The Angband Ladder: Dargo, the Musician, High-Elf Bard by Matthias
[Unangband 0.6.1 Character Dump] Name Dargo, the Musician Self RB CB EB Best Curr Sex Male Age 107 STR: 18/59 +1 +0 +1 18/79 Race High-Elf Height 104 INT: 10 +3 +1 +0 14 Class Bard Weight 193 WIS: 10 -1 -2 +0 7 Style Instruments Title Soloist DEX: 18/50 +3 +2 +0 18/100 HP 312/312 Status 47 CON: 18/81 +1 +1 +1 18/111 SP 152/152 Level 23 CHR: 18/57 +5 +3 +5 18/187 GameTurn 1359933 Armor [16,+58] Saving Throw Superb Cur Exp 17869 Fight (+8,+4) Stealth Good Max Exp 17869 WShld (+13,+10) Fighting Heroic Adv Exp 3551 Throw (+8,+0) Shooting Superb MaxDepth Lev 20 Blows 5/turn(x1) Disarming Very Good Gold 35104 Shots 1/turn(x1) Magic Device Superb Burden 107 lbs Speed Normal Perception Very Good % Burden 35% Infra 40 ft Searching Good You are one of several children of a Noldorin Archer. You have light grey eyes, straight black hair, and a fair complexion. This is 13th Tuile of the 2890th year of the third age. You are in Rivendell, in late summer. [Character Equipment] a) The Dagger 'Nimthanc' (1d4) (+5,+6) {=A} It does x3 damage from cold. It provides resistance to cold. It is balanced for throwing. b) a Mandolin of Charisma (+2) c) a Gold-Plated Ring of Strength (+1) <2 Earths> d) a Copper Ring of Protection [+10] e) a Pewter Amulet of Charisma (+1) f) a Brass Lantern of Eldamar (with 116 turns of light left) g) Soft Studded Leather of Constitution [5,+8] (+1) h) The Cloak of Antiri [1,+9] i) a Large Metal Shield of Charisma [5,+9] (+2) {25% off} j) a Hard Leather Cap of Slow Digestion [2,+9] k) (nothing) l) a Pair of Hard Leather Boots of Sustain Charisma [3,+7] [Character Inventory] a) a Magical Bag of Supplies with a) 40 Flasks of Oil e) 31 Iron Spikes f) 20 empty Bottles i) 230 feet of Rope b) a Prayer Book of Blessings {@m2 !G} c) a Magic Book of Conjuring {@m3} d) 3 Pieces of Elvish Waybread e) a Piece of Elvish Waybread f) 3 Luke Warm Potions of Free Action g) 8 Purple Speckled Potions of Speed h) 6 Fizzing Potions of Heroism i) 12 Azure Potions of Cure Critical Wounds j) 3 Red Potions of Healing <3 Bloods> k) 7 Scrolls titled "vlyrog bjoraks" of Phase Door {50% off} l) 6 Scrolls titled "bjor plebu" of Teleport Level m) 6 Scrolls titled "tab oxdoe" of Detect Magic {10% off} n) 8 Scrolls titled "seferk for sol" of Shielding o) a Steel Rod of Trap Location {@z5 !!} p) a Magnesium Rod of Recall <2 Doors> {@z0} q) a Lead-Plated Wand of Mana Bolts (4 charges) r) a Light Crossbow (x3) (+9,+9) s) 32 Steel Bolts of Slay Dwarf (2d7) (+11,+7) [Home Inventory] a) a Frost Rune stone b) a Hand Rune stone c) 2 Star Rune stones d) a Storm Rune stone e) a Song Book of Harmonies f) a Magic Book of Incantations g) a Magic Book of Sorcery h) a Metallic Blue Potion of *Healing* i) 4 Pungent Potions of Cure Moderate Wounds j) a Scroll titled "gankho unibot" of Teleportation k) 8 Scrolls titled "nelgsne glen" of Identify l) an Eucalyptus Wand of Lightning Bolts (9 charges) m) a Picollo n) a Main Gauche (1d5) (+5,+5) <*Cure All Wounds*-coated> o) 10 Javelins of Corrosion (1d6) (+3,+2) p) 5 Spears of Sustain Intelligence (1d8) (+3,+2) q) 8 Harpoons of Slay Undead (1d8) (+3,+9) r) 99 Steel-tipped Arrows (2d6) (+0,+0) [Dungeons Explored] You have reached level 8 of the Misty Mountains. You have reached level 5 of Farmer Maggot's farm. You have reached level 3 of Bree. You have reached level 19 of Barrow-downs. You have reached level 2 of Trollshaw Forest. [Self-Knowledge] You suffer from no afflictions. You can learn some spells/prayers. You are carrying equipment that you have not fully identified. It sustains constitution. [Spells Learnt] Slow Poison Remove Fear Detect Evil Bless Cure Light Wounds Phase Door Find Hidden Traps/Doors Spear of Light Scare Monster Treasure Detection Object Detection Teleport Self [Quests] Quests will not be enabled until version 0.7.0. This output is for testing only. You can talk to Farmer Maggot. You can talk to Farmer Maggot. You can talk to Farmer Maggot. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) ++ + + + �|==������ � �|==������ � abcdefghijkl@ abcdefghijkl@ Str: ..1.......... Str: ..s.......... Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: ......1...... Con: ............. Chr: .2..1...2.... Chr: ....s......s. Acid:............. Disea:............. Elec:............. Blind:.....+....... Fire:............. Confu:............. Cold:+............ Sound:............. Pois:............. Shard:............. Fear:............. Nexus:.......+..... Lite:.....+......+ Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:.........+... Save:............. Feath:............. Devic:............. PLite:.....+....... Steal:............. Regen:............. Sear.:............. Telep:............. Infra:............. Invis:.....+......+ Tunn.:............. FrAct:............. Speed:............. HLife:............. Blows:............. Activ:+......+..... Shots:............. Throw:+............ Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:............. Telep:............. Giant:............. Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. |== Elf:.....+......+ Natur:............. abcdefghijkl@ |== [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) ?????�����?-|���/{ ?????�����?-|���/{ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ...............s........ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: ........................ Chr: ........................ Acid: ..............+......... Disea: ........................ Elec: ........................ Blind: ........................ Fire: ........................ Confu: ........................ Cold: ........................ Sound: ........................ Pois: ........................ Shard: ........................ Fear: ........................ Nexus: ........................ Lite: ........................ Nethr: ........................ Dark: ........................ Chaos: ........................ Water: ........................ Disen: ........................ Food: ........................ Save: ........................ Feath: ........................ Devic: ........................ PLite: ........................ Steal: ........................ Regen: ........................ Sear.: ........................ Telep: ........................ Infra: ........................ Invis: ........................ Tunn.: ........................ FrAct: ........................ Speed: ........................ HLife: ........................ Blows: ........................ Activ: ........................ Shots: ........................ Throw: ........................ Might: ........................ Undea: ........................ Healt: ........................ Demon: ........................ Mana: ........................ Orc: ........................ Exper: ........................ Troll: ........................ Telep: ........................ Giant: ........................ Spell: ........................ Dragn: ........................ Evil: ........................ Man: ........................ Dwarf: ........................ Elf: ........................ Natur: ........................ [Options] Game: Expand the power of the look command : yes (expand_look) Game: Expand the power of the list commands : yes (expand_list) Game: Map remembers all perma-lit grids : yes (view_perma_grids) Game: Map remembers all torch-lit grids : no (view_torch_grids) Game: Generate dungeons with aligned rooms : yes (dungeon_align) Game: Generate dungeons with connected stairs: yes (dungeon_stair) Game: Mark where you have detected traps : yes (view_unsafe_grids) Game: Mark where you have detected monsters : no (view_detect_grids) Game: When running, ignore interesting floors: yes (run_ignore_floors) Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race bonuses : yes (adult_maximize_race) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize all of the artifacts : no (adult_rand_artifacts) Adult: Play in Lord of the Rings campaign : yes (adult_campaign) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Haggle in stores : no (adult_haggle) Adult: Scum for good levels : yes (adult_scum) Adult: Maximize effect of class bonuses : yes (adult_maximize_class) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) |
Posted on 10.9.2006 05:01
15453. on the Ladder (of 19090)
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