The Angband Ladder: Krom VIII, Half-Orc Warrior by <nesius@gmail.com>

  [Angband 3.0.5 Character Dump]

 Name   Krom VIII                                Self  RB  CB  EB   Best
 Sex    Male              Age        12   STR:  18/01  +2  +5  +2  18/91
 Race   Half-Orc          Height     67   INT:     14  -1  -2  +0     11
 Class  Warrior           Weight    143   WIS:  18/96  +0  -2  +1  18/86
 Title  Commando          Status      1   DEX:  18/78  +0  +2  +0  18/98
 HP     -6/468            Maximize    Y   CON:  18/32  +1  +2  +2  18/82
 SP     0/0               Preserve    Y   CHR:     18  -4  -1  +1     14

 Level           33       Armor     [21,+58]     Saving Throw  Excellent
 Cur Exp     252447       Fight     (+9,+16)     Stealth            Good
 Max Exp     483534       Melee    (+17,+27)     Fighting      Legendary
 Adv Exp     302500       Shoot    (+25,+26)     Shooting      Legendary
 MaxDepth    Lev 38       Blows       4/turn     Disarming     Excellent
 Gold        244767       Shots       1/turn     Magic Device  Very Good
                                                 Perception          Bad
 Burden   133.8 lbs       Infra        30 ft     Searching          Poor

 Your mother was an Orc, and it is acknowledged. You are the adopted
 child of a Townsman.  You are the black sheep of the family.  You have
 dark brown eyes, wavy brown hair, and a very dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+.+.... Blind:.............
 Elec:+.....+.+.... Confu:.............
 Fire:......+.+.... Sound:.............
 Cold:......+.+.... Shard:.......+.....
 Pois:..+.......... Nexus:.............
 Fear:.........+..+ Nethr:.............
 Lite:+............ Chaos:.............
 Dark:+.....+.....+ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:............. Sear.:.............
PLite:+........+... Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:+............
Invis:+............ Blows:.............
FrAct:+..........+. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have 11 Bolts (1d5) (+1,+5) (q).
> The Bolt (1d5) (+1,+5) hits Ren the Unclean.
> Ren the Unclean grunts with pain.
> Ren the Unclean hits you.
> *** LOW HITPOINT WARNING! ***
> Ren the Unclean misses you.
> Ren the Unclean touches you.
> *** LOW HITPOINT WARNING! ***
> You feel your life draining away!
> Ren the Unclean wails at you.
> *** LOW HITPOINT WARNING! ***
> You stand your ground!
> Ren the Unclean casts a nether bolt.
> You feel your life draining away!
> You die.


  [Character Equipment]

a) The Long Sword 'Anguirel' (2d5) (+8,+11) (+2) {{Mim}}
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
b) a Heavy Crossbow of Power (x4) (+16,+26)
c) a Calcite Ring of Resist Poison
   It provides resistance to poison.  
d) a Moonstone Ring of Damage (+11)
e) a Carved Oak Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and dark.  It cannot be harmed by the elements.  
   
h) a Cloak of Protection [1,+17]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Metal Shield of Resistance [5,+7]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Golden Crown of Lordliness [0,+9] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It lights the dungeon
   around you.  It cannot be harmed by the elements.  
k) a Set of Cesti [5,-2]
l) a Pair of Metal Shod Boots of Free Action [6,+2]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 7 Pieces of Elvish Waybread
b) 11 Azure Potions of Cure Critical Wounds
c) 2 Puce Potions of Restore Life Levels {10% off}
d) 2 Scrolls titled "ood rokood re" of Phase Door {10% off}
e) 4 Scrolls titled "ta sun skinih" of Identify
f) 4 Copper Rods of Recall {!*}
   It cannot be harmed by electricity.  
g) 2 Runed Rods of Detection
   It cannot be harmed by electricity.  
h) 3 Mithril Rods of Disarming
i) 6 Tungsten Rods of Light
j) 5 Aluminium Wands of Teleport Other (41 charges)
k) a Steel Wand of Disarming (5 charges)
l) 4 Cast Iron Wands of Stone to Mud (10 charges)
m) a Brass Wand of Slow Monster (15 charges)
n) a Silver Staff of Teleportation (6 charges)
o) a Walnut Staff of Probing (2 charges)
p) a Shovel of Digging (1d2) (+4,+4) (+5) {@w9}
   It increases your tunneling by 5.  It is branded with acid.  
q) 11 Bolts (1d5) (+1,+5)


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) a Scroll titled "bjororn doetri" of Teleport Level
c) 3 Scrolls titled "arzegan ion" of *Identify* {!*}
d) 5 Scrolls titled "evsplu dok un" of Remove Curse
e) a Scroll titled "tabviv barnes" of Recharging
f) a Scroll titled "snenag miko" of *Destruction* {!*}
g) 4 Zinc-Plated Rods of Trap Location
h) 4 Aluminum Rods of Door/Stair Location
i) 2 Copper Rods of Recall {!*}
   It cannot be harmed by electricity.  
j) 2 Tungsten Rods of Light
k) a Gold-Plated Rod of Sleep Monster
l) 2 Gold-Plated Wands of Trap/Door Destruction (20 charges)
m) 3 Cast Iron Wands of Stone to Mud (3 charges)
n) a Moonstone Ring of Damage (+10)
o) The Metal Cap of Thengel [3,+12] (+3) {Mature White Dragon}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
p) The Dagger 'Dethanc' (2d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
q) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
r) a Dagger of *Slay Dragon* (1d4) (+9,+4) (+1)
   It increases your constitution by 1.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
s) a Rapier of Gondolin (1d6) (+11,+8)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It makes you fall like a feather and lights the dungeon around
   you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by acid or fire.  
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {Ghoul/Floor}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold 
   and dark.  It is blessed by the gods, slows your metabolism, and lights
   the dungeon around you.  It cannot be harmed by the elements.  
u) The Bastard Sword 'Calris' (5d4) (-7,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
v) a Broad Axe of Westernesse (2d6) (+13,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
w) a Heavy Crossbow of Extra Shots (x4) (+12,+11) (+1)
   It increases your shooting speed by 1.  
x) 25 Arrows of Lightning (1d4) (+12,+4)
   It is branded with electricity.  It cannot be harmed by electricity.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2007 01:08
Last updated on 5.5.2007 01:12

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10425. on the Ladder (of 19092)
4263. on the Angband Ladder (of 6562)
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Comments

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On 17.4.2007 01:08 nesius@gmail.com wrote:
Got a nice sword. The crossbow is deadly if heavy so I feel like a ranger anyway. :) I'm going to dive again soon now that I have +2 speed from the sword. I have pretty good resists, would really like resistance to nexus soon. My last good char got messed up by that.

On 17.4.2007 01:20 nesius@gmail.com wrote:
Just remembered I need some help to resist confusion too. That's been tripping me up lately.

On 27.4.2007 02:23 nesius@gmail.com wrote:
Calris was lying on the dungeon floor. I think Anguirel is better still. It's really hard to let go of +2 speed. If I find a ring of speed, I can maybe play with Calris, but I think the intrinsics for Anguirel are better still.

The dwarven chainmail is also interesting. Ignore acid/fire. Hmm.

On 28.4.2007 03:18 wrote:
Ignore Acid/Fire just means the armor doesn't get damaged. It doesn't give you any resistance. (Hithlomir is better, unless you have another source of RBase.)


On 30.4.2007 22:29 nesius@gmail.com wrote:
All armor's ID'd.

On 3.5.2007 02:15 nesius@gmail.com wrote:
Found Orcrist - Not sure if a ghoul dropped it or if it was on the floor. Ghouls are such litterbugs. Ding 35.

On 4.5.2007 00:12 nesius@gmail.com wrote:
Found Metal Cap of Thengel but I like the what the Crown of Lordliness does for fear and sustaining stats. The Rapier of Gondolin is pretty slick but will be vendored.

On 5.5.2007 01:15 nesius@gmail.com wrote:
I had Ren down to 33% in a nice vault/maze/phase-door/anti-summon kill-trap matrix I'd made. I was working on a butterfly vault.

Damn - my best char in a long time. *sigh*

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