The Angband Ladder: Princess, Giant no-class by <jmiddendorf@hmc.edu>

                 [Sangband 0.9.9, beta 20d Character Dump]

       Princess          Age    :             25  STR:   18/83
    the Controller       Height :     8 ft, 1 in  INT:   18/86
                         Weight :         409 lb  WIS:       8
Gender : Female                                   DEX:      16
Race   : Giant                  Slayer of         CON:   18/20
Realm  : Necromancy        Gorlim, Betrayer of    CHR:      12
                                 Barahir
Max Hitpoints       345  Power                68  Max Mana           56
Cur Hitpoints       -48  Score              1746  Cur Mana            6

       (Melee)           Unspent Exp        4215         (Missile)
Blows per round       2  Gold              28264  Shots per round     1
Average Damage       51  Time       427816 turns  + to Skill         15
     (Wrestling)         Max Depth        Lev 50  Deadliness (%)     54

                          (Character Abilities)
Melee     : Heroic     Saving Throw: Superb     Magic Device: Very Good
Shooting  : Excellent  Stealth     : Awful      Dodging     : Very Bad
Throwing  : Good       Perception  : Bad        Fame        : Respected
Digging   : Heroic     Disarming   : Bad        Infra-Vision: 60 feet

   Speed       : -5
   Armour      : 74
   Kills       : 1353
   Time Elapsed: 4 days, 6 hours, 40 minutes   (427816 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.............        STR:  18/43 ............4  18/83
Invis:.......5.....        INT:  18/66 ............2  18/86
Aware:.....2.......        WIS:     12 ............4      8
Disar:.............        DEX:     16 .1..........1     16
Devic:............2        CON:     18 ............2  18/20
Speed:............5        CHR:     15 ............3     12

      abcdefghijkl@                           abcdefghijkl@
Infra:............6                     NFuel:.............
Tunnl:............6                     Steal:.............
Save :....4........                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....3.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :......+...... Light:............. Food :.............
Elec :......+.+.... Dark :............. Feath:............+
Fire :......+...... Sound:............. Shine:.............
Cold :......+...... Shard:............. Regen:.........+...
Pois :..+.......... Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............+ Chaos:............. FrAct:............+
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You feel yourself grow stronger!
You squeeze the Archpriest.
You slam the Archpriest.
You suddenly feel lethargic!
You feel yourself moving slower!
The Archpriest summons forth dark forces from Hell!
Darkness surrounds you.
You resist the terrors of Hell!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
The Archpriest summons forth dark forces from Hell!
Darkness surrounds you.
You succumb to the visions of Hell!
You die.
Replace existing file C:\Games\Angband\sang099b20d\lib\user\Princess.txt?  y


  [Skills]

Wrestling         :  80%
Spellcasting      :  59%    (max 60%)
Magical Power     :  52%    (max 55%)
Blood Dominion    :  68%    (max 72%)
Magical Device    :  61%    (max 63%)
Spell Resistance  :  64%    (max 65%)

You have bound yourself to the Black Mystery.


  [Quests]

You have finished no quests yet.


  [Character Equipment]

a Sling of Accuracy (x2) (+15,+14) (+1) {Mim}
     +1 DEX.
a Jade Ring of Venom [+7] {Ar-Pharazon}
     Activates for infuse hands with poison and oppose poison (duration 20-40)
every 75-150 turns.  [92% fail]
     Resist Poison.
a Gold Ring of Combat (+13,+6) {+13, +6}
     Does 4d10 thrown damage
an Azure Amulet of Magical Protection (+4) {+4}
a Brass Lantern of Acuity (lit) [3] <Fuel: 3147> {ChestGhost45}
     +2 Awareness.
Leather Scale Mail of Resistance (-1) [10,+13]
     Resist Acid, Lightning, Fire, Cold.
a Battle Cape of Invisibility (-2) [4,+6] (+5)
a Small Metal Shield of Resist Lightning [5,+2] {Bullroarer}
a Metal Cap of Regeneration [3,+5] {Gorbag}
a Pair of Soft Leather Boots [2,+6] {Chest}


  [Character Inventory]

2 Tomes of Necromancy [Beginner's Curses]
     Does 2d9 thrown damage
2 Tomes of Necromancy [Darker Elements]
     Does 4d8 thrown damage
2 Tomes of Necromancy [Frightful Realms] {90% off}
     Does 5d17 thrown damage
a Tome of Necromancy [Mysteries of Angmar]
     Does 5d29 thrown damage
11 Hazy Potions of Cure Critical Wounds {25% off}
14 Scrolls titled "hootdal peelkul" of Teleportation
a Scroll titled "kak-ro dudul-m" of Word of Recall
12 Scrolls titled "baalfrak fudpeel" of Recharging
a Scroll titled "dukash" of Satisfy Hunger
a Stubby Rod of Recall {@z0!z!z}
2 Silver Rods of Blinking {@z4}
a Glittering Rod of Acid Bolts {@z2}
5 Platinum Rods of Fire Bolts {@z1}
a Shimmering Rod of Acid Balls {@z3}
an Eldritch Rod of Cold Balls
2 Electrum Wands of Teleport Away (9 charges)
a Nickel Wand of Lightning Balls (0 charges)
a Shimmering Wand of Dragon's Flame (5 charges) {Gorlim}
a Sequoia Staff of Teleportation (4 charges) {@u0!u}
     Unusually durable
a Mistletoe Staff of Perception (2 charges) {@u1}
     Unusually durable
an Ivory Staff of Cure Medium Wounds (18 charges) {@u3}
     Unusually durable
a Hawthorn Staff of Speed (7 charges) {@u9!u}
     Unusually durable
a Silver Ring of Sustain Body


  [Home Inventory]

17 Green Mushrooms of Mana
a Lemon Speckled Mushroom of Heroism
3 Pungent Potions of Speed {!q}
2 Clear Blue Potions of Healing
a Light Brown Potion of Apple Juice
3 Scrolls titled "t-nont" of *Identify*
a Carbonized Rod of Disarming
a Blackened Rod of Lightning Bolts {@z1}
3 Tungsten Wands of Acid Balls (26 charges)
2 Nickel Wands of Lightning Balls (21 charges)
an Eucalyptus Staff of Dispel Evil (14 charges)
     Unusually durable
an Aquamarine Ring of Nether Resistance
a Ruby Ring of Ice [+18]
a Sapphire Ring of Free Action
Hard Studded Leather of Resist Fire (-1) [7,+6]
a Cloak of Aman [1,+15] (+3 to stealth) {Ar-Pharazon}
     +3 Stealth.  Resist Nexus.  Regeneration.
a Shadow Cloak of Protection [4,+15] (+1 to invisibility) {Acq45}
a Barbut of Intelligence [4,+5] (+2) {Int+2 Wormtongue}
the Pike of the Eorlingas (2d13) (+3,+21) (+2) {Acq46}
     +2 STR, DEX.  Slay Animal, Evil, Orc, Troll.
     Two hands required.  See Invisible.
the Scythe 'Avavir' (4d3) (+8,+8) [+10] (+3) {Floor46}
     Activates for word of recall every 200 turns.  [3% fail]
     +3 DEX, CHR, Speed.  Brand Fire, Frost.
     Two hands required.  Resist Fire, Cold, Light.
     See Invisible; Free Action.
     Permanent Light (radius 1)
a Triple Crossbow (x2) (-6,-5)


  [Special Advantages and Disadvantages]

You were rolled up 12488 times before being accepted.


Posted on 4.3.2006 19:19
Last updated on 5.3.2006 21:08

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118. on the Sangband Ladder (of 287)

Comments

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On 4.3.2006 19:19 jmiddendorf@hmc.edu wrote:
[power 51, dlevel 33, 0.23 Mturns]

Ok, more powerdiving giant necromancers.

Not much to report other than regen, and two sources of electricity resist. Had to choose between barbut of int+2 and regen. Chose regen, as I hope that will keep me happier as I have to teleport around to stay alive deeper.

I'm holding onto chests til a get a bit deeper and the good articafts have a better chance of showing, and also the dungeon books. Probably won't help, but it's worth a try.

Trying out bat form for the first time seriously. Resist blind and speed +5 for a str, int, melee, and device penalty. I'll use it until I find some other speed, I expect. It'll really help when I get down to double movers.

On 5.3.2006 17:32 jmiddendorf@hmc.edu wrote:
[power 58, dlevel 46, 0.32 Mturns]

Hmm... as I got to dlevel 45, I decided to open my chests, but I guess they're dependent on the drop level not current max level (like acq). Oh well. Given the contents, I didn't miss out on much.

Speaking of Acquirement, I picked up a shadow cloak of protection. In this version (of mine), shadow cloaks

Woot! Before I finished posting (must have gotten distracted), I found armor of resistances in the amrory! Woot! I have free action, the basic resistances, speed +5 and res blindness (last 2 from bat form). Now I just need some artifacts and some stat gain (already started, just barely).

On 5.3.2006 20:11 jmiddendorf@hmc.edu wrote:
[power 68, dlevel 49, 0.42 Mturns]

Hmmm... these turns are starting to catch up with my dlevel. That's no good. However, I have seriously entered stat-gain. It's still slow of course, but I'm working on it. A few !oCon would go a long way (the !oInt and !oStr already have).

I just found a staff of speed, which may mean that I switch back to person-mode, but maybe not. I'll see how sucessful I am at activating it.

I still don't think I've found any amulets of intelligence. The rod of recall was bought, and alongside it (in the store) lay a rod of healing. I probably would have been about 20-30k short, after emptying my home, so I decided against it.

I could switch in the cloak of aman (regen and nexus) and the barbut of int, for +3 stealth, +nexus, +2 int, but lose +5 invis. I'm not sure which I prefer, but for now I'm going to keep the invis.

Just picked up genocide too. Decided the monsters in a "music of the spheres" vault, but offed 3 uniques in it (and lugdush showed as well, so he died). I'd really love some good artifact armor (whatever slot it may fill...). Avavir and eorlingas are both good, but not worth switching away from wrestling for, at least at this point. I kinda wonder if I should keep a second source of recall on hand. I tend to forget to bring food down, and there are theives.... maybe I will.

On 5.3.2006 21:08 jmiddendorf@hmc.edu wrote:
Dead again.... to an archpriest. These guys are real bastards... He double moved me for the kill. Stupid mania killing me. Sigh. It was on the same freaking turn that he double moved me too. Nothing I could do about that. Except have known that mania would take me and waited it out on dlevel 1.

"You feel yourself moving slower!
The Archpriest summons forth dark forces from Hell!
Darkness surrounds you.
You resist the terrors of Hell!
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
The Archpriest summons forth dark forces from Hell!
Darkness surrounds you.
You succumb to the visions of Hell!
You die.
"

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