[Fury 3.5.0 Character Sheet] Name : Feratlan II Age 70 STR! 40 Sex : Male Height 170 INT! 34 Race : Ethereal Dragon Weight 1 WIS: 40 Class : Loremaster Social Class 6 DEX! 27 Body : Player CON: 40 God : Ulmo CHR: 25 + To Melee Hit 47 Level 50 Hit Points 2165/ 2165 + To Melee Damage 62 Experience 15386609 Spell Points 262/ 264 + To Ranged Hit 47 Max Exp 15386609 Sanity 930/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 5970 AC 18+145 Gold 668061 Speed Fast (+19) (Miscellaneous Abilities) Fighting : Legendary[25]Perception : Very Good Blows/Round: 10 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 640-3020 Stealth : Bad Magic Device: Excellent Infra-Vision: 140 feet Tactic: normal Explor: normal (Character Background) You were born in Angmar, awakened by hunger. Since then you have destroyed uncounted multitudes of enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 39 (1950') Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') The Old Forest: Level 25 (1250') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 8 (400') Your body is a Player. You are currently on level 39 of Barad-Dur. You have defeated 4168 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 40 princesses. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 15th Quelle of the 2890th year of the third age. You have been adventuring for 29 days. efghijkmnosxz{@ Add Str : .3............. Add Int : ........4.2.... Add Wis : ..........2...+ Add Con : ....3...4..6... Add Chr : .3............. Add Stea. : ........4...... Add Sear. : 53............. Add Infra : ...........6... Add Tun.. : ....3.......... Add Speed : 5..2...34...... Add Blows : ...2........... Sust Str : ............... Sust Int : ............... Sust Wis : ...+..........+ Sust Dex : ............... Sust Con : +..++.+........ Sust Chr : +........+..... Invisible : ++..+.......+.. Mul life : ......+.......+ Sens Fire : ............... Reflect : ....+...+...... Free Act : ...+..........+ Hold Life : ......++......+ Imm Acid : +.......+*..... Imm Elec : ..++....+*..... Imm Fire : ......+.*...... Res Cold : ...+....+...... Res Pois : +.............. Res Fear : .........+..... Res Light : .....+.+....... Res Dark : .+.....+...+... Res Blind : ..........+.... Res Conf : .+.....+....... Res Sound : ..........+.... Res Shard : +........+..... Res Neth : ...+........... Res Nexus : ........+...... Res Chaos : .......+....... Res Disen : ....+....+..... Aura Fire : ........+...... WraithForm: ..............+ Levitate : .+............. See Invis : +......+....... Digestion : .+............. Activate : ..++...+....... Cursed : ....+.......... Fly : ...+....+.....+ Orc.ESP : .......+..+.... Troll.ESP : ..........+.... Dragon.ESP: ..+............ Demon.ESP : ......+........ Undead.ESP: ....+.......... Evil.ESP : ..........+.... TLord.ESP : ........+...... Corruption list: Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Blink: You can teleport yourself short distances (10 squares). Level=3, Cost=3, Stat=WIS, Difficulty=12 Illuminate: You can emit bright light that illuminates an area. Damage=2d(level/2) Radius=(level/10)+1 Level=3, Cost=2, Stat=INT, Difficulty=10 Detect Curses: You can feel the danger of evil magic. It detects cursed items in the inventory Level=7, Cost=14, Stat=WIS, Difficulty=14 Skills (points left: 53) - Combat 10.100 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 50.000 [1.700] - Sneakiness 01.000 [0.700] . Stealth -09.000 [0.700] . Disarming 02.000 [0.700] - Powers 09.616 [0.800] . Devices 12.500 [1.000] . Meta 01.000 [1.000] . Innate 01.000 [0.300] - Spirituality 07.000 [0.700] . Prayer 50.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.740 [1.100] . Summoning 01.000 [0.500] . Corpse-preservation 03.100 [0.700] . Possession 01.000 [0.500] . Symbiosis 50.000 [0.500] . Mimicry 00.000 [0.500] . First-aid 01.000 [0.600] [Character Equipment] e) The Ring of Induinelu (+5) It increases your searching and speed by 5. It makes you invisible. It sustains your constitution and charisma. It provides resistance to acid, poison and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Ring of Athor (+3) It increases your strength, charisma and searching by 3. It makes you invisible. It provides resistance to dark and confusion. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of Mirkwood. g) a Draconic Ring of Lightning (+5,+3) [+16] {25% off} It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It provides resistance to electricity. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) The Ring of Dirda (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your speed and attack speed by 2. It sustains your wisdom and constitution. It provides immunity to paralysis. It provides resistance to electricity , cold and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. i) The Ring of the Stiffbeards (+5,+10) [+5] (+3) {cursed} It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 70 of The Sacred Land Of Mountains. j) a Radiant Ring of Damage (+11) It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. k) a Demonic Amulet of of Life(40%) It increases your hit points by 40%. It sustains your constitution. It provides resistance to life draining and fire. It allows you to sense the presence of demons. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of Angband. n) The Thunderlord Coat of Trone [9,+19] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Brien' [1,+10] It sustains your charisma. It provides immunity to acid and electricity. It makes you completely fearless. It provides resistance to shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. s) The Hard Leather Cap of Thranduil [2,+8] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. It was given to you as a reward. z) a Greater draconic quylthulg (1500 hp) {) (nothing) [Character Inventory] a) The Tome of Feratlan II It cannot be harmed by acid, cold, lightning or fire. b) The Tome of Chaos {!! Gen/500} It can be activated for genocide every 500 turns. You found it in the remains of a Doom drake on level 70 of The Sacred Land Of Mountains. c) a Parchment titled ``Concerning Hobbits'' {!! Gen/500} It can be activated for genocide every 500 turns. You found it in the remains of a Random Number Generator on level 25 of Mirkwood. d) a Wooden Rod of Trap Location (10/10) {!! @z1 !k!d!v!s} e) a Golden Rod of Recall (125/125) {!! @z2 !k!d!v!s} f) a Golden Rod of Simplicity of Enlightenment (125/125) {!! @z4 !k!d!v!s} You bought it from the Black Market. g) a Mithril Rod of Disarming (160/160) {!! @z3 !k!d!v!s} h) a Gnomish Helm [5] i) a Beaked Axe (2d6) {good} j) a Broad Sword (4d3) {good} k) a Long Bow (x3) [-5] l) a Light Mithril Crossbow (x3) m) a Horn n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Book of Song of Belegaer b) The Wand Construction Kit It can be activated for cure fear every 100 turns. You found it in the remains of a Random Number Generator on level 10 of Barrow-Downs. c) 8 Sprigs of Athelas d) a Potion of Life e) The Ring 'Araxe' (+1) It increases your strength, wisdom and attack speed by 1. It provides resistance to electricity, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Ring of Neldolar (+1 to searching) It increases your wisdom and searching by 1. It provides resistance to life draining, electricity, blindness, shards, nether and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Ring 'Ellirya' (+3) It increases your dexterity by 3. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to blindness and confusion. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. h) The Amulet of Celur (+3 to stealth) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your strength, stealth and infravision by 3. It sustains your dexterity. It provides resistance to light, sound, shards and disenchantment. It allows you to sense the presence of evil beings. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. i) The Amulet of Raugrion (+2) It increases your intelligence, charisma and stealth by 2. It provides resistance to cold, poison, blindness, confusion and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. j) The Amulet of Lumedroth (+1) It increases your charisma by 1. It sustains your charisma. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. k) The Amulet of Elegire It sustains your strength, wisdom and charisma. It provides resistance to fire, shards and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. l) The Amulet 'Tarien' (+2 to stealth) It increases your stealth and infravision by 2. It provides resistance to electricity, fire, shards and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. m) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. n) The Amulet 'Mirthrath' (+1 to infravision) It can be used to store a spell. It increases your infravision by 1. It sustains your dexterity. It provides resistance to cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. o) The Brass Lantern of Nendil (with 0 turns of light) (+4 to searching) It provides light (radius 2) when fueled. It increases your searching and infravision by 4. It provides resistance to light and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. p) The Wolf Pelt of Numanilin [1,+3] It sustains your intelligence. It provides immunity to acid. It provides resistance to nether and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. q) The Golden Crown 'Ostel' [0,+2] It provides resistance to life draining, electricity, fire, sound and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. r) The Golden Crown of Apantarth [0,+0] It sustains your intelligence and charisma. It provides resistance to acid, electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. s) The Jewel Encrusted Crown 'Anyame' [0,+0] It sustains your wisdom and charisma. It provides resistance to life draining, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. t) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . u) The Gnomish Helm 'Tirth' [5,+9] (+5) It increases your searching and infravision by 5. It sustains your constitution and charisma. It provides resistance to fire, light, dark, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity in the town of Gondolin . v) The Dwarven Pick 'Melthaldi' (+1,-6) (+3) It increases your ability to tunnel by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. w) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 67 of Angband. x) The Parchment - Map of Thror [Home Inventory - Gondolin ] a) The Ring of Baros (+1 to infravision) {cursed} It can be activated for teleportation and destruction of the ring if it is being worn. It increases your infravision by 1. It sustains your strength, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to disenchantment. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. b) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity in the town of Gondolin . c) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Gondolin . d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of Angband. e) The Ring of Egilpion (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your dexterity, charisma and attack speed by 2. It sustains your constitution. It provides resistance to disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Ring of Caldi (+1 attack) It increases your dexterity, infravision and attack speed by 1. It makes you completely fearless. It provides resistance to acid and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Amulet 'Andoros' (+6) It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and searching by 6. It sustains your wisdom and dexterity. It provides resistance to fire and nexus. It allows you to see invisible monsters. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. h) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Amulet 'Danname' (+5) It increases your dexterity by 5. It sustains your strength, dexterity and charisma. It provides resistance to cold, sound, chaos and disenchantment. It allows you to see invisible monsters. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. j) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of The Sacred Land Of Mountains. k) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Amulet of Nilmin (+2) It increases your strength, wisdom and searching by 2. It sustains your wisdom. It provides resistance to poison, dark and shards. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. m) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Mirkwood. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 46 of The Sacred Land Of Mountains. o) The Filthy Rag 'Debretir' (-20,-52) [1,+7](40%) It increases your hit points by 40%. It provides immunity to fire, cold and nether. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . p) The Robe 'Ohamor' [2,+0] It provides immunity to acid, electricity and nether. It provides resistance to life draining, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. q) The Robe of Lalluin [2,+0] It provides immunity to fire. It provides resistance to electricity, light, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. r) The Psychoactive Skin 'Elementir' (-48,-12) [10,+5](20%)(20%) (+1 to stealth) It increases your stealth by 1. It increases your mana capacity and hit points by 20%. It provides immunity to fire and cold. It provides resistance to electricity, dark and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. s) The Psychoactive Skin of Artarwen (+5,+5) [10,+6](20%) (+1 to stealth) It increases your stealth by 1. It increases your mana capacity by 20%. It sustains your dexterity. It provides immunity to fire, cold and nether. It provides resistance to electricity and confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. t) The Psychoactive Skin 'Alerin' (-6,-8) [10,-7] (-3 to stealth) It decreases your stealth by 3. It decreases your mana capacity by 60%. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity and disenchantment. It speeds your regenerative powers. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. u) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Mumak Hide Armour 'Rimbar' (-1 to accuracy) [8,+0] It sustains your intelligence and constitution. It provides immunity to fire and cold. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. w) The Elven Cloak of Dilureth [4,+5] (+0 to stealth) It decreases your stealth, searching and luck by 0. It sustains your strength and dexterity. It provides immunity to cold. It provides resistance to acid, electricity, nexus and disenchantment. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. x) The Shadow Cloak of Eguing [6,+5] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom, dexterity and constitution. It provides immunity to acid and electricity. It provides resistance to poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. [Home Inventory - Minas Anor ] a) a Book of Call of the Ulumuri b) a Book of Draught of Ulmonan c) a Book of Ent's Potion d) a Book of Geyser e) Radagast's Summoning Manual It can be activated for acquirement every 3000 turns. You found it lying in a vault on level 67 of Angband. f) The Crystal Ball of The Witch-King of Angmar It can be activated for cure blindness every 100 turns. You found it in the remains of a Skeleton Dracolisk on level 70 of Paths of the Dead. g) The Amulet 'Balain' (+1) It increases your wisdom by 1. It sustains your strength and charisma. It provides resistance to cold, poison, nexus, chaos and disenchantment. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. h) The Amulet of Nionath (+4 to stealth) It generates an antimagic field. It increases your constitution and stealth by 4. It sustains your constitution. It provides resistance to acid, electricity, fire, poison, light, nether and disenchantment. It speeds your regenerative powers. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. i) The Amulet of Fardond (+0) It decreases your infravision by 0. It sustains your dexterity. It provides resistance to light, blindness, chaos and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . k) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Strygalldwir on level 46 of The Sacred Land Of Mountains. l) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 46 of The Sacred Land Of Mountains. m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. n) The Leather Jerkin of Gelduni [7,+0] It sustains your intelligence, constitution and charisma. It provides immunity to acid, electricity and fire. It provides resistance to life draining, poison, dark, sound, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Snakeskin Cloak 'Elwend' [1,+1] (+4 to stealth) It increases your stealth by 4. It sustains your wisdom, dexterity and charisma. It provides immunity to fire and cold. It provides resistance to life draining, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. q) The Feathered Cloak 'Onirie' [1,+10] (+3 to stealth) It increases your stealth by 3. It sustains your intelligence. It provides resistance to poison and sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. r) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 46 of The Sacred Land Of Mountains. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Small Metal Boomerang of Tuormarad (E:67, L:3) (3d4) (+20,+9) It does extra damage from electricity and fire. It poisons your foes. It is a great bane of dragons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 46 of The Sacred Land Of Mountains. w) The Sceptre of Numenor (-3 to speed) It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. x) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of Angband. [Home Inventory - Caras Galadhon ] a) a Book of Wrath of Ulmo b) a Book of Ice Storm c) a Potion of Restore Mana d) a Silver Rod of Quickness of Curing (100/100) e) a Silver Rod of Charging of Recall (100/100) f) a Golden Rod of Perception (125/125) {!! @z5 !k!d!v!s} g) a Rod Tip of Healing (120 Mana to cast) h) The Ring of Iloth (+1) It increases your strength, intelligence, charisma, infravision and speed by 1. It sustains your charisma. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. i) The Ring 'Haeth' (+3) {cursed} It increases your intelligence, dexterity, constitution and stealth by 3. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to electricity , fire, nexus and chaos. It allows you to fly. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. j) The Ring 'Aldil' [+15] (+5) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your strength and constitution by 5 . It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. k) The Ring of Gwath [+15] (+3 to speed) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your stealth and speed by 3. It sustains your dexterity. It provides resistance to fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. l) The Ring 'Nienn' [+15] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It sustains your wisdom and dexterity. It provides resistance to acid and fire. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. m) The Ring of Erend (+5% of critical hits) It increases your strength, dexterity, charisma and ability to score critical hits by 5. It makes you invisible. It sustains your charisma. It provides resistance to poison and disenchantment. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. n) The Ring of Earion (+1) It increases your wisdom by 1. It sustains your charisma. It provides resistance to fire, cold, confusion, sound, nether and nexus. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. o) The Ring of Andilion [+15] (+1 attack) It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It increases your wisdom, searching and attack speed by 1. It makes you invisible. It provides resistance to electricity, cold, dark, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. p) The Ring 'Ormor' (+1 to stealth) It can be used to store a spell. It increases your stealth by 1. It sustains your constitution. It provides resistance to blindness, nether and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. q) The Amulet of Nimrairi (+5) It increases your strength, intelligence and charisma by 5. It sustains your intelligence. It provides resistance to electricity, fire, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. r) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 67 of Angband. s) The Black Banner of Gondor (-3) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of The Sacred Land Of Mountains. t) The Cord Armour of Tiria (-31,-3) [6,+3](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to cold, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. u) The Crystal Mask of Agontel [5,+0] (+2 to searching) It increases your searching by 2. It provides resistance to cold, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. v) The Dwarven Shovel of Urumbarth (E:0, L:0) (+3 to accuracy) (+1 to speed) It provides light (radius 1) forever. It increases your ability to tunnel, speed and attack speed by 1. It poisons your foes. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. w) The Harp of Thorin (+2 to stealth) x) 2 Keys of Thorin [The Museum Inventory - Bree ] a) The Ring of Power of Uvatha the Horseman (+2 attacks) It increases your attack speed by 2. It makes you invisible. It provides resistance to fire. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . b) The Ring of Power of Adunaphel the Quiet (+4 to infravision) It increases your strength, wisdom and infravision by 4. It makes you invisible. It provides immunity to paralysis. It provides resistance to poison and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 67 of Angband. c) The Ring of Frocal It provides immunity to paralysis. It provides resistance to fire and blindness. It allows you to see invisible monsters. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. d) The Ring 'Carethil' (+0) {cursed} It decreases your searching by 0. It makes you completely fearless. It allows you to levitate. It speeds your regenerative powers. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Blubbering idiot, agent of black market, Simon the weak on level 5 of Barrow-Downs. e) The Ring of Norgollin (-7) It decreases your intelligence by 7. It provides immunity to paralysis. It allows you to levitate. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Amulet of Gondoloki (-2) It decreases your dexterity and charisma by 2. It sustains your charisma. It provides resistance to dark. It induces random teleportation. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Amulet of Gondil (+4 to infravision) It generates an antimagic field. It increases your infravision by 4. It sustains your dexterity. It makes you completely fearless. It provides resistance to fire, cold, poison and dark. It allows you to see invisible monsters. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. h) The Ring Mail of Urascar (-2 to accuracy) [12,+12] It sustains your constitution. It provides immunity to fire and nether. It provides resistance to light and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 67 of Angband. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 68 of Angband. j) The Double Ring Mail 'Ireth' (-2 to accuracy) [15,+2] It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. k) The Ribbed Plate Armour of Rhurost (-3 to accuracy) [28,+11] It sustains your intelligence, wisdom and charisma. It provides resistance to life draining, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 67 of Angband. l) The Large Metal Shield 'Wenest' [5,+11] It sustains your intelligence and dexterity. It provides immunity to acid and cold. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Helcungol on level 67 of Angband. m) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 69 of Angband. n) The Dagger (Offhand) of Orona (+1,+4) [-2,-4] (+2 attacks) It increases your attack speed by 2. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. o) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Double Axe of Cualrond (3d6) (+12,-1) (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 4. It does extra damage from electricity and fire. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. q) The Double Axe 'Nibil' (3d6) (+2,+1) It must be wielded two-handed. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. r) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Trident 'Barogre' (E:0, L:0) (2d5) (+13,+11) [4,+0] It can be wielded two-handed. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. t) The Pike 'Andelduin' (E:0, L:0) (2d5) (+7,+1) [8,+0] It can be wielded two-handed. It provides light (radius 1) forever. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. u) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Angband. v) The Wooden Boomerang of Mothirind (E:0, L:0) (1d8) (+10,+5) It does extra damage from electricity and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. w) The Small Metal Boomerang of Amraian (3d4) (-7,-3) It does extra damage from fire. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. x) The Mithril Boomerang of Minyath (4d5) (+8,+17) It does extra damage from electricity and frost. It is especially deadly against dragons. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Physics Teacher on level 67 of Angband. a) Utgard-Loke's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 69 of Angband. [The Museum Inventory - Gondolin ] a) a Parchment titled ''There And Back Again'' It can be activated for cure cuts every 100 turns. You found it in the remains of a Vampire ogre on level 70 of The Sacred Land Of Mountains. b) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity in the town of Gondolin . c) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake in the town of Gondolin . d) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Balance in the town of Gondolin . e) The Ring 'Arsilim' (+0) {cursed} It decreases your dexterity by 0. It sustains your dexterity and constitution. It provides resistance to light and chaos . It allows you to fly. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Ring 'Athil' (+0) It decreases your constitution by 0. It sustains your intelligence and constitution. It allows you to fly. It prevents teleportation. It drains experience. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm in the town of Gondolin . i) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity in the town of Gondolin . j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire gnome on level 70 of Dol Guldur. k) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Narse the Black Dragon on level 70 of The Sacred Land Of Mountains. m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. n) The Lochaber Axe of the Dwarves (4d6) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . o) The Lochaber Axe 'Lhugdagnir' (4d6) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. p) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours in the town of Gondolin . r) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 67 of Angband. t) The Sling of Umenor (x2) (+17,+16) (+4) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity and constitution by 4. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Long Magic Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon in the town of Gondolin . w) The Light Mithril Crossbow of Vardoron (x6) (+14,+9) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 70 of The Sacred Land Of Mountains. x) The Light Magic Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nidhogg, the Fire-Drake on level 70 of The Sacred Land Of Mountains. a) The Heavy Crossbow 'Aramaing' (x5) (+11,+3) [-4,+0] (+1 to speed) It increases your strength, wisdom, dexterity , charisma and speed by 1. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 67 of Angband. b) The Mithril bolt 'Adrelcar' (3d5) (+11,+10) (+1 to speed) It increases your wisdom and speed by 1. It does extra damage from acid and fire. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . c) Itangast the Fire Drake's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of The Sacred Land Of Mountains. d) Gorlim the Unhappy's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 70 of Paths of the Dead. [The Museum Inventory - Minas Anor ] a) The Chain Mail of Elenna (-2 to accuracy) [14,+1] It sustains your dexterity. It provides immunity to paralysis. It provides resistance to electricity, fire, cold, poison and light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. b) The Reaper Axe 'Doronath' (3d4) (+2,+1) (+1) It can be wielded two-handed. It increases your intelligence and wisdom by 1. It does extra damage from fire. It is especially deadly against giants. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. c) The Battle Axe of Hanwethir (2d8) (-6,-5) It can be wielded two-handed. It does extra damage from electricity and fire. It prevents teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. d) The Cutlass 'Anfaled' (2d5) (-6,-2) (+1 to speed) It increases your charisma and speed by 1. It does extra damage from acid and fire. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 67 of Angband. e) The Two-Handed Sword 'Estar' (4d6) (+6,+4) It must be wielded two-handed. It does extra damage from electricity. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Stiletto of Nelen (2d3) (-10,-8) (+1 attack) It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from acid. It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in a plain of grass. h) Ashram, the Ebony Knight's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ashram, the Ebony Knight on level 46 of The Sacred Land Of Mountains. [The Museum Inventory - Caras Galadhon ] a) The Ring of Gorfale (+5% of critical hits) It can be activated for teleportation and destruction of the ring if it is being worn. It increases your intelligence and ability to score critical hits by 5. It makes you invisible. It sustains your wisdom and constitution. It makes you completely fearless. It provides resistance to sound and nexus. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 8 of A lost temple. b) The Rusty Chain Mail 'Golith' (-5 to accuracy) [14,-8] It provides immunity to nether. It provides resistance to life draining, fire, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 20 of Mirkwood. d) The Augmented Chain Mail 'Agnos' (-2 to accuracy) [16,+0] It provides immunity to acid and nether. It provides resistance to light and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. e) The Splint Mail of Esgil (-2 to accuracy) [19,+0] It provides immunity to acid and electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. f) The Metal Lamellar Armour 'Elorgor' (+1 to accuracy) [23,+0] {cursed} It sustains your strength. It provides resistance to confusion and chaos. It prevents teleportation. It aggravates nearby creatures. It fills you with the Black Breath. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 67 of Angband. h) The Full Plate Armour 'Anyarwe' (-3 to accuracy) [25,+3] It sustains your strength and wisdom. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. i) The Ribbed Plate Armour 'Celkor' (-3 to accuracy) [28,+1] It sustains your dexterity, constitution and charisma. It provides immunity to acid and nether. It provides immunity to paralysis. It provides resistance to life draining, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. j) The Shield of Deflection of Cirien [10,+10] It sustains your strength. It provides immunity to acid and cold. It provides immunity to paralysis. It provides resistance to shards, nexus, chaos and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. k) The Short Sword (Offhand) 'Avanwen' (+1,+7) [-2,-7] (+1 attack) It increases your attack speed by 1. It sustains your dexterity. It provides immunity to electricity. It makes you completely fearless. It provides resistance to dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 67 of Angband. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Robin Hood, the Outlaw on level 28 of Mirkwood. n) The Main Gauche 'Nenen' (2d3) (-4,+6) (+2 to speed) It increases your dexterity, charisma and speed by 2. It does extra damage from electricity. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. o) The Sabre of Randi (3d3) (+3,+5) (+1 attack) It increases your strength, wisdom and attack speed by 1. It does extra damage from frost. It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. p) The Shadow Blade of Belumnar (2d5) (-5,-4) (+3 attacks) It increases your wisdom, stealth and attack speed by 3. It does extra damage from acid and electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. q) The Stiletto 'Calionar' (2d3) (-2,+16) It poisons your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 27 of Mirkwood. r) The Curved Lightsaber of Eithomin (E:210, L:6) (6d6) (-3,+2) [10,+0](60%) (+3 t It provides light (radius 2) forever. It increases your strength, wisdom, speed, attack speed and spell power by 3. It increases your mana capacity by 60%. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. s) The Halberd 'Berdaglin' (3d7) (+12,+16) [10,+0] It can be wielded two-handed. It produces chaotic effects. It drains life from your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. t) The Scythe 'Telda' (5d3) (+1,-1) [1,+0] (+3 attacks) It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. u) The Heavy Lance of Thith (E:0, L:0) (6d8) (+4,-1) [5,+0] (+4 to speed) It must be wielded two-handed. It increases your intelligence, wisdom and speed by 4. It does extra damage from acid. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. v) The Heavy Lance of Alaurog (E:0, L:0) (6d8) (+6,+8) [5,+0] (+4) It must be wielded two-handed. It provides light (radius 1) forever. It increases your dexterity and constitution by 4. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. w) The Whip of Dagoth (1d4) (+2,-1) (+5 to speed) It increases your speed by 5. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. x) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Wooden Boomerang 'Edalion' (1d8) (+2,+1) It does extra damage from electricity and fire. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great unclean one on level 67 of Angband. c) Gorbag, the Orc Captain's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 13 of Mirkwood. d) Gachapin's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gachapin on level 21 of Mirkwood. e) Nar, the Dwarf's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nar, the Dwarf on level 26 of Mirkwood. f) Rich, the Thief's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rich, the Thief on level 40 of The Land Of Rhun.