The Angband Ladder: Goldfinger, the Chemist, Dwarf Rogue by <pebepe>
[Unangband 0.6.1 Character Dump] Name Goldfinger, the Chemist Self RB CB EB Best Curr Sex Male Age 41 STR: 18/70 +2 +2 +0 18/110 Race Dwarf Height 46 INT: 18 -3 +1 +5 18/30 Class Rogue Weight 143 WIS: 15 +2 -2 +1 16 Style Potions Title Alchemist DEX: 18/52 -2 +3 +0 18/62 HP -10/368 Status 32 CON: 18/82 +2 +1 +0 18/112 SP 22/25 Level 26 Chr: 16 -3 -1 +0 12 6 GameTurn 3738671 Armor [21,-10] Saving Throw Superb Cur Exp 27524 Fight (+9,+7) Stealth Superb Max Exp 27524 WShld (+9,+7) Fighting Heroic Adv Exp 8726 Bows (+9,+0) Shooting Heroic MaxDepth Lev 28 Blows 4/turn(x1) Disarming Superb Gold 8289 Shots 1/turn(x3) Magic Device Superb Burden 108 lbs Speed Normal Perception Good % Burden 36% Infra 50 ft Searching Very Good You are the only child of a Dwarven Prison Guard. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. This is 33rd Tuile of the 2890th year of the third age. You are on level 7 of the Lonely Mountain. [Last Messages] > You have 2 Pink Speckled Potions of Cure Critical Wounds (i). > The Young red dragon claws you. > *** LOW HITPOINT WARNING! *** > The Young red dragon claws you. > *** LOW HITPOINT WARNING! *** > The Young red dragon bites you! > *** LOW HITPOINT WARNING! *** > You feel resistant to fire! > You have 2 Silver Speckled Potions of Resist Heat (h). > The Young red dragon claws you. > *** LOW HITPOINT WARNING! *** > The Young red dragon claws you! > *** LOW HITPOINT WARNING! *** > The Young red dragon bites you! > You die. [Character Equipment] a) a Sacrificial Dagger (2d4) (+0,+0) <Frost> It is not damaged by cold. b) a Long Bow (x3) (+0,+0) c) an Emerald Ring of Resist Fire d) a Jet Ring of Free Action e) an Ivory Amulet of Device Mastery worth 1300 gold pieces (+3) f) a Brass Lantern of Resist Electricity (with 3900 turns of light left) It provides resistance to electricity. It is not damaged by electricity. g) Hard Studded Leather of Resist Confusion (-1) [7,-1] It provides resistance to powerful confusion. It protects you from confusion. h) a Cloak of Shadows [1,-1] (+4) i) a Small Metal Shield of Wisdom worth 0 gold pieces [3,-3] (+1) It modifies wisdom. It sustains wisdom. j) a Hard Leather Cap [2,-2] <Earth> k) a Set of Gauntlets of Darkness worth 0 gold pieces [2,-2] It does x3 damage from darkness. l) a Pair of Metal Shod Boots of Intelligence [6,-4] (+5) It modifies intelligence. It sustains intelligence. // would it please be possible to add some way of removing the // "worth X gold pieces" info once an item is identified? // or maybe the "worth X gold pieces" message could be stuffed in the // 'I'nspection info instead? The worth info is useful, it just clutters // display a lot, sometimes making it impossible to see th end of the name // and check how badly an item got disenchanted/melted. [Character Inventory] a) 2 Magic Books of Cantrips b) a Magic Book of Conjuring c) 2 Magic Books of Incantations // found some deeper books (go go mirkwood shopping spree), alas not much // in them was of much use to the rogue of this level. d) a Magical Bag of Harmful Mushrooms with g) a Pink Mushroom of Weakness e) a Magical Bag of Supplies with a) 19 Flasks of Oil n) 2 Flasks of Light f) 8 Rations of Food g) a Piece of Elvish Waybread h) 2 Silver Speckled Potions of Resist Heat // 4 at the start of LMount - this and searching for ring/amulet of // fire resist (found ring) was my only hope. i) 2 Pink Speckled Potions of Cure Critical Wounds // 26 at the start - used some 15 while trying to tackle a lesser vault j) 3 Scrolls titled "itsne ereur" of Phase Door k) a Scroll titled "orgval petiv" of Teleportation l) a Scroll titled "he doe mikiv" of Identify // lost WoRs to dragon bats m) a Lead Rod of Slow Monster worth 1500 gold pieces <2 Waves> // handcrafted from rod of dowsing n) a Steel Rod of Frost Bolts o) a Hawthorn Wand of Teleport Other worth 384 gold pieces (2 charges) p) a Chromium Wand of Stone to Mud (5 charges) q) an Oak Wand of Frost Bolts (9 charges) r) 2 Copper-Plated Wands of Darkness Bolts (13 charges) {=s} s) a Mouth Organ of Speed worth 7570 gold pieces (+3 to speed) It modifies speed. // found it not long before death, was in a rush and forgot to put it on t) 7 Daggers of Manathirst worth 1410 gold pieces (1d4) (+5,+6) It feeds you stolen mana. It burdens you with mana drain. // decided not to burden myself in the LMount with unnecessary eq, except // for 1 or 2 slots that sell well. This was fist runner. u) 13 Steel-tipped Arrows (2d6) (+0,+0) {@f1 =g} // some 50+ of these got destroyed by dragon bats v) 3 Steel-tipped Arrows (2d6) (+0,+0) <Unhealth-coated> {@f1 =g} [Home Inventory] a) 3 Explosive Rune stones // if i knew there's no return from the LMount... b) a Magic Book of Illusions c) a Magic Book of Earth Magic d) a Magic Book of Life Magic // Now here is something funny. A prerequisite for cure serious wounds spell // from this book of life magic is stinking cloud. Rogues do not have the // stinking cloud spell = no cure serious wounds for them, even thou it is in // the list. e) 5 Rainbow Potions of Slowness f) 6 Sparkling Potions of Confusion g) an Azure Potion of Healing h) a Copper Rod of Lightning Bolts i) a Dogwood Wand of Heal Monster (6 charges) j) a Lead-Plated Wand of Web building (7 charges) {50% off} k) a Gnarled Wand of Winds (11 charges) {10% off} // both wands used in the mirkwood boss fight - and both to good effect l) a Cloak of See Invisible [1,+9] It gives its wielder see invisible. m) a Cloak of Sense Dragons [1,+2] It senses dragons. // again - if i knew there's no return... n) a Mouth Organ of Charisma worth 14070 gold pieces (+12) It modifies charisma. It sustains charisma. // town equipment o) a Lance (3d8) (+0,+0) // kept @home in case of some lucky runes findings p) a Mace of Smite Undead worth 19530 gold pieces (2d4) (+8,+10) (+1) <3 Moons> [Dungeons Explored] You have reached level 8 of the Misty Mountains. You have reached level 12 of Mirkwood. You have reached level 8 of the Lonely Mountain. You have reached level 5 of Farmer Maggot's farm. You have reached level 3 of Bree. You have reached level 2 of Trollshaw Forest. // maybe this could also save info if the level was the last one? Something like: // "You have finished the Misty Mountains." if you kill the boss. // The "You have reached..." could appear only when boss was not offed. // Or maybe make it a mixed display: "You have reached level 2 of Trollshaw Forest // and defeated its guardian(s) at level(s) 0, 1, 2." // "You have reached level 5 of Mirkwood, and did not defeat its guardian." [Self-Knowledge] You are afflicted with illweather. It must be treated by the appropriate remedy, or can have the symptoms treated. You can learn some spells/prayers. You are temporarily resistant tofire. You are carrying equipment that you have not fully identified. It sustains intelligence. [Spells Learnt] Detect Monsters Phase Door Light Area Detect Power Cure Light Wounds Detect Evil Find Hidden Traps/Doors Treasure Detection Object Detection Value Magic Sense Magic Cure Poison Teleport Self Spear of Light Turn Stone to Mud Confuse Monster Satisfy Hunger Stone tell Stoneskin [Quests] Quests will not be enabled until version 0.7.0. This output is for testing only. You can talk to Farmer Maggot. You can talk to Farmer Maggot. You can talk to Farmer Maggot. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + + |}=="~(()]]] |}=="~(()]]] abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ............. Int: ...........5. Int: ............. Wis: ........1.... Wis: ........s.... Dex: ............. Dex: ............. Con: ............. Con: ............. Chr: ............. Chr: ............. Acid:............. Disea:............. Elec:.....+....... Blind:............+ Fire:..+.......... Confu:......+...... Cold:............. Sound:............. Pois:............. Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:.......+..... Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:....3........ PLite:............. Steal:.......4..... Regen:............. Sear.:............. Telep:............. Infra:............. Invis:............. Tunn.:............. FrAct:...+......... Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............+ |}=="~(()]]] Elf:............. Natur:............. abcdefghijkl@ |}=="~(()]]] [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) + + ????!!!----((|/\ ????!!!----((|/\ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ........................ Wis: ...............1........ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: .............*.......... Chr: .............s.......... Acid: ........................ Disea: ........................ Elec: ........................ Blind: ........................ Fire: ........................ Confu: ........................ Cold: ........................ Sound: ........................ Pois: ........................ Shard: ........................ Fear: ........................ Nexus: ........................ Lite: ........................ Nethr: ........................ Dark: ........................ Chaos: ........................ Water: ........................ Disen: ........................ Food: ........................ Save: ........................ Feath: ........................ Devic: ........................ PLite: ........................ Steal: ........................ Regen: ........................ Sear.: ........................ Telep: ........................ Infra: ........................ Invis: ...........+............ Tunn.: ........................ FrAct: ........................ Speed: ........................ HLife: ........................ Blows: ........................ Activ: ........................ Shots: ........................ Throw: ............+........... Might: ........................ Undea: ........................ Healt: ........................ Demon: ........................ Mana: ........................ Orc: ........................ Exper: ........................ Troll: ........................ Telep: ........................ Giant: ........................ Spell: ........................ Dragn: ........................ Evil: ........................ Man: ........................ Dwarf: ........................ Elf: ........................ Natur: ........................ [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : no (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : yes (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race bonuses : yes (adult_maximize_race) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : yes (adult_scum) Adult: Maximize effect of class bonuses : yes (adult_maximize_class) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) |
Posted on 2.10.2006 09:37
14496. on the Ladder (of 19090)
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