The Angband Ladder: Glar, Dwarf Mage by ranger jeff

  [FAangband 1.4.1 Character Dump]

 Name    : Glar            Age                    38 STR         15
 Sex     : Male            Height                 48 INT      18/50
 Race    : Dwarf           Weight                144 WIS          9
 Class   : Mage            Social Class           36 DEX         14
                                                     CON         17
                                                     CHR         15

 Max Hit Points      195   Level                28   Max SP (Mana)        57
 Cur Hit Points      195   Experience        66852   Cur SP (Mana)        41
                           Max Exp           66852
        (Fighting)         Exp to Adv.       84500          (Shooting)
 Blows/Round           2   Gold               9232   Shots/Round         1.0
 + to Skill           15   Score             13986   + to Skill           22
 Deadliness (%)       26   Base AC/+ To AC  20/ 27   Deadliness (%)       42
                           Game Turn        479242

 Fighting   :Fair(47)      Stealth    :Bad(1)        Disarming  :Fair(38)
 Bows/Throw :Fair(44)      Perception :Mediocre(23)  MagicDevice:Excellent(79)
 SavingThrow:Excellent(66) Searching  :Mediocre(18)  Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 33
 Previous Location: Angband Level 32
 Recall Point 1   : Angband Level 30

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:..-.+........  54%
 Elec:+............  45% Sound:..-.......... -20%
 Fire:...+.........  30% Shard:.............   0%
 Cold:...+.........  30% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:........++...  61% Chaos:.............   0%
 Dark:........+....  39% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:.............
PLght:+........+...      Sear.:.............
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:.............      Speed:.............
FrAct:...........+.      Shots:.............
HLife:.............      Might:.............
Blind:............+
NFear:..+..........


  [Specialty Abilities]

Heighten Magic 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     17   2  -4   0     15            ............
Int:     18   1   3   1  18/50            ....1.......
Wis:     11  -2   0   0      9            ............
Dex:     10   1   1   2     14            ..2.........
Con:     17   2  -2   0     17            ............
Chr:     15  -1   1   0     15            ............

  [Character Equipment]

a) a Magestaff of Shocking (1d3) (+4,+6) [4,+0]
     Dropped by a () in Angband Level 13.
     Branded with lightning. 
     Provides resistance to electricity(45%). 
     Powers:  Provides permanent light. 
     Cannot be harmed by electricity. When activated, it restores 10 spell
     points (mages and necromancers only).
     Takes 16 to 25 turns to recharge.
     Your chance of success is 97.2%
     2 blows av. dam. 12 against non lightning resistant creatures, 3
     against other monsters.  + 15 to skill. 
     Radius 1 light.
     Clears rubble in 3.9 turns, magma veins in 9.7 turns, quartz veins in
     26 turns, and granite in 145 turns.

b) a Long Bow of Accuracy (x3) (+11,+11)
     Bought from a store in Angband Town.

c) a Steel Ring of Combat (+12,+0) <+2>
     Found lying on the ground in Angband Level 24.
     2 dexterity. 
     Makes you vulnerable to confusion(15%), sound(20%). 
     Powers:  Renders you fearless. 
     When activated, it produces a thunderbolt for 130 lightning and 25
     sound damage.
     Takes 600 turns to recharge.
     Your chance of success is 97.3%

d) a Pewter Ring of Basic Resistance
     Dropped by an Orc captain in Angband Level 18.
     Provides resistance to fire(30%), frost(30%). Cannot be harmed by

e) an Opal Amulet of Mental Strength <+1>
     Dropped by an unknown monster in Angband Level 30.
     1 intelligence. 
     Provides resistance to confusion(60%). Sustains intelligence. When
     activated, it detects traps, doors, and stairs.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 96.3%

f) The Lamp of Gwindor
     Found in a vault in Angband Level 30.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 97.4%
     Radius 3 light forever.

g) Hard Leather Armour (-1) [6,+6]
     Dropped by an unknown monster in Angband Level 24.

h) a Cloak [1,+5] {90% off}
     Bought from a store in Angband Town.

i) a Small Metal Shield of Night and Day [5,+6]
     Found in a vault in Angband Level 18.

j) a Hard Leather Cap of Light [2,+6]
     Dropped by a Novice paladin in Angband Level 5.
     Provides resistance to light(40%). 
     Powers:  Provides permanent light. 
     Radius 1 light.

l) a Pair of Soft Leather Boots of Free Action [2,+4]
     Bought from a store in Angband Town.

     Powers:  Prevents paralysis. 


         [Quiver]
n) The Dagger 'Narthanc' (1d5) (+8,+5)
     Found in a vault in Angband Level 30.
     Branded with fire. 
     Provides resistance to fire(50%). Cannot be harmed by acid,
     electricity, fire, cold. When aimed, it fires a fire bolt for 6d8
     damage.
     Takes 8 to 14 turns to recharge.
     Your chance of success is 97.3%
     2 blows av. dam. 15 against non fire resistant creatures, 5 against
     other monsters.  + 19 to skill. Av. throwing dam. 74 against non fire
     resistant creatures, 39 against other monsters. 
     Clears rubble in 4.1 turns, magma veins in 11 turns, quartz veins in
     29 turns, and granite in 200 turns.

o) 19 Arrows (2d6) (+2,+6)
     Bought from a store in Angband Town.
     Av shooting dam. 35 against all monsters. 



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {25% off}
b) 2 Books of Magic Spells [Minor Powers]
c) 2 Books of Magic Spells [Useful Magic]
     Bought from a store in Angband Town.

d) 2 Books of Magic Spells [Battle Spells]
     Bought from a store in Angband Town.

e) 4 Hazy Potions of See Invisible
f) a Brown Potion of Speed
g) a Pearl-grey Potion of Resist Acid and Electricity
     Bought from a store in Angband Town.

h) 5 Shimmering Potions of Cure Critical Wounds {25% off}
     Nourishes for around 50 turns.

i) 5 Silver Speckled Potions of Restore Life Levels
     Bought from a store in Angband Town.

j) 4 Scrolls titled "sissecto no" of Teleportation
k) 3 Scrolls titled "vulum rehoco" of Teleport Level
l) 4 Scrolls titled "galius reo" of Word of Recall
m) 3 Ivory Wands of Slow Monster (7 charges)
n) 3 Palladium Wands of Lightning Bolts (17 charges)
o) 2 Billon Wands of Shrapnel (8 charges)
p) a Cherry Staff of Slow Monsters (10 charges)
     Dropped by a Gold worm in Angband Level 30.

q) a Malachite Amulet of Magical Item Mastery <+3, +1>
     Found lying on the ground in Angband Level 33.
     3 charisma. 
     1 magic mastery. 
     Provides resistance to acid(30%), nexus(50%). Cannot be harmed by

r) a Trident of Chaos (1d7) (+16,+10) [4,+0]
     Dropped by a Berserker in Angband Level 30.
     Provides resistance to chaos(28%). 
     Powers:  Provides permanent light. Causes chaotic effects. 
     2 blows av. dam. 8 against all monsters.  + 27 to skill. 
     Radius 1 light.
     Clears rubble in 3.8 turns, magma veins in 9.5 turns, quartz veins in
     25 turns, and granite in 133 turns.



  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {25% off}
b) 2 Books of Magic Spells [Minor Powers]
c) 2 Books of Magic Spells [Useful Magic]
     Bought from a store in Angband Town.

d) a Book of Magic Spells [Battle Spells]
     Bought from a store in Angband Town.

e) 13 Hazy Potions of See Invisible
f) a Pearl-grey Potion of Resist Acid and Electricity
     Bought from a store in Angband Town.

g) 14 Shimmering Potions of Cure Critical Wounds {25% off}
     Nourishes for around 50 turns.

h) a Silver Speckled Potion of Restore Life Levels {25% off}
     Bought from a store in Angband Town.

i) a Green Potion of Restore Strength
     Bought from a store in Angband Town.

j) a Smoky Potion of Restore Dexterity
     Bought from a store in Angband Town.

k) a Light Blue Potion of Restore Constitution
     Bought from a store in Angband Town.

l) 10 Scrolls titled "vulum rehoco" of Teleport Level
m) a Scroll titled "galius reo" of Word of Recall
n) 7 Scrolls titled "levoler prot" of Enchant Armour
     Bought from a store in Angband Town.

o) a Scroll titled "videpro nes" of Enchant Weapon (Deadliness)
     Bought from a store in Angband Town.

p) a Silver Staff of Detect Invisible (4 charges)
q) a Pewter Ring of Mobility
     Found in a chest from Angband Level 30.

     Powers:  Prevents paralysis. 

r) a Malachite Amulet of Insight <+1>
     Dropped by an Elven thrall mage in Angband Level 25.
     1 constitution. 

     Powers:  Grants the ability to see invisible things. 



Glar the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1          Angband Town    1    Gained the Heighten Magic 
   continued...                          specialty. 
     22576          Angband Town    3    Killed The Complainer
     25739          Angband   3     5    Reached level 5
     90809          Angband   5    10    Reached level 10
    120885          Angband   8    13    Killed Ulfast, son of Ulfang
    133327          Angband  10    14    Killed Orfax, Son of Boldor
    134844          Angband  10    15    Reached level 15
    143987          Angband  10    15    Killed Lug, the Hill Orc
    168669          Angband  11    16    Killed Mugh�sh the Kobold Lord
    168919          Angband  11    16    Killed Brodda, the Easterling
    185644          Angband  13    17    Destroyed Courtney Campb, the 
   continued...                          Zombie 
    199047          Angband  13    18    Killed Balcmeg, the Cave Orc
    225812          Angband  18    19    superb feeling
    239319          Angband  18    20    Reached level 20
    254568          Angband  18    20    Killed Ulwarth, son of Ulfang
    291121          Angband  18    22    Killed Boldor, King of the Yeeks
    291271          Angband  18    22    Destroyed Pete Mack, the Spirit
    317017          Angband  22    23    Killed Orcogar, Son of Orcobal
    338072          Angband Town   25    Reached level 25
    339404          Angband Town   25    !*Int* from black market
    377633          Angband  29    26    Killed Kh�m, Son of M�m
    381110          Angband  30    26    excellent
    418455          Angband  30    27    Found The Dagger 'Narthanc'
    419643          Angband  30    27    Found The Lamp of Gwindor
    446874          Angband  30    27    Killed Othrod, Lord of the Orcs
    452957          Angband  30    27    Destroyed Leon Marrick, the Wight
    454960          Angband Town   27    finally got FA, thanks Leon!
    455520          Angband Town   27    and then the stupid store has boots 
   continued...                          of FA... 
    456483          Angband Town   27    !Con from BM
    471025          Angband  30    28    Killed Ibun, Son of M�m
    473810          Angband  33    28    superb
    474080          Angband  33    28    !*Str*
    479242          Angband  33    28    Mim
============================================================
    479242          Angband  33    28    Still alive
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 24.7.2013 23:34
Last updated on 29.7.2013 08:26

Download this dump

8. on the Competition No.142 Ladder (of 21)

Comments

Jump to latest

On 24.7.2013 23:34 ranger jeff wrote:
Late start, 2nd attempt, this one focused on survival over speed. Didn't enable scumming of any sort. Though I may once I hit the 40's.

On 25.7.2013 07:03 ranger jeff wrote:
nothing from my 1st superb level

question though, should I be identifying all the "dubious" stuff I find?

On 25.7.2013 10:07 Nick wrote:
Yes! Dubious for casters means has some drawback - which includes a lot of egos and jewellery. You want to squelch "identified as dubious", not "sensed as dubious".

On 25.7.2013 22:32 ranger jeff wrote:
so, run away from golems and gelatinous cubes

On 26.7.2013 01:30 MattB wrote:
Not that I've done very well at all, but fwiw I've found slow monster and arrows works for gelatinous cubes and stone to mud works against rocky golems. But yes, hands-in-the-air-screaming works too!

On 26.7.2013 02:37 ranger jeff wrote:
Yeah, I was carrying around a bow until I checked my abilities and it says dwarves are bad with bows... will look for a xbow or sling worth wielding. And didn't try stone to mud, have NEVER used it before in any *band as an attack, so didn't think of it, thanks!

On 27.7.2013 20:30 ranger jeff wrote:
gotta watch out for hardened elf warrior's seeker bolts!

On 28.7.2013 21:49 ranger jeff wrote:
finally got FA, now I'm going to dive a little

On 28.7.2013 23:44 MattB wrote:
Good luck, Mr Jeff!

On 29.7.2013 06:23 ranger jeff wrote:
2nd superb level, with Mim... lots of people talking, what's the deal? About to find out!

On 29.7.2013 08:26 ranger jeff wrote:
dammit, got greedy/beat by the 6% spell chance failure fending off druid summons working my way through a vault to Mim... and just after finding some good stuff.

Very interesting variant, though!

On 29.7.2013 08:27 ranger jeff wrote:
hey, why didn't my death dump post as dead?

On 29.7.2013 09:52 Nick wrote:
Did you make a death dump, or just a screenshot?

On 29.7.2013 16:51 MattB wrote:
Isn't there an option on here to mark character as dead?
Sure I saw it somewhere?

On 29.7.2013 18:59 ranger jeff wrote:
looks like others had no problem with a death dump. I dumped to "f"ile when given the option, so I'm not sure what happened. This isn't even the final gear I was wearing, had swapped an amulet of item mastery that gave 30% resist acid...

On 29.7.2013 19:00 ranger jeff wrote:
not seeing any mark as dead option, either, though I've seen it in other comps...

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