The Angband Ladder: Elivs, High-Elf Priest by <WatchmanJ@aol.com>

  [Angband 3.0.9b Character Dump]

 Name   Elivs                                    Self  RB  CB  EB   Best
 Sex    Male              Age       105   STR! 18/100  +1  -1  +6 18/160
 Race   High-Elf          Height     76   INT! 18/100  +3  -3  +3 18/130
 Class  Priest            Weight    224   Wis! 18/100  -1  +3 +11 18/230 18/200
 Title  Prophet           Status     61   DEX! 18/100  +3  -1  +8 18/200
 HP     -55/588           Maximize    Y   CON! 18/100  +1  +0  +4 18/150
 SP     153/337                           CHR! 18/100  +5  +2  +3 18/200

 Level           42       Armor    [18,+96]     Saving Throw   Legendary
 Cur Exp    3877389       Fight   (+27,+12)     Stealth        Very Good
 Max Exp    4119967       Melee   (+41,+36)     Fighting          Superb
 Adv Exp    3960000       Shoot   (+38,+14)     Shooting          Superb
 MaxDepth    Lev 41       Blows      4/turn     Disarming         Superb
 Turns     25116453       Shots      2/turn     Magic Device      Heroic
 Gold       7566650       Infra       40 ft     Perception          Good
 Burden   170.4 lbs       Speed           8     Searching           Fair

 You are one of several children of a Telerin Warrior.  You have light
 blue eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.........+...
 Elec:.+....+...... Confu:.........+...
 Fire:.+....++..... Sound:........+....
 Cold:++....++..... Shard:.............
 Pois:..+.......... Nexus:...........+.
 Fear:+.......+.... Nethr:......+......
 Lite:............+ Chaos:........+....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:++........... Stea.:.............
Feath:...........+. Sear.:.........+...
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.+.+.........
Invis:.........+..+ Blows:.............
FrAct:+......++.... Shots:.+...........
HLife:......+...... Might:.+...........


  [Last Messages]

> It breathes time.
> The Wererat dies.
> You feel life has clocked back.
> It teleports away.
> It breathes time.
> You feel life has clocked back.
> It breathes inertia.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It breathes time.
> You're not as wise as you used to be...
> *** LOW HITPOINT WARNING! ***
> It breathes time.
> You feel life has clocked back.
> You die.


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+14,+24) [+4] (+4)
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls, 
   and all evil creatures, and is especially deadly against undead.  It
   is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35
   turns.  It cannot be harmed by the elements.  
b) The Short Bow of Amras (x2) (+11,+14) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Onyx Ring of Resist Poison
   It provides resistance to poison.  
d) a Gold Ring of Speed (+7)
   It increases your speed by 7.  
e) a Sea Shell Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) a Robe of Permanence [2,+9]
   It provides resistance to acid, lightning, fire, cold, nether, and 
   life draining.  It sustains all your stats.  It cannot be harmed by
   the elements.  
h) The Cloak of Thingol [1,+17] (+3)
   It increases your dexterity and charisma by 3.  It provides
   resistance to acid, fire, and cold.  It grants you immunity to
   paralysis.  It activates for recharge item I every 70 turns.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+23] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+9] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) a Set of Cesti of Power (+1,+0) [5,+10] (+2)
   It increases your strength by 2.  
l) a Pair of Soft Leather Boots of Stability [2,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 3 Holy Books of Prayers [Words of Wisdom]
b) 3 Holy Books of Prayers [Chants and Blessings]
c) 3 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Ethereal Openings] {!k!d!s!v}
   It cannot be harmed by the elements.  
e) a Holy Book of Prayers [Godly Insights] {!k!d!s!v}
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Purifications and Healing] {!k!d!v!s}
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Holy Infusions] {!k!d!s!v}
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Wrath of God] {!k!s!v!d}
   It cannot be harmed by the elements.  
i) 8 Pink Speckled Potions of Speed
j) 12 Blue Potions of Heroism
k) 8 Coagulated Crimson Potions of Berserk Strength
l) 15 Purple Speckled Potions of Cure Critical Wounds
m) 12 Cloudy Potions of Healing
n) 16 Dark Red Potions of Restore Mana
o) a Vermilion Potion of Intelligence
p) a Magenta Potion of Dexterity
q) 3 Pewter Rods of Recall {!*}
   It cannot be harmed by electricity.  
r) 5 Lead Rods of Detection (1 charging)
   It cannot be harmed by electricity.  
s) a Copper-Plated Rod of Disarming
t) a Cloak of the Magi [1,+10] (+1)
   It increases your intelligence by 1.  It increases your stealth by
   1.  It sustains your intelligence.  It makes you fall like a feather.
   It cannot be harmed by acid.  
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, 
   trolls, undead, and all evil creatures.  It is branded with fire.  
   It provides resistance to fire, fear, and disenchantment.  It
   sustains your strength and dexterity.  It is blessed by the gods.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for fire ball (72) every 40 turns.  It cannot
   be harmed by the elements.  
v) a Two-Handed Sword of Slay Evil (3d6) (+8,+8)
   It slays all evil creatures.  
w) a Halberd of Slay Animal (3d5) (+11,+8)
   It slays animals.  


  [Home Inventory]

a) 73 Holy Books of Prayers [Words of Wisdom]
b) 54 Holy Books of Prayers [Chants and Blessings]
c) 41 Holy Books of Prayers [Exorcism and Dispelling]
d) 18 Light Blue Mushrooms of Restoring
e) 6 Viscous Pink Potions of *Healing*
f) a Clotted Red Potion of Life
g) 18 Dark Red Potions of Restore Mana
h) 12 Scrolls titled "cundaro ho" of *Identify*
i) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
j) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
k) Blue Dragon Scale Mail (-2) [30,+10]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
l) Red Dragon Scale Mail (-2) [30,+18]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
m) Balance Dragon Scale Mail (-2) [30,+18]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
o) Metal Brigandine Armour of Elvenkind (-3) [19,+10] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
p) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid,
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
q) Soft Leather Armour of Elvenkind [4,+9] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) Leather Scale Mail of Elvenkind (-1) [11,+12] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the
   elements.  
t) a Metal Cap of Telepathy [3,+8]
   It grants you the power of telepathy.  
u) a Steel Helm of Telepathy [6,+7]
   It grants you the power of telepathy.  
v) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.5.2007 02:09
Last updated on 1.12.2008 00:21

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7751. on the Ladder (of 19090)
3362. on the Angband Ladder (of 6561)
5. for this player (

Comments

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On 15.5.2007 02:09 WatchmanJ@aol.com wrote:
Even though I have been playing this on and off for a number of years this is the first time I have posted for angband itself, is not my best I have done but it will do. I like the new features of the newer program

On 2.10.2007 01:57 WatchmanJ@aol.com wrote:
mixed drops, have two of the dungeon books that I need. only have the Phial

On 21.10.2007 01:05 WatchmanJ@aol.com wrote:
Another level up and found my third artifact The Flail 'Totila' will help against hummerhorns and the like.

On 26.10.2007 23:21 WatchmanJ@aol.com wrote:
I found my new helm in a vault (dl21) which had two very dangerous monsters for my level (31)and hitspoints (<300) a AMHD (which I teleported away) and Beorn the shape-changer which I did fight with a few scary moments

On 1.12.2007 23:20 WatchmanJ@aol.com wrote:
Just found Thorin with acid immunity so I can stop worrying about that, have two of the five of the dungeon books hope to tne next one soon

On 22.1.2008 03:35 WatchmanJ@aol.com wrote:
Found a checkerboard vault, which I mostly cleared and teleported away a number of unqiues and things like 2 AMHD's. I also found a bunch of articfacts.

On 10.3.2008 00:36 WatchmanJ@aol.com wrote:
Finished Stat-gain, still looking for the other books.

On 10.3.2008 03:20 eddiegrove@hotmail.com wrote:
You are tough enough to kill ancient Dragons at 2000',
if you have the discipline to pick your fights and not clear
the level and stay away from vaults. That's a lot more time-effective
than killing trolls at 1600'.


On 25.3.2008 01:06 WatchmanJ@aol.com wrote:
Moved down a little, not going much further for now (I prefer that my DL is not > CL for a long as possible).

On 6.10.2008 22:22 WatchmanJ@aol.com wrote:
I see its been awhile since I last posted, playing to many Characters I guess. Found the deepest book before the previous two books of less depth

On 28.10.2008 00:57 WatchmanJ@aol.com wrote:
Finally got all of the dungeon books and know all of the prayers beside the 2 lvl 45 prayers. Found 2 diiferent dungeon books on one level ( The two I nreded. I thibk that I am going to dive some,

On 1.12.2008 00:21 WatchmanJ@aol.com wrote:
I died died because I made a dumb mistake that I should of better.. I stayed inside a zoo and fought instead of teleporting out.

On 1.12.2008 16:43 awldune wrote:
Zoos are never worth it. Lots of dangerous monsters, but not a lot of drops.

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