The Angband Ladder: Feratlan, Ethereal Dragon Loremaster by <angband@techiem2.net>

  [Fury 3.5.0 Character Sheet]

 Name  : Feratlan               Age                 70       STR!     40       
 Sex   : Male                   Height             115       INT!     30       
 Race  : Ethereal Dragon        Weight               1       WIS!     40       
 Class : Loremaster             Social Class         6       DEX:     26       
 Body  : Player                                              CON!     35       
 God   : Ulmo                                                CHR!     29       
                                                                               
 + To Melee Hit          67 Level             42    Hit Points     1042/  1042 
 + To Melee Damage       86 Experience   4828933    Spell Points    207/   207 
 + To Ranged Hit         67 Max Exp      4828933    Sanity          782/   782 
 + To Ranged Damage       0 Exp to Adv.  5220000    Piety                 5729 
   AC                25+142 Gold         1645897    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Very Bad     Blows/Round:  7         
 Bows/Throw  : Legendary[2] Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  616-2002  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You were born in Angmar, awakened by hunger.  Since then             
          you have destroyed uncounted multitudes of enemies of the            
          Dark.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Den of Dogs: Level 23 (1150')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 7440 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 20th Quelle of the 2890th year of the third age.
 You have been adventuring for 34 days.

                    efghijkmnosxz{@             
        Add Int   : ..........2....             
        Add Wis   : ...2.2....2...+             
        Add Chr   : ......5........             
        Add Sear. : ..........2....             
        Add Speed : .......1.......             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ..............+             
        Sust Dex  : ...............             
        Sust Con  : ...............             
        Sust Chr  : ......+........             
        Invisible : ............+..             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : .........+.+..+             
        Hold Life : ...+.+.+......+             
        Res Acid  : .+......++.....             
        Res Elec  : ........+......             
        Res Fire  : +..............             
        Imm Cold  : ..+.....*......             
        Res Pois  : ......+........             
        Res Fear  : .........+.....             
        Res Light : ........+......             
        Res Dark  : ........+......             
        Res Blind : ..........+....             
        Res Conf  : ........+..+...             
        Res Sound : ...............             
        Res Shard : ........+......             
        Res Neth  : ........+......             
        Res Nexus : ......+........             
        Res Chaos : ........+......             
        Res Disen : ........+......             
        Aura Fire : ..............+             
        WraithForm: ..............+             
        Levitate  : ...........+...             
        Lite      : .......+.......             
        See Invis : ...+.+++.++....             
        Activate  : ++++..++..+....             
        Blessed   : ...+.+.........             
        Fly       : ..............+             
        Dragon.ESP: .++.+..........             

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Ancalagon's Breath:
  Fires an acid ball.
  Damage=level Radius 1+(level/30)
  Level=9, Cost=9, Stat=DEX, Difficulty=15

Teleport:
  Teleports the player at will.
  Distance 10+4*level squares
  Level=7, Cost=7, Stat=WIS, Difficulty=15

Glaurung's Spell:
  Fires a mind blasting bolt (psi damage).
  Psi Damage (3+(level-1)/5)d3
  Level=5, Cost=3, Stat=WIS, Difficulty=15

Eat Rock:
  You can consume solid rock with food benefit,
  leaving an empty space behind.
  Level=8, Cost=12, Stat=CON, Difficulty=18

Midas touch:
  You can turn ordinary items to gold.
  Turns a non-artifact object into 1/3 its value in gold
  Level=10, Cost=5, Stat=INT, Difficulty=12


Skills (points left: 19)
 - Combat                                        10.450 [0.700]
          . Weaponmastery                        01.000 [0.700]
          . Archery                              01.000 [0.700]
          . Barehand-combat                      46.900 [1.700]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                             -04.800 [0.700]
          . Disarming                            02.000 [0.700]
 - Powers                                        04.424 [0.800]
          . Devices                              18.500 [1.000]
          . Meta                                 01.000 [1.000]
          . Knowledge                            01.300 [0.300]
 - Spirituality                                  00.140 [0.700]
          . Prayer                               01.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  24.430 [1.100]
          . Summoning                            46.500 [0.500]
          . Corpse-preservation                  03.100 [0.700]
          . Possession                           00.000 [0.500]
          . Symbiosis                            46.500 [0.500]
          . Mimicry                              03.000 [0.500]
          . First-aid                            01.000 [0.600]

 3 of your companions have been killed.

  [Character Equipment]

e) a Ring of Flames [+12]
        It can be activated for ball of fire and resist fire every 50+d50 turns
     if it is being worn. It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
f) a Draconic Ring of Acid (+3,+1) [+16]
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It provides resistance to acid.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Draconic Ring of Ice (+4,+4) [+17]
    It can be activated for ball of
    cold and resist cold every 50+d50 turns if it is being worn. It
    provides resistance to cold.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Blessed Ring of Accuracy (+12) [+9] (+2)
    It can be activated for whirlwind
    attack every 250 turns if it is being worn. It increases your wisdom
     by 2.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
i) a Draconic Ring of Damage (+5,+18) [+5]
    It allows
    you to sense the presence of dragons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue drake on level 45 of The Sacred Land
    Of Mountains.
j) a Blessed Ring of Damage (+14) [+1] (+2)
    It increases your wisdom by 2.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
k) The Necklace of Girion [10,+0] (+5)
    It can be
    activated for grow mushrooms every 50+d50 turns if it is being worn. 
    It increases your charisma by 5.  It sustains your charisma.  It
    provides resistance to poison and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Malekith the Accursed on level 45 of The
    Sacred Land Of Mountains.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) &
    map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bone dragon on level 47 of The Sacred
    Land Of Mountains.
n) The Jedi Master Robe of Ainum [6,+8]
    It provides immunity to cold.  It provides
    resistance to acid, electricity, light, dark, confusion, shards, 
    nether, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Judge Fire on level 48 of The Sacred Land
    Of Mountains.
x) The Pair of Hard Leather Boots of Gonataul [3,+12]
    It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
z) a Master quylthulg (3000 hp)
{) (nothing)


  [Character Inventory]

a) a Potion of Healing
b) a Potion of *Healing*
c) a Potion of Restore Mana
d) 26 Scrolls of Satisfy Hunger
e) a Silver Rod of Detection (100/100) {!! @z1 !k!d!v!s}
f) a Golden Rod of Charging of Recall (125/125) {!! @z2 !k!d!v!s}
    It
    regenerates its mana faster.  
    You found it in the remains of Malekith the Accursed on level 45 of The
    Sacred Land Of Mountains.
g) a Mithril Rod of the Istari of Disarming (320/320) {!! @z3 !k!d!v!s}
    It can hold more mana.  It can cast spells
    for a lesser mana cost.  It can cast spells faster.  It regenerates
    its mana faster.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 45 of
    The Sacred Land Of Mountains.
h) a Partial Totem of a 11-headed hydra
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Grim Reaper Figure of Mandos [10,+10] (+3)
b) a Water Tome of Ulmo
c) 16 Mushrooms of Cure Serious Wounds {100% off}
d) 4 Sprigs of Athelas
e) 84 Scrolls of Summon Never-Moving Pet
f) The Ring of Power of Ren the Unclean (+1)
g) The Amulet of Mendiril (+1) {cursed}
    It increases your wisdom and dexterity by 
    1.  It provides resistance to poison, dark and disenchantment.  It
    induces random teleportation.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
h) a Rohirric Amulet of Searching (+9)
    It increases your searching and speed by 9.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 23 of Den of Dogs.
i) an Amulet of the Magi (-4,-4) (+1 to searching)
    It can be
    used to store a spell.  It increases your intelligence and searching
     by 1.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
j) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
k) The Phial of Galadriel (+4)
    It can be
    activated for light area (dam 2d15) every 10+d10 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
l) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young gold dragon on level 45 of The
    Sacred Land Of Mountains.
m) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is
    being worn.  It provides light (radius 3) forever.  It increases your 
    searching and infravision by 1.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 20 of
    Mirkwood.
n) The Thunderlord Coat 'Pelienor' (-1,-55) [9,+8](40%)
    It increases your hit points by 40%.  It sustains your 
    dexterity and constitution.  It provides immunity to paralysis.  It
    provides resistance to electricity, fire, cold and light.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
o) a Jedi Robe of the Maiar [6,+17]
    It grants
    you the power of berserk if it is being worn.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, fire, cold, confusion and nether.  It allows you
    to sense the presence of trolls, giants and evil beings.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Brodda, the Easterling on level 10 of
    Barrow-Downs.
p) The Cloak 'Holcolleth' [1,+2] (+2)
    It can be activated for sleep nearby monsters every 55
    turns if it is being worn. It increases your intelligence, wisdom, 
    stealth and speed by 2.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Steel Helm 'Estirissa' [6,+0]
    It provides light
    (radius 2) forever.  It sustains your wisdom.  It provides resistance 
    to acid and sound.  It allows you to breathe underwater.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of The Sacred
    Land Of Mountains.
r) The Broken Sword of Nirthre (2d2) (-2,+8) (+4)
s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1)
t) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
u) Hobbes the Tiger's corpse
v) Celegorm the Fair's corpse
w) a Parchment - Adventurer's Guide to Middle-earth
x) The Parchment - Map of Thror
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) a Sprig of Athelas
b) a Potion of Restore Life Levels
c) a Scroll of *Remove Curse*
d) a Ring of Nether Resistance
e) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 70 of The
    Sacred Land Of Mountains.
g) The Lance of Feanfalad (4d6) (+27,+13) [4,+0] (+5)
    It must be wielded two-handed.  It increases 
    your strength by 5.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It is especially deadly against dragons.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 70 of The Sacred Land
    Of Mountains.
h) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100
    turns if it is being worn. It provides light (radius 1) forever.  It
    does extra damage from fire.  It provides immunity to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Key of Thorin
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Caras Galadhon ]

a) The Gem of Knowledge
    It can be activated
    for Destruction every 100 turns.  
    You found it lying on the ground on level 49 of The Sacred Land Of
    Mountains.
b) The Shopping Bag of Gaffer Gamgee
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
c) The Bag of Magic Toys
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it in the remains of a Byakhee on level 68 of The Sacred Land Of
    Mountains.
d) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 68 of The Sacred
    Land Of Mountains.
e) The Device Trap Set of the Noegyth Nibin [+25] (+3)
    It is well-hidden. It rearms itself.  It can
    teleport monsters to you.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Banshee on level 68 of The Sacred Land Of
    Mountains.
f) The Ring of Power of Uvatha the Horseman (+3)
    It increases your intelligence and dexterity by 3.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    electricity and fire.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
g) a Blessed Ring of Intelligence [+4] (+4)
    
    It increases your intelligence and wisdom by 4.  It sustains your 
    intelligence.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Den of Dogs.
h) The Ring of Barahir (+1)
    It can be
    activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Jisisl of Ice on level 68 of The Sacred
    Land Of Mountains.
i) a Radiant Ring of Chaos Resistance
    It grants you the power of illuminate if it is being
    worn.  It provides light (radius 5) forever.  It provides resistance 
    to light, confusion and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Corsair of Umbar on level 63 of The
    Sacred Land Of Mountains.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil
    (dur level*3 + d25) every 225+d225 turns if it is being worn. It 
    increases your constitution by 2.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
k) The Pseudo Dragon Scale Mail of Calmarth (-2 to accuracy) [30,+17]
    It can be activated for breathe
    light/darkness (200) every 60+d90 turns if it is being worn. It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to light, dark, confusion, sound, shards and nexus
    .  It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
l) The Great Eagle Down Coat of Yathor [9,+5]
    It sustains your constitution.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire, light, sound, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient red dragon on level 68 of The
    Sacred Land Of Mountains.
m) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength
    every 50+d50 turns if it is being worn. It increases your strength and 
    constitution by 2.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to poison and 
    blindness.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Maedhros the Tall on level 45 of The Sacred
    Land Of Mountains.
n) The Set of Mithril Gauntlets of Drondir [4,+16]
    It sustains your dexterity.  It provides resistance 
    to life draining, acid, fire, light, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
o) The Dagger of Gliath (1d5) (+7,+14) (+3 to speed)
    It increases your dexterity and speed by 3.  It does extra
    damage from fire.  It produces chaotic effects.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 27 of Mirkwood.
p) The Dagger of Rilia (2d4) (+4,+3)
    
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 53 of The Sacred
    Land Of Mountains.
q) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2
    .  It is very sharp and can cut your foes.  It is very sharp and can
    make your foes bleed.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 68 of The Sacred
    Land Of Mountains.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack
    speed by 2.  It produces chaotic effects.  It drains life from your
    foes.  It provides immunity to paralysis.  It provides resistance to 
    life draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It drains experience.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 46 of The Sacred
    Land Of Mountains.
s) The Pike 'Nirim' (2d5) (+12,+7) [8,+0] (+1 attack)
    It can be wielded two-handed.  It provides light
    (radius 1) forever.  It increases your attack speed by 1.  It does
    extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven smith on level 20 of
    Mirkwood.
t) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence
     by 3.  It does extra damage from fire.  It is especially deadly
    against natural creatures.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 68 of The Sacred
    Land Of Mountains.
u) The Mithril Shot 'Curis' (E:150, L:5) (3d4) (+16,+18)
    It does extra damage from acid and frost.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze drake on level 46 of The Sacred
    Land Of Mountains.
v) Utgard-Loke's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Utgard-Loke on level 45 of The Sacred Land
    Of Mountains.
w) Medusa, the Gorgon's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Medusa, the Gorgon on level 52 of The
    Sacred Land Of Mountains.
x) Gorlim the Unhappy's corpse
    It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Gorlim the Unhappy on level 53 of The
    Sacred Land Of Mountains.


  [The Museum Inventory - Bree ]

a) The Doll of Ghan-buri-ghan
    It can be activated for death.  
    You found it in the remains of a Skaven shaman on level 10 of Barrow-Downs.
b) The Gem of Chaos
    
    It can be activated for darkness.  
    You found it in the remains of a Zog on level 14 of The Old Forest.
c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    It
    can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 60 of The Sacred Land Of
    Mountains.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, light, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
e) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be
    activated for vampiric drain (3*100) every 250 turns if it is being
    worn. It increases your dexterity and stealth by 4.  It drains life
    from your foes.  It is a great bane of undead.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Caras Galadhon ]

a) The Thirteenth Eye of Sauron
    It can be activated
    for teleport level every 50 turns.  
    You found it in the remains of a Byakhee on level 68 of The Sacred Land Of
    Mountains.
b) The Mirror of Alternate Dimensions
    It can be activated for darkness.  
    You found it in the remains of a Vampire orc on level 45 of The Sacred
    Land Of Mountains.
c) The Staff of the Ithryn Luin
    It can be activated for hallucination every 10 turns
    .  
    You found it in the remains of an Ewok on level 14 of Mirkwood.
d) The Lost Works of Melian
    It can
    be activated for stat loss.  
    You found it lying on the ground on level 31 of Mirkwood.
e) The Chain Mail 'Hamirin' (-43,-17) [14,+13](20%)
    It increases
     your hit points by 20%.  It provides immunity to electricity and fire
    .  It makes you completely fearless.  It provides resistance to cold
     and poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Rogue on level 68 of The Sacred
    Land Of Mountains.
f) The Double Ring Mail of Lanor (-2 to accuracy) [15,+10]
    It sustains your wisdom and constitution.  It
    provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Armoury.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Julian, Master of Arden Forest on level 68
    of The Sacred Land Of Mountains.
h) The Hard Leather Armour 'Eleth' (-1 to accuracy) [6,+0] {cursed}
    It sustains your strength.  It
    provides resistance to electricity and chaos.  It drains experience.  
    It induces random teleportation.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood.
i) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 68 of The
    Sacred Land Of Mountains.
j) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It is
    cursed.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater mummy on level 69 of The Sacred
    Land Of Mountains.
k) The Quarterstaff of Cirin (3d3) (+10,+2) [5,+0]
    It can be wielded two-handed.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and 
    constitution by 4.  It provides resistance to nether.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 68 of The Sacred
    Land Of Mountains.
m) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 68 of The Sacred Land
    Of Mountains.
n) The Long Magic Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It
    provides resistance to disenchantment.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, stealth and 
    infravision by 3.  It provides immunity to paralysis.  It allows you
    to sense the presence of orcs.  It fires missiles with extra might.  
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Long Yew bow of Bard (x5) (+17,+19) (+2)
    It increases your 
    dexterity and luck by 2.  It provides immunity to paralysis.  It
    allows you to sense the presence of dragons.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 53 of The Sacred
    Land Of Mountains.
q) The Barbed Arrow 'Mahath' (2d4) (-6,+4)
    It does extra damage from electricity and frost.  It
    is very sharp and can make your foes bleed.  It is especially deadly
    against orcs.  It prevents teleportation.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Worm on level 70 of The
    Sacred Land Of Mountains.
r) The Small Mithril Boomerang of Brellion (3d4) (+18,+16)
    It does extra damage from acid and fire.  It 
    poisons your foes.  It strikes at undead with holy wrath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    The Sacred Land Of Mountains.
s) The Harp of Thorin (+2 to stealth)
    It can be activated for mass charm every
    750 turns if it is being worn. It grants you the power of remove fear
     if it is being worn.  It increases your charisma, stealth, 
    infravision, ability to tunnel and luck by 2.  It sustains your 
    charisma.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Yibb-Tstll, the Patient One on level 45 of
    The Sacred Land Of Mountains.



Posted on 14.7.2006 07:36

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7718. on the Ladder (of 19090)
28. on the Fury Ladder (of 64)
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On 14.7.2006 07:36 angband@techiem2.net wrote:
This guy has been fun.
My symbiotes have been:
Lurker
Roper
Silent Watcher
Chaugnar Faugn, Horror from the Hills
Master Quylthulg


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