The Angband Ladder: Lucky Hobserk, Hobbit Berserker by Matthias

  [Entroband 1.7.1 Character Dump]

                          Name  : Lucky Hobserk

 Sex      : Male             Age                29   STR :  18/***
 Race     : Hobbit           Height             39   Int!:      16     16
 Class    : Berserker        Weight             65   Wis!:       8      8
                             Social Class        8   DEX!:  18/***
                             Align          Lawful   CON!:  18/***
                                                     Chr :   18/94  18/99

 Right hand     (+101,+68)   Hit point   -238/1936   Fighting   : Legendary[87]
 Left hand       (+96,+76)   SP (Mana)      0/   0   Bows/Throw : Very Bad
 Blows/Round         10+10                           SavingThrow: Legendary[7]
 AverageDmg/Rnd   890+1310   Level              50   Stealth    : Very Bad
                             Experience   11784330
 Shooting        (+57,+20)   Max Exp      12260007   Perception : Very Bad
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Very Bad
 Shots/Round          1.00   Gold           796288   Disarming  : Very Bad
                                                     MagicDevice: Very Bad
 AC              [26,+164]   Time     Day 13 20:54
 Speed               (+30)   Play time    26:35:49   Infra-Vision: 60 feet


                         (Character Background)
          Teenage Mutant Hobbit Zerker. When you were born you were
          twice the size of an averange Hobbit. At the age of 5 you
          won the title "strongest Hobbit alive".


          ...You were killed by a Sky Drake on level 97 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Hobbit        STR :  18/89 -2  8 -2 10 18/***         2...4..2..2.s
 Class : Berserker     Int!: 18/130  1-20 -2  6     16         .....22..2...
 Level : 50            Wis!:  18/90  1-20 -2  2      8         .........2...
 Hits  : -238/1936     DEX!: 18/100  3  4 -2 12 18/***         .2..4...4.24s
 Mana  : 0/0           CON!: 18/110  2  4 -2 12 18/***         2...4...4.2.s
                       Chr :  18/79  1 -5  2  4  18/99  18/94  .2...222.....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : ..........+..    Speed     : .++++.+...+++
 Elec  : .......+.....    Nether: +.+..........    FreeAction: +....+.....++
 Fire  : .......+.....    Nexus : .......+...+.    SeeInvisi.: .+...+.......
 Cold  : .......+..*..    Chaos : +.+..........    Hold Life : +.....+.....+
 Poison: .........+...    Disnch: .......+..+..    Warning   : .....+.......
 Light : ........+....    Fear  : ............#    SlowDigest: .....+.......
 Dark  : ........+....    Reflct: ............+    Regene.   : .....+......+
 Shard : .......+.....    AuFire: .....+.......    Levitation: ..+...+....+.
 Blind : .........+...    AuElec: .....+.......    Perm Lite : .....+.......
 Conf  : +............    AuCold: .....+.......    Cursed    : ..........*+.

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : ..........+..
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ++.    ESP Undead: .............    Add Stealth : .++.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .....+..+....
 Slay Orc  : .+.    ESP Dragon: .............
 Slay Troll: .+.    ESP Human : .+...........    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .+...........    Blessed     : .............
 Elec Brand: ...    ESP Troll : .+...........    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : ..........+..
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............+
 Sharpness : .+.    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...........++    Aggravate   : ++........+..
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Sky Drake is suddenly very hot!
> The Sky Drake is very cold!
> The Sky Drake breathes lightning.
> The Hippogriff resists a lot.
> Nodens, Lord of the Great Abyss resists a lot.
> The Ethereal dragon dies.
> The Ivory monk dies.
> The Ethereal dragon roars with pain.
> The Great Wyrm of Power resists a lot.
> The Great Wyrm of Space-Time roars with pain.
> The Sky Drake resists a lot.
> The Killer iridescent beetle resists a lot.
> The Chaos mushroom dies.
> The Great Wyrm of Law flinches.
> The Ethereal dragon hisses in pain.
> The Great Wyrm of Balance hisses in pain.
> The Giant red tick dies.
> The Sky Drake resists a lot.
> The Ethereal dragon hisses in pain.
> The 9-headed hydra writhes in agony.
> The Great Wyrm of Balance flinches.
> The Great Wyrm of Balance gasps.
> The Black mamba dies.
> The Elder thing is destroyed.
> The Quartz vein dies.
> The Ancient bronze dragon dies.
> Bahamut, Celestial Dragon of Good resists a lot.
> Screen dump saved.
> Shall this fellow live?
> Goodbye, Hobserk!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  97
   !Yeek cave       : level  13
   !Orc cave        : level  23
    Dragon's lair   : level  50
    Castle          : level  48


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Lagduf, the Orc                          (Dungeon level:   6) - level 22
  Nar, the Dwarf                           (Dungeon level:  12) - level 22
  Orc Camp                                 (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 23
  Old Man Willow Quest                     (Danger  level:  22) - level 23
  The Sewer                                (Danger  level:  15) - level 25
  Kharis the Powerslave                    (Dungeon level:  24) - level 33
  Vapor Quest                              (Danger  level:  25) - level 36
  Logrus Master                            (Danger  level:  25) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  The Vault                                (Danger  level:  30) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Malekith the Accursed                    (Dungeon level:  38) - level 42
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 42
  Dworkin Barimen                          (Dungeon level:  50) - level 43
  Lems the Cyborg                          (Dungeon level:  56) - level 43
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 44
  The Old Castle                           (Danger  level:  50) - level 46
  Loki the Trickster                       (Dungeon level:  76) - level 47
  Azathoth, Seething Nuclear Chaos         (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Nothing.


 Arena: Champion


  [Defeated Monsters]

You have defeated 14500 enemies including 209 unique monsters in total.

< Unique monsters top 10 >
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Valour.
You are a bitter enemy of Individualism.
You are the living embodiment of Temperance.
You are the living embodiment of Honour.
You are a bitter enemy of Compassion.
You are an enemy of Sacrifice.
You are the living embodiment of Justice.
You are the living embodiment of Diligence.


  [Mutations]

 There is a white aura surrounding you.


  [Character Equipment]

a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
{StCn;CfNtCa;FaHlAg|V/p}
b) The Broad Sword 'Chainsword' (11d5) (+9,+15) (-2) {SpDxChSl;SiAg|S/poT~poT}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtCa;Lv}
d) a Ruby Ring of Speed (+10) {Sp}
e) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
f) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxDi}
i) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;LiDk}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
k) The Set of Gauntlets of Spec (+24,+16) [2,+32] (+2 to speed) {cursed,
AtSpStDxCn;*Co;SoDi;Ag[M}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {cursed, SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 15 Yellow Mushrooms of Restoring {!E}
b) 13 Rations of Food
c) 22 Tangerine Potions of Speed {!k}
d) 23 Metallic Red Potions of Cure Critical Wounds {25% off}
e) 2 Dark Red Potions of Healing {!k}
f) 8 Green Speckled Potions of Restore Life Levels {50% off}
g) a Cloudy Potion of Dexterity {!k}
h) 15 Pink Potions of Enlightenment
i) a Green Potion of *Enlightenment*
j) 22 Purple Potions of Resistance {!k}
k) a Moonstone Ring of Lordly Protection and Damage (+0,+1) [+25]
l) The Collar Harness of the Hell (+15,+15) [-5] (-2) {InWiChSl;DkNt;SiAg~L}
m) The Iron Helm 'Rrmenan' [5,+20]
n) a Pair of Metal Shod Boots of Stealth [6,+9] (+2 to stealth)
o) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2) {St;Dk;FaSdRg/XD/T}
p) The Falcon Sword of Destruction (3d6) (+9,+25) (+3 attacks)
{AtStDx;Ag|AEFCoPCa}
q) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
r) a Heavy Lance (4d8) (+7,+8)


  [Home Inventory]

 ( page 1 )
a) 9 Books of Kendo [Gorinnosho] {3}
b) a Daemon Spellbook [Demonthoughts] {3}
c) 3 Craft Spellbooks [Note of Acting Master] {3}
d) an Arcane Spellbook [Major Arcana] {3}
e) 4 Trump Spellbooks [Trumps of Doom] {3}
f) 3 Life Spellbooks [Book of the Unicorn] {3}
g) 2 Azure Potions of Intelligence {!k}
h) 5 Orange Potions of Constitution {!k}
i) a Silver Potion of Self Knowledge
j) 12 Purple Potions of Resistance {!k}
k) 2 Yellow Potions of New Life
l) a Jade Ring of Levitation

 ( page 2 )
a) a Bloodstone Ring of Protection [+10]
b) a Granite Ring of Flames [+8]
c) an Engagement Ring of Poison Resistance
d) an Opal Ring of See Invisible {Si}
e) a Topaz Ring of Constitution (+4)
f) 2 Topaz Rings of Constitution (+2)
g) a Wooden Ring of Damage (+14)
h) a Wooden Ring of Damage (+12)
i) a Wooden Ring of Damage (+5)
j) a Wedding Ring of Slaying (+8,+7)
k) 2 Ruby Rings of Speed (+9) {Sp}
l) a Ruby Ring of Speed (+8) {Sp}

 ( page 3 )
a) 3 Ruby Rings of Speed (+7) {Sp}
b) 5 Ruby Rings of Speed (+6) {Sp}
c) a Ruby Ring of Speed (+5)
d) a Ruby Ring of Speed and Random Teleportation (+8) {Sp;Te}
e) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
f) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
g) 2 Malachite Rings of Light and Darkness Resistance
h) a Pearl Ring of Nether Resistance
i) an Onyx Ring of Nexus Resistance and Slaying (+3,+4)
j) 2 Calcite Rings of Sound Resistance
k) 2 Turquoise Rings of Confusion Resistance
l) a Turquoise Ring of Confusion Resistance and Regeneration

 ( page 4 )
a) a Brass Ring of Shard Resistance
b) a Beryl Ring of Disenchantment Resistance {Di}
c) a Wire Ring of Chaos Resistance {CfCa}
d) a Moonstone Ring of Lordly Protection [+23] {PoCaDi;FaHl}
e) 2 Steel Rings of Extra Attacks (+1 attack) {At}
f) a Diamond Ring of Sustaining {(StInWiDxCnCh}
g) a Tortoise Shell Ring of Warning
h) a Sapphire Ring of Reinforce Muscle (+4)
i) a Silver Amulet of Teleportation {.}
j) a Swastika Amulet of Charisma (+1)
k) an Obsidian Amulet of the Magi [+7] (+3 to searching) {SrIf;FaSi~T}
l) The Amulet of Ingwe (+3) {InWiChIf;AcElCo;FaSi}

 ( page 5 )
a) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu}
b) a Dragon's claw Amulet of Anti-Magic {[M}
c) an Azure Amulet of Anti-Teleportation
d) an Azure Amulet of Anti-Teleportation and Hold Life {Hl[T}
e) an Emerald Amulet of Resistance {AcElFiCoPo}
f) an Emerald Amulet of Resistance {AcElFiCoNx}
g) 2 Emerald Amulets of Resistance {AcElFiCo}
h) an Amber Amulet of Telepathy and Aggravate {cursed, Ag~Tele}
i) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx}
j) The Torque of Boromir (+0,+16) {Fe(St}
k) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
l) The Inro of Mito Koumon (+2) {InWiChSrIf;Si}

 ( page 6 )
a) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs}
b) The Pendant of Gogo (+4) {InWiDx;SiLu}
c) 2 Feanorian Lamps of Immolation
d) a Feanorian Lamp of Infravision (+2 to infravision)
e) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
f) The Phial of Galadriel (+1 to searching) {Sr;Dk}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
i) The Palantir of Westernesse (+3) {WiCh~Tele}
j) The White Dragon Scale Mail of White Ice (-2) [40,+15] (+4 to searching)
{Sr;FiCoBlCfNt}
k) Chaos Dragon Scale Mail (-2) [40,+18] {CaDi}
l) The Ring Mail 'aegthoron' (-2) [12,+20] (+4) {Cn;FiFe[F}

 ( page 7 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
b) Chain Mail of Resistance (-2) [14,+19] {AcElFiCoPoCf}
c) The Chain Mail of Aqua Regia (-2) [14,+18] (+2 to searching) {Sr;AcElPoCf}
d) Double Ring Mail of Resistance (-2) [15,+13] {AcElFiCoSh}
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfFe}
f) Bar Chain Mail of Resistance (-2) [18,+10] {AcElFiCoDi}
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoCa}
h) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
i) The Haramakido 'himgaer' (-2) [17,+20] (+4 to speed) {SpCnChSl;Nx}
j) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
k) The Adamantite Plate Mail of Phasing (-4) [40,+15] (+3 to infravision)
{InDxIf;DkShFe;Fa}
l) The Adamantite Plate Mail 'Growth Period' (-4) [40,+14] (+3) {StCn;Co(StCn}

 ( page 8 )
a) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkCa}
c) The Soft Studded Leather 'Power Shield' [5,+13] (+3 to searching)
{StInDxCnSr;CfFe[M}
d) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
e) Hard Studded Leather of Elvenkind (-1) [7,+10] (+1 to stealth)
{Sl;AcElFiCoFe}
f) The Rhino Hide Armour 'calendeloth' (-1) [8,+19] (+4 to searching)
{StSr;FiDiFe;FaLu[F}
g) The Rhino Hide Armour of Minotaur (+4,+6) [8,+14] (+2) {StWi;El(StWi}
h) Leather Scale Mail of Elvenkind (-1) [11,+8] (+3 to stealth) {Sl;AcElFiCoPo}
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShNt}
j) The Leather Jacket 'Eengurthruth' (-1) [12,+20] (+3 to infravision) {StDxIf}
k) The Black Clothes of Boldor [4,+22] (+4 to stealth) {SlIf;*Ac;ShSoFe}
l) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}

 ( page 9 )
a) an Ethereal Cloak [0,+15]
b) a Small Metal Shield of Resistance [5,+16] {AcElFiCoCa}
c) a Small Metal Shield of Night and Day [5,+9]
d) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
e) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;LiSoCa;Fa}
f) a Large Leather Shield of Resistance [6,+10] {AcElFiCoNt, !* !* !*}
g) The Large Leather Shield 'Great Icefield' [6,+18] (+4) {StWi;AcCoNx;Rg(Dx}
h) The Large Leather Shield 'Defender' [6,+9] {BlSoNx}
i) The Large Leather Shield 'Heatsink' [6,+20] (+4 to searching)
{SrIf;AcFi;LuWr}
j) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkNt}
k) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}
l) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}

 ( page 10 )
a) an Iron Crown of the Magi [0,+10] (+2) {In;AcElFiCoLi;Rg(In}
b) an Iron Crown of the Magi [0,+11] (+3) {In;AcElFiCoNx;Sd(In}
c) an Iron Crown of Might [0,+8] (+2) {StDxCn;Di;Fa(StDxCn}
d) a Golden Crown of the Magi [0,+12] (+1) {In;AcElFiCoCf;Rg(In}
e) a Jewel Encrusted Crown of the Magi [0,+12] (+2) {In;AcElFiCoSo;Wr(In}
f) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
g) a Metal Cap of Light [3,+6]
h) a Jingasa of Seeing [4,+6] (+4 to searching) {Sr;Bl;Si}
i) The Iron Helm 'Eelmenlith' [5,+8] {cursed, Dk;SdAg[T}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoNtDiFe;FaSiSdTe[M}
k) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}

 ( page 11 )
a) a Dragon Helm [8,+14] {ElNx}
b) a Set of Leather Gloves of Slaying (+8,+3) [1,+8]
c) a Set of Leather Gloves of Agility [1,+4] (+5) {Dx}
d) a Pair of Hard Leather Boots of Levitation [3,+9] {Li;Lv}
e) a Pair of Dragon Boots [5,+15] {PoLiBl}
f) a Pair of Dragon Boots [5,+19] {Nt}
g) a Pair of Metal Shod Boots of Levitation [6,+14] {Sh;Lv}
h) a Pair of Metal Shod Boots of Levitation [6,+10] {Po;Lv}
i) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Li}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
k) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
{AtStDxCn;LiSo;FaSiLu/*oL~oTP}
l) a Cutlass (Defender) (1d7) (+6,+5) [+8] (+2 to stealth)
{Sl;AcElFiCoPoFe;FaSiRgLv(In}

 ( page 12 )
a) a Cutlass of Slay Troll (1d7) (+6,+6)
b) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
{ChIf;FiLiBlFe;FaRgLu|FS/*DUL~U(Ch}
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {St;Fi;FaSiLu|F/*oT(Dx}
d) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
e) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
f) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S, @w0}
g) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
h) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D, kill
PnD}
i) a No-dachi (Defender) (5d4) (+13,+18) [+1] (+1 to stealth)
{Sl;AcElFiCoPoLi;FaSiRgLv(In}
j) a No-dachi of Slaying (7d5) (+10,+8)
k) a Blade of Chaos (Trump Weapon) (6d5) (+15,+15) (+1 to searching)
{Sr;PoNxCa;FaSdRgTe/*}
l) a Spear of Extra Attacks (1d6) (+6,+8) (+1 attack)

 ( page 13 )
a) The Glaive of Pain (9d6) (+9,+30)
b) a Lance of Melting (2d8) (+9,+10)
c) a Trifurcate Spear of Extra Attacks (2d9) (+3,+3) (+1 attack)
d) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks)
{AtStWiDg;AcElBl;FaRgBs|E}
e) a Flail (Vampiric) (2d6) (+7,+8) {!k!k}
f) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6) {St;Fe}
g) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
h) a Mace of Disruption (5d8) (+6,+4)
i) a Dwarven Shovel of Digging (1d3) (+6,+4) (+5)
j) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
k) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
l) a Heavy Crossbow of Velocity (x4) (+9,+8)

 ( page 14 )
a) The Heavy Crossbow 'Roaring Flames' (x5) (+12,+13) (+4 to searching)
{StWiChSrIf;AcFiCoSo;SiLuXmBs}
b) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) The Metal Cap 'Beelzebub's wing' [3,+8] (+4) {Dx;ElFiCo;RfTe(Dx}
b) The Set of Cesti of Uriel [5,+20] (+4) {InWi;*Fi;CfSoCa}
c) The Broken Dagger of Gates (1d1) (-10,-16) (-6) {cursed, In;ElNt;TeAg,
!*!*!w!w}
d) a Scythe of Slicing of Westernesse (8d4) (+15,+13) (+1)
{StDxCn;Fe;FaSi/oTP~oTP}
e) The Wizardstaff 'Angelic Blessing' (2d2) (+14,+13) [+10] (+3) {Wi;MaLuBs/p}
f) The Dwarven Pick 'Rotten Egg' (1d4) (-18,-17) (-8 to stealth) {cursed,
SlDg;Fi;SiLuTe}
g) a Wooden Statue of a Blink dog
h) a Wooden Statue of a Drolem
i) a Wooden Statue of a Time hound
j) a Clay Statue of a Carrion crawler
k) a Stone Statue of Meng Huo, the King of Southerings
l) a Stone Statue of an Ice skeleton

 ( page 2 )
a) a Stone Statue of a Time vortex
b) a Stone Statue of Bahamut, Celestial Dragon of Good
c) a Stone Statue of a Zombified Serpent of Chaos
d) a Copper Statue of The Yamata-no-Orochi


  [Check Sum: "07d98b188b784e05ec"]


Posted on 17.11.2005 00:38
Last updated on 23.11.2005 08:01

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3471. on the Ladder (of 19097)
57. on the Entroband Ladder (of 299)
12. for this player (

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'Spec'tacular rebalancing

Comments

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On 17.11.2005 00:38 Matthias wrote:
Well well third attempt with Hobbit Zerker, first to reach level 30. At 32 he finally died like all the others.
I was switching between two randart weapons, one for telepathy, one for vampirsm, but as I didn't see Mother Hydra incoming I guess I forgot to switch back...

There isn't any trick to do with traps is there? I had one bigger vault, and with the ring of warning I knew where traps were. The fifth trap was a trap door, so gbye vault... but even with levitation, activating all traps seems kinda risky ...

Another thing: I noticed that the monster_cheat thingy is activated if using standart options and I didn't change it. How bad do those monsters cheat on me? Especially does it increase their rate of summoning?

On 17.11.2005 02:25 roblt97@hotmail.com wrote:
It's hard to say. I do have standard options on, and it does seem that I get summoned on at the worst possible times.

As for traps, the only thing I can suggest is playing with Arena and Small levels on, so that you don't get any uber-vaults. At least that way you can minimize missing out on artifacts when traps force you to abandon (or forcibly eject you!).

On 17.11.2005 14:59 Matthias wrote:
Preserve is on, at least it was last Character. Might give Preserve off a try... Small levels make the game easier for Zerkers and their no teleport playstyle I'd say.. So, on the one hand I'm making my game harder with monster_cheat on preserve off, but then I make it easier again with the small levels... Of course with anyone who can teleport small levels are for sure harder

On 22.11.2005 01:54 Matthias wrote:
4th Iteration of that Zerker, and by far the best till now. Just switched to dual wielding, went down to orc caves to see if I could hit anything, and was lucky enough to run into a lesser hell beast Pit. Turned out that I need 2 attacks while dual wielding, and 2-3 while using only Zantetsuken, and those things have AC of 100 ...

Is there any way to ask the weaponmaster for the % to hit monster while wielding both the shown weapon?

Also, I'd like to get rid of the halucination mutation, but I fear I'll loose my white Aura as well, or can a lucky Character not loose his white Aura?

On 22.11.2005 05:19 wacko_chipmunk@hotmail.com wrote:
Don't worry, lucky characters cannot lose their white Aura. Cleanse thyself of thine hallucination mutation.

On 22.11.2005 18:00 Matthias wrote:
Left cloning pits with 8 new Arts, that's 7 more than my old record :). Also broke my low count record for giant red ants with 107. Went really fine this time. I'm kinda stuck with the defender for res poison, but I don't have anything that would be much better anyway.
Got rid of both negative mutations, and kept both good ones. Thanks for the hint @ wacko :)

With shiva's boots I'm at 15 speed and defenitly should be far deeper than I currently am...

On 22.11.2005 18:21 Matthias wrote:
Well exactly one recall later I land next to a lesser vault, a great Space time wyrm appears, I activate recall, then start hitting it. Wyrm dies faster then hoped, I stop recall. Terrible gauntlets... Looks like everyone is finding Spec. Not complaining of course, but aren't those things too good to be that common?

On 22.11.2005 18:57 bcbarnes wrote:
that's a pretty lucky find, actually. you got the gauntlets way out of depth. I may adjust the rarity eventually anyway...

On 22.11.2005 19:55 Matthias wrote:
Ah you're right... only 5 levels ood though. If the vanilla formula of (dlvl+mlvl)/2 is still correct that is. Well can't be bad to be lucky :)


On 23.11.2005 02:00 Matthias wrote:
Dropping down as far as I can now, what isn't THAT fast without detection and big levels on. Anyway Spec just balanced itself a bit. Ran into Gerard. He died quick but bloodcursed me and teleported me directly to his friend Corvin, who died just as quick, and cursed me too. One of the curses gave Spec AFC and attract animals. Well I think the AFC would be unremovable anyway, but the attract could be removed by any other Character but a Zerker, or on any other item by all Classes ...

Ah well I don't think it'll bother me too much. 2k damage averange make everything look bright...

On 23.11.2005 02:23 Matthias wrote:
yay amberite slaying day it seems. Same level had three more of them, and the last almost killed me. First there was Caine, who bloodcursed me into Julians arms... Deja vu lol . Then after Julians death I ran into a trap, and lost 900 hp when Bendict was summoned together with Raou and the Yamata no Orochi. Killed them all, payed 2 *healing* potions for the trap. I think I'll switch the warning ring back in, losing 6 speed but I don't want to die to a stupid armageddon trap or another unique summoning one...

On 23.11.2005 02:27 Elliott946@aol.com wrote:
Ick! A perma-cursed item with AFC? That's horrific!

On 23.11.2005 05:49 Matthias wrote:
I.... am alive ?!?... Wow that was really close. Was happy killing Gabriel when he summoned the cyberdemon lord. Well might have been me who summoned it.. I noticed way too late that it actually was the destroyer. It was also that turn that the balace wyrm came into los and started summoning... The next 50 or whatever turns was probably the longest wait for recall ever. There were maybe 3 situations where I was dead for sure, standing in los of 10 sky/space/law wyrms and the destroyer. The quake didn't help at all, and the destroyer desintegrated everplace I tried to hide. On the positive side I killed the destroyer about half way through, and was lucky each time I was surrounded, one of the first things the wyrms did was breathing gravity. This one time I'm really happy I don't have anti teleport in my build. Still needed 10 *healing* potions to survive long enough for recall to safe my ass. I was on my way to kill Oberon, and I think I still have enough resources for him, but I will need to restock before the serpent battle

Oh and yes Spec did get the AFC. It also has two more curses now. I'm taking a screeny of it now :)

On 23.11.2005 05:56 Matthias wrote:
Also the first time I see Chainsword. And it perfectly fits Hobserk :)

On 23.11.2005 06:05 bcbarnes wrote:
wow, I never considered that Spec may get AFC'd as part of a blood curse. that's pretty nasty. good luck winning...

On 23.11.2005 08:01 Matthias wrote:
Every stream of luck ends some times. Mine did when the Unicorn summoned the chemist. I wanted to fight it near stairs for that reason. Wasn't near enough after all

On 23.11.2005 17:31 Matthias wrote:
12 hours later I think I should have attacked the Serpent right after killing Oberon. I had 2 life 6 *heal* then and morgy was dead already... Well time to restart :(

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