The Angband Ladder: Gosh_II, Spectre Priest by <willem@elender.hu>

  [ZAngband 2.7.1 Character Dump]

Name     : Gosh_II              Age            118     STR: 18/120
Sex      : Female               Height          64     INT: 18/110
Race     : Spectre              Weight          89     WIS: 18/***
Class    : Priest               Social Class     1     DEX: 18/150
Magic    : Death                                       CON: 18/***
           Sorcery                                     CHR:  18/86

+ Skill         23     Level                50     Max Hit Points     793
% Deadliness   187     Experience     14516789     Cur Hit Points     793
+ To AC        114     Max Exp        14516789     Max SP (Mana)      432
  Base AC       47     Exp to Adv.       *****     Cur SP (Mana)      231
                       Gold             804279

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Fair           Blows/Round : 3
Bows/Throw  : Fair           Sensing     : Fair           Shots/Round : 2.0
Saving Throw: Amber [10]     Disarming   : Superb         Avg.Dam./Rnd: 101
Stealth     : Excellent      Magic Device: Amber [5]      Infra-Vision: 80'


                         (Character Background)
          You were created by an Evil Priest.  You have jet-black
          hair, eyes like red coals,  and a deathly gray complexion.
          An eerie green aura surrounds you.



  [Miscellaneous information]

 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ALWAYS
 Number of Quests: 70
 Recall Depth:       Level 100 (5000')


        abcdefghijkl@
Acid  : ....+...*+...
Elec  : ....+....+...
Fire  : .........+...
Cold  : ....+....++.+
Poison: ............+
Fear  : +............
Light : ........++...
Dark  : ......+......
Shard : ......+......
Blind : .........+...
Conf  : .+....+......
Sound : ........+....
Nether: ............+
Nexus : .............
Chaos : ......+.+....
Disnch: ......+......

          abcdefghijkl@
Speed   : ..+..+.....+.
Reflect : .............
AuraFire: .............
AuraElec: ......+......
NoTelprt: .............
No Magic: .............
Cursed  : .............
DrainExp: .............
Teleport: .............

           abcdefghijkl@
Free Actn: ....+.+.+....
SeeInvis.: +...++...+..+
Hold Life: .....+......+
Telepathy: .........+..+
SlwDigstn: ............+
Regen.   : ..........+..
Levitate : .............
PermLite : .....+...+...
Aggravate: .............
EvilCurse: .............

 You have defeated 12003 enemies.


  [Character Equipment]

a) a Scythe of Slicing (Holy Avenger) (8d4) (+11,+45%) [+4] (+3)
b) a Sling of Extra Might (x3) (+9,+45%) {Conf}
c) a Ring of Speed (+15)
d) a Ring of Constitution (+5)
e) The Amulet of Ingwe (+3)
f) The Star of Elendil (+1 to speed)
g) The Mithril Chain Mail 'Metallicus' (-1) [28,+14] {Dark Conf Chaos Shards
Dis}
h) The Cloak 'Colluin' [1,+15]
i) The Small Metal Shield of Thorin [5,+25] (+4) {Sound, high priest quest}
j) The Dragon Helm of Dor-Lomin [8,+20] (+4)
k) The Set of Gauntlets of Corwin [2,+15] (+4)
l) a Pair of Hard Leather Boots of Speed [3,+11] (+4)


  [Character Inventory]

a) 2 Books of Death Magic [Black Prayers] {@m1}
b) 2 Books of Death Magic [Black Mass] {@m2}
c) a Book of Death Magic [Black Channels]
d) a Book of Death Magic [Necronomicon]
e) 2 Books of Sorcery [Beginner's Handbook] {@m5}
f) 2 Books of Sorcery [Master Sorcerer's Handbook] {@m6}
g) 2 Books of Sorcery [Pattern Sorcery] {Judge Fire quest @m7}
h) a Book of Sorcery [Grimoire of Power] {@m8}
i) 3 Scrolls of Satisfy Hunger {@r3}
j) 9 Rods of Teleport Other {@z7}
k) 9 Rods of Disarming {@z3}
l) 14 Rods of Drain Life {@z1}
m) 23 Rods of Acid Balls {@z1}
n) a Wand of Rockets (3 charges)
o) 2 Staffs of Healing (2x 3 charges) {75% off}
p) a Staff of the Magi (3 charges)
q) a Staff of the Magi (1 charge)
r) a Staff of Power (5 charges)
s) a Staff of Holiness (4 charges)
t) 5 Staffs of Holiness (5x 3 charges)
u) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
w) The Mighty Hammer 'Grond' (9d9) (+5,+75%) [+10]


  [Home Inventory - Litholfea]

a) 3 Wands of Dragon's Frost (15 charges) {@{1}
b) 3 Staffs of Healing (3x 4 charges) {75% off}
c) 5 Staffs of Dispel Evil (5x 8 charges)
d) a Ring of Speed (+10)
e) a Ring of Speed (-15) {cursed}
f) a Ring of Speed (-15) {cursed}
g) a Ring of Shard Resistance
h) a Ring of Lordly Protection [+17]
i) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] {-250 mana is too
muc}
j) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {R Dark Conf Dis}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {R Shards Nexus}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Wis Con Conf}
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {R Conf Sound}
n) The Full Plate Armour of Isildur [25,+25] (+1) {R Conf Sound Nexus}
o) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4) {Wis R Dark}
p) The Shadow Cloak of Luthien [6,+20] (+2)
q) The Large Leather Shield of Celegorm [6,+20] {R Light Dark Sound}
r) The Large Metal Shield of Anarion [8,+20] {R Sus Sound}
s) The Spear of Hagen (1d10) (+11,+39%) (+3 to speed)


  [Home Inventory - Ibjorbul]

a) Black Dragon Scale Mail (-2) [30,+10] {@w1}
b) Bronze Dragon Scale Mail (-2) [30,+14] {@w1}
c) Bronze Dragon Scale Mail (-2) [30,+10] {@w1}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
e) The Small Metal Shield 'Bloodshield' [5,+14] (+4) {Con Esp}
f) a Blade of Chaos 'Stormbringer' (6d6) (+16,+48%) (+2) {cursed}


  [Home Inventory - Satashankh Dun]

a) 32 Potions of Healing
b) 35 Potions of *Healing*
c) 5 Potions of Life
d) 13 Potions of Restore Mana
e) 5 Potions of Restore Life Levels
f) 4 Potions of Resistance
g) 13 Scrolls of Genocide
h) 2 Scrolls of Mass Genocide
i) 2 Rods of Restoration
j) 6 Rods of Lightning Balls {@z2}
k) 8 Rods of Fire Balls (1 charging) {@z1}
l) 9 Rods of Cold Balls {@z2}
m) 5 Wands of Drain Life (30 charges) {@{2@a2}
n) 2 Wands of Acid Balls (16 charges) {@{2@a2}
o) a Wand of Annihilation (4 charges)
p) 3 Wands of Rockets (12 charges)
q) 3 Staffs of Healing (3x 4 charges)
r) 7 Staffs of the Magi (7x 5 charges)
s) 4 Staffs of *Destruction* (4x 5 charges)
t) The Ring of Power (The One Ring) (+15,+45%) (+5) {Sauron quest, 4400 ft}
u) The Mithril Plate Mail 'Gaerfor' (-3) [35,+14] (+4 to speed) {Str Con}


  [Message Log (last 85 messages)]

The Cyberdemon fires a rocket.
The Great Wyrm of Chaos ignores the attack.
The Cyberdemon ignores the attack.
The Serpent of Chaos is hit hard. <2x>
The Cyberdemon is destroyed.
The Two-Handed Flail disappears.
The Light Crossbow disappears.
The Adamantite Plate Mail disappears.
The Great Wyrm of Chaos misses you. <4x>
The Serpent of Chaos is hit hard.
The Cyberdemon is no longer confused.
The Great Wyrm of Chaos casts a fearful illusion.
You refuse to be frightened.
Your feel your head clear.
The Serpent of Chaos is destroyed.
*** CONGRATULATIONS ***
You have won the game!
You may retire (commit suicide) when you are ready.
A magical staircase appears...
You just completed your quest!
The Great Wyrm of Chaos magically summons a dragon!
The Cyberdemon fires a rocket.
The Wyvern dies.
The Great Wyrm of Chaos flinches.
You feel something roll beneath your feet.
The attack penetrates your shield of invulnerability! <7x>
You open a dimensional gate. Choose a destination.
Select a point and press space.
You have found 246 gold pieces worth of adamantite.
You destroy 23 Steel Bolts (1d15).
On the ground: The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}.
You cannot destroy Adamantite Plate Mail [40].
On the ground: The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2).
You have a Potion of Life (i).
On the ground: The Mighty Hammer 'Grond' (9d9) (+5,+75%) [+10].
You destroy a Potion of Restore Life Levels.
You feel life flow through your body!
You feel very good.
In your pack: no more Potions of Life (i).
You destroy a Potion of Resistance.
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You sense the presence of treasure!
You sense the presence of objects!
You do not have enough mana to recite this prayer.
The invulnerability wears off.
You have found 27 gold pieces worth of copper.
On the ground: a Blade of Chaos (6d5) (+0,+0%).
You destroy a Blade of Chaos (6d5) (+0,+0%).
On the ground: no more Blades of Chaos (6d5) (+0,+0%).
You have found 164 gold pieces worth of adamantite.
On the ground: a Flamberge (3d7) (+7,+24%).
You destroy a Flamberge (3d7) (+7,+24%).
On the ground: The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+63%) (+4). <2x>
You destroy an Executioner's Sword (4d5).
You cannot destroy a Kabuto [7].
You destroy a Ring of Light and Darkness Resistance.
On the ground: The Kabuto 'Moonstone' [7,+19] (+4 to speed).
You have a Heavy Lance (1d35) (v).
Cannot select floor!
In your pack: a Heavy Lance of Slay Animal (1d35) (+11,+42%) {cursed} (v).
You destroy a Heavy Lance of Slay Animal (1d35) (+11,+42%) {cursed}.
In your pack: no more Heavy Lances of Slay Animal (1d35) (+11,+42%) {cursed}
(v).
You have found 32 gold pieces worth of copper.
You destroy a Two-Handed Flail (3d6).
You destroy a Two-Handed Sword (3d6).
You destroy a Two-Handed Flail (3d6).
You destroy a Two-Handed Sword (3d6).
You destroy an Amulet of the Magi.
You destroy a Broad Axe (2d6).
On the ground: a Fauchard (1d25) (+0,+0%).
You destroy a Fauchard (1d25) (+0,+0%).
You have The Massive Iron Crown of Chaos [0,+0] (+125) {cursed} (v).
You have The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (v).
You have no room for The Mighty Hammer 'Grond' (9d9) (+5,+75%) [+10].
Very funny.
Cannot select floor!
In your pack: a Staff of the Magi (1 charge) (q).
Cannot select floor!
In your pack: a Staff of the Magi (3 charges) (r).
You have 3 charges remaining.
You combine some items in your pack.
You have The Mighty Hammer 'Grond' (9d9) (+5,+75%) [+10] (w).
Illegal target! <2x>



Posted on 30.9.2002 12:56

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On 30.9.2002 12:56 willem@elender.hu wrote:
This is my third [Z] win, it is getting a bit easy now. I guess I should
try that elusive yeek arcane high mage after all.
I had the following options set: Autoscum, arena level and always unusual
rooms, with 48 quests. My style is to stay on the stairs and keep the
nasties at a distance. If they get too close I'll probably take the stairs
and forget about that monster. In [Z] the player always gets the first move
on a new level, so if that move is > or < you can step away safely from any
danger.
Taking all those quests is fun, it gives a focus for a level and prevents
that I dive too deep. By taking along a stack of Rods of Slow Monster most
quest monsters get so slow that they hardly are a threat. 5 Wyrms of Power,
7 Wyrms of Law? No problemo. Of course this trick doesn't work on unique
quest monsters, for those I still have to think. But usually the firepower
provided by wands or staffs, with a little line-of-sight trickery overwhelms
them too. My biggest quest problem was the Unicorn of Order. I was
collecting staffs of Power when I got lucky. I freed Godzilla from a
Greater Checkerboard Vault and he took out half of the Unicorns hit points.
I then followed up with with my staffs of Power and got him down, blowing up
3 from my 5 staffs with my recharge spell.
Later the Serpent was really easy. I went to lvl 100 for a peek, saw
Morgoth and decided to take him out as the Serpent was on the other side of
the level. After Morgoth was dead the Serpent still didn't show. It turned
out that the creature was stuck behind some water. So I could take him out
from a distance without having to worry about drained charges form my staffs
of the Magi. Then I hellfired him to death.

Willem.
--
I found Bladeturner but wearing cost me 250 mana, that is a bit too much to
loose. All my stockpiling went for nothing, it was not needed at all. I
wanted to wear The One Ring for the final fight, but I forgot. As you can
see I have not much speed, I concentrated on having lots of CON and WIS and
having the resistances.

On 9.4.2003 08:26 noseslayer@hotmail.com wrote:
all my spectres die to a mana bolt or a fire breath. Had a lvl 34 spectre high mage with 18/100 con die to a behemoth in one turn. The stupid thing breathed fire for 500 damage (yes I was resisting fire). A lvl 35 spectre highmage died to a manabolt from an ultimate beholder, 300 damage on round (shoulda had reflection).

Just saying I am impressed with the spectre wins :)

On 9.4.2003 08:43 willem@elender.hu wrote:
I always try to get my Con at 18/220. And I play as a wimp. If there are scary monsters around like a behemoth or an ultimate beholder I don't fight them, I leave or teleport them away. Safety first, XP later...

Willem.

On 13.4.2003 00:38 noseslayer@hotmail.com wrote:
hehe they were my quest monsters :-/

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