The Angband Ladder: Fredrika, Giant no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 20d Character Dump]

       Fredrika          Age    :             25  STR!  18/180
    the Enchantress      Height :     8 ft, 8 in  INT!  18/170
                         Weight :         375 lb  WIS!   18/80
Gender : Female                                   DEX!  18/120
Race   : Giant                  Slayer of         CON:  18/214
Realm  : Sorcery            Fundin Bluecloak      CHR!   18/90

Max Hitpoints       851  Power                83  Max Mana          212
Cur Hitpoints      -142  Score              2257  Cur Mana           27

       (Melee)           Unspent Exp       49170         (Missile)
Blows per round       2  Gold             564946  Shots per round     1
Average Damage      104  Time      1008265 turns  + to Skill         -7
     (Wrestling)         Max Depth        Lev 81  Deadliness (%)     39

                          (Character Abilities)
Melee     : Legendary  Saving Throw: Superb     Magic Device: Superb
Shooting  : Very Bad   Stealth     : Awful      Dodging     : Very Bad
Throwing  : Poor       Perception  : Awful      Fame        : Praised
Digging   : Legendary  Disarming   : Poor       Infra-Vision: 0 feet

   Speed       : -1
   Armour      : 123
   Kills       : 2731
   Time Elapsed: 10 days, 1 hours, 59 minutes   (1008265 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.............        STR! 18/100 .1......11..5 18/180
Invis:.............        INT! 18/100 ....3.......4 18/170
Aware:.............        WIS! 18/100 ............2  18/80
Disar:.............        DEX! 18/100 ..........3.1 18/120
Devic:.............        CON:  18/94 ...4..2.1..32 18/214
Speed:..9..........        CHR! 18/100 ............1  18/90

      abcdefghijkl@                           abcdefghijkl@
Infra:.............                     NFuel:.....+.......
Tunnl:.........1..8                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.+...........

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......++..... Light:........+.... Food :.............
Elec :......+.++.+. Dark :.........+... Feath:.............
Fire :......+..+.+. Sound:......+.....+ Shine:.............
Cold :......+..+... Shard:............. Regen:.............
Pois :............. Nexus:......+....+. ESP  :.............
Fear :............. Nethr:............. SeeIn:.......+.....
Blind:............. Chaos:............. FrAct:.......+.+..+
Confu:......+.....+ Disen:.........+... HLife:.............


  [Last Messages]

You feel your spell level and ability to forge armor diminishing.
You have forgotten the spell of Wizardly Enhancement.
It touches you.
You feel your life draining away!
You feel your understanding of magical devices diminishing.
It hits you. <2x>
It touches you.
You feel your life draining away!
You feel your spell level and resistance to magical attacks diminishing.
It touches you.
You feel your life draining away!
You feel your spell level diminishing.
You can learn 3 more spells.
It murmurs.
You are hit by cold!
It mumbles.
You are unaffected!
You feel much better.
You can see again.
You are no longer poisoned.
You have 2 Maroon Potions of Healing (h).
Khamul, the Black Easterling invokes a storm of poison!
The Nether wraith resists a lot.
The Nightwing resists a lot.
The Master lich resists a lot.
The Undead beholder resists a lot.
You are poisoned!
The deadly vapor overwhelms you, and you faint away!
You are paralyzed!
The Nether wraith misses you.
The Nether wraith hits you.
The Nether wraith misses you.
The Nether wraith touches you.
You feel your life draining away!
You feel your spell level diminishing.
The Nightwing misses you. <2x>
The Nightwing hits you. <2x>
Khamul, the Black Easterling invokes a storm of poison!
The Nether wraith resists a lot.
The Nightwing resists a lot.
The Nightcrawler resists a lot.
The Master lich resists a lot.
The Undead beholder resists a lot.
The Barrow wight resists a lot.
The deadly vapor overwhelms you, and you faint away!
The Undead beholder drains power from your muscles!
You are unaffected!
The Nightcrawler calls up a storm of nether magics!
The Nether wraith is immune.
The Nightwing is immune.
Khamul, the Black Easterling is immune.
The Master lich is immune.
The Undead beholder is immune.
The Barrow wight is immune.
You feel your life draining away!
You feel your mana supply, understanding of magical devices, ability to notice
the things around you, and ability to forge armor diminishing.
Low hitpoint warning!
*** LOW HITPOINT WARNING! *** <2x>
The Nether wraith hits you.
*** LOW HITPOINT WARNING! ***
The Nether wraith misses you.
The Nether wraith touches you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your spell level, ability to evade attacks and use armour effectively,
and ability to forge armor diminishing.
The Nether wraith misses you.
Khamul, the Black Easterling misses you. <3x>
Khamul, the Black Easterling touches you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your spell level and understanding of sorcery and raw magic
diminishing.
The Nightwing touches you.
*** LOW HITPOINT WARNING! ***
The Nightwing misses you.
The Nightwing hits you.
*** LOW HITPOINT WARNING! ***
The Nightwing hits you.
*** LOW HITPOINT WARNING! ***
The Master lich casts a ball of electricity!
The Nether wraith screams in pain - and flees!
The Nightwing cries out in pain.
Khamul, the Black Easterling cries out in pain.
The Nightcrawler hisses.
*** LOW HITPOINT WARNING! ***
The Undead beholder drains power from your muscles!
You are unaffected!
Khamul, the Black Easterling misses you.
Khamul, the Black Easterling hits you.
*** LOW HITPOINT WARNING! ***
Khamul, the Black Easterling touches you.
*** LOW HITPOINT WARNING! ***
You feel your life draining away!
You feel your understanding of magical devices diminishing.
Khamul, the Black Easterling misses you.
The Nightcrawler breathes nether!
Khamul, the Black Easterling is immune.
You feel your life draining away!
You feel your mana supply, understanding of magical devices, ability to evade
attacks and use armour effectively, and ability to forge armor diminishing.
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Fredrika.txt?  y
<2x>


  [Skills]

Wrestling         :  97%
Spellcasting      :  82%    (max 88%)
Magical Power     :  69%    (max 71%)
Wizardry          :  79%    (max 81%)
Magical Device    :  76%    (max 80%)
Perception        :   8%    (max 10%)
Dodging           :  47%    (max 50%)
Spell Resistance  :  75%    (max 76%)
Armor Forging     :  38%    (max 47%)

You have taken the Oath of Sorcery.


  [Quests]

You have finished no quests yet.


  [Character Equipment]

a Long Bow (Shattered) (x0) (-7,-5) (+1) {Itangast, cursed}
     Activates for a shot of frost every 10-20 turns.  [0% fail]
     +1 STR.   Cursed.
a Quartzite Ring of Speed (+9) {Floor70}
     +9 Speed.
a Nephrite Ring of Constitution (+4)
a Dragon's Claw Amulet of Intelligence (+3)
the Phial of Galadriel (lit) [3] {@A1 Lokkak46}
     Activates for illumination, burst of light (4d20 damage),
     and some curing every 10-20 turns.  [0% fail]
     Permanent Light (radius 3)
the Full Plate Armour of Isildur (-3) [25,+25] (+2) {BlizGarg69}
     +2 CON.
     Resist Acid, Lightning, Fire, Cold, Sound, Nexus, Confusion.
the Cloak of Thorongil [1,+15] {Shagrat}
     Resist Acid.  See Invisible; Free Action.
a Wicker Shield (iron) [2,+10] (+1)
     +1 STR, CON.  Sustain STR, CON.
     Resist Lightning, Light.
a Hard Leather Cap (runegold) [2,+15] (+1)
     Activates for identify every 20 turns.  [0% fail]
     +1 STR, Tunneling.  Sustain STR.
     Resist Lightning, Fire, Cold, Dark, Disenchantment.
     Free Action.
a Set of Cesti of Agility [4,+6] (+3)
a Pair of Leather Sandals (runegold) [1,+9] (+3)
     +3 CON.  Resist Lightning, Fire, Nexus.


  [Character Inventory]

2 Books of Magic Spells [Apprentice Magic]
2 Books of Magic Spells [Lesser Conjury]
     Does 3d7 thrown damage
2 Books of Magic Spells [Elemental Sorcery]
     Does 5d11 thrown damage
a Book of Magic Spells [Phantasms and Illusions] {Ghost38}
     Does 7d14 thrown damage
a Book of Magic Spells [Mordenkainen's Escapes] {Floor62}
     Does 8d19 thrown damage
a Book of Magic Spells [Grimoire of Wizardry] {Fundin81}
     Does 9d28 thrown damage
10 Pink Potions of Cure Critical Wounds
2 Maroon Potions of Healing
8 Scrolls titled "got kalrog rrast" of Teleportation {50% off}
3 Scrolls titled "vat-ast" of Recharging {75% off}
13 Scrolls titled "gaflok got lokduk" of Satisfy Hunger
8 Billon Rods of Sense Surroundings (1 charging)
3 Wrought Iron Rods of Drain Life {Itangast}
7 Tin Rods of Lightning Balls
10 Shining Rods of Cold Balls
9 Gold Wands of Drain Life (26 charges)
6 Mithril Wands of Dragon's Flame (16 charges) {Itangast}
a Gleaming Wand of Dragon's Breath (5 charges)
a Palladium Wand of Doomblasts (8 charges)
a Hazel Staff of Teleportation (12 charges) {@u0!u}
     Unusually durable
a Bamboo Staff of Cure Medium Wounds (6 charges) {@u3}
     Unusually durable
a Cherry Staff of Healing (4 charges) {@u4}
     Unusually durable
the Whip of Gothmog (3d10) (+13,+15) (-3, +2) {Fundin Bluecloak, cursed}
     Activates for lash out with fire every turn.  [0% fail]
     +2 DEX; -3 INT, WIS.  Brand Flame.  Immunity to Fire.
     Resist Lightning, Dark.  Aggravates;  Heavily Cursed.
     Permanent Light (radius 2)


  [Home Inventory]

3 Books of Magic Spells [Phantasms and Illusions] {Ghost38}
     Does 7d14 thrown damage
2 Books of Magic Spells [Mordenkainen's Escapes] {Floor62}
     Does 8d19 thrown damage
2 Sprigs of Athelas
6 Maroon Potions of Healing
a Clotted Red Potion of *Healing*
2 Rosy Potions of Restore Experience {25% off}
3 Limpid Potions of Enlightenment
3 Scrolls titled "nun padbro" of *Recharging*
2 Scrolls titled "wergmur" of *Destruction*
a Palladium Wand of Doomblasts (9 charges)
a Poplar Staff of *Destruction* (2 charges)
     Unusually durable
a Tiger Eye Ring of Chaos Resistance
a Tortoise Shell Ring of Invisibility (+4)
an Azurite Ring of Combat (+14,+11)
     Does 4d10 thrown damage
a Tortoise Shell Amulet of Magical Item Mastery (+4)
a Scarab Amulet of Mana (+5)
the Amulet of Ingwe (+3) {Baphomet}
     Activates for dispel evil (damage 166) every 200-300 turns.  [26% fail]
     +3 WIS, CHR, Infravision.  Resist Acid, Lightning, Cold.
     See Invisible; Free Action.
the Brigandine Armour of the Rohirrim (-2) [18,+15] (+2) {Castamir43}
     +2 STR, DEX.
     Resist Acid, Lightning, Fire, Cold, Sound, Confusion.
the Chain Mail of Arvedui (-2) [14,+15] (+2) {Floor57Questing}
     +2 STR, CHR.
     Resist Acid, Lightning, Fire, Cold, Shards, Nexus.
Augmented Chain Mail of Elvenkind (-2) [16,+10] (+1 to stealth) {Blind}
     +1 Stealth.
     Resist Acid, Lightning, Fire, Cold, Blindness.
the Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] (+2) {Acq44}
     Activates for door destruction every turn.  [0% fail]
     +2 STR, CON.
the Halberd of Emeng (3d5) (+15,+16) [8,+0] (+4)
     Activates for poison cloud (damage 146) every 120 turns.  [0% fail]
     +4 INT, DEX, Tunneling.  Sustain DEX.  Slay Giant.
     Brand Frost, Poison.  Two hands required.
     Resist Poison, Confusion.
     Slow Digestion; See Invisible.
a Heavy Crossbow of Extra Shots (x4) (+18,+13) (+1)
     Activates for an unusually accurate shot every 10-20 turns.  [0% fail]
     +1 Shots.
a Heavy Crossbow of Extra Shots (x4) (+12,+10) (+1) {Vault43}
     Activates for a flaming shot every 10-20 turns.  [0% fail]
     +1 Shots.  Resist Fire.


  [Special Advantages and Disadvantages]

You were rolled up 51920 times before being accepted.


Posted on 4.4.2006 20:20
Last updated on 7.4.2006 22:11

Download this dump

79. on the Sangband Ladder (of 287)

Comments

Jump to latest

On 4.4.2006 20:20 jmiddendorf@hmc.edu wrote:
[power 53, dlevel 38, 0.38Mturns[

Hmm... right on track for 1M winner. Resting has really slowed things down, I expect, as well as using identify spell instead of staves.

I've said it before, and I'll say it again -- wonder is an amazing spell. I just cleared the queen ant with it, while somewhat slowed. Player Ghosts who drain mana are *really* mean. Luckily, that one won't be showing up anymore...

A different player ghosts (on this level) dropped a chest of books, so I'm now the proud owner of Phantasms and illusions.

Elemental protection is now up to all the elements, so I'm not completely resistance shy (though it's about time to wield a ring of resist fire, if I can find one. Of course, Thorongil provides acid, so armor of resist fire would also work.

I like randomly crafted shields giving conf (though I prefer it when they offer other things too). If something would be so kind as to drop armor of resistance or thranduil, I'd really be cooking.

Oh, and detect enchantment is good too. Means less poking around for the good stuff.

On 4.4.2006 21:31 jmiddendorf@hmc.edu wrote:
[power 57, dlevel 43, 0.46 Mturns]

Hmmm... Castamir dropped Rohirrim! I'm in heaven! Of course, now my shield is basically useless, but hey, it's a small price to pay.

I'm a little under my turncount goal, but I expect I'm fine now that I have Rohirrim. Time to find some decent rings, though, I think. Magic devices are still amazing. They're killing everything. I feel like wands are definately the way to go. Rods don't dish out the damage fast enough.

On 5.4.2006 00:18 Bandobras wrote:
"Fredrika, the Witch" --- nice. ;)

Quite low HP. 274 at power 57. I guess you had low starting CON?

Do you find Sorcery better than the other realms for this setup?

On 5.4.2006 02:46 jmiddendorf@hmc.edu wrote:
[power 71, dlevel 57, 0.76 Mturns]

Well, I'm falling behind. Of course, lack of any speed item hurts badly, but I still think there's a chance if I get some good drops. I just finished questing. I aborted due to a huge pile of chaos tiles. I really, really hate chaos tiles. I forgot to bring food down, but luckily a bunch of scrolls of statisfy hunger dropped (I only used one).

Arvedui was on teh floor, and I picked up some runegold and iron to craft. Net results, +4 str, +3 dex, +sound, +light, +dark, -blind, sust (dex+str), +disen.

I'm going to miss blind, but light and dark will cover it a lot and I have a staff of teleport. Stat gain is coming along nicely. I should probably jsut drop a ways and see if I can find more special artifacts. Barahir would be useful, but I'm looking forward to tulkas or an elven ring. They're a *long* way off, I expect.

On 5.4.2006 16:19 jmiddendorf@hmc.edu wrote:
Well, I actually started with max con (17 internal +2 race), but at that point I was without con improving gear.

I'm not sure about whether sorcery is better than necromancy. There's no genocide (a big late-game advantage), but haste self is amazing, and wonder is really good as well. Not to mention elemental resist, which helps a lot with diving.

I feel like necromancy lent itself to a more melee style play, and sorcery to a more spell-based play, but drops and play-style drift may be influencing that. Both work fine.

Oh, and Itanagst didn't drop my first wand of dragon flame, he dropped the second, thrid, and fourth. That's been really helpful.

Drain life is really nasty on things it works on... this is the first game I've found more than one at a time, though. They're proving rather effective.

On 6.4.2006 16:59 jmiddendorf@hmc.edu wrote:
[power 85, dlevel 76, 1.0 Mturns]

Well, I missed my goal. Of course, I didn't find any source of permanent speed until dlevel 70 (that's their native depth).

I'm starting to really, really hate chaos attacks. I had been carrying a swap, but then I needed to carry poison as a swap instead (once I found speed).

On the most recent level (1 GV, 1 GV or LV), I was in the GV and was about to open the second chest, when I hit a trap-door. There were some gloves with (+8,+8), shine, and cha bonus that I should have put on to see if they had FA, but I forgot, and then I hit the trapdoor. Muar was wholly unimpressive --- I thought he was a marilith... Teleported out of the vault Azriel, Fundin, and Horamuroth of Dir. Killed Saruman (in the LV), Gyrus, and Muar.

Isildur from a bit earlier replaces rohirrim. Using recharging and tap mana makes for some fast recovery. Chaos is sitll obnoxious. No spells, and CCW/heal/*heal* doesn't help clear it, as far as I can tell. Maybe I need mushrooms (or staves/rods) or curing. Ring swap would be easier to manage, though.

Found Ingwe, it's useless. Need more sources of +int. Maybe some mithril will drop soon.

On 6.4.2006 20:44 Bandobras wrote:
:<

On 6.4.2006 20:54 Bandobras wrote:
Would it be better if turncount referred to player turns and not gameturns/10?

On 7.4.2006 01:03 jmiddendorf@hmc.edu wrote:
[power 83, dlevel 81, 1.0Mturns]

Dead. Well, I knew paralyzation by poison damage was a possibility, but I always forget that the Ringwraiths deal poison damage. Of course, I ran across no sources of poison resist (apart from rings of it). Well, that ends Fredrika's career. It was one heck of a level -- a diagonal vault and another little vault. Fundin had just died, and I ran across this bugger. I guess he was a little more than I expected.

Here's the relevant text:
Khamul, the Black Easterling invokes a storm of poison!
The Nether wraith resists a lot.
The Nightwing resists a lot.
The Nightcrawler resists a lot.
The Master lich resists a lot.
The Undead beholder resists a lot.
The Barrow wight resists a lot.
The deadly vapor overwhelms you, and you faint away!

No more turns after that. One of my better efforts, all in all. A tad faster middle game, and I'd be in business for 1M turns, I think. Sorcery is pretty good for giants. It's more oriented to spellcasting, rather than melee, for lack of bless (and you *want* wrestling).


On 7.4.2006 03:23 jmiddendorf@hmc.edu wrote:
I guess I was slowed (inertia??) by a brain smash, (which I didn't realize). No wonder I was getting thrashed so badly. I guess I was supposed to teleport (via staff) instead of quaffing !Healing. Khamul was down to around 2-3 stars even. He was hasted, and I guess he brainsmashed me around when I lost my haste? Oh well, next time, maybe I'll get some decent poison resist. Or Thorin. Thorin would have allowed me to swap out the con+4 for poison and even netted me chaos (which is annoying due to no spellage).

On 7.4.2006 22:11 jmiddendorf@hmc.edu wrote:
[power 57, dlevel 42, 0.41 Mturns]

Well, we're rapidly approaching the point where I slow down massively. Any suggestions would be welcomed. Maybe I'll ask rgra if they have any thoughts.

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Ravhat, L83 High-Elf no-class
81st in Sangband (0.9.9,) by <davidl@jcom.home.ne.jp> (71%)

The Fury, L83 Dark-Elf no-class
80th in Sangband (0.9.9,) by <thefury@furytech.net> (71%)

Chocolate Philosophy, L83 Dark-Elf no-class
2nd in Sangband (1.0.1) by Bostock (71%)

Balticka, L81 Giant no-class
87th in Sangband (1.0.0) by camlost (37%)

Relic, L82 Dwarf no-class
83rd in Sangband (0.9.9,) by <the_one_relic@yahoo.com> (36%)

Arathorn III, L82 Dunadan no-class
85th in Sangband (0.9.9,) by <juho.schultz@helsinki.fi> (36%)

Tyler Wilkins, L84 Dwarf no-class
78th in Sangband (0.9.9,) by <Angbanddan@yahoo.com> (36%)

Dan Dawson, L82 Human no-class winner
84th in Sangband (0.9.9,) by <Bloodylobster@yahoo.com> (36%)

LT11, L82 Half-Troll no-class
82nd in Sangband (1.0.1) by LostTemplar (36%)

Caspianna, L86 Giant no-class
76th in Sangband (1.0.0) by camlost (29%)

Dan, L81 Dunadan no-class
88th in Sangband (0.9.9,) by <DMSKDE@aol.com> (24%)



Seen 1917 times.



Submit your dump!