The Angband Ladder: Lazy Wart, Beastman Archer by <chriskousky@hotmail.com>

  [Entroband 1.7.1 Character Dump]

                          Name  : Lazy Wart

 Sex      : Male             Age                18   STR!:  18/***
 Race     : Beastman         Height             66   INT!:   18/70
 Class    : Archer           Weight            157   WIS!:  18/140
                             Social Class        1   DEX!:  18/190
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/130

 Right hand     (+129,+85)   Hit point   1011/1019   Fighting   : Legendary[47]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[82]
 Blows/Round         4+0+1                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      496+0   Level              50   Stealth    : Superb
                             Experience   27746486
 Shooting       (+139,+22)   Max Exp      27746486   Perception : Excellent
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          6.42   Gold         11937938   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [24,+208]   Time     Day 36  4:08
 Speed               (+44)   Play time    33:12:51   Infra-Vision: 70 feet


                         (Character Background)
          You are the blasphemous crossbreed of unspeakable creatures
          of chaos.  You have green reptilian eyes, mangy gray fur,
          and human feet.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Beastman      STR!: 18/120  2  2 -2  9 18/***         72...........
 Class : Archer        INT!:  18/70 -2 -1 -2  5  18/70         ..7...3..1..4
 Level : 50            WIS!: 18/110 -1 -1 -2  7 18/140         .27...3..1..4
 Hits  : 1011/1019     DEX!: 18/100 -1  2 -2 10 18/190         7....s..2..43
 Mana  : 0/0           CON!: 18/120  2  1 -2 14 18/***         .2.....72.3..
                       CHR!:  18/80 -2  0 -2  9 18/130         .......72....
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.+..#    Sound : .......+....+    Speed     : ..+++.+.+..+.
 Elec  : .......*....#    Nether: .......+.....    FreeAction: ++.......+.+.
 Fire  : **..........#    Nexus : .......+...+.    SeeInvisi.: ++....+.++...
 Cold  : ..*......+..#    Chaos : ......++.....    Hold Life : ......++.....
 Poison: .+.....+.+..#    Disnch: ..+......++..    Warning   : +............
 Light : .++.....+....    Fear  : ++.......+...    SlowDigest: ..+......+...
 Dark  : ..+.....+.+..    Reflct: ++...........    Regene.   : +............
 Shard : +.........+..    AuFire: .......+.....    Levitation: .......+..++.
 Blind : ..+..+.......    AuElec: .......+.....    Perm Lite : +............
 Conf  : .+...+++....+    AuCold: .......++....    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : +...........+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +............
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .....+.+.....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : +........+...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: +..    ESP Orc   : .............    Blessed     : .............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: +..                                 Econom. Mana: ..+..........
 Poison Brd: +..    Sust Str  : ++...........
 Sharpness : ...    Sust Int  : ..+..........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .++..........    Rnd.Teleport: .........+...
 Vampiric  : +..    Sust Dex  : +....+.....+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+.....+..+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....

  
  [Option Settings]

 Preserve Mode:      OFF
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 112
    Yeek cave       : level   5
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Mine            : level  30
    Dark cave       : level  55


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 12
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 13
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 23
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  The Mimic's Treasure                     (Danger  level:  25) - level 23
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 24
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Cloning Pits                         (Danger  level:  45) - level 32
  Eol, the Dark Elven Smith                (Dungeon level:  38) - level 33
  The Old Castle                           (Danger  level:  50) - level 35
  Vapor Quest                              (Danger  level:  25) - level 36
  Hoarmurath of Dir                        (Dungeon level:  44) - level 37
  The Phoenix                              (Dungeon level:  50) - level 37
  Narse the Black Dragon                   (Dungeon level:  56) - level 39
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 50
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: Champion


  [Defeated Monsters]

You have defeated 11757 enemies including 235 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)


  [Virtues]

Your alighnment : Lawful

You are the polar opposite of Nature.
You are the living embodiment of Temperance.
You are a great champion of Chance.
You are a champion of Sacrifice.
You are a champion of Justice.
You are the living embodiment of Harmony.
You are an arch-enemy of Diligence.
You are neutral to Valour.


  [Mutations]

 You can harden yourself to the ravages of the elements.
 You can travel between town and the depths.
 You have a beak (dam. 2d4).
 You are moronic (-4 INT/WIS).
 You are telepathic.
 Your joints ache constantly (-3 DEX).


  [Character Equipment]

a) The Stick of halfheart (1d77) (+22,+22) [+10] (+7)
{StDxSrIfDg;*Fi;ShFe;RfFaSiRgLuWr|AEFCoPV/XD/*poTPULZ~Tele(StDx, Unicorn}
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2)
{StWiCn;*Fi;PoLiCfFe;RfFaSi(StWiCn}
c) The Yumi of irresponsibility (x4) (+22,+22) [+10] (+7)
{SpInWi;*Co;LiDkBlDi;MaSdXmXs(InWi, Morgy}
d) a Ring of Speed (+15) {Sp, Morgy}
e) a Ring of Speed (+15) {Sp, Wendigo}
f) The Amulet of Faramir (+24,+0) (+3) {Sl;BlCf(Dx, !t}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Clothes of idler (+10,+10) [0,+77] (+7)
{CnChSl;*El;AcPoCfSoNtNxCa;HlLv[FEC(CnCh}
i) The Shadow Cloak 'Darknesslurker' [6,+20] (+2 to speed) {SpDxCnCh;LiDk;Si[C}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiSdTe[M, .}
k) The Set of Dragon Gloves 'Bear's Hand' [4,+26] (+3) {Cn;DkShDi;Lv(Cn}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 39 Mushrooms of Restoring {!E}
b) 11 Rations of Food
c) 44 Potions of Healing {!k!q}
d) 16 Potions of *Healing* {!k!q}
e) 10 Potions of Restore Life Levels
f) 36 Scrolls of Phase Door {50% off}
g) 49 Scrolls of Teleportation
h) 9 Scrolls of Genocide
i) 5 Rods of Perception {@z7!s!d!k!!}
j) 4 Rods of Detection {@z3!s!d!k!!}
k) 7 Rods of Healing {!s!d!k!!}
l) 4 Rods of Teleport Other {!s!d!k!!}
m) 14 Rods of Stone to Mud {@z6!s!d!k}
n) 7 Staffs of Healing (7x 4 charges) {!s!d!k}
o) 5 Staffs of *Destruction* (5x 4 charges) {!u!s!d!k}
p) The Palantir of Westernesse (+3) (charging) {WiCh~Tele}
q) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
r) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
s) 78 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}


  [Home Inventory]

 ( page 1 )
a) 58 Potions of Speed {!k!q}
b) 30 Potions of Resist Heat
c) 36 Potions of Resist Cold
d) 15 Potions of Heroism
e) 5 Potions of Cure Serious Wounds
f) 68 Potions of Cure Critical Wounds {25% off}
g) 19 Potions of Healing {!k!q}
h) 21 Potions of *Healing* {!k!q}
i) 7 Potions of Life {!k!q}
j) a Potion of Strength {!k}
k) a Potion of Intelligence {!k}
l) 6 Potions of Constitution {!k}

 ( page 2 )
a) 2 Potions of Augmentation
b) 8 Potions of Enlightenment
c) a Potion of *Enlightenment*
d) 5 Potions of Self Knowledge {25% off}
e) 33 Potions of Resistance {!k!q}
f) a Potion of Invulnerability
g) a Potion of New Life
h) 43 Scrolls of Phase Door {50% off}
i) 23 Scrolls of Identify {@r1}
j) 4 Scrolls of Rune of Protection
k) 29 Scrolls of *Destruction* {!r}
l) 3 Scrolls of Mass Genocide

 ( page 3 )
a) a Rod of Recall {!s!d!k}
b) 6 Rods of Detection {@z3!s!d!k!!}
c) 10 Rods of Teleport Other {!s!d!k!!}
d) a Wand of Disintegrate (4 charges)
e) a Staff of the Magi (4 charges)
f) 34 Staffs of Speed (34x 8 charges) {!s!d!k}
g) 16 Staffs of *Destruction* (16x 5 charges) {!u!s!d!k}
h) a Ring of Damage (+14)
i) a Ring of Damage (+7)
j) a Ring of Speed (+9) {Sp}
k) a Ring of Speed (+4) {Sp}
l) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}

 ( page 4 )
a) The Ring of Power (Narya) (+10,+10) (+1)
{SpStInWiDxCnCh;*Fi;Nt;FaSiSdRg(StDx}
b) a Ring of Nether Resistance {Nt;Hl}
c) a Ring of Chaos Resistance
d) 2 Rings of Extra Attacks (+2 attacks) {At}
e) 3 Rings of Extra Shots {Xs}
f) a Ring of Reinforce Muscle (+4) {StDxCn}
g) an Amulet of the Magi of High Rank [+8] (+12 to searching)
{SrIf;BlCf;FaSiWr~Good~Do}
h) The Necklace of the Dwarves (+3) {StCnIf;Di;FaSiRgLu, !t}
i) 2 Amulets of Anti-Magic {[M, !t}
j) an Amulet of Anti-Magic {cursed}
k) an Amulet of Telepathy and Resist Acid
l) The Torque of Boromir (+0,+16)

 ( page 5 )
a) an Amulet of Magic Device Mastery (+3) {Md, !t}
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2) {SpStWi;CfCa;FaSiHlRgBs, !t}
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Bronze Dragon Scale Mail 'holmemornie' (-2) [40,+17] (+4)
{StInWiCn;ElCfNt(St}
f) Balance Dragon Scale Mail (-2) [40,+27] {ShSoCaDi}
g) The Rusty Chain Mail of The High Preist of Morlok (-5) [14,-40] (-2) {cursed,
InWiCh;AcElFiCoPoLiDkCfNtNxCa;AgTy}
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoLiShNx}
j) Double Chain Mail of Resistance (-2) [16,+2] {AcElFiCoPoSh}
k) The Metal Brigandine Armour of Samurai (-3) [19,+20] (+2)
{StCn;*El;ShCaFe[F}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}

 ( page 6 )
a) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
b) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
c) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) (charging)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
d) The Hard Leather Armour of *Power* (-1) [6,+15] (+5 to speed)
{SpSt;Nx;Rg(St}
e) Leather Scale Mail of Elvenkind (-1) [11,+7] (+3 to stealth) {Sl;AcElFiCoDi}
f) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfDi;FaSi}
g) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
h) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
i) an Elven Cloak of Aman [4,+20] (+2 to stealth) {SlSr;Po}
j) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
k) a Shadow Cloak [6,+9]
l) a Shadow Cloak [6,+8] {LiDk}

 ( page 7 )
a) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkCf}
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoCa(StInWiDxCnCh}
c) a Dragon Shield [8,+22] {ElPoBlSoDi}
d) a Dragon Shield [8,+14] {Di}
e) a Knight's Shield of Resistance [10,+18] {AcElFiCoDi}
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
g) an Iron Crown of Might [0,+13] (+3) {StDxCn;Ca;Fa(StDxCn}
h) The Golden Crown of the Fairy [0,+12] (+3 to stealth) {StDxSlSr;BlNt;Hl(Dx}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
j) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
k) The Set of Leather Gloves 'Avatar of Hope' [1,+18] (+4) {Wi;Sh}
l) a Set of Dragon Gloves [4,+23] {CfNtDiFe}

 ( page 8 )
a) a Set of Dragon Gloves [4,+13] {FiDi}
b) a Set of Dragon Gloves [4,+17] {Po}
c) a Set of Dragon Gloves [4,+17] {Dk}
d) a Set of Cesti of Magic Mastery [5,+13] (+4)
e) a Set of Cesti of Magic Mastery [5,+12] (+2)
f) The Set of Cesti 'Hound' [5,+15] (+3) {StCnCh;AcEl;Lu(Cn}
g) The Set of Cesti 'Cutie Girls' [5,+20] (+2) {StWiCh;Nx;Lu(Ch}
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~p}
i) a Pair of Soft Leather Boots of Levitation [2,+1] {Di;Lv}
j) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh,
Nami}
k) a Pair of Dragon Boots [5,+6] {Sh}
l) The Dagger of Rilia (2d4) (+7,+7) {PoDi;Th|P/o}

 ( page 9 )
a) The Long Sword of the Dawn (3d5) (+20,+20) (+3 to infravision)
{ChIf;FiLiDkBlFe;FaRgLu|FS/*DUL(Ch}
b) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
c) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
d) The Two-Handed Sword 'Deathbringer' (3d6) (+11,+18) [+14] (+2 attacks)
{AtSlIf;AcPo|PS/U(St}
e) The Two-Handed Sword 'Zarcuthra' (5d6) (+19,+21) (+4)
{StChIf;FiCfCa;FaSiHlLuAg|FS/XD/*poTPULZ}
f) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
g) The Zweihander 'Lolita' (4d6) (+18,+16) (+3 to infravision) {ChIf;Nt|V}
h) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
i) The Spear of Hagen (1d6) (+12,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
j) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ}
k) a Heavy Lance (Chaotic) (4d8) (+7,+10) {PoCa|Ca}
l) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;FiFe;FaRg|F/DZ(StDxCn}

 ( page 10 )
a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
b) The Dwarven Shovel 'druorod' (2d3) (+18,+19) (+5) {Dg;El;Hl[M|ECaM}
c) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
d) a Long Bow (x3) (+9,+10)
e) a Long Bow of Extra Might (x4) (+13,+16) {Fi;Xm, BM 55k}
f) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
g) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) (charging) {SpSl;Nt;Hl}
h) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
i) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
j) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
k) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
l) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}

 ( page 11 )
a) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
b) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
c) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
d) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
e) 99 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
f) 9 Seeker Arrows (6d4) (+10,+10) (225/1446) {@f2=g}
g) 8 Seeker Arrows of Hurt Evil (6d4) (+5,+11) (230/1478) {99% off}
h) 10 Seeker Arrows of Holy Might (6d4) (+9,+9) (220/1414) {99% off}
i) 36 Seeker Arrows of Flame (6d4) (+9,+9) (220/1414) {99% off}
j) 5 Seeker Arrows of Hurt Dragon (6d4) (+9,+9) (220/1414) {99% off}
k) 6 Seeker Arrows of Frost (6d4) (+9,+9) (220/1414) {99% off}
l) 9 Seeker Arrows of Wounding (6d4) (+9,+9) (220/1414) {99% off}

 ( page 12 )
a) 6 Seeker Arrows of Hurt Animal (6d4) (+9,+9) (220/1414) {99% off}
b) 9 Seeker Arrows of Holy Might (6d4) (+9,+10) (225/1446) {99% off}
c) 10 Seeker Arrows of Frost (6d4) (+10,+10) (225/1446) {99% off}
d) 43 Seeker Arrows of Hurt Evil (6d4) (+10,+10) (225/1446) {/*, @f1=g}
e) 28 Seeker Arrows of Slaying (7d4) (+13,+10) (237/1523)
f) 7 Seeker Arrows of Wounding (6d4) (+11,+12) (235/1510) {99% off}
g) 25 Seeker Arrows of Wounding (6d4) (+14,+13) (240/1543)
h) 6 Seeker Arrows of Slaying (7d4) (+16,+19) (280/1800) {99% off}
i) a Filthy street urchin Skeleton
j) a Blubbering idiot Skeleton
k) a Hobo Skeleton
l) 2 Novice warrior Skeletons

 ( page 13 )
a) 3 Nibelung Skeletons
b) 6 Wood spider Skeletons
c) 4 Novice ranger Skeletons
d) 2 Skaven Skeletons
e) 4 Irish wolfhound of Flora Skeletons
f) 3 Mad bear Skeletons
g) 15 Uruk Skeletons
h) 3 Dark elven warlock Skeletons
i) 4 Fire troll Skeletons
j) 3 Ice troll Skeletons
k) 4 Water troll Skeletons
l) 4 Carrion crawler Skeletons

 ( page 14 )
a) 2 Olog Skeletons
b) an Elf Skeleton


  [Museum]

 ( page 1 )
a) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
b) The Stone of Lore


  [Check Sum: "07d98b188b784e05ec"]


Posted on 7.2.2006 01:28
Last updated on 16.2.2006 01:20

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Comments

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On 7.2.2006 01:28 chriskousky@hotmail.com wrote:
(CL44:DL65)
Decided to give the Lazy Archer a go. The -2 stat penalty as well as the skill biffs were very noticeable early on, but once I acquired an ordinary Long Bow from the black market 1 hour into the game, I quickly forgot I was lazy at all ;-) Even better was 3 hours in when the BM stocked a Long Bow of Extra Might with +16 to damage. Yowzers! That enabled early Cloning Pits with ease, followed by an early Castle, though Bard was hardly an upgrade for a pittly extra +3 damage. But an upgrade non-the-less.

So I scummed for Telepathy to start, since Archers really suffer from poor detection, and with this guys magic skills, I though early rods of detection would be unusable. I emerged from the Thieves quest a Super Human He-Man as well! Next came the bad stuff, with "You occasionally stumble into shadows". This is awful, especially with Preserve mode off. What this mutation does is to occassionally trigger an Alter Reality. I did not keep it long enough to actually lose any artifacts, but imagine selling out against one of the lazy artifact guardians and having this go off when the battle is almost won! No thanks! Also picked up -3 stealth, along with some neutral mutations like an hypnotic gaze (never used) or the ability to spit acid (never used). And I was a moron as well from the get go, but that is to be expected.

So when the palantir shows up, its off to Zul I go. And wouldn't you know that the last 2 mutations to remove are moronic and then the alter reality. Left me with a clean slate, which seemed inappropriate, so I found the nearest Chaos vortex for some assistance. Gained recall (nice, as Archers have some of the worst inventory woes of all classes) and then Telepathy came back. No more Palantir! Next came a beak. Let's play some more. Finally, something truly awe-inspiring: Resist Elements. Wow! (This was before finding Colluin). I decided to stop there (next level up brought -3 dex).

Hanging out in the Dragon's Lair ... My favorite place to shop!

On 7.2.2006 02:22 elliott946@aol.com wrote:
Archers are by far the least stat dependent class in Entroband. My first winner was a Lucky Archer and I barely even noticed the stat penalty.

Oh, yeah, Stumble Into Shadows is terrible. My my Entro winner, Smiter, had it, and he definitely lost artifacts to it, though nothing major. The overall impact was actually small, but it was even more worrying than, say, attract animals.

On 7.2.2006 07:20 dzhang@its.caltech.edu wrote:
I agree with you both. Alter Reality is particularly nasty because in general the player can't do anything to cancel it (short of being a caster with that specific ability). Maybe changing the mutation to be "You occasionally randomly recall to town" would be more balanced?

On 16.2.2006 01:20 chriskousky@hotmail.com wrote:
Winner ... OK, the Yumi on an Archer is just plain ridiculous. I went from (211/844) damage which is just phenomenal to (225/1446), an improvement of over 600hp/round.

The toughest battle of the game was vs. Morgoth, who happened to be guarding the Yumi. Once that was done, the rest was a piece of cake. Serpent required one zap from a rod of healing, and one activation from Lohengrin. By far the easiest battle ever! (I was using Slay Evil arrows which have a 1.5x damage multiplier, so my output was something like (338/2169) ...)

Of course the Plain Gold Ring likes to hide, and I just had to keep playing to complete my lazy equipment set.

On 16.2.2006 02:38 elliott946@aol.com wrote:
Wow! Spectacular damage!

On 18.2.2006 01:04 chriskousky@hotmail.com wrote:
I was actually surprised that the Yumi brought me from 4 shots to 6.42 shots. Quite a nice bonus!

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