[FuryBand 3.0.0 Character Sheet] Name : Kaelitha Age 29 STR! 40 Sex : Male Height 159 INT! 40 Race : DarkMaia (Lygrog) Weight 152 WIS! 40 Class : Master Social Class 62 DEX! 40 Body : Player CON! 40 God : Melkor Bauglir CHR! 40 + To Melee Hit 53 Level 50 Hit Points 531/ 547 + To Melee Damage 27 Experience 48182139 Spell Points 759/ 2894 + To Ranged Hit 53 Max Exp 48182139 Sanity 744/ 930 + To Ranged Damage 0 Exp to Adv. ***** Piety 101609 AC 16+220 Gold 11575025 Speed Fast (+57) (Miscellaneous Abilities) Fighting : Superb Perception : Very Bad Blows/Round: 1 Bows/Throw : Superb Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 27 Stealth : Bad Magic Device: Bad Infra-Vision: 1310 feet Tactic: coward Explor: running (Character Background) You have only recently been corrupted, and your entire being detests this fact. Your glowing red eyes radiate miserable servility. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 85 (4250') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Den of Dogs: Level 42 (2100') Fort Blade: Level 80 (4000') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Withered Heath: Level 30 (1500') Emyn Luin: Level 70 (3500') Dol Amroth: Level 25 (1250') Isengard: Level 40 (2000') Your body was a Player. You have defeated 11956 enemies. You fell under the evil influence of the One Ring and decided to wear it. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 68 princesses. You became a new force of darkness and enslaved all free people. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by Ripe Old Age in the Encircling Sea. You can create a spear of darkness. You can wreck the world around you. You can restore lost life forces. You are able to control the space/time continuum. You feel heroic. You are protected by a mystic shield. Your eyes are sensitive to infrared light. You can see invisible creatures. You can breathe without air. You levitate just over the ground. You can climb high mountains. You have free action. You regenerate quickly. Your appetite is small. You have ESP. You are very lucky. You know everything. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are incorporeal. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are immune to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your speed is affected by your equipment. ekmnosz{@ Add Str : 5....*..+ Add Int : 5...2*..+ Add Wis : 5...2*..+ Add Dex : 5....*... Add Con : 5....*..+ Add Chr : 5...2*..+ Mul Mana : +..+..... Mul SPower: +.......+ Add Stea. : ...22.... Add Infra : .....*... Add Speed : 5.3.2...+ Sust Str : ++......+ Sust Int : +..+....+ Sust Wis : +.......+ Sust Dex : ++......+ Sust Con : ++......+ Sust Chr : +.......+ Invisible : +...+.... Mul life : .+......+ Sens Fire : ......... Reflect : ........+ Free Act : ++.+....+ Hold Life : .++.....+ Imm Acid : *...++..* Imm Elec : *..+.+..* Imm Fire : *...++..* Imm Cold : *...++..* Res Pois : +....+..+ Res Fear : ........+ Res Light : ..+..+..+ Res Dark : ..+..+..+ Res Blind : +..+....+ Res Conf : ..++++..+ Res Sound : ........+ Res Shard : ........+ Imm Neth : ++...+..* Res Nexus : .....+..+ Res Chaos : ..+++...+ Res Disen : +.......+ Aura Fire : ........+ Auto Curse: +........ WraithForm: ........+ Levitate : ........+ Lite : .+...+..+ See Invis : +.+..+..+ Digestion : .+......+ Regen : ++.+....+ Activate : +.+.+.... Drain Exp : +........ Cursed : +....+... Hvy Curse : +....+... Prm Curse : +....+... Precogn. : ........+ Fly : ........+ Climb : ........+ Troll.ESP : ..+.....+ Dragon.ESP: ........+ Giant.ESP : ........+ Maia.ESP : ........+ Undead.ESP: ........+ Evil.ESP : ........+ Animal.ESP: ........+ TLord.ESP : ........+ Good.ESP : ........+ Nlive.ESP : ........+ Unique.ESP: ........+ Spider ESP: ........+ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Dark Maia Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 53) . Barehand-combat 01.000 [0.300] - Sneakiness 01.000 [0.900] . Stealth 00.000 [0.400] . Disarming 00.500 [0.000] - Powers 44.200 [1.000] . Devices 01.050 [1.000] . Power 50.000 [0.600] . Mastery 50.000 [0.700] . Energy 00.900 [0.900] . Fire 01.000 [1.000] . Water 01.000 [1.000] . Air 01.000 [1.000] . Earth 01.000 [1.000] . Meta 01.000 [1.000] . Movement 01.000 [1.000] . Knowledge 01.000 [1.000] . Temporal 01.000 [1.000] . Mind 01.000 [1.000] . Nature 01.000 [1.000] . Udun 01.200 [0.400] . Runecraft 00.000 [0.900] . Innate 00.000 [0.900] . Jedi 01.300 [0.400] - Spirituality 02.150 [0.550] . Prayer 00.000 [0.500] . Music 01.000 [0.300] - Monster-lore 12.350 [0.500] . Symbiosis 30.200 [0.500] . First-aid 01.000 [0.600] Abilities * Perfect casting [Fates] You may find a Cord Armour on level 6. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Blue Stone 'Coimir'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your luck by 2. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining and nether. It allows you to breathe underwater. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog in the town of Khazad-dum . n) a Psychoactive Skin of the Ithryn (+4,+2) [10,+31](40%) (+2 to stealth) It can be used to store a spell. It reduces damages you take by 50%, physical and magical. It increases your stealth by 2. It increases your mana capacity by 40%. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to electricity , blindness, confusion and chaos. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 98 of Angband. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. z) a Skull druj (608 hp) {) (nothing) [Character Inventory] a) 10 Potions of Speed b) 12 Potions of Healing c) a Potion of *Healing* d) 3 Potions of Restore Mana e) a Potion of Charisma f) 3 Scrolls of Genocide g) 2 Scrolls of Mass Genocide h) 20 Rod Tips of Cold Balls (55 Mana to cast) i) a Blessed Ring of Speed of the Elements [+1] (+12) It increases your strength, intelligence, wisdom and speed by 12. It provides resistance to life draining, acid, electricity, fire, cold and poison. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 65 of Barad-Dur. j) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. k) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. m) The Key of Orthanc It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) a Rusty Chain Mail of Resistance (-5 to accuracy) [14,+12] o) The Psychoactive Skin of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Worm on level 69 of Angband. p) an Elven Padded Armour [4,+24] (+2 to stealth) q) a Third Eye of the Noldor [1,+14] (+3 to stealth) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, stealth, searching and spell power by 3. It sustains your dexterity. It allows you to sense the presence of orcs, evil beings and good beings. You found it in the remains of a Great Bile Worm on level 69 of Angband. r) a Two-Handed Sword of the Noldor (4d6) (+16,+17) [+1] (+4 to stealth) s) a Spectral Spiked Dagger (2d4) (+11,+4) t) a Doublended Lightsaber (E:500, L:10) (9d9) (+9,+7) [15,+0](20%) (+1) u) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) 4 Potions of Cure Light Insanity c) a Potion of Cure Serious Insanity d) an Amulet of Spell [Home Inventory - Gondolin ] a) 14 Mushrooms of Cure Serious Wounds {100% off} b) The Bolt Trap Set of the Edain (+25,+15) [+30] (+3) It is well-hidden. It rearms itself. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. c) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dagorrog in the town of Khazad-dum . d) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 1. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. e) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . f) a Chargeable Magical Battle Robe [2,+22] It can be upgraded with gold It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . [Home Inventory - Minas Anor ] a) The Ring of Agolandil (+2) It increases your intelligence, charisma and searching by 2. It sustains your charisma. It provides resistance to light, sound, nexus and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Barney the Dinosaur on level 25 of Mirkwood. b) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Venom Wyrm on level 60 of Erebor. c) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . d) The Amulet of Faramir (+18,+0) [+8] (+5) It can be activated for word of recall every 200 turns if it is being worn. It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill Ferny on level 5 of Barrow-Downs. e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It prevents stuns. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven lord on level 24 of Mirkwood. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Red Balrog in the town of Khazad-dum . g) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hypnos, Lord of Sleep on level 85 of Orodruin. h) The Filthy Rag of the Wight [1,+1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Khazad-dum . j) The Rod of Annuminas (+4) It can be activated for rune of protection every 400 turns if it is being worn. It can be used to store a spell. It increases your charisma and luck by 4. It provides immunity to paralysis. It provides resistance to confusion. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Balrog Captain in the town of Khazad-dum . [Home Inventory - Caras Galadhon ] a) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}