[Fury 3.5.0 Character Sheet] Name : Feratlan Age 70 STR! 40 Sex : Male Height 115 INT! 30 Race : Ethereal Dragon Weight 1 WIS! 40 Class : Loremaster Social Class 6 DEX: 26 Body : Player CON! 35 God : Ulmo CHR! 29 + To Melee Hit 67 Level 42 Hit Points 1042/ 1042 + To Melee Damage 86 Experience 4828933 Spell Points 207/ 207 + To Ranged Hit 67 Max Exp 4828933 Sanity 782/ 782 + To Ranged Damage 0 Exp to Adv. 5220000 Piety 5729 AC 25+142 Gold 1645897 Speed Fast (+9) (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Very Bad Blows/Round: 7 Bows/Throw : Legendary[2] Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 616-2002 Stealth : Bad Magic Device: Superb Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You were born in Angmar, awakened by hunger. Since then you have destroyed uncounted multitudes of enemies of the Dark. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Den of Dogs: Level 23 (1150') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 70 (3500') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 7440 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 20th Quelle of the 2890th year of the third age. You have been adventuring for 34 days. efghijkmnosxz{@ Add Int : ..........2.... Add Wis : ...2.2....2...+ Add Chr : ......5........ Add Sear. : ..........2.... Add Speed : .......1....... Sust Str : ............... Sust Int : ............... Sust Wis : ..............+ Sust Dex : ............... Sust Con : ............... Sust Chr : ......+........ Invisible : ............+.. Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : .........+.+..+ Hold Life : ...+.+.+......+ Res Acid : .+......++..... Res Elec : ........+...... Res Fire : +.............. Imm Cold : ..+.....*...... Res Pois : ......+........ Res Fear : .........+..... Res Light : ........+...... Res Dark : ........+...... Res Blind : ..........+.... Res Conf : ........+..+... Res Sound : ............... Res Shard : ........+...... Res Neth : ........+...... Res Nexus : ......+........ Res Chaos : ........+...... Res Disen : ........+...... Aura Fire : ..............+ WraithForm: ..............+ Levitate : ...........+... Lite : .......+....... See Invis : ...+.+++.++.... Activate : ++++..++..+.... Blessed : ...+.+......... Fly : ..............+ Dragon.ESP: .++.+.......... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Ancalagon's Breath: Fires an acid ball. Damage=level Radius 1+(level/30) Level=9, Cost=9, Stat=DEX, Difficulty=15 Teleport: Teleports the player at will. Distance 10+4*level squares Level=7, Cost=7, Stat=WIS, Difficulty=15 Glaurung's Spell: Fires a mind blasting bolt (psi damage). Psi Damage (3+(level-1)/5)d3 Level=5, Cost=3, Stat=WIS, Difficulty=15 Eat Rock: You can consume solid rock with food benefit, leaving an empty space behind. Level=8, Cost=12, Stat=CON, Difficulty=18 Midas touch: You can turn ordinary items to gold. Turns a non-artifact object into 1/3 its value in gold Level=10, Cost=5, Stat=INT, Difficulty=12 Skills (points left: 19) - Combat 10.450 [0.700] . Weaponmastery 01.000 [0.700] . Archery 01.000 [0.700] . Barehand-combat 46.900 [1.700] - Sneakiness 01.000 [0.700] . Stealth -04.800 [0.700] . Disarming 02.000 [0.700] - Powers 04.424 [0.800] . Devices 18.500 [1.000] . Meta 01.000 [1.000] . Knowledge 01.300 [0.300] - Spirituality 00.140 [0.700] . Prayer 01.000 [0.500] . Mindcraft 01.000 [0.300] . Music 00.000 [0.300] - Monster-lore 24.430 [1.100] . Summoning 46.500 [0.500] . Corpse-preservation 03.100 [0.700] . Possession 00.000 [0.500] . Symbiosis 46.500 [0.500] . Mimicry 03.000 [0.500] . First-aid 01.000 [0.600] 3 of your companions have been killed. [Character Equipment] e) a Ring of Flames [+12] It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. f) a Draconic Ring of Acid (+3,+1) [+16] It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It provides resistance to acid. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Draconic Ring of Ice (+4,+4) [+17] It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It provides resistance to cold. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. h) a Blessed Ring of Accuracy (+12) [+9] (+2) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. i) a Draconic Ring of Damage (+5,+18) [+5] It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 45 of The Sacred Land Of Mountains. j) a Blessed Ring of Damage (+14) [+1] (+2) It increases your wisdom by 2. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. k) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Malekith the Accursed on level 45 of The Sacred Land Of Mountains. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bone dragon on level 47 of The Sacred Land Of Mountains. n) The Jedi Master Robe of Ainum [6,+8] It provides immunity to cold. It provides resistance to acid, electricity, light, dark, confusion, shards, nether, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 48 of The Sacred Land Of Mountains. x) The Pair of Hard Leather Boots of Gonataul [3,+12] It provides immunity to paralysis. It provides resistance to confusion. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. z) a Master quylthulg (3000 hp) {) (nothing) [Character Inventory] a) a Potion of Healing b) a Potion of *Healing* c) a Potion of Restore Mana d) 26 Scrolls of Satisfy Hunger e) a Silver Rod of Detection (100/100) {!! @z1 !k!d!v!s} f) a Golden Rod of Charging of Recall (125/125) {!! @z2 !k!d!v!s} It regenerates its mana faster. You found it in the remains of Malekith the Accursed on level 45 of The Sacred Land Of Mountains. g) a Mithril Rod of the Istari of Disarming (320/320) {!! @z3 !k!d!v!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Yibb-Tstll, the Patient One on level 45 of The Sacred Land Of Mountains. h) a Partial Totem of a 11-headed hydra i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Grim Reaper Figure of Mandos [10,+10] (+3) b) a Water Tome of Ulmo c) 16 Mushrooms of Cure Serious Wounds {100% off} d) 4 Sprigs of Athelas e) 84 Scrolls of Summon Never-Moving Pet f) The Ring of Power of Ren the Unclean (+1) g) The Amulet of Mendiril (+1) {cursed} It increases your wisdom and dexterity by 1. It provides resistance to poison, dark and disenchantment. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. h) a Rohirric Amulet of Searching (+9) It increases your searching and speed by 9. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Den of Dogs. i) an Amulet of the Magi (-4,-4) (+1 to searching) It can be used to store a spell. It increases your intelligence and searching by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. j) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. l) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young gold dragon on level 45 of The Sacred Land Of Mountains. m) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 20 of Mirkwood. n) The Thunderlord Coat 'Pelienor' (-1,-55) [9,+8](40%) It increases your hit points by 40%. It sustains your dexterity and constitution. It provides immunity to paralysis. It provides resistance to electricity, fire, cold and light. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. o) a Jedi Robe of the Maiar [6,+17] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and nether. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 10 of Barrow-Downs. p) The Cloak 'Holcolleth' [1,+2] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Steel Helm 'Estirissa' [6,+0] It provides light (radius 2) forever. It sustains your wisdom. It provides resistance to acid and sound. It allows you to breathe underwater. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 50 of The Sacred Land Of Mountains. r) The Broken Sword of Nirthre (2d2) (-2,+8) (+4) s) The Broad Sword 'Glamdring' (4d3) (+10,+15) (+1) t) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off} u) Hobbes the Tiger's corpse v) Celegorm the Fair's corpse w) a Parchment - Adventurer's Guide to Middle-earth x) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) a Potion of Restore Life Levels c) a Scroll of *Remove Curse* d) a Ring of Nether Resistance e) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. f) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 70 of The Sacred Land Of Mountains. g) The Lance of Feanfalad (4d6) (+27,+13) [4,+0] (+5) It must be wielded two-handed. It increases your strength by 5. It does extra damage from acid and frost. It produces chaotic effects. It is especially deadly against dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Munchkin on level 70 of The Sacred Land Of Mountains. h) The Morning Star 'Naurgil' (5d3) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. i) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Caras Galadhon ] a) The Gem of Knowledge It can be activated for Destruction every 100 turns. You found it lying on the ground on level 49 of The Sacred Land Of Mountains. b) The Shopping Bag of Gaffer Gamgee It can be activated for Destruction every 100 turns. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. c) The Bag of Magic Toys It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Byakhee on level 68 of The Sacred Land Of Mountains. d) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 68 of The Sacred Land Of Mountains. e) The Device Trap Set of the Noegyth Nibin [+25] (+3) It is well-hidden. It rearms itself. It can teleport monsters to you. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 68 of The Sacred Land Of Mountains. f) The Ring of Power of Uvatha the Horseman (+3) It increases your intelligence and dexterity by 3. It makes you invisible. It sustains your charisma. It provides resistance to electricity and fire. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) a Blessed Ring of Intelligence [+4] (+4) It increases your intelligence and wisdom by 4. It sustains your intelligence. It provides resistance to life draining. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Den of Dogs. h) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jisisl of Ice on level 68 of The Sacred Land Of Mountains. i) a Radiant Ring of Chaos Resistance It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It provides resistance to light, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Corsair of Umbar on level 63 of The Sacred Land Of Mountains. j) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. k) The Pseudo Dragon Scale Mail of Calmarth (-2 to accuracy) [30,+17] It can be activated for breathe light/darkness (200) every 60+d90 turns if it is being worn. It sustains your dexterity. It makes you completely fearless. It provides resistance to light, dark, confusion, sound, shards and nexus . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 70 of The Sacred Land Of Mountains. l) The Great Eagle Down Coat of Yathor [9,+5] It sustains your constitution. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 68 of The Sacred Land Of Mountains. m) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 45 of The Sacred Land Of Mountains. n) The Set of Mithril Gauntlets of Drondir [4,+16] It sustains your dexterity. It provides resistance to life draining, acid, fire, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 68 of The Sacred Land Of Mountains. o) The Dagger of Gliath (1d5) (+7,+14) (+3 to speed) It increases your dexterity and speed by 3. It does extra damage from fire. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Muzgash, the Snaga on level 27 of Mirkwood. p) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 53 of The Sacred Land Of Mountains. q) The Long Sword 'Sereghathol' (E:37, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2 . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bloodthirster on level 68 of The Sacred Land Of Mountains. r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 46 of The Sacred Land Of Mountains. s) The Pike 'Nirim' (2d5) (+12,+7) [8,+0] (+1 attack) It can be wielded two-handed. It provides light (radius 1) forever. It increases your attack speed by 1. It does extra damage from acid and fire. It poisons your foes. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 20 of Mirkwood. t) The Quarterstaff 'Nar-i-vagil' (3d3) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 68 of The Sacred Land Of Mountains. u) The Mithril Shot 'Curis' (E:150, L:5) (3d4) (+16,+18) It does extra damage from acid and frost. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze drake on level 46 of The Sacred Land Of Mountains. v) Utgard-Loke's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Utgard-Loke on level 45 of The Sacred Land Of Mountains. w) Medusa, the Gorgon's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 52 of The Sacred Land Of Mountains. x) Gorlim the Unhappy's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorlim the Unhappy on level 53 of The Sacred Land Of Mountains. [The Museum Inventory - Bree ] a) The Doll of Ghan-buri-ghan It can be activated for death. You found it in the remains of a Skaven shaman on level 10 of Barrow-Downs. b) The Gem of Chaos It can be activated for darkness. You found it in the remains of a Zog on level 14 of The Old Forest. c) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 60 of The Sacred Land Of Mountains. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, light, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. e) The Hatchet of the Night (2d6) (+34,+22) (+4) It can be activated for vampiric drain (3*100) every 250 turns if it is being worn. It increases your dexterity and stealth by 4. It drains life from your foes. It is a great bane of undead. It provides resistance to dark. It allows you to see invisible monsters. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [The Museum Inventory - Caras Galadhon ] a) The Thirteenth Eye of Sauron It can be activated for teleport level every 50 turns. You found it in the remains of a Byakhee on level 68 of The Sacred Land Of Mountains. b) The Mirror of Alternate Dimensions It can be activated for darkness. You found it in the remains of a Vampire orc on level 45 of The Sacred Land Of Mountains. c) The Staff of the Ithryn Luin It can be activated for hallucination every 10 turns . You found it in the remains of an Ewok on level 14 of Mirkwood. d) The Lost Works of Melian It can be activated for stat loss. You found it lying on the ground on level 31 of Mirkwood. e) The Chain Mail 'Hamirin' (-43,-17) [14,+13](20%) It increases your hit points by 20%. It provides immunity to electricity and fire . It makes you completely fearless. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Rogue on level 68 of The Sacred Land Of Mountains. f) The Double Ring Mail of Lanor (-2 to accuracy) [15,+10] It sustains your wisdom and constitution. It provides immunity to electricity and cold. It provides immunity to paralysis. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Julian, Master of Arden Forest on level 68 of The Sacred Land Of Mountains. h) The Hard Leather Armour 'Eleth' (-1 to accuracy) [6,+0] {cursed} It sustains your strength. It provides resistance to electricity and chaos. It drains experience. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 23 of Mirkwood. i) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1) It can be activated for cure serious wounds every 3+d3 turns if it is being worn. It increases your strength and dexterity by 1. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 68 of The Sacred Land Of Mountains. j) The Lochaber Axe of Gothmog (4d6) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater mummy on level 69 of The Sacred Land Of Mountains. k) The Quarterstaff of Cirin (3d3) (+10,+2) [5,+0] It can be wielded two-handed. It poisons your foes. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire orc on level 68 of The Sacred Land Of Mountains. m) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 68 of The Sacred Land Of Mountains. n) The Long Magic Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Long Yew bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 53 of The Sacred Land Of Mountains. q) The Barbed Arrow 'Mahath' (2d4) (-6,+4) It does extra damage from electricity and frost. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It prevents teleportation. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 70 of The Sacred Land Of Mountains. r) The Small Mithril Boomerang of Brellion (3d4) (+18,+16) It does extra damage from acid and fire. It poisons your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 63 of The Sacred Land Of Mountains. s) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Yibb-Tstll, the Patient One on level 45 of The Sacred Land Of Mountains.