The Angband Ladder: Aldous, Human Ranger by <aldous@i-manila.com.ph>

  [Angband 3.0.6 Character Dump]

 Name   Aldous                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR! 18/100  +0  +2  +2 18/140
 Race   Human             Height     72   INT! 18/100  +0  +2  +2 18/140
 Class  Ranger            Weight    182   WIS! 18/100  +0  +0  +2 18/120
 Title  Ranger            Status     17   DEX! 18/100  +0  +1  +3 18/140
 HP     -2/516            Maximize    Y   CON:  18/92  +0  +1  +0 18/102
 SP     4/232             Preserve    Y   CHR! 18/100  +0  +1  +0 18/110

 Level           41       Armor     [36,+81]     Saving Throw     Superb
 Cur Exp    1761223       Fight    (+18,+10)     Stealth       Excellent
 Max Exp    1761223       Melee    (+28,+20)     Fighting      Legendary
 Adv Exp    1950000       Shoot    (+38,+22)     Shooting      Legendary
 MaxDepth    Lev 42       Blows       5/turn     Disarming        Superb
 Gold       1779929       Shots       4/turn     Magic Device     Heroic
 Burden   182.3 lbs                              Perception    Very Good
 Speed           +9       Infra         0 ft     Searching          Good

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight auburn hair, and a dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+..+...
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:...+......... Nexus:...........+.
 Fear:......+...... Nethr:.............
 Lite:........+.+.. Chaos:+............
 Dark:........+.... Disen:.+...........

      abcdefghijkl@       abcdefghijkl@
S.Dig:....+........ Stea.:.+.....+.....
Feath:...........+. Sear.:.........+...
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.++..........
Invis:.........+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> The Dread hits you.
> The Dread misses you. <2x>
> The Dread hits you.
> The Dread misses you.
> The Dread hits you.
> You feel very weak for a moment, but the feeling passes.
> The Dread misses you. <3x>
> The Dread hits you.
> The Dread misses you.
> The Dread hits you.
> You feel very weak for a moment, but the feeling passes.
> The Dread hits you.
> The Dread misses you. <3x>
> The Dread hits you.
> You die.


  [Character Equipment]

a) a Blade of Chaos of Venom (6d5) (+10,+10)
   It is branded with poison.  It provides resistance to chaos.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
c) an Onyx Ring of Speed (+9)
   It increases your speed by 9.  
d) a Quartz Ring of Resist Poison
   It provides resistance to poison.  
e) a Carved Oak Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
h) a Cloak of Stealth [1,+9] (+2 to stealth)
   It increases your stealth by 2.  
i) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,+8]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
i) 2 Pieces of Elvish Waybread
j) 18 Shimmering Potions of Healing
k) a Violet Potion of Constitution
l) 3 Scrolls titled "joman ash" of Protection from Evil
m) 4 Copper-Plated Rods of Recall
   It cannot be harmed by electricity.  
n) a Silver-Plated Wand of Annihilation (3 charges)
   It cannot be harmed by the elements.  
o) an Emerald Ring of Protection [+17]
p) a Sapphire Ring of Accuracy (+12)
q) a Long Sword of Lightning (2d5) (+8,+7)
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  
r) a Katana of *Slay Animal* (3d4) (+6,+6) (+2)
   It increases your intelligence by 2.  It slays animals.  It slows your
   metabolism.  
s) a Beaked Axe of Slay Demon (2d6) (+6,+7)
   It slays demons.  
t) 33 Bolts of Lightning (1d5) (+5,+8)
   It is branded with electricity.  It cannot be harmed by electricity.  
u) 20 Arrows of Frost (1d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
v) 13 Mithril Arrows of Flame (3d4) (+10,+9)
   It is branded with fire.  It cannot be harmed by acid or fire.  


  [Home Inventory]

a) a Metallic Red Potion of *Healing*
b) a Dark Blue Potion of Self Knowledge
c) 9 Scrolls titled "cre flitglen" of *Identify*
d) a Scroll titled "sniker erun" of *Remove Curse*
e) a Granite Ring of Ice [+11]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
f) an Onyx Ring of Speed (+4)
   It increases your speed by 4.  
g) Blue Dragon Scale Mail (-2) [30,+16]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) Bronze Dragon Scale Mail (-2) [30,+17]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
i) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
j) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
l) The Rapier 'Forasgil' (1d6) (+10,+17)
   It slays animals.  It is branded with frost.  It provides resistance to 
   cold and light.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
   It increases your dexterity by 3.  It increases your stealth by 3.  It
   provides resistance to acid, lightning, fire, and cold.  It makes you
   fall like a feather and speeds your regeneration.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1)
   It increases your searching by 1.  It slays orcs, trolls, and giants.  
   It is branded with electricity.  It provides resistance to lightning 
   and blindness.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all evil
   creatures.  It is branded with fire.  It provides resistance to fire 
   and light.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
p) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed by
   the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism.
   It cannot be harmed by the elements.  
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
t) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   slays orcs.  It is branded with frost.  It provides resistance to cold 
   and light.  It lights the dungeon around you and speeds your
   regeneration.  It activates for drain life (90) every 40 turns.  It
   cannot be harmed by the elements.  
w) The Flail 'Totila' (3d6) (+6,+9) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  It
   activates for confuse monster every 15 turns.  It cannot be harmed by
   the elements.  
x) 58 Mithril Bolts (3d5) (+6,+6)
   It cannot be harmed by acid or fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.1.2006 14:48
Last updated on 1.8.2006 22:33

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8147. on the Ladder (of 19090)
3520. on the Angband Ladder (of 6561)

Comments

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On 30.1.2006 14:48 aldous@i-manila.com.ph wrote:
Stupid Way to Die.

On 1.8.2006 22:33 aldous@i-manila.com.ph wrote:
I tried to drink a healing potion but ate an elvish bread by mistake. I gorged and slowed down and died.

Stupid.

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