The Angband Ladder: Mighty Qlzmomyliq, Human Berserker by <lahtonen.sampsa@suomi24.fi>

  [Entroband 1.7.1 Character Dump]

                          Name  : Mighty Qlzmomyliq

 Sex      : Male             Age                18   STR :  18/***
 Race     : Human            Height             75   INT :       3
 Class    : Berserker        Weight            187   Wis :       3      4
                             Social Class       41   DEX :  18/187
                             Align          Lawful   CON :  18/176
                                                     CHR :   18/19

 Right hand      (+59,+68)   Hit point   1717/1717   Fighting   : Legendary[82]
 Left hand       (+79,+75)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round         10+10                           SavingThrow: Very Bad
 AverageDmg/Rnd    740+785   Level              47   Stealth    : Very Bad
                             Experience    5120708
 Shooting         (+48,+7)   Max Exp       5120708   Perception : Very Bad
 Multiplier          x2.40   Exp to Adv    5600000   Searching  : Very Bad
 Shots/Round          1.00   Gold          1043679   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [42,+132]   Time     Day 13 16:36
 Speed               (+15)   Play time    27:43:26   Infra-Vision: 30 feet


                         (Character Background)
          You are the only son of Mozmoluq, the famed Wulrumiq of the
          Nomads of Ildain. Your father was killed by the warriors of
          Topimaqt not long ago, and you seek to revenge those res-
          ponsible - and anyone unlucky enough to be in your way.....

          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Human         STR :  18/63  0  8  2 12 18/***         .2.......3.3s
 Class : Berserker     INT :     18  0-20 -2  7      3         2....2.......
 Level : 47            Wis :  18/33  0-20 -1  3      4      3  2....2...3...
 Hits  : 1717/1717     DEX :  18/67  0  4  0  8 18/187         .2.......33.s
 Mana  : 0/0           CON :  18/16  0  4  1 11 18/176         .2.....3.3.3s
                       CHR :  18/89  0 -5  0 -2  18/19         .....2.......
         ||}=="![(]]]             ||}=="![(]]]                 ||}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......++....    Sound : .......+...+.    Speed     : ...+.....+.++
 Elec  : .......+.....    Nether: +....+.......    FreeAction: .+..........+
 Fire  : .......+.....    Nexus : ++.....+.....    SeeInvisi.: ++...+...+...
 Cold  : .......++....    Chaos : +.......+....    Hold Life : +............
 Poison: .............    Disnch: +............    Warning   : .............
 Light : .+...........    Fear  : ............#    SlowDigest: .............
 Dark  : .....+...+...    Reflct: ............+    Regene.   : ............+
 Shard : .............    AuFire: ......+......    Levitation: ........+....
 Blind : +........+...    AuElec: ......+......    Perm Lite : .+...........
 Conf  : .......+.+...    AuCold: .............    Cursed    : .............

             ||                 ||}=="![(]]]                   ||}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ++.    Telepathy : .............    Add Blows   : ++...........
 Slay Und. : ++.    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ......+......
 Slay Drag.: +..    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : .....+.......
 Slay Anim.: +..    ESP Demon : .............    Add Search  : .............
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : +............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .+.......+...    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............
 
                                     
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  57
   !Yeek cave       : level  13
    Orc cave        : level  12
    Graveyard       : level  30
    Castle          : level  20
    Mountain        : level  25
    Anti-magic cave : level  34
    Chameleon cave  : level  30
    Glass castle    : level  30


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Vapor Quest                              (Danger  level:  25) - level 19
  The Mimic's Treasure                     (Danger  level:  25) - level 21
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  Old Man Willow Quest                     (Danger  level:  22) - level 24
  Dark Elven Lords Quest                   (Danger  level:  25) - level 24
  The Sewer                                (Danger  level:  15) - level 25
  Logrus Master                            (Danger  level:  25) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 26
  Orc Camp                                 (Danger  level:  15) - level 26
  The Tower                                (Danger  level:  30) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Haunted House                            (Danger  level:  48) - level 29
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 33
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 33
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 33
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  38) - level 33
  Killing Fields                           (Danger  level:  50) - level 33
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Lernean Hydra                        (Dungeon level:  50) - level 39
  The Royal Crypt                          (Danger  level:  70) - level 41
  Narse the Black Dragon                   (Dungeon level:  56) - level 42
  Spawning Pits                            (Danger  level:  65) - level 47

< Failed Quest >
  Nothing.


 Arena: 37 Victories


  [Defeated Monsters]

You have defeated 7493 enemies including 105 unique monsters in total.

< Unique monsters top 10 >
  Banor=Rupart                             (level  71)
  Rupart the General                       (level  71)
  Banor the Prince Regent                  (level  71)
  Glaaki                                   (level  67)
  Jisisl of Ice                            (level  67)
  Vlad Dracula, Prince of Darkness         (level  63)
  Kenshirou the Fist of the North Star     (level  62)
  Narse the Black Dragon                   (level  60)
  Habu the Champion of Chaos               (level  59)
  Daoloth, the Render of the Veils         (level  58)


  [Virtues]

Your alighnment : Lawful

You are somewhat virtuous in Valour.
You are an enemy of Individualism.
You are an arch-enemy of Honour.
You are the living embodiment of Temperance.
You are a champion of Sacrifice.
You are a champion of Justice.
You are the living embodiment of Harmony.
You are very virtuous in Patience.


  [Mutations]

 You are superhumanly strong (+4 STR).


  [Character Equipment]

a) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
b) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
c) a Short Bow of Accuracy (x2) (+15,+7)
d) a Platinum Ring of Speed (+4)
e) a Jasper Ring of Slaying (+16,+11)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Incandescent Light of Yeduson (+3 to infravision)
h) The Full Plate Armour of Isildur [25,+25] (+3)
i) The Fur Cloak of Mook [3,+19]
j) The Metal Cap 'Diatribe' (+5,+20) [3,+40] (+3)
k) a Set of Cesti of Genji (+0,+0) [5,-3] (+3)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Character Inventory]

a) a Silver Speckled Potion of Speed
b) a Violet Potion of Healing
c) 8 Pink Speckled Potions of Curing
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
e) The Soft Leather Armour 'White Snow' [4,+18] (+4 to infravision)
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
g) The Mace 'Taratol' (5d4) (+11,+11)
h) The Black Arrow of Bard (8d4) (+30,+19) (110/110)


  [Home Inventory]

 ( page 1 )
a) 16 Silver Speckled Potions of Speed
b) 22 Violet Potions of Healing
c) 6 Dark Blue Potions of *Healing*
d) a Pungent Potion of Life
e) a Marble Ring of Dexterity and Damage (+0,+1) (+3)
f) The Ring 'Frakir' (+1)
g) a Scarab Ring of Nether Resistance
h) a Brass Ring of Confusion Resistance and Regeneration
i) a Carnelian Ring of Extra Attacks (+1 attack)
j) a Brass Amulet of the Magi [+5] (+3 to searching)
k) The Amulet of Faramir (+24,+0) (+3)
l) The Bead 'Yasaka-no-Magatama' (+3)

 ( page 2 )
a) The Star of Elendil (+1 to speed)
b) The Palantir of Westernesse (+3)
c) Balance Dragon Scale Mail (-2) [40,+19]
d) a Robe of Permanence [2,+17]
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
f) The Cloak of Halloween [1,+13] (+2 to infravision)
g) The Cloak 'Bullseye' [1,+10] (+3)
h) The Knight's Shield of Earendil [10,+20]
i) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
l) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)


  [Museum]

 ( page 1 )
a) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]


  [Check Sum: "07d98b1843784e05ec"]


Posted on 16.5.2006 18:59
Last updated on 21.5.2006 17:45

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6559. on the Ladder (of 19090)
87. on the Entroband Ladder (of 299)
4. for this player (

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Comments

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On 16.5.2006 18:59 lahtonen.sampsa@suomi24.fi wrote:
That's my very first Entroband character to really get anywhere and I'm loving to play it... Really nice early clearances at Haunted House and Killing Fields... :) I've got a feeling I can go deep...

On 16.5.2006 19:31 mat wrote:
The Mace 'Taratol' (5d4) (+12,+12)
you should have no problem dual wielding this and sting. Ignore what the attack rating sais, you'll hit a lot anyway

Nether res is basicly useless around you current level and will be for a while, so you can replace the ring with a light/dark res one (yeek cave boss!)

On 16.5.2006 19:36 mat wrote:
and it might be usefull to wear this
a Rosary Amulet of Anti-Teleportation instead of rAcid. Helps against "commands you to return", gravity and others

On 17.5.2006 08:06 lahtonen.sampsa@suomi24.fi wrote:
hmm I don't have a light/dark res ring so if I want to keep those resistances I can't afford dual wielding. Although I do agree that having immunity to elec (as I believe Taratol gives) instead of no elec resistance at all would be nice...
Anti-Teleportation isn't important yet, as I haven't descended to gravity depths, and "commands you to return" just means that I get very close to a monster and as this is the only way I can kill them that's no big problem yet, either.

On 17.5.2006 12:40 lahtonen.sampsa@suomi24.fi wrote:
Dived through first 35 levels of Angband... so not much EXP gained lately...

On 17.5.2006 14:03 mat wrote:
as I said: "yeek cave boss"

he always drops a res light/dark ring :)
on the anti teleport: it is a taste decission I guess. for me, the phase spiders/blink dog annoyances overweighted the sometimes usefull results. And it's not like you can't take it of if you want to use a porting trap or something. Caspanion should give res base. You can *id* in the shops too, so you don't have to be unaware of what your stuff does

On 17.5.2006 15:54 lahtonen.sampsa@suomi24.fi wrote:
hmm what shop can I get my stuff *id*'d in? I can't find any... Just checked from the a_info.txt, Caspanion's the same as in all other variants I've played; res_acid, res_pois & res_conf but nothing else. (Good about res_pois; I was mainly wearing Caspanion for res_conf and was kind of wondering why poison monsters didn't hurt me more ;-) )
Maybe I should descend to the dark, frightening depths of the yeek cave...


On 17.5.2006 18:32 lahtonen.sampsa@suomi24.fi wrote:
oh yeah the library... I had just ignored it many times and this time I walk in and start wondering, 'Hang on, what the hell does "research item" mean?' ;-) Lucky enough to NOT have Jack of Shadows as the dl38 quest monster...

On 17.5.2006 18:37 mat wrote:
oh guess you're right about casp not giving base... stupid memory :)
shops to *id* in:
Telmora (b): top left building (research for 2000gp
Morivant (c): middle south building (research for 1300 gp)
Angwil (d): south left building (research for 1500gp)

basicly it is the same building that also offers identify :)


On 17.5.2006 18:38 mat wrote:
to slow :)

On 17.5.2006 21:34 dzhang@its.caltech.edu wrote:
Actually, the Telmora one sometimes will *ID* for only 1000 gp..

On 17.5.2006 22:06 mat wrote:
like half price sale...

On 18.5.2006 08:19 lahtonen.sampsa@suomi24.fi wrote:
like he does for me... 'cos of completing that quest down there... so I *id*'d all my stuff in Telmora (where I was located anyway, 'cos of finishing off the Greater Titan of Arena)

On 18.5.2006 13:53 lahtonen.sampsa@suomi24.fi wrote:
Made some nice progress, found some nice stuff... but still can only cover 3 of the basic resistances!!... :( Also had some very awkward situations with the raw Logrus. Almost once got killed by ANTS 'cos didn't see clearly!!... well, there were 1000 or so of them, but still... Nice clearance of the Cloning Pits...

On 19.5.2006 14:11 lahtonen.sampsa@suomi24.fi wrote:
Some nice progress, nice new items found... now res_base is covered but missing res_pois... Played a bit with Stormbringer, who looked totally harmless, to get a Restore Life Levels quaffed; changed my plan when I noticed I was very low on HP and had a mortal wound.... A very irritating situation arose when I knew there was an artifact somewhere on the level but couldn't find it. A careful look around told me that yes, there actually was full 1 grid I hadn't explored as yet. Of course it was there... and of course it was no use at all.

On 19.5.2006 14:16 mat wrote:
switch storm to the right hand, and also switch ring positions. This way you'll get the life leeching hits first, while remaining max damage :)

On 20.5.2006 09:11 lahtonen.sampsa@suomi24.fi wrote:
More nice monsters killed and nice stuff found... Cleared the Royal Crypt, which was very easy (danger level 70?? I ask you... then again, berserkers are probably the best class to deal with the undead, and I had the right kind of equipment. Didn't go near the drujs of course)

On 20.5.2006 09:37 lahtonen.sampsa@suomi24.fi wrote:
It's been surprisingly easy so far. Probably RNG has something really evil prepared...

On 21.5.2006 17:45 lahtonen.sampsa@suomi24.fi wrote:
Someone might ask where I've spent these two days and five character levels between the last update and now. The answer is: in the Spawning Pits. Killing all those quylthulgs takes REALLY long when you don't have an adequate distance attack and can't detect 'em... Got super-good items though. Had to drop a few artifacts off there 'cos didn't have enough room for them all...

On 22.5.2006 13:58 dzhang@its.caltech.edu wrote:
What? This late and still no RPois? How did you survive this long?

On 22.5.2006 17:21 lahtonen.sampsa@suomi24.fi wrote:
Most probably combination of berserker's good HP (currently 19xx), luck and the fact that I haven't really met more dangerous poisoning creatures than AMHDs, Venom Wyrms and Drolems (after all I'm only 3000' deep). And I eat AMHDs, Venom Wyrms and Drolems for early breakfast. They take full 2 turns to kill... (maybe 3 for Venom Wyrm if I'm unlucky). Earlier on, when I didn't have enough HP for those, I had RPois from Caspanion. Now it looks like a minor detail that would be nice to have but isn't really all that important.

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