The Angband Ladder: Feratlan II, Ethereal Dragon Loremaster by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Feratlan II            Age                 70       STR!     40       
 Sex   : Male                   Height             170       INT!     34       
 Race  : Ethereal Dragon        Weight               1       WIS:     40       
 Class : Loremaster             Social Class         6       DEX!     27       
 Body  : Player                                              CON:     40       
 God   : Ulmo                                                CHR:     25       
                                                                               
 + To Melee Hit          47 Level             50    Hit Points     2165/  2165 
 + To Melee Damage       62 Experience  15386609    Spell Points    262/   264 
 + To Ranged Hit         47 Max Exp     15386609    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                 5970 
   AC                18+145 Gold          668061    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[25]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  640-3020  
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 140 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in Angmar, awakened by hunger.  Since then             
          you have destroyed uncounted multitudes of enemies of the            
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barad-Dur: Level 39 (1950')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 8 (400')

 Your body is a Player.
 You are currently on level 39 of Barad-Dur.
 You have defeated 4168 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 40 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 15th Quelle of the 2890th year of the third age.
 You have been adventuring for 29 days.

                    efghijkmnosxz{@             
        Add Str   : .3.............             
        Add Int   : ........4.2....             
        Add Wis   : ..........2...+             
        Add Con   : ....3...4..6...             
        Add Chr   : .3.............             
        Add Stea. : ........4......             
        Add Sear. : 53.............             
        Add Infra : ...........6...             
        Add Tun.. : ....3..........             
        Add Speed : 5..2...34......             
        Add Blows : ...2...........             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...+..........+             
        Sust Dex  : ...............             
        Sust Con  : +..++.+........             
        Sust Chr  : +........+.....             
        Invisible : ++..+.......+..             
        Mul life  : ......+.......+             
        Sens Fire : ...............             
        Reflect   : ....+...+......             
        Free Act  : ...+..........+             
        Hold Life : ......++......+             
        Imm Acid  : +.......+*.....             
        Imm Elec  : ..++....+*.....             
        Imm Fire  : ......+.*......             
        Res Cold  : ...+....+......             
        Res Pois  : +..............             
        Res Fear  : .........+.....             
        Res Light : .....+.+.......             
        Res Dark  : .+.....+...+...             
        Res Blind : ..........+....             
        Res Conf  : .+.....+.......             
        Res Sound : ..........+....             
        Res Shard : +........+.....             
        Res Neth  : ...+...........             
        Res Nexus : ........+......             
        Res Chaos : .......+.......             
        Res Disen : ....+....+.....             
        Aura Fire : ........+......             
        WraithForm: ..............+             
        Levitate  : .+.............             
        See Invis : +......+.......             
        Digestion : .+.............             
        Activate  : ..++...+.......             
        Cursed    : ....+..........             
        Fly       : ...+....+.....+             
        Orc.ESP   : .......+..+....             
        Troll.ESP : ..........+....             
        Dragon.ESP: ..+............             
        Demon.ESP : ......+........             
        Undead.ESP: ....+..........             
        Evil.ESP  : ..........+....             
        TLord.ESP : ........+......             

 Corruption list:
Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Blink:
  You can teleport yourself short distances (10 squares).
  Level=3, Cost=3, Stat=WIS, Difficulty=12

Illuminate:
  You can emit bright light that illuminates an area.
  Damage=2d(level/2) Radius=(level/10)+1
  Level=3, Cost=2, Stat=INT, Difficulty=10

Detect Curses:
  You can feel the danger of evil magic.
  It detects cursed items in the inventory
  Level=7, Cost=14, Stat=WIS, Difficulty=14


Skills (points left: 53)
 - Combat                                        10.100 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      50.000 [1.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                             -09.000 [0.700]
          . Disarming                            02.000 [0.700]
 - Powers                                        09.616 [0.800]
          . Devices                              12.500 [1.000]
          . Meta                                 01.000 [1.000]
          . Innate                               01.000 [0.300]
 - Spirituality                                  07.000 [0.700]
          . Prayer                               50.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.740 [1.100]
          . Summoning                            01.000 [0.500]
          . Corpse-preservation                  03.100 [0.700]
          . Possession                           01.000 [0.500]
          . Symbiosis                            50.000 [0.500]
          . Mimicry                              00.000 [0.500]
          . First-aid                            01.000 [0.600]


  [Character Equipment]

e) The Ring of Induinelu (+5)
    It increases your searching and speed by 5.  It makes you
    invisible.  It sustains your constitution and charisma.  It provides
    resistance to acid, poison and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Ring of Athor (+3)
    
    It increases your strength, charisma and searching by 3.  It makes you
    invisible.  It provides resistance to dark and confusion.  It allows
    you to levitate.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
g) a Draconic Ring of Lightning (+5,+3) [+16] {25% off}
    It can be
    activated for ball of lightning and resist lightning every 50+d50 turns
     if it is being worn. It provides resistance to electricity.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Ring of Dirda (+2)
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It increases your speed
     and attack speed by 2.  It sustains your wisdom and constitution.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , cold and nether.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
i) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed}
    
    It increases your constitution and ability to tunnel by 3.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of undead.  It
    reflects bolts and arrows.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 70 of The
    Sacred Land Of Mountains.
j) a Radiant Ring of Damage (+11)
    It grants you the power of illuminate if it
    is being worn.  It provides light (radius 5) forever.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Magic shop.
k) a Demonic Amulet of of Life(40%)
    It increases your hit points by 40%.
    It sustains your constitution.  It provides resistance to life draining
     and fire.  It allows you to sense the presence of demons.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
n) The Thunderlord Coat of Trone [9,+19] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Brien' [1,+10]
    It sustains your charisma.  It provides
    immunity to acid and electricity.  It makes you completely fearless.  
    It provides resistance to shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
s) The Hard Leather Cap of Thranduil [2,+8] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision)
    It increases your constitution and 
    infravision by 6.  It provides resistance to dark.  
    It was given to you as a reward.
z) a Greater draconic quylthulg (1500 hp)
{) (nothing)


  [Character Inventory]

a) The Tome of Feratlan II
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) The Tome of Chaos {!! Gen/500}
    It can be activated for genocide every 500 turns.  
    
    You found it in the remains of a Doom drake on level 70 of The Sacred Land
    Of Mountains.
c) a Parchment titled ``Concerning Hobbits'' {!! Gen/500}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Random Number Generator on level 25 of
    Mirkwood.
d) a Wooden Rod of Trap Location (10/10) {!! @z1 !k!d!v!s}
e) a Golden Rod of Recall (125/125) {!! @z2 !k!d!v!s}
f) a Golden Rod of Simplicity of Enlightenment (125/125) {!! @z4 !k!d!v!s}
    
    You bought it from the Black Market.
g) a Mithril Rod of Disarming (160/160) {!! @z3 !k!d!v!s}
h) a Gnomish Helm [5]
i) a Beaked Axe (2d6) {good}
j) a Broad Sword (4d3) {good}
k) a Long Bow (x3) [-5]
l) a Light Mithril Crossbow (x3)
m) a Horn
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Song of Belegaer
b) The Wand Construction Kit
    It can be activated for cure fear
    every 100 turns.  
    You found it in the remains of a Random Number Generator on level 10 of
    Barrow-Downs.
c) 8 Sprigs of Athelas
d) a Potion of Life
e) The Ring 'Araxe' (+1)
    It increases your strength, wisdom and attack speed by 1.
    It provides resistance to electricity, cold and disenchantment.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Ring of Neldolar (+1 to searching)
    
    It increases your wisdom and searching by 1.  It provides resistance 
    to life draining, electricity, blindness, shards, nether and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Ring 'Ellirya' (+3)
    
    It increases your dexterity by 3.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It allows you to fly.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
h) The Amulet of Celur (+3 to stealth)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your strength, 
    stealth and infravision by 3.  It sustains your dexterity.  It
    provides resistance to light, sound, shards and disenchantment.  It
    allows you to sense the presence of evil beings.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
i) The Amulet of Raugrion (+2)
    
    It increases your intelligence, charisma and stealth by 2.  It
    provides resistance to cold, poison, blindness, confusion and sound.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
j) The Amulet of Lumedroth (+1)
    
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold, shards, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
k) The Amulet of Elegire
    
    It sustains your strength, wisdom and charisma.  It provides
    resistance to fire, shards and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
l) The Amulet 'Tarien' (+2 to stealth)
    
    It increases your stealth and infravision by 2.  It provides
    resistance to electricity, fire, shards and chaos.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
m) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 67 of Angband.
n) The Amulet 'Mirthrath' (+1 to infravision)
    
    It can be used to store a spell.  It increases your infravision by 1.  
    It sustains your dexterity.  It provides resistance to cold, poison, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
o) The Brass Lantern of Nendil (with 0 turns of light) (+4 to searching)
    
    It provides light (radius 2) when fueled.  It increases your searching
     and infravision by 4.  It provides resistance to light and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
p) The Wolf Pelt of Numanilin [1,+3]
    
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to nether and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
q) The Golden Crown 'Ostel' [0,+2]
    
    It provides resistance to life draining, electricity, fire, sound and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
r) The Golden Crown of Apantarth [0,+0]
    
    It sustains your intelligence and charisma.  It provides resistance to 
    acid, electricity and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
s) The Jewel Encrusted Crown 'Anyame' [0,+0]
    
    It sustains your wisdom and charisma.  It provides resistance to life
    draining, dark and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
t) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
u) The Gnomish Helm 'Tirth' [5,+9] (+5)
    It increases your searching and infravision by 5.  
    It sustains your constitution and charisma.  It provides resistance to 
    fire, light, dark, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
v) The Dwarven Pick 'Melthaldi' (+1,-6) (+3)
    It increases your ability to tunnel by 3.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against giants.  It is a great bane of undead.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
w) The Player corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 67 of Angband.
x) The Parchment - Map of Thror


  [Home Inventory - Gondolin ]

a) The Ring of Baros (+1 to infravision) {cursed}
    
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your infravision by 1.  It sustains 
    your strength, wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It induces
    random teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
b) The Ring of the Firebeards (+5,+10) (+3)
    
    It increases your strength and ability to tunnel by 3.  It makes you
    invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire.  It allows you to sense the
    presence of good beings.  It drains mana.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
c) The Ring of the Ironfists (+10,+10) (+3)
    It increases your wisdom and ability to tunnel by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to cold and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
d) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
e) The Ring of Egilpion (+2 attacks)
    
    It can be activated for spinning around every 50+d25 turns if it is
    being worn. It increases your dexterity, charisma and attack speed by 
    2.  It sustains your constitution.  It provides resistance to 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Ring of Caldi (+1 attack)
    
    It increases your dexterity, infravision and attack speed by 1.  It
    makes you completely fearless.  It provides resistance to acid and 
    sound.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Amulet 'Andoros' (+6)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and searching by 6.  It sustains your wisdom
     and dexterity.  It provides resistance to fire and nexus.  It allows
    you to see invisible monsters.  It cannot be dropped while cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
h) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Amulet 'Danname' (+5)
    It increases your dexterity by 5.  It
    sustains your strength, dexterity and charisma.  It provides
    resistance to cold, sound, chaos and disenchantment.  It allows you to
    see invisible monsters.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
j) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of The Sacred Land
    Of Mountains.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Amulet of Nilmin (+2)
    It increases your strength, wisdom and 
    searching by 2.  It sustains your wisdom.  It provides resistance to 
    poison, dark and shards.  It allows you to levitate.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
m) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of
    Mirkwood.
n) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ent on level 46 of The Sacred Land Of
    Mountains.
o) The Filthy Rag 'Debretir' (-20,-52) [1,+7](40%)
    It increases your hit points by 40%.  It provides immunity 
    to fire, cold and nether.  It provides resistance to acid, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
p) The Robe 'Ohamor' [2,+0]
    
    It provides immunity to acid, electricity and nether.  It provides
    resistance to life draining, sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
q) The Robe of Lalluin [2,+0]
    
    It provides immunity to fire.  It provides resistance to electricity, 
    light, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
r) The Psychoactive Skin 'Elementir' (-48,-12) [10,+5](20%)(20%) (+1 to stealth)
    
    It increases your stealth by 1.  It increases your mana capacity and 
    hit points by 20%.  It provides immunity to fire and cold.  It
    provides resistance to electricity, dark and shards.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
s) The Psychoactive Skin of Artarwen (+5,+5) [10,+6](20%) (+1 to stealth)
    
    It increases your stealth by 1.  It increases your mana capacity by 
    20%.  It sustains your dexterity.  It provides immunity to fire, cold
     and nether.  It provides resistance to electricity and confusion.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
t) The Psychoactive Skin 'Alerin' (-6,-8) [10,-7] (-3 to stealth)
    
    It decreases your stealth by 3.  It decreases your mana capacity by 
    60%.  It provides immunity to cold.  It makes you completely fearless.
    It provides resistance to electricity and disenchantment.  It speeds
    your regenerative powers.  It aggravates nearby creatures.  It fills
    you with the Black Breath.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
u) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Mumak Hide Armour 'Rimbar' (-1 to accuracy) [8,+0]
    It sustains your intelligence and 
    constitution.  It provides immunity to fire and cold.  It provides
    resistance to poison and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
w) The Elven Cloak of Dilureth [4,+5] (+0 to stealth)
    
    It decreases your stealth, searching and luck by 0.  It sustains your 
    strength and dexterity.  It provides immunity to cold.  It provides
    resistance to acid, electricity, nexus and disenchantment.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
x) The Shadow Cloak of Eguing [6,+5] (+1 to stealth)
    
    It increases your stealth by 1.  It sustains your wisdom, dexterity
     and constitution.  It provides immunity to acid and electricity.  It
    provides resistance to poison, light and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.


  [Home Inventory - Minas Anor ]

a) a Book of Call of the Ulumuri
b) a Book of Draught of Ulmonan
c) a Book of Ent's Potion
d) a Book of Geyser
e) Radagast's Summoning Manual
    
    It can be activated for acquirement every 3000 turns.  
    You found it lying in a vault on level 67 of Angband.
f) The Crystal Ball of The Witch-King of Angmar
    It can be
    activated for cure blindness every 100 turns.  
    You found it in the remains of a Skeleton Dracolisk on level 70 of Paths
    of the Dead.
g) The Amulet 'Balain' (+1)
    It increases your wisdom by 1.  It sustains your strength
     and charisma.  It provides resistance to cold, poison, nexus, chaos
     and disenchantment.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
h) The Amulet of Nionath (+4 to stealth)
    
    It generates an antimagic field.  It increases your constitution and 
    stealth by 4.  It sustains your constitution.  It provides resistance 
    to acid, electricity, fire, poison, light, nether and disenchantment.  
    It speeds your regenerative powers.  It produces an anti-magic shell.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
i) The Amulet of Fardond (+0)
    
    It decreases your infravision by 0.  It sustains your dexterity.  It
    provides resistance to light, blindness, chaos and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
j) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
k) The Anchor of Space-Time
    
    It provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Strygalldwir on level 46 of The Sacred Land
    Of Mountains.
l) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  
    It provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 46 of The Sacred Land Of
    Mountains.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) The Leather Jerkin of Gelduni [7,+0]
    It sustains your intelligence, constitution and 
    charisma.  It provides immunity to acid, electricity and fire.  It
    provides resistance to life draining, poison, dark, sound, shards and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Snakeskin Cloak 'Elwend' [1,+1] (+4 to stealth)
    It increases your 
    stealth by 4.  It sustains your wisdom, dexterity and charisma.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, nether, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
q) The Feathered Cloak 'Onirie' [1,+10] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your intelligence.  It
    provides resistance to poison and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It provides light (radius 1)
    forever.  It decreases your strength, dexterity and constitution by 5.
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ent on level 46 of The Sacred Land Of
    Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
v) The Small Metal Boomerang of Tuormarad (E:67, L:3) (3d4) (+20,+9)
    It does extra damage from electricity and fire.  It poisons
    your foes.  It is a great bane of dragons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 46 of The Sacred
    Land Of Mountains.
w) The Sceptre of Numenor (-3 to speed)
    It can be activated for dispel good (level*5) every
    300+d300 turns if it is being worn. It can be used to store a spell.  
    It decreases your strength, constitution, charisma, speed and luck by 
    3.  It renders you incorporeal.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
x) The Rod of Annuminas (+4)
    
    It can be activated for rune of protection every 400 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    charisma and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.


  [Home Inventory - Caras Galadhon ]

a) a Book of Wrath of Ulmo
b) a Book of Ice Storm
c) a Potion of Restore Mana
d) a Silver Rod of Quickness of Curing (100/100)
e) a Silver Rod of Charging of Recall (100/100)
f) a Golden Rod of Perception (125/125) {!! @z5 !k!d!v!s}
g) a Rod Tip of Healing (120 Mana to cast)
h) The Ring of Iloth (+1)
    It increases your strength, intelligence, charisma, 
    infravision and speed by 1.  It sustains your charisma.  It provides
    resistance to cold, poison and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
i) The Ring 'Haeth' (+3) {cursed}
    It increases your intelligence, dexterity, constitution and 
    stealth by 3.  It makes you invisible.  It sustains your charisma.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, nexus and chaos.  It allows you to fly.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
j) The Ring 'Aldil' [+15] (+5)
    
    It can be activated for ball of acid and resist acid every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 5
    .  It makes you invisible.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to acid and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
k) The Ring of Gwath [+15] (+3 to speed)
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It increases your stealth and speed by 3.  It
    sustains your dexterity.  It provides resistance to fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
l) The Ring 'Nienn' [+15]
    
    It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It sustains your wisdom and dexterity.  It
    provides resistance to acid and fire.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
m) The Ring of Erend (+5% of critical hits)
    
    It increases your strength, dexterity, charisma and ability to score
    critical hits by 5.  It makes you invisible.  It sustains your 
    charisma.  It provides resistance to poison and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
n) The Ring of Earion (+1)
    
    It increases your wisdom by 1.  It sustains your charisma.  It
    provides resistance to fire, cold, confusion, sound, nether and nexus.
    It allows you to see invisible monsters.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
o) The Ring of Andilion [+15] (+1 attack)
    
    It can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It increases your wisdom, searching
     and attack speed by 1.  It makes you invisible.  It provides
    resistance to electricity, cold, dark, blindness and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
p) The Ring 'Ormor' (+1 to stealth)
    
    It can be used to store a spell.  It increases your stealth by 1.  It
    sustains your constitution.  It provides resistance to blindness, 
    nether and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
q) The Amulet of Nimrairi (+5)
    It increases your strength, intelligence and charisma by 5.  
    It sustains your intelligence.  It provides resistance to electricity, 
    fire, dark and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
r) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 67 of
    Angband.
s) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns if
    it is being worn. It provides light (radius 1) forever.  It decreases 
    your stealth by 3.  It makes you invisible.  It provides resistance to 
    dark, nether and chaos.  It allows you to sense the presence of undead
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
t) The Cord Armour of Tiria (-31,-3) [6,+3](40%)
    It increases your hit points by 40%.  It
    sustains your dexterity and constitution.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    cold, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
u) The Crystal Mask of Agontel [5,+0] (+2 to searching)
    
    It increases your searching by 2.  It provides resistance to cold, 
    dark, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
v) The Dwarven Shovel of Urumbarth (E:0, L:0) (+3 to accuracy) (+1 to speed)
    
    It provides light (radius 1) forever.  It increases your ability to
    tunnel, speed and attack speed by 1.  It poisons your foes.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
w) The Harp of Thorin (+2 to stealth)
x) 2 Keys of Thorin


  [The Museum Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 attacks)
    
    It increases your attack speed by 2.  It makes you invisible.  It
    provides resistance to fire.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Ring of Power of Adunaphel the Quiet (+4 to infravision)
    
    It increases your strength, wisdom and infravision by 4.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to poison and nether.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
c) The Ring of Frocal
    
    It provides immunity to paralysis.  It provides resistance to fire and 
    blindness.  It allows you to see invisible monsters.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
d) The Ring 'Carethil' (+0) {cursed}
    
    It decreases your searching by 0.  It makes you completely fearless.  
    It allows you to levitate.  It speeds your regenerative powers.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 5 of Barrow-Downs.
e) The Ring of Norgollin (-7)
    It decreases your 
    intelligence by 7.  It provides immunity to paralysis.  It allows you
    to levitate.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Amulet of Gondoloki (-2)
    
    It decreases your dexterity and charisma by 2.  It sustains your 
    charisma.  It provides resistance to dark.  It induces random
    teleportation.  It fills you with the Black Breath.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Amulet of Gondil (+4 to infravision)
    
    It generates an antimagic field.  It increases your infravision by 4.  
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
h) The Ring Mail of Urascar (-2 to accuracy) [12,+12]
    
    It sustains your constitution.  It provides immunity to fire and 
    nether.  It provides resistance to light and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 68 of Angband.
j) The Double Ring Mail 'Ireth' (-2 to accuracy) [15,+2]
    
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
k) The Ribbed Plate Armour of Rhurost (-3 to accuracy) [28,+11]
    
    It sustains your intelligence, wisdom and charisma.  It provides
    resistance to life draining, dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 67 of Angband.
l) The Large Metal Shield 'Wenest' [5,+11]
    
    It sustains your intelligence and dexterity.  It provides immunity to 
    acid and cold.  It provides resistance to light and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Helcungol on level 67 of Angband.
m) The Small Mithril Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 69 of Angband.
n) The Dagger (Offhand) of Orona (+1,+4) [-2,-4] (+2 attacks)
    
    It increases your attack speed by 2.  It provides immunity to acid.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, fire and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
    
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Double Axe of Cualrond (3d6) (+12,-1) (+4)
    It must be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    charisma by 4.  It does extra damage from electricity and fire.  It
    produces chaotic effects.  It is a great bane of dragons.  It is a
    great bane of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
q) The Double Axe 'Nibil' (3d6) (+2,+1)
    
    It must be wielded two-handed.  It does extra damage from electricity.
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
r) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Trident 'Barogre' (E:0, L:0) (2d5) (+13,+11) [4,+0]
    It can be wielded two-handed.  It does extra
    damage from acid and frost.  It produces chaotic effects.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
t) The Pike 'Andelduin' (E:0, L:0) (2d5) (+7,+1) [8,+0]
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Worm on level 67 of Angband.
v) The Wooden Boomerang of Mothirind (E:0, L:0) (1d8) (+10,+5)
    
    It does extra damage from electricity and fire.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
w) The Small Metal Boomerang of Amraian (3d4) (-7,-3)
    
    It does extra damage from fire.  It is especially deadly against
    trolls.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
x) The Mithril Boomerang of Minyath (4d5) (+8,+17)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is a great bane of demons.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Physics Teacher on level 67 of Angband.
a) Utgard-Loke's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Utgard-Loke on level 69 of Angband.


  [The Museum Inventory - Gondolin ]

a) a Parchment titled ''There And Back Again''
    It
    can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Vampire ogre on level 70 of The Sacred
    Land Of Mountains.
b) The Ring of the Blacklocks (+3)
    It increases your dexterity, ability to tunnel and 
    luck by 3.  It makes you invisible.  It sustains your dexterity.  It
    provides resistance to nexus.  It produces an anti-magic shell.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
c) The Ring of the Stonefoots [+6] (+3)
    It provides light (radius 3) forever.  It increases your 
    charisma and ability to tunnel by 3.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to shards.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake in the town of Gondolin .
d) The Ring of the Broadbeams [+10] (+3)
    It 
    increases your intelligence and ability to tunnel by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    blindness and sound.  It allows you to sense the presence of 
    non-living things.  It drains experience.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance in the town of
    Gondolin .
e) The Ring 'Arsilim' (+0) {cursed}
    It decreases your dexterity by 0.  It sustains your 
    dexterity and constitution.  It provides resistance to light and chaos
    .  It allows you to fly.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Ring 'Athil' (+0)
    
    It decreases your constitution by 0.  It sustains your intelligence
     and constitution.  It allows you to fly.  It prevents teleportation.  
    It drains experience.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Ring of Durin (+2) {cursed}
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Worm in the town of Gondolin .
i) The Large Metal Shield of Anarion [5,+20]
    
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Perplexity in the town of
    Gondolin .
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 70 of Dol Guldur.
k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4)
    
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life (120)
    every 400 turns if it is being worn. It increases your wisdom and 
    constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Narse the Black Dragon on level 70 of The
    Sacred Land Of Mountains.
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases 
    your constitution by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It 
    increases your searching, infravision and ability to tunnel by 10.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It makes you completely fearless.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
o) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great
    bane of dragons.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.
    It poisons your foes.  It produces chaotic effects.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, cold and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It does extra damage from 
    fire and frost.  It provides immunity to paralysis.  It provides
    resistance to fire, cold and light.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours in the town of
    Gondolin .
r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for 
    confuse monster every 15 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your stealth by 2.  It does extra
    damage from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be
    activated for destruction every 200+d200 turns if it is being worn. It 
    increases your strength, infravision and ability to tunnel by 5.  It
    does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against natural
    creatures.  It provides resistance to blindness, sound and nexus.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Angband.
t) The Sling of Umenor (x2) (+17,+16) (+4)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity and constitution by 4.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.
    It provides resistance to disenchantment.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Long Magic Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2
    .  It provides immunity to paralysis.  It allows you to sense the
    presence of dragons.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
w) The Light Mithril Crossbow of Vardoron (x6) (+14,+9) (+3 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Thunder on level 70 of The
    Sacred Land Of Mountains.
x) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10)
    It can be activated for explosive rune every
    200 turns if it is being worn. It increases your stealth by 10.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Nidhogg, the Fire-Drake on level 70 of The
    Sacred Land Of Mountains.
a) The Heavy Crossbow 'Aramaing' (x5) (+11,+3) [-4,+0] (+1 to speed)
    It increases your strength, wisdom, dexterity
    , charisma and speed by 1.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 67 of Angband.
b) The Mithril bolt 'Adrelcar' (3d5) (+11,+10) (+1 to speed)
    
    It increases your wisdom and speed by 1.  It does extra damage from 
    acid and fire.  It is especially deadly against giants.  It is a great
    bane of demons.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
c) Itangast the Fire Drake's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 70 of The
    Sacred Land Of Mountains.
d) Gorlim the Unhappy's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gorlim the Unhappy on level 70 of Paths of
    the Dead.


  [The Museum Inventory - Minas Anor ]

a) The Chain Mail of Elenna (-2 to accuracy) [14,+1]
    It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to electricity, fire, cold, poison
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
b) The Reaper Axe 'Doronath' (3d4) (+2,+1) (+1)
    
    It can be wielded two-handed.  It increases your intelligence and 
    wisdom by 1.  It does extra damage from fire.  It is especially deadly
    against giants.  It is a great bane of demons.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 67 of Angband.
c) The Battle Axe of Hanwethir (2d8) (-6,-5)
    
    It can be wielded two-handed.  It does extra damage from electricity
     and fire.  It prevents teleportation.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
d) The Cutlass 'Anfaled' (2d5) (-6,-2) (+1 to speed)
    
    It increases your charisma and speed by 1.  It does extra damage from 
    acid and fire.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is especially deadly against orcs.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Adunaphel the Quiet on level 67 of Angband.
e) The Two-Handed Sword 'Estar' (4d6) (+6,+4)
    
    It must be wielded two-handed.  It does extra damage from electricity.
    It poisons your foes.  It is very sharp and can make your foes bleed.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Stiletto of Nelen (2d3) (-10,-8) (+1 attack)
    
    It provides light (radius 1) forever.  It increases your attack speed
     by 1.  It does extra damage from acid.  It produces chaotic effects.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against giants.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
h) Ashram, the Ebony Knight's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ashram, the Ebony Knight on level 46 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Caras Galadhon ]

a) The Ring of Gorfale (+5% of critical hits)
    It can be activated for teleportation and
    destruction of the ring if it is being worn. It increases your 
    intelligence and ability to score critical hits by 5.  It makes you
    invisible.  It sustains your wisdom and constitution.  It makes you
    completely fearless.  It provides resistance to sound and nexus.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 8 of A lost temple.
b) The Rusty Chain Mail 'Golith' (-5 to accuracy) [14,-8]
    It
    provides immunity to nether.  It provides resistance to life draining, 
    fire, dark, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark dwarven warrior on level 20 of
    Mirkwood.
d) The Augmented Chain Mail 'Agnos' (-2 to accuracy) [16,+0]
    It provides immunity to acid and nether.  It provides
    resistance to light and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
e) The Splint Mail of Esgil (-2 to accuracy) [19,+0]
    
    It provides immunity to acid and electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
f) The Metal Lamellar Armour 'Elorgor' (+1 to accuracy) [23,+0] {cursed}
    
    It sustains your strength.  It provides resistance to confusion and 
    chaos.  It prevents teleportation.  It aggravates nearby creatures.  
    It fills you with the Black Breath.  It is heavily cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 67 of Angband.
h) The Full Plate Armour 'Anyarwe' (-3 to accuracy) [25,+3]
    It sustains 
    your strength and wisdom.  It provides immunity to fire.  It provides
    immunity to paralysis.  It provides resistance to life draining, acid
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
i) The Ribbed Plate Armour 'Celkor' (-3 to accuracy) [28,+1]
    
    It sustains your dexterity, constitution and charisma.  It provides
    immunity to acid and nether.  It provides immunity to paralysis.  It
    provides resistance to life draining, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
j) The Shield of Deflection of Cirien [10,+10]
    
    It sustains your strength.  It provides immunity to acid and cold.  It
    provides immunity to paralysis.  It provides resistance to shards, 
    nexus, chaos and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
k) The Short Sword (Offhand) 'Avanwen' (+1,+7) [-2,-7] (+1 attack)
    
    It increases your attack speed by 1.  It sustains your dexterity.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to dark and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 67 of Angband.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Robin Hood, the Outlaw on level 28 of
    Mirkwood.
n) The Main Gauche 'Nenen' (2d3) (-4,+6) (+2 to speed)
    It increases your dexterity, charisma and speed by 2.  It
    does extra damage from electricity.  It produces chaotic effects.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
o) The Sabre of Randi (3d3) (+3,+5) (+1 attack)
    
    It increases your strength, wisdom and attack speed by 1.  It does
    extra damage from frost.  It poisons your foes.  It is very sharp and
    can make your foes bleed.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
p) The Shadow Blade of Belumnar (2d5) (-5,-4) (+3 attacks)
    
    It increases your wisdom, stealth and attack speed by 3.  It does
    extra damage from acid and electricity.  It produces chaotic effects.  
    It is very sharp and can cut your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
q) The Stiletto 'Calionar' (2d3) (-2,+16)
    
    It poisons your foes.  It is very sharp and can make your foes bleed.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 27 of Mirkwood.
r) The Curved Lightsaber of Eithomin (E:210, L:6) (6d6) (-3,+2) [10,+0](60%) (+3
t
    
    It provides light (radius 2) forever.  It increases your strength, 
    wisdom, speed, attack speed and spell power by 3.  It increases your 
    mana capacity by 60%.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It makes you completely fearless.  It reflects bolts and
    arrows.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
s) The Halberd 'Berdaglin' (3d7) (+12,+16) [10,+0]
    
    It can be wielded two-handed.  It produces chaotic effects.  It drains
    life from your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
t) The Scythe 'Telda' (5d3) (+1,-1) [1,+0] (+3 attacks)
    
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and attack speed by 3.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
u) The Heavy Lance of Thith (E:0, L:0) (6d8) (+4,-1) [5,+0] (+4 to speed)
    
    It must be wielded two-handed.  It increases your intelligence, wisdom
     and speed by 4.  It does extra damage from acid.  It drains life from
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
v) The Heavy Lance of Alaurog (E:0, L:0) (6d8) (+6,+8) [5,+0] (+4)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your dexterity and constitution by 4.  It produces
    chaotic effects.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
w) The Whip of Dagoth (1d4) (+2,-1) (+5 to speed)
    
    It increases your speed by 5.  It does extra damage from acid.  It is
    especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
x) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
a) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth
     and infravision by 3.  It provides immunity to paralysis.  It allows
    you to sense the presence of orcs.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Wooden Boomerang 'Edalion' (1d8) (+2,+1)
    It does extra
    damage from electricity and fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 67 of Angband.
c) Gorbag, the Orc Captain's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 13 of
    Mirkwood.
d) Gachapin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gachapin on level 21 of Mirkwood.
e) Nar, the Dwarf's corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nar, the Dwarf on level 26 of Mirkwood.
f) Rich, the Thief's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Rich, the Thief on level 40 of The Land Of
    Rhun.



Posted on 26.7.2006 04:26
Last updated on 26.7.2006 17:03

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2631. on the Ladder (of 19090)
21. on the Fury Ladder (of 64)
7. for this player (

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