness. It allows you to see invisible monsters. You found it in the remains of Uvatha the Horseman in the town of Bree . x) a Rogue's Pair of Hard Leather Boots of Free Action [3,+10] (+1 to stealth) It grants you the power of panic hit if it is being worn. It increases your stealth, searching and luck by 1. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) (nothing) {) (nothing) [Character Inventory] a) Darkgod's Doll of the Player {Lightabsorb@80} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 42 of Barad-Dur. b) 47 Rations of Cram c) a Potion of Healing d) 5 Scrolls of Teleport Level e) The Jewel 'Evenstar' (+3) {Restore@750} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 50 of Barad-Dur. f) The Anchor of Space-Time g) 99 Empty Bottles h) 99 Empty Bottles i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Secrets of the Gnomish Wizards'' {Telelvl@50} It can be activated for teleport level every 50 turns. You found it in the remains of a Grave wight in the town of Bree . b) 6 Sprigs of Athelas c) a Pinch of Longbottom Leaf d) 2 Potions of Corruption e) 2 Potions of Healing f) 2 Potions of Restore Mana g) a Scroll of Reset Recall h) a Scroll of Divination i) The Amulet of Hellob [+7] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to cold, poison, confusion, nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 52 of Barad-Dur. j) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed} It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. k) a Chargeable Robe [2,+6] {SoldNStole} It can be upgraded with gold You stole it from the Armoury. l) a Soft Studded Leather of the Fallen [5,-9] m) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) a Book of Listen to the Music b) a Book of Sense Hidden c) a Potion of Corruption d) 8 Potions of Speed e) a Potion of Restore Mana f) 6 Potions of Resistance g) a Ring of Invisibility h) a Soft Leather Armour of the Maiar [4,+15] i) a Jedi Robe of the Fallen [6,-9] {cursed} j) a Glaive of the Fallen (3d5) (+0,-2) [5,-5] {cursed} [Home Inventory - Minas Anor ] a) 6 Potions of Corruption b) 7 Potions of Healing c) a Potion of Enlightenment d) 9 Potions of Resistance e) 21 Potions of Curing f) 4 Scrolls of Reset Recall g) a Draconic Ring of Clear Thought (+5,+2) [+7] It can be activated for cure insanity every 200 turns if it is being worn. It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to confusion. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. h) The Amulet 'Nendrona' (+5) {cursed} It increases your constitution by 5. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, light and disenchantment. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Flying skull on level 40 of Barad-Dur. i) The Necklace of Girion [10,+0] (+5) j) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. k) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 47 of Barad-Dur. l) a Jedi Robe of the Fallen [6,-10] {cursed} m) The Cloak 'Holcolleth' [1,+6] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Cloak of Thorongil [1,+10] o) The Metal Cap of Thengel [3,+12] (+3) p) a Dwarven Gnomish Helm [5,+6] (+6) It increases your constitution, searching and infravision by 6. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of Sangahyando of Umbar on level 41 of Barad-Dur. q) The Key of Thorin [Home Inventory - Caras Galadhon ] a) a Book of Probability Travel b) a Book of Vision c) The Deck of Wild Magic {Good Times @ 10} It can be activated for hallucination every 10 turns. You found it lying on the ground on level 14 of A lost temple. d) The Immortal Skull of Telepathy {XPscum} It can be activated for experience loss. You found it lying on the ground on level 17 of Mirkwood. e) 3 Mushrooms of Hallucination f) a Mushroom of Restoring g) a Pinch of Longbottom Leaf h) 2 Potions of Corruption i) a Potion of Healing j) 3 Potions of Restore Mana k) 2 Potions of Resistance l) a Silver Rod of Cheapness of Illumination (100/100) It can cast spells for a lesser mana cost. You found it in the remains of Orfax, son of Boldor on level 32 of Mirkwood. m) a Wand of Dig[1|1] (19 charges) (+19) n) a Staff of Remove Curses[3|15] (10 charges) o) a Ring of Nether Resistance p) a Jedi Master Robe of the Fallen [6,-19] {cursed} q) a Battle Axe of the Fallen (2d8) (-1,+0) [-4] {cursed} r) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and Maiar. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) 15 Rounded Pebbles (1d2) (+0,+0) {Lvl34, biatches} t) a Small Metal Boomerang of the Fallen (3d4) (-8,-2) [-2] {cursed} [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2) It increases your intelligence and dexterity by 2. It makes you invisible. It provides resistance to acid and nether. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6) {SoldNStole} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It is easy to throw. It does extra damage from electricity . It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Weaponsmith. [The Museum Inventory - Minas Anor ] a) The Maiahorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of Maiar. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Barad-Dur. b) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Barad-Dur. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 39 of Barad-Dur. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 37 of Barad-Dur. f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Barad-Dur. g) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Barad-Dur. h) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Death on level 44 of Barad-Dur. i) The Two-Handed Sword 'Anglachel' (4d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and blindness. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Barad-Dur. j) The Lance of Eorlingas (4d6) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 49 of Barad-Dur. k) The Long Yew bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 50 of Barad-Dur. |
Posted on 31.5.2007 11:42
8008. on the Ladder (of 19090)
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