The Angband Ladder: Goldmoon, Human Priest by Roch

  [Angband 3.5.0 Character Dump]

 Name   Goldmoon     Age             17          Self  RB  CB  EB   Best
 Sex    Female       Height        5'2"   STR! 18/100  +0  -1  +7 18/160
 Race   Human        Weight    10st 0lb   INT! 18/100  +0  -3  +7 18/140
 Class  Priest       Turns used:          WIS! 18/100  +0  +3  +9 18/***
 Title  Prophet      Game        895214   DEX! 18/100  +0  -1 +10 18/190
 HP     -89/777      Standard    113700   CON! 18/100  +0  +1  +8 18/190
 SP     306/343      Resting      38012

 Level                 44    Armor     [75,+116]    Saving Throw    100%
 Cur Exp          2809481                           Stealth         Fair
 Max Exp          2839586    Melee       5d8,+37    Disarming        72%
 Adv Exp          2880000    To-hit       45,+42    Magic Devices     82
                             Blows      4.0/turn    Perception   1 in 32
 Gold              369763                           Searching        16%
 Burden         193.5 lbs    Shoot to-dam    +19    Infravision    40 ft
 Speed                 25    To-hit       41,+44
 Max Depth   5000' (L100)    Shots        2/turn

 You are one of several children of a Yeoman.  You are a credit to the
 family.  You have dark brown eyes, straight auburn hair, and a fair
 complexion.


rAcid:....+.+.++... Nexus:.........+...
rElec:....+...+.... Nethr:...........+.
rFire:........+.... Chaos:.............
rCold:..*.+...++... Disen:.............
rPois:......+...... Feath:..+..........
rLite:........+.... pFear:.............
rDark:........++... pBlnd:..+..+..+....
Sound:............. pConf:....+.+....+.
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:..+.......... Speed:..++...+...+.
  ESP:..+.......... Blows:.............
Invis:+.+.++....... Shots:.+...........
FrAct:..+.+....+.+. Might:.+...........
HLife:..+.......... S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+........ Aggrv:.............


  [Last Messages]

> Morgoth, Lord of Darkness sneers.
> Your Bolt of Wounding (1d5) (+25,+25) hits Morgoth, Lord of Darkness.
> You have 14 Bolts of Wounding (1d5) (+25,+25) (n).
> Morgoth, Lord of Darkness sneers.
> Your Bolt of Wounding (1d5) (+25,+25) hits Morgoth, Lord of Darkness. It was a
good hit!
> The Bolt of Wounding breaks.
> You have 13 Bolts of Wounding (1d5) (+25,+25) (n).
> Morgoth, Lord of Darkness sneers.
> Morgoth, Lord of Darkness summons his servants.
> Omarax, the Eye Tyrant disappears!
> Arien, Maia of the Sun breathes fire.
> One of your Holy Books of Prayers [Chants and Blessings] (c) was destroyed!
> One of your Holy Books of Prayers [Exorcism and Dispelling] (d) was destroyed!
> The Balrog of Moria breathes fire.
> You die.

Killed by The Balrog of Moria.

  [Character Equipment]

a) a Mace of Disruption of *Slay Evil* (5d8) (+15,+17) <+2>
     Found lying on the floor in a vault at 4650 feet (level 93).
     
     +2 wisdom.
     Slays evil creatures, undead.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 384.4 vs. evil creatures, 494.4 vs. undead,
     and 274.8 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+17,+19) <+1>
     Found lying on the floor in a vault at 3750 feet (level 75).
     
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) the Ring of Power 'Nenya' (+3,+3) <+2, +5> (charging)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +2 strength, intelligence, wisdom, dexterity, constitution.
     +5 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 808 to 1200 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
d) a Ring of Speed <+15>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +15 speed.
     
e) the Pendant of Ingwë <+3, +4>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +3 intelligence, wisdom.
     +4 infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 204 to 400 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
f) a Lantern of True Sight (13815 turns) <+2>
     Dropped by a Young multi-hued dragon at 1900 feet (level 38).
     
     Provides protection from blindness.
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 2 light.
     
g) the Augmented Chain Mail of Caspanion (-2) [45,+20] <+2, +3>
     Dropped by Lokkak, the Ogre Chieftain at 1900 feet (level 38).
     
     +2 intelligence, wisdom.
     +3 constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 40 turns to recharge at your current speed.
     Your chance of success is 94.4%
     
h) an Elven Cloak [6,+9] <+1>
     Found lying on the floor in a vault at 4550 feet (level 91).
     
     +1 stealth, speed.
     
i) the Leather Shield of Celegorm [8,+20]
     Found lying on the floor at 1500 feet (level 30).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor at 3200 feet (level 64).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) a Set of Caestus of Power (+1,+5) [5,+18] <+2>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +2 strength.
     
l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 20 turns to recharge at your current speed.
     Your chance of success is 95.9%
     


  [Character Quiver]

n) 13 Bolts of Wounding (1d5) (+25,+25)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 394.8.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) a Holy Book of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Holy Book of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 17 Potions of Healing
k) 4 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
l) a Potion of Life
     It can be thrown at creatures with damaging effect.
     
m) 27 Potions of Restore Mana
n) 7 Potions of Speed
o) 10 Potions of Resist Poison
p) 6 Scrolls of Banishment
q) 2 Scrolls of Mass Banishment
r) 7 Scrolls of *Destruction*
s) 5 Rods of Teleport Other (4 charging)
t) 2 Staves of Banishment (5 charges)


  [Home Inventory]

a) 4 Mushrooms of Vigor
b) 3 Staves of *Destruction* (8 charges)
c) 7 Staves of Speed (43 charges)
d) an Amulet of Weaponmastery (+4,+4) <+2>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
e) an Amulet of Trickery <+4, +2, +5>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +4 dexterity.
     +2 stealth, speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
f) Multi-Hued Dragon Scale Mail of Speed (-2) [45,+27] <+4>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +4 speed.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) the Leather Scale Mail 'Thalkettoth' (-1) [20,+25] <+3>
     Dropped by Draebor, the Imp at 1900 feet (level 38).
     
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
h) a Mithril Shield of Preservation [16,+34]
     Found lying on the floor at 4150 feet (level 83).
     
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
i) a Pair of Mithril Shod Boots of Speed [8,+18] <+9>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +9 speed.
     Cannot be harmed by acid, fire.
     
j) the Main Gauche of Azaghâl (2d5) (+12,+14)
     Dropped by Scatha the Worm at 4750 feet (level 95).
     
     *Slays* dragons.
     Provides immunity to fire.
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 268.8 vs. dragons, and 166 vs. others.
     
k) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+4, +2>
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     +4 dexterity.
     +2 wisdom.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 140 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 277.2 vs. evil creatures, 322.4 vs. orcs,
     322.4 vs. trolls, 322.4 vs. creatures not resistant to cold, 412
     vs. undead, and 232.4 vs. others.
     
l) the Trident of Wrath (3d10) (+16,+18) <+2>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 308.8 vs. evil creatures, 380 vs. creatures
     not resistant to poison, 522.8 vs. undead, and 237.6 vs. others.
     
m) the Long Bow of Bard (x5) (+17,+19) <+2, +1>
     Found in a chest from 4550 feet (level 91).
     
     +2 shooting power.
     +1 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
n) 17 Seeker Arrows of Wounding (4d4) (+24,+22)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
o) 19 Mithril Arrows of Wounding (3d4) (+20,+23)
     Found lying on the floor in a vault at 4150 feet (level 83).
     
     Cannot be harmed by acid, fire.
     


[Player history]
      Turn   Depth  Note
    107176      0'  Began the quest to destroy Morgoth.
    107176      0'  Killed Farmer Maggot
    107176     50'  Reached level 2
    107176     50'  Reached level 3
    107176    150'  Reached level 4
    107176    150'  Reached level 5
    107176    150'  Killed Fang, Farmer Maggot's dog
    107176    150'  Reached level 6
    107176    150'  Killed Bullroarer the Hobbit
    107176    150'  Reached level 7
    107176    150'  Reached level 8
    107176    150'  Killed Sméagol
    107176    250'  Killed Grip, Farmer Maggot's dog
    107176    300'  Reached level 9
    107176    300'  Killed Wormtongue, Agent of Saruman
    107176    300'  Reached level 10
    107176    300'  Reached level 11
    107176      0'  Reached level 12
    107176    350'  Reached level 13
    107176    450'  Reached level 14
    107176    450'  Reached level 15
    107176    500'  Killed Orfax, Son of Boldor
    107176    500'  Reached level 16
    107176    550'  Killed Ufthak of Cirith Ungol
    107176    550'  Reached level 17
    107176    700'  Reached level 18
    107176    700'  Killed Golfimbul, the Hill Orc Chief
    107176    700'  Killed Grishnákh, the Hill Orc
    107176    750'  Reached level 19
    107176    950'  Reached level 20
    107176   1200'  Killed Sangahyando of Umbar
    107176   1200'  Reached level 21
    107176   1200'  Reached level 21
    107176   1200'  Killed Ibun, Son of Mîm
    107176   1200'  Reached level 22
    107176   1200'  Killed Lagduf, the Snaga
    107176   1250'  Killed Lugdush, the Uruk
    107176   1250'  Reached level 23
    107176   1300'  Reached level 24
    107176   1300'  Killed Shagrat, the Orc Captain
    107176   1300'  Reached level 25
    107176   1300'  Reached level 25
    107176   1350'  Killed Ulfast, Son of Ulfang
    107176   1350'  Killed Brodda, the Easterling
    107176   1500'  Reached level 26
    107176   1500'  Found the Set of Gauntlets 'Pauraegen' (LOST)
    107176   1500'  -- Note: 1st artifact, pauragen
    107176   1500'  Reached level 27
    107176   1500'  Found the Broad Sword 'Orcrist' (LOST)
    107176   1500'  Found the Broad Sword 'Aeglin' (LOST)
    107176   1500'  Reached level 28
    107176   1500'  Killed Gorbag, the Orc Captain
    107176   1500'  Killed Bolg, Son of Azog
    107176   1500'  Found the Battle Axe 'Lotharang' (LOST)
    107176   1500'  Found the Leather Shield of Celegorm
    107176   1500'  Killed Mughash the Kobold Lord
    107176   1550'  Killed Angamaitë of Umbar
    107176   1550'  Killed Ulwarth, Son of Ulfang
    107176   1550'  Reached level 29
    107176   1600'  Killed Uglúk, the Uruk
    107176   1750'  Killed Tom the Stone Troll
    107176   1750'  Reached level 30
    107176   1750'  Killed Bert the Stone Troll
    107176   1750'  Found the Flail 'Totila' (LOST)
    107176   1750'  Killed Bill the Stone Troll
    107176   1750'  Found the Lance of the Eorlingas (LOST)
    107176   1900'  Reached level 31
    107176   1900'  Killed Lokkak, the Ogre Chieftain
    107176   1900'  Found the Augmented Chain Mail of Caspanion
    107176   1900'  Killed Draebor, the Imp
    107176   1900'  Found the Phial of Galadriel (LOST)
    107176   1900'  Found the Leather Scale Mail 'Thalkettoth'
    107176   1900'  Reached level 32
    107176   1950'  Found the Long Sword 'Elvagil' (LOST)
    107176   1950'  Killed Boldor, King of the Yeeks
    107176   2050'  Killed Khîm, Son of Mîm
    107176   2050'  Found the Set of Gauntlets 'Paurhach' (LOST)
    107176   2050'  Reached level 33
    107176   2250'  Killed Uvatha the Horseman
    107176   2450'  Killed Adunaphel the Quiet
    107176   2450'  Found the Pike 'Til-i-arc' (LOST)
    107176   2450'  Reached level 34
    107176   2600'  Killed Akhorahil the Blind
    107176   3000'  Reached level 35
    107176   3000'  Reached level 35
    107176   3050'  Killed Shelob, Spider of Darkness
    107176   3100'  Found the Pick of Erebor (LOST)
    107176   3100'  Reached level 36
    107176   3100'  Found the Short Bow of Amrod (LOST)
    107176   3100'  Killed Ulfang the Black
    107176   3100'  Found the Amulet of Carlammas (LOST)
    107176   3100'  Found the Mithril Plate Mail of Celeborn (LOST)
    107176   3100'  Killed Lorgan, Chief of the Easterlings
    107176   3100'  Reached level 37
    107176   3100'  Found the Broad Axe 'Barukkheled' (LOST)
    107176   3100'  Killed Harowen the Black Hand
    107176   3150'  Killed Nár, the Dwarf
    107176   3200'  Found the Steel Helm of Hammerhand
    107176   3200'  Killed Rogrog the Black Troll
    107176   3750'  Killed Itangast the Fire Drake
    107176   3750'  Reached level 38
    107176   3750'  Reached level 38
    107176   3750'  Found the Dagger 'Angrist' (LOST)
    107176   3750'  Killed Medusa, the Gorgon
    107176   3750'  Reached level 38
    107176   4150'  Found the Ring of Power 'Nenya'
    107176   4150'  Reached level 38
    107176   4150'  Found the Iron Helm 'Holhenneth' (LOST)
    107176   4150'  Killed Quaker, Master of Earth
    107176   4150'  Found the Full Plate Armour of Isildur (LOST)
    107176   4150'  Found the Bastard Sword 'Calris' (LOST)
    107176   4150'  Found the Spear 'Aiglos'
    107176   4150'  Found the Lochaber Axe 'Mundwine' (LOST)
    107176   4150'  Found the Metal Cap of Thengel (LOST)
    107176   4150'  Found the Serpent Ring of Barahir (LOST)
    107176      0'  Reached level 39
    107176   4200'  Killed Ji Indur Dawndeath
    107176   4250'  Reached level 40
    107176   4250'  Killed Smaug the Golden
    107176   4250'  Killed The Queen Ant
    107176   4250'  Killed Ren the Unclean
    107176   4250'  Found the Metal Brigandine Armour of the Rohirrim (LOST)
    107176   4250'  Found the Hard Leather Armour of Himring (LOST)
    107176   4300'  Killed Uldor the Accursed
    107176   4350'  Reached level 41
    107176   4550'  Killed Vargo, Tyrant of Fire
    107176   4550'  Found the Long Bow of Bard
    107176   4600'  Killed Mîm, Betrayer of Turin
    107176   4600'  Killed Thuringwethil, the Vampire Messenger
    107176   4700'  Killed Baphomet the Minotaur Lord
    107176   4700'  Reached level 42
    107176   4700'  Killed Khamûl, the Black Easterling
    107176   4700'  Killed Saruman of Many Colours
    107176   4700'  Reached level 43
    107176   4750'  Killed Scatha the Worm
    107457   4750'  Killed Ariel, Queen of Air
    107469   4750'  Found the Trident of Wrath
    107591   4750'  Reached level 44
    108216   4750'  Found the Main Gauche of Azaghâl
    111769   4950'  Killed Sauron, the Sorcerer
    111809   4950'  Found the Pendant of Ingwë
    111813   4950'  Found the Mithril Chain Mail 'Belegennon' (LOST)
    111824   4950'  Found the Pair of Leather Boots 'Dal-i-thalion'
    112782   4950'  Found the Bastard Sword of Éowyn (LOST)
    112964   4950'  Killed Waldern, King of Water


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 21.1.2014 10:08
Last updated on 27.1.2014 09:24

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9. on the Competition No.151 Ladder (of 26)

Comments

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On 21.1.2014 10:08 Roch wrote:
After many early deaths, a lucky sling of power got this one going. Strength drain is killing me at the moment, no more restore stat potions, grrr, and can't find a ! brawn.

On 22.1.2014 10:29 Roch wrote:
I should ditch most of the weapons at home; the blessed scythe bumps my spell points up by 50% if I could only find a good second source of FA. Might have to just use the ring, can't risk going without stability.

On 22.1.2014 15:30 Estie wrote:
That = of con doesnt do much anyway.

On 23.1.2014 08:04 Roch wrote:
Yep, that ring was a placeholder for something better because hit points are a problem. The something better came along (+6) but swapping will probably get me killed. But with the scythe and after a ! of contemplation I've doubled my spell points, so I've got that going for me.

On 23.1.2014 08:33 Estie wrote:
I would never pick 6 con over FA ...6 con enables me to engage slightly more dangerous monsters, no FA means a dozen otherwise harmless critter types become mortally dangerous. Maybe if its a question of con 18/140 or 18/200...but even then I am not sure.

Now if saving throw was 100%. Is there any reason to cover FA with 100% saving throw and wis sustained, other than time attack paranoia ?

On 23.1.2014 11:34 Roch wrote:
Yep, that ring was a placeholder for something better because hit points are a problem. The something better came along (+6) but swapping will probably get me killed. But with the scythe and after a ! of contemplation I've doubled my spell points, so I've got that going for me.

On 23.1.2014 11:41 Roch wrote:
I guess I wasn't worried so much about engaging as surviving the occasional undetected breath out of the darkness. Either way we're trying to pick our battles with this gal having 200-300 hps at 2000-2500 feet.

Anyway, I survived that particular conundrum, found a blessed weapon with telepathy, maxed wis, and found a nice speed ring to boot. Now if I can just find Soulkeeper and Doomcaller I'll be in good shape!

On 23.1.2014 11:42 Roch wrote:
I think you're right about FA concerns going away with 100% save and wis sustained.

On 23.1.2014 12:19 Estie wrote:
You have Caspanion, which has "Priest" written all over it. Soulkeeper is for warriors who need the heals - my priest found it too, but had no use for it. With otherwise mediocre items I couldnt do without Caspanions stats.

Your weapon is the dream come true that starts the next dream - Doomcaller or some other damaging monster.

On 24.1.2014 08:04 Roch wrote:
My good friend Drago the Fair came through with a copy of Godly Insights, which gives me a couple more inventory slots, not having to carry rods of detection.

On 26.1.2014 03:09 Roch wrote:
Was having trouble with hold life, but then luckily I found Nenya.

On 26.1.2014 03:18 Estie wrote:
I see youre using book 1. Is that for light ?

On 26.1.2014 04:23 Roch wrote:
Mostly for detect traps, though I could use detection. Typically I'm using clairvoyance making light less of a problem. I could probably ditch book 1. Also not sure if it's worth keeping Holy Infusions - maybe for recharging?

On 26.1.2014 12:17 Estie wrote:
Since clairvoyance was changed (a very unfortunate change, I have to say - I would like both the light and the item type detection back) - I miss book 1 for the light, but still do without. As for traps, the way I do it is to replace the det trap macro with detection macro as soon as I get the spell.

On 26.1.2014 14:53 debo wrote:
http://www.youtube.com/watch?v=mWLdVSWDS08

On 27.1.2014 09:24 Roch wrote:
Had Morgoth down to 2 stars, but he summoned a few uniques including the Uriel analog, and as I was teleporting away others I got double attacked, should have put up temporary fire resistance.

On 27.1.2014 10:23 bron wrote:
Ouch! Hard luck there. Would have been a sure winner too with that turn count.

On 27.1.2014 11:50 Estie wrote:
Holy, that sucks :(

On 27.1.2014 19:22 Thraalbeast wrote:
Pity, this was a fast run!

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