The Angband Ladder: Ariramas, Troll Loremaster by <darkgod@t-o-m-e.net>

  [ToME 2.1.0 Character Dump]

 Name  : Ariramas               Age                 22       Str:     22     24
 Sex   : Male                   Height              83       INT:      9       
 Race  : Troll Barbarian        Weight             157       WIS:     12       
 Class : Loremaster             Social Class         1       DEX:     13       
 Body  : Dark elven priest                                   CON:     18       
                                                             CHR:      5       
                                                                               
 + To Melee Hit          26 Level             24    Max Hit Points       114   
 + To Melee Damage       29 Experience     21511    Cur Hit Points       -44   
 + To Ranged Hit          9 Max Exp        21511    Max SP (Mana)          8   
 + To Ranged Damage       0 Exp to Adv.    25250    Cur SP (Mana)          8   
   AC                 50+39 Gold           21593    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Bad     Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Bad     Disarming   : Bad          Wpn.dmg/Rnd:  2d4+58    
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Your father was a Hill-Troll Warrior.  You have slime green          
          eyes, mangy dark purple hair, and green scabby skin.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 17 (850')
        Barrow-Downs: Level 7 (350')
        The Old Forest: Level 13 (650')

 Your body was a Dark elven priest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 46th Yavie of the 2890th year of the third age.
 It now is 3 days that you are adventuring.

     Your Attributes:
You are dead.
You are very smart (INT +4).
You cannot speak.
You can open doors.
You can bash doors.
You are inherently evil.
Your eyes are sensible to bright light.
You can cause serious wounds.
You can cast magic missile.
You can blind.
You can use confusion.
You can heal yourself.
You can create darkness.
You are immortal.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can fly.
You regenerate quickly.
You can sense the presence of trolls.
You are lucky.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
Your eyes are resistant to blindness.
Your wisdom is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon burns your foes.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:
Random teleportation:
  Randomly teleports you around

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presense of other troll beings
  But it will make your presense more noticable and aggravating


Skills (points left: 5)
 - Combat                                        15.000 [0.700]
	  - Weaponmastery                               25.500 [0.700]
	  - Archery                                     01.000 [0.700]
	  . Barehand-combat                             01.000 [0.700]
 - Sneakiness                                    03.205 [0.700]
	  . Stealth                                     01.700 [0.700]
	  . Disarming                                   03.100 [0.700]
 - Magic                                         00.978 [0.600]
	  . Magic-Device                                13.000 [1.000]
	  . Udun                                        00.000 [0.400]
 - Spirituality                                  01.700 [0.700]
	  . Prayer                                      05.000 [0.500]
 - Monster-lore                                  10.240 [1.100]
	  . Summoning                                   00.000 [0.500]
	  . Corpse-preservation                         08.700 [0.700]
	  . Possession                                  12.500 [0.500]
	  . Symbiosis                                   05.000 [0.500]
	  . Mimicry                                     04.000 [0.500]

 You saved 13 princesses.

 You have defeated 1965 enemies.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:9219, L:19) (1d4) (+17,+11) (+1) {cursed}
It's a bladed weapon. It's the standard weapon of rogues and thieves,
the blade is 30 centimeters long.
 A fiery dagger finely balanced for deadly throws.
 It is one of the 3 legendary daggers.
 It is sentient and can have access to the realms of Fire, Cold, Acid,
Lightning, Poison.  It can be activated for fire bolt (9d8) every 
8+d8 turns if it is being worn. It provides light (radius 1) forever.
It increases your ability to tunnel by 1.  It does extra damage from
fire.  It is especially deadly against dragons.  It strikes at undead
with holy wrath.  It provides resistance to acid, electricity, fire 
and blindness.  It produces a fiery sheath.  It produces an electric
sheath.  It is cursed.  It cannot be harmed by acid, cold, lightning
or fire.  


d) a Sling (x2) (+0,+0) {cursed}
e) an Indestructible Ring of Protection [+14] {cursed}
This ring creates a magical aura around you, protecting you against
the blows of your enemies.
 It is cursed.  It cannot be harmed by acid, cold, lightning or fire.



f) a Ring of Levitation
k) an Amulet of Acid Resistance
m) a Dwarven Lantern
n) a Thunderlord Coat of Resistance [9,+10]
This suit of thick impregnated cloth is worn by the riders of flying
steeds, and protects them from extremes of temperatures.
 It provides resistance to acid, electricity, fire and cold.  It cannot
be harmed by acid, cold, lightning or fire.  


o) a Cloak of Mimicry [Ape] of Aman [1,+21] (+2 to stealth)

 It increases your stealth by 2.  It provides resistance to dark.  It
cannot be harmed by acid, cold, lightning or fire.  


p) a Small Metal Shield of Resist Lightning [3,+8]
A small shield strengthened with a layer of metal.
 It provides resistance to electricity.  It cannot be harmed by electricity.



s) The Metal Cap of Thengel [3,+12] (+3)
A metal skullcap, it has added nose and cheekguards.
 A ridged helmet made of steel, and embossed with scenes of valor in
fine-engraved silver.  It grants the wearer nobility, clearness of
thought and understanding.
 It increases your wisdom, charisma and luck by 3.  It provides resistance
to confusion.  It cannot be harmed by acid, cold, lightning or fire.



u) a Set of Leather Gloves [1,-1]
x) a Pair of Hard Leather Boots [3,+0]
z) (nothing)
{) 13 Rounded Pebbles (1d2) (+0,+0)
|) a Pick (1d3) (+0,+0) (+1)


  [Character Inventory]

a) a Spellbook of Curse
b) 7 Potions of Cure Critical Wounds
c) 4 Scrolls of Phase Door
d) a Scroll of Word of Recall {!*}
e) 9 Scrolls of Satisfy Hunger
f) an Iron Rod of Cheapness of Nothing (50/50)
This is the better version of the copper rod. It has been forged with
iron that comes from way deep, where the dwarves should not go.
 It can cast spells for a lesser mana cost.  


g) a Staff of Teleportation (7 charges)
h) a Staff of Perception (10 charges)
i) a Dagger (1d4) (+0,+0)
j) a Katana of Slay Demon (3d4) (+5,+7)
It's bladed weapon. The katana is a long blade with only a small disk
for a guard.  Its hilt is long enough for two hands, though it could
be used with only one hand, and usually wrapped in cloth or leather.
The art of smithing such swords is largely unknown in this part of
middle-earth, and such weapons are typically imported from distant
parts.
 It can be wielded two-handed.  It strikes at demons with holy wrath.



k) a Lucerne Hammer (2d5) (+1,+5)
l) a Fiery Lead-Filled Mace of Slay Demon (3d4) (+7,+4)
It's a hafted weapon. A large, mean mace filled with lead in order
to wreak a maximum of havoc.
 It can be wielded two-handed.  It provides light (radius 1) forever.
It does extra damage from fire.  It strikes at demons with holy wrath.
It provides resistance to fire.  It cannot be harmed by fire.  


m) a Lead-Filled Mace of Slay Undead (3d4) (+1,+5)
It's a hafted weapon. A large, mean mace filled with lead in order
to wreak a maximum of havoc.
 It can be wielded two-handed.  It strikes at undead with holy wrath.



n) a Light Crossbow (x3) (+0,+0)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Invisibility


  [Home Inventory - Lothlorien ]

a) a Wooden Rod of Nothing (10/10)
b) an Everburning Torch



Posted on 15.10.2002 15:01
Last updated on 21.10.2002 15:51

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15222. on the Ladder (of 19090)
2617. on the ToME Ladder (of 3155)
7. for this player (

Related screenshot:
Ararimas fried!

Comments

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On 15.10.2002 15:01 darkgod@t-o-m-e.net wrote:
WOHA ! got narthanc from wormy death !
UHUHUHUHUHUH ! (yes it is a RARE thing in ToME)

On 15.10.2002 17:04 twilson3764@yahoo.com wrote:
I got narthanc in the barrow downs once to. It was the first and still only time that I had found a sentient weapon. Too bad that character didn't make it too far.

On 21.10.2002 15:51 darkgod@t-o-m-e.net wrote:
Voila, he met his fate..
Tried to do the old mage quest and got fried by all the fire breathers.. grmf.
It was a fun char tho, and he was also worshipping Melkor cursing everything that moved:)

On 21.6.2003 16:16 satinka33@netscape.net wrote:
Is that the "strange essence" quest? I had to bail on that one, must have been too low a level, even the traps were too much for me.

Hmm... must try a Melkor char :-)

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