[Angband 3.0.6 Character Dump] Name Belrod XI Self RB CB EB Best Sex Male Age 126 STR! 18/100 +1 -5 +14 18/200 Race High-Elf Height 85 INT! 18/100 +3 +3 +1 18/170 Class Mage Weight 183 WIS! 18/100 -1 +0 +1 18/100 Title Arch-Mage Status 38 DEX! 18/100 +3 +1 +5 18/190 HP -1/803 Maximize Y CON! 18/100 +1 -2 +10 18/190 SP 215/345 Preserve Y CHR! 18/100 +5 +1 +5 18/210 Level 48 Armor [48,+156] Saving Throw Heroic Cur Exp 8050748 Fight (+34,+24) Stealth Heroic Max Exp 8050748 Melee (+43,+35) Fighting Legendary Adv Exp 9200000 Shoot (+44,+14) Shooting Legendary MaxDepth Lev 73 Blows 4/turn Disarming Superb Gold 4609695 Shots 1/turn Magic Device Legendary Burden 193.4 lbs Perception Good Speed +30 Infra 40 ft Searching Fair You are one of several children of a Noldorin Ranger. You have light green eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.++... Blind:+............ Elec:+.....+.++... Confu:............. Fire:++....+.++... Sound:............. Cold:+.....+.++... Shard:............. Pois:...+......... Nexus:.......+..... Fear:.........+... Nethr:........+.... Lite:............+ Chaos:............. Dark:...+..+...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:+..+...++.... Feath:+............ Sear.:............. PLite:.........+... Infra:............. Regen:+............ Tunn.:............. Telep:.........+... Speed:.++........+. Invis:+....+...+..+ Blows:............. FrAct:+.........+.. Shots:............. HLife:....+........ Might:............. [Last Messages] > The Greater Balrog hits you. <4x> > Low hitpoint warning! > *** LOW HITPOINT WARNING! *** > The Greater Balrog misses you. > *** LOW HITPOINT WARNING! *** > The Greater Balrog hits you. > *** LOW HITPOINT WARNING! *** > The Greater Balrog hits you. > *** LOW HITPOINT WARNING! *** > The Greater Balrog hits you. > You die. [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Bronze Ring of Speed (+11) It increases your speed by 11. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) a Tortoise Shell Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+9] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by the elements. i) a Large Leather Shield of Elvenkind [4,+9] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and nether. It cannot be harmed by the elements. j) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It provides resistance to acid, lightning, fire, cold, and fear. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. l) a Pair of Soft Leather Boots of Speed [2,+9] (+10) It increases your speed by 10. [Character Inventory] a) 4 Books of Magic Spells [Magic for Beginners] b) 5 Books of Magic Spells [Conjurings and Tricks] {40% off} c) 3 Books of Magic Spells [Incantations and Illusions] d) 4 Books of Magic Spells [Sorcery and Evocations] {25% off} e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 7 Orange Speckled Potions of Cure Critical Wounds {40% off} j) 5 Yellow Potions of Healing {50% off} k) 3 Blue Potions of Restore Mana l) a Metallic Purple Potion of *Enlightenment* m) 4 Chromium Rods of Teleport Other n) a Bronze Ring of Speed (+6) It increases your speed by 6. o) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. q) The Iron Helm 'Holhenneth' [5,+9] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. r) The Dagger of Rilia (2d4) (+4,+3) It cannot be harmed by the elements. It might have hidden powers. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It increases your searching by 3. It cannot be harmed by the elements. It might have hidden powers. t) a Lucerne Hammer (Defender) (2d5) (+11,+10) [+3] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. u) 3 Seeker Bolts of Flame (4d5) (+8,+9) It is branded with fire. It cannot be harmed by fire. v) 24 Seeker Bolts of Venom (4d5) (+6,+8) It is branded with poison. [Home Inventory] a) 10 Dark Red Potions of *Healing* b) an Azurite Ring of Constitution (+4) It increases your constitution by 4. It sustains your constitution. c) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. d) a Sea Shell Amulet of Weaponmastery (+3,+3) (+1) It increases your strength by 1. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. e) a Brass Amulet of Trickery (+3) It increases your dexterity by 3. It increases your stealth, searching, infravision, and speed by 3. It provides resistance to poison and nexus. It sustains your dexterity. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+13] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and dark. It cannot be harmed by the elements. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. k) The Cloak 'Holcolleth' [1,+4] (+2) It increases your intelligence and wisdom by 2. It increases your stealth and speed by 2. It provides resistance to acid. It activates for sleep II every 55 turns. It cannot be harmed by the elements. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. o) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) It increases your strength and dexterity by 2. It increases your attack speed by 2. It slays orcs and trolls. It provides resistance to fire. It is blessed by the gods. It cannot be harmed by the elements. p) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) It increases your strength and dexterity by 4. It slays orcs, trolls, undead, and all evil creatures. It is branded with fire. It provides resistance to fire, fear, and disenchantment. It sustains your strength and dexterity. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for fire ball (72) every 40 turns. It cannot be harmed by the elements. q) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It cannot be harmed by the elements. It might have hidden powers. t) The Short Bow of Amrod (x2) (+11,+14) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, fire, and cold. It speeds your regeneration. It cannot be harmed by the elements. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)