The Angband Ladder: Morme II, High-Elf Mage by Quendus

  [Angband 3.1.2v2 Character Dump]

 Name   Morme II                                 Self  RB  CB  EB   Best
 Sex    Female       Age            103   STR! 18/100  +1  -5  +0  18/60
 Race   High-Elf     Height          87   INT! 18/100  +3  +3  +7 18/***
 Class  Mage         Weight         213   WIS:  18/54  -1  +0  +6 18/104
 Title  Arch-Mage    Social  Role model   DEX! 18/100  +3  +1  +2 18/160
 HP     -60/915      Maximize         Y   CON! 18/100  +1  -2 +11 18/200
 SP     9/262                             CHR! 18/100  +5  +1  +8 18/***

 Level               48   Armor   [34,+104]     Saving Throw        100%
 Cur Exp        8077253   Fight   (+13,+12)     Stealth           Superb
 Max Exp        8077253   Melee   (+23,+25)     Fighting          Superb
 Adv Exp        9200000   Shoot   (+20,+15)     Shooting          Superb
 MaxDepth   3900' (L78)   Blows      7/turn     Disarming            90%
 Game Turns     2820428   Shots      1/turn     Magic Device         131
 Player Turns    357740   Infra       70 ft     Perception        1 in 1
 Active Turns    182423   Speed          16     Searching            49%
 Gold           2042860   Burden  207.5 lbs

 You are the only child of a Telerin Ranger.  You have light blue eyes,
 wavy black hair, and a fair complexion.



rAcid:+............ rConf:....+...++...
rElec:......+...*.. Sound:.........+...
rFire:.....++...... Shard:.............
rCold:.....+....... Nexus:......+......
rPois:.+...++...... Nethr:.+...........
rFear:.....++..+... Chaos:......+......
rLite:......+.....+ Disen:......+.+....
rDark:......+...... S.Dig:......+......
rBlnd:......+...... Feath:...........+.

Light:............. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:.......+..... Sear.:+...+........
Invis:....+++.....+ Infra:.....+......+
FrAct:....+++...... Tunn.:.............
HLife:........+.... Speed:+..+..+....+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Aether hound claws you.
> The Aether hound bites you.
> The Great Ice Wyrm breathes frost.
> The Light hound dies.
> The Aether hound resists a lot.
> The Light hound dies.
> The Aether hound resists a lot.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> One of your Potions of Healing (j) was destroyed!
> The Aether hound breathes sound.
> The Aether hound resists.
> The Young bronze dragon is dazed.
> You die.
> Illegal command for spoilers!

Killed by an Aether hound.

  [Character Equipment]

a) The Katana 'Balda' (3d5) (+10,+13) (+3)
     +3 wisdom, constitution, charisma, speed, attack speed.
     +15% to searching.
     Slays animals, evil creatures.
     *Slays* demons.
     Branded with acid, flames.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Blessed by the gods.  
     
     Combat info:
     7 blows/round.
     Average damage/hit: 45.6 vs. animals, 45.6 vs. evil creatures, 
     55.3 vs. creatures not resistant to acid, 55.3 vs. creatures not
     resistant to fire, 74.8 vs. demons, and 35.9 vs. others.
     
b) The Long Bow 'Teindir' (x3) (+7,+15)
     Provides resistance to poison, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it removes all ordinary curses from all equipped i
     tems.
     Takes 259 to 460 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
c) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
d) a Ring of Speed (+7)
     +7 speed.
     
e) an Amulet of the Magi [+7] (+3)
     +3 intelligence.
     +15% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Palantir of Caraming (+4,+6) [+4] (+3)
     +3 wisdom, charisma, infravision.
     Provides resistance to fire, cold, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it maps the entire level and detects objects, trap
     s, doors, and stairs.
     Takes 183 to 360 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
     Radius 3 light.
g) The Metal Brigandine Armour of Minas (-3) [20,+13] (+2)
     +2 dexterity, charisma, speed.
     Provides resistance to lightning, fire, poison, fear, light, dark, 
     blindness, nexus, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
h) a Cloak of the Magi [1,+10] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Large Metal Shield of Preservation [8,+21]
     Provides resistance to confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) a Golden Crown of Serenity [0,+9] {!d!k!v@w1}
     Provides resistance to fear, confusion, sound.
     Cannot be harmed by acid.
     
k) The Set of Caestus of Delchelu (+0,+3) [2,+14] (+2)
     +2 intelligence, constitution.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Iron Shod Boots of Elvenkind [3,+15] (+5)
     +5 stealth, speed.
     Cannot be harmed by acid, fire.
     Feather Falling.  
     


  [Character Quiver]

n) 25 Seeker Arrows of Wounding (5d4) (+13,+12)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 123.2.
     35% chance of breaking upon contact.
     
o) 33 Mithril Arrows of Venom (3d4) (+7,+8)
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 282.7 vs. creatures not resistant to poison, 
     and 94.2 vs. others.
     35% chance of breaking upon contact.
     
p) 20 Seeker Arrows (4d4) (+4,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 92.7.
     35% chance of breaking upon contact.
     
q) 21 Seeker Arrows of Slay Giant (4d4) (+18,+15)
     Slays giants.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 374.4 vs. giants, and 124.8 vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {@m1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2!d!k!v}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3!d!k!v}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!d!k!v}
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 3 Books of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 2 Books of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Kelek's Grimoire of Power]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) 14 Potions of Cure Critical Wounds
     
j) 9 Potions of Healing
     
k) a Potion of Restore Mana
l) 10 Potions of Restore Life Levels
m) 3 Scrolls of Deep Descent
n) a Rod of Detection
     Cannot be harmed by electricity.
     
o) 4 Rods of Probing {@z0}
p) 2 Rods of Fire Balls
q) a Rod of Healing (charging)
     Cannot be harmed by electricity.
     
r) a Staff of the Magi (0 charges)
s) a Ring of Speed (+7)
     +7 speed.
     
t) The Ring 'Vathellin' (+3)
     +3 strength, intelligence, constitution, charisma.
     Provides resistance to dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
u) The Set of Gauntlets of Narguin (+3,+0) [3,+12] (+3)
     +3 charisma, speed.
     Provides resistance to lightning, fire, cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     


  [Home Inventory]

a) 3 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
c) a Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
d) a Ring of Speed (+5)
     +5 speed.
     
e) an Amulet of ESP (+7)
     +35% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) an Amulet of Trickery (+4)
     +4 dexterity, stealth, infravision, speed.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
g) The Amulet of Eloeg (+3)
     +3 tunneling, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it grants temporary resistance to fire and cold, c
     ures 200HP, but also makes you hallucinate wildly.
     Takes 201 to 352 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
h) The Necklace of Numuruin (+4)
     +4 strength, wisdom, dexterity, charisma.
     Provides resistance to acid, lightning, fire, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it grants electricity resistance for d20+20 turns and 
     creates a lightning ball of damage 85.
     Takes 475 to 871 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Radius 1 light.
i) The Elven Cloak of Nosgalin [6,+19] (+3)
     +3 constitution, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
j) an Elven Cloak of Protection [6,+12] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Wicker Shield of Anende [2,+15] (+2)
     +2 strength, constitution.
     Provides resistance to fire, cold, blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Jewel Encrusted Crown of Might [0,+14] (+3)
     +3 strength, dexterity, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Prevents paralysis.  
     
m) a Hard Leather Cap of Telepathy [2,+9]
     Grants telepathy.  
     
n) The Metal Cap 'Tarnur' [3,+19] (+3)
     +3 intelligence, wisdom, dexterity, charisma.
     +15% to searching.
     Provides resistance to acid, lightning, fire, cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
     When activated, it inflicts damage on evil creatures you can see, 
     cures 50 hit points, heals all temporary effects and grants you pr
     otection from evil.
     Takes 561 to 1036 turns to recharge at your current speed.
     Your chance of success is 98.0%
     
o) The Set of Caestus of Hillu (+0,+3) [2,+12] (+3) {!d!k!v@w0}
     +3 charisma.
     It causes your melee attacks to *slay* undead.
     Provides immunity to acid.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     
p) The Pair of Iron Shod Boots 'Nionin' [3,+13] (+3)
     +3 dexterity, charisma, speed.
     Provides resistance to lightning, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Pair of Steel Shod Boots of Stability [6,+4]
     Provides resistance to nexus.
     Feather Falling.  
     
r) The Tulwar of Halduiad (6d4) (+25,+10) (+4)
     +4 speed.
     +20% to searching.
     Slays evil creatures, undead, trolls.
     Branded with lightning.
     Provides resistance to light, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 55.7 vs. evil creatures, 72.1 vs. undead, 72.1
     vs. trolls, 72.1 vs. creatures not resistant to electricity, and 
     39.4 vs. others.
     
s) The Lead-Filled Mace of Cuthadach (6d3) (+8,+13)
     *Slays* demons, undead.
     Branded with flames.
     Provides immunity to cold.
     Provides resistance to acid, lightning, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it increases your AC and to-hit bonus for 1d12+6 t
     urns.
     Takes 151 to 259 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 0 dex you would get 4 blows
     Average damage/hit: 66.1 vs. creatures not resistant to fire, 92.5
     vs. demons, 92.5 vs. undead, and 39.7 vs. others.
     
t) The Lead-Filled Mace of Saranend (4d3) (+12,+16) (+4)
     +4 intelligence, wisdom.
     Slays undead.
     *Slays* demons.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it restores your experience.
     Takes 259 to 460 turns to recharge at your current speed.
     Your chance of success is 98.6%
     
     Combat info:
     3 blows/round.
     With an additional 1 strength and 0 dex you would get 4 blows
     Average damage/hit: 56.2 vs. undead, 73.8 vs. demons, and 38.6 vs.
     others.
     
u) The Quarterstaff of Imbrim (1d9) (+19,+12) [+6] (+3)
     +3 strength, intelligence, wisdom, constitution, charisma, stealth,
     tunneling.
     Slays evil creatures, demons, orcs, trolls.
     *Slays* dragons, undead.
     Branded with lightning.
     Provides resistance to acid, lightning, fire, cold, light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     4 blows/round.
     Average damage/hit: 38.4 vs. evil creatures, 43.9 vs. demons, 43.9
     vs. orcs, 43.9 vs. trolls, 43.9 vs. creatures not resistant to
     electricity, 54.9 vs. dragons, 54.9 vs. undead, and 32.9 vs. others.
     
v) The Long Bow of Ossilya (x4) (+18,+14) (+1)
     +1 strength, shooting power.
     Provides resistance to acid, fire, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
w) The Heavy Crossbow of Mengollo (x4) (+7,+13)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
x) 30 Mithril Bolts of Holy Might (3d5) (+19,+12)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     12148     50'    2   Reached level 2
     25012    100'    3   Reached level 3
     26632    100'    3   Killed Grip, Farmer Maggot's dog
     31183    100'    4   Reached level 4
     43211    150'    4   Killed Fang, Farmer Maggot's dog
     43211    150'    5   Reached level 5
     57936    200'    6   Reached level 6
     67481    250'    7   Reached level 7
     75915    200'    8   Reached level 8
    121947    150'    9   Reached level 9
    123427    150'    9   Killed Smeagol
    148973    250'   10   Reached level 10
    193785    250'   11   Reached level 11
    252558    400'   12   Reached level 12
    271971    500'   13   Reached level 13
    273655    500'   13   Killed Wormtongue, Agent of Saruman
    291355    500'   14   Reached level 14
    297163    500'   14   Killed Orfax, Son of Boldor
    323785    600'   15   Reached level 15
    378181    800'   16   Reached level 16
    404296    800'   17   Reached level 17
    427835    800'   17   Killed Golfimbul, the Hill Orc Chief
    429452    800'   18   Reached level 18
    463353    800'   19   Reached level 19
    466523    800'   19   Killed Ufthak of Cirith Ungol
    510269    950'   20   Reached level 20
    550126    950'   21   Reached level 21
    589678   1000'   22   Reached level 22
    634907   1000'   23   Reached level 23
    658084      0'   23   Killed Farmer Maggot
    669500   1000'   23   Killed Grishnakh, the Hill Orc
    674722   1000'   23   Killed Ulfast, Son of Ulfang
    694855   1000'   24   Reached level 24
    702182   1000'   24   Killed Brodda, the Easterling
    705097   1000'   24   Killed Nar, the Dwarf
    714809   1000'   24   Killed Boldor, King of the Yeeks
    756767   1050'   24   Killed Mughash the Kobold Lord
    776621   1050'   25   Reached level 25
    800612   1050'   25   Killed Lugdush, the Uruk
    808351   1050'   25   Killed Shagrat, the Orc Captain
    868890   1100'   26   Reached level 26
    900206   1100'   26   Killed Gorbag, the Orc Captain
    905216   1100'   26   Killed Bolg, Son of Azog
    993140   1200'   26   Killed Sangahyando of Umbar
   1020457   1250'   27   Reached level 27
   1083493   1300'   27   Killed Ugluk, the Uruk
   1172042   1400'   28   Reached level 28
   1219847   1400'   28   Found The Chain Mail 'Uruin' (LOST)
   1238398   1400'   28   Killed Khim, Son of Mim
   1272766   1250'   28   Killed Angamaite of Umbar
   1352161   1400'   29   Reached level 29
   1359573   1450'   29   Killed Ulwarth, Son of Ulfang
   1460295   1650'   29   Killed Lokkak, the Ogre Chieftain
   1460306   1650'   29   Found The Long Sword 'Faukastar' (LOST)
   1460333   1650'   29   Found The Star of Mendor (LOST)
   1483337   1700'   30   Reached level 30
   1516590   1700'   30   Found The Phial of Bardorth (LOST)
   1521490   1700'   30   Found The Trident of Ilwillost (LOST)
   1581576   1700'   30   Found The Set of Caestus of Delchelu
   1595045   1700'   31   Reached level 31
   1615722   1700'   31   Killed Ulfang the Black
   1642411   1750'   31   Killed Uldor the Accursed
   1676663   1800'   31   Killed Castamir the Usurper
   1713257   1800'   31   Found The Trident 'Hatalar' (LOST)
   1749452   1900'   31   Killed Lagduf, the Snaga
   1767780   1950'   32   Reached level 32
   1809456   2000'   32   Found The Long Bow 'Teindir'
   1816159   2000'   32   Killed Ibun, Son of Mim
   1831712   2000'   32   Found The Pair of Iron Shod Boots 'Nionin'
   1834322   2000'   32   Found The Rapier 'Elpion' (LOST)
   1838326   2000'   32   Found The Long Bow of Ossilya
   1867407   2100'   32   Found The Long Sword 'Galloth' (LOST)
   1869846   2100'   33   Reached level 33
   1894618   2100'   33   Killed Uvatha the Horseman
   1894640   2100'   33   Found The Jewel Encrusted Crown 'Sauglossa' (LOST)
   1899927   2100'   33   Killed The Queen Ant
   1931679   2150'   34   Reached level 34
   1937252   2150'   34   Killed Bill the Stone Troll
   1953520   2150'   34   Found The Lead-Filled Mace of Saranend
   1971696   2200'   35   Reached level 35
   1977668   2200'   34   Killed Medusa, the Gorgon
   1996411   2400'   35   Killed Bullroarer the Hobbit
   2009103   2400'   35   Killed Bert the Stone Troll
   2017303   2400'   35   Found The Heavy Crossbow of Mengollo
   2025642   2400'   35   Killed Adunaphel the Quiet
   2029473   2400'   36   Reached level 36
   2041440   2400'   36   Killed Ren the Unclean
   2049246   2400'   36   Killed Scatha the Worm
   2052697   2400'   36   Killed Akhorahil the Blind
   2055409   2400'   36   Killed Rogrog the Black Troll
   2056926   2400'   36   Found The Lead-Filled Mace of Cuthadach
   2147243   2400'   36   Found The Whip of Haerin (LOST)
   2149003   2400'   36   Killed Beorn, the Shape-Changer
   2149536   2400'   36   Found The Set of Leather Gloves of Angon (LOST)
   2164563   2400'   36   Found The Wicker Shield of Anende
   2171235   2400'   37   Reached level 37
   2187913   2400'   37   Found The Tulwar of Halduiad
   2195690   2400'   37   Found The Battle Axe of Yamar (LOST)
   2195962   2400'   37   Found The Hard Leather Armour 'Geldir' (LOST)
   2207248   2600'   37   Killed Kavlax the Many-Headed
   2222030   2650'   37   Killed Itangast the Fire Drake
   2230338   2700'   37   Killed Ariel, Queen of Air
   2238543   2700'   38   Reached level 38
   2238636   2700'   38   Found The Zweihander of Aruin (LOST)
   2241228   2700'   38   Killed Eol, the Dark Elf
   2252282   2700'   38   Killed The Balrog of Moria
   2252382   2700'   38   Found The Jewel of Telen (LOST)
   2259596   2700'   39   Reached level 39
   2259685   2700'   39   Found The Great Hammer 'Lirimras' (LOST)
   2272436   2750'   39   Found The Elven Cloak of Nosgalin
   2276854   2750'   39   Killed Ar-Pharazon the Golden
   2279394   2750'   39   Killed Smaug the Golden
   2283584   2800'   39   Killed Lorgan, Chief of the Easterlings
   2288717   2850'   40   Reached level 40
   2321572   2950'   40   Killed Gorlim, Betrayer of Barahir
   2323572   2950'   40   Killed Mim, Betrayer of Turin
   2349991   3150'   41   Reached level 41
   2363579   3150'   41   Found The Katana 'Hanthith' (LOST)
   2390550   3150'   41   Killed Baphomet the Minotaur Lord
   2390589   3150'   41   Found The Set of Caestus of Hillu
   2390597   3150'   41   Found The Great Hammer of Eringor (LOST)
   2393555   3150'   41   Found The Rapier of Rholdi (LOST)
   2396660   3150'   41   Found The Rapier of Hathildal (LOST)
   2402458   3200'   42   Reached level 42
   2404559   3200'   42   Found The Beaked Axe of Amarisil (LOST)
   2410099   3200'   42   Killed Waldern, King of Water
   2419579   3250'   42   Killed Saruman of Many Colours
   2420196   3250'   42   Found The Metal Cap 'Tarnur'
   2435251   3300'   42   Killed Tselakus, the Dreadlord
   2441431   3300'   42   Found The Maul of Linquenen (LOST)
   2445196   3300'   42   Killed Ji Indur Dawndeath
   2447522   3300'   42   Killed Hoarmurath of Dir
   2455281   3300'   42   Found The Metal Brigandine Armour of Minas
   2461067   3300'   42   Killed Vargo, Tyrant of Fire
   2467942   3350'   43   Reached level 43
   2495364   3400'   43   Found The Katana 'Balda'
   2517729   3500'   43   Killed Polyphemus, the Blind Cyclops
   2529179   3500'   44   Reached level 44
   2529310   3500'   44   Found The Mace of Turechad (LOST)
   2537022   3550'   44   Killed Quaker, Master of Earth
   2549771   3650'   44   Found The Quarterstaff of Imbrim
   2556486   3650'   44   Killed Thuringwethil, the Vampire Messenger
   2584172   3750'   44   Killed Azog, King of the Uruk-Hai
   2596468   3750'   44   Killed Khamul, the Black Easterling
   2596468   3750'   45   Reached level 45
   2599925   3750'   45   Killed Shelob, Spider of Darkness
   2609119   3750'   45   Found The Amulet of Eloeg
   2629683   3800'   45   Killed The Lernaean Hydra
   2637321   3800'   45   Found The Palantir of Caraming
   2639750   3800'   45   Found The Long Sword 'Vinir' (LOST)
   2669611   3800'   45   Found The Dagger of Glani (LOST)
   2700859   3850'   46   Reached level 46
   2717732   3850'   46   Found The Necklace of Numuruin
   2719531   3850'   46   Found The Set of Mithril Gauntlets of Thlad (LOST)
   2735570   3850'   46   Killed Fundin Bluecloak
   2743213   3850'   47   Reached level 47
   2771156   3900'   47   Killed Uriel, Angel of Fire
   2789710   3900'   47   Killed Dwar, Dog Lord of Waw
   2801640   3900'   47   Found The Ring 'Vathellin'
   2807732   3900'   47   Found The Set of Gauntlets of Narguin
   2818425   3900'   47   Killed Maeglin, the Traitor of Gondolin
   2818425   3900'   48   Reached level 48


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : yes (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 25.4.2010 22:34
Last updated on 27.4.2010 16:03

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5993. on the Ladder (of 18973)
2511. on the Angband Ladder (of 6502)
12. for this player (

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On 25.4.2010 22:34 Quendus wrote:
I put the monster list in a window. Just got back from an unpleasant dive with no oil and no recall, found a nice randart though.

On 26.4.2010 17:14 Quendus wrote:
Finally found a source of rconf.

On 27.4.2010 16:03 Quendus wrote:
So now I know from practice rather than theory why you're supposed to use teleaway instead of teleport. Temporary resistances ran out the moment I arrived in the new room.
A few issues with randarts: firstly, far fewer gloves than normal are usable by mages (in the game, 0 out of 4 pairs that I found were usable, and there are only 2 in the spoiler file). Secondly, I found a randart sword which had *no* magic except for the (+12,+17) - I'm assuming the RNG is meant to generate artefacts that deserve the name.

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