The Angband Ladder: Aldous, Human Ranger by <aldous@i-manila.com.ph>
[Angband 3.0.6 Character Dump] Name Aldous Self RB CB EB Best Sex Male Age 18 STR! 18/100 +0 +2 +2 18/140 Race Human Height 72 INT! 18/100 +0 +2 +2 18/140 Class Ranger Weight 182 WIS! 18/100 +0 +0 +2 18/120 Title Ranger Status 17 DEX! 18/100 +0 +1 +3 18/140 HP -2/516 Maximize Y CON: 18/92 +0 +1 +0 18/102 SP 4/232 Preserve Y CHR! 18/100 +0 +1 +0 18/110 Level 41 Armor [36,+81] Saving Throw Superb Cur Exp 1761223 Fight (+18,+10) Stealth Excellent Max Exp 1761223 Melee (+28,+20) Fighting Legendary Adv Exp 1950000 Shoot (+38,+22) Shooting Legendary MaxDepth Lev 42 Blows 5/turn Disarming Superb Gold 1779929 Shots 4/turn Magic Device Heroic Burden 182.3 lbs Perception Very Good Speed +9 Infra 0 ft Searching Good You are one of several children of a Serf. You are a credit to the family. You have blue eyes, straight auburn hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.... Blind:.........+... Elec:......+.+.... Confu:......+..+... Fire:......+.+.... Sound:......+...... Cold:......+.+.... Shard:............. Pois:...+......... Nexus:...........+. Fear:......+...... Nethr:............. Lite:........+.+.. Chaos:+............ Dark:........+.... Disen:.+........... abcdefghijkl@ abcdefghijkl@ S.Dig:....+........ Stea.:.+.....+..... Feath:...........+. Sear.:.........+... PLite:..........+.. Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:.++.......... Invis:.........+... Blows:............. FrAct:..........+.. Shots:.+........... HLife:....+........ Might:............. [Last Messages] > The Dread hits you. > The Dread misses you. <2x> > The Dread hits you. > The Dread misses you. > The Dread hits you. > You feel very weak for a moment, but the feeling passes. > The Dread misses you. <3x> > The Dread hits you. > The Dread misses you. > The Dread hits you. > You feel very weak for a moment, but the feeling passes. > The Dread hits you. > The Dread misses you. <3x> > The Dread hits you. > You die. [Character Equipment] a) a Blade of Chaos of Venom (6d5) (+10,+10) It is branded with poison. It provides resistance to chaos. b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. c) an Onyx Ring of Speed (+9) It increases your speed by 9. d) a Quartz Ring of Resist Poison It provides resistance to poison. e) a Carved Oak Amulet of Sustenance It provides resistance to life draining. It sustains all your stats. It slows your metabolism. It cannot be harmed by the elements. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+9] (+2 to stealth) It increases your stealth by 2. i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It provides resistance to light. It sustains your constitution. It lights the dungeon around you. It grants you immunity to paralysis. It activates for magic missile (2d6) every 2 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It makes you fall like a feather. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 3 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. i) 2 Pieces of Elvish Waybread j) 18 Shimmering Potions of Healing k) a Violet Potion of Constitution l) 3 Scrolls titled "joman ash" of Protection from Evil m) 4 Copper-Plated Rods of Recall It cannot be harmed by electricity. n) a Silver-Plated Wand of Annihilation (3 charges) It cannot be harmed by the elements. o) an Emerald Ring of Protection [+17] p) a Sapphire Ring of Accuracy (+12) q) a Long Sword of Lightning (2d5) (+8,+7) It is branded with electricity. It provides resistance to lightning. It cannot be harmed by electricity. r) a Katana of *Slay Animal* (3d4) (+6,+6) (+2) It increases your intelligence by 2. It slays animals. It slows your metabolism. s) a Beaked Axe of Slay Demon (2d6) (+6,+7) It slays demons. t) 33 Bolts of Lightning (1d5) (+5,+8) It is branded with electricity. It cannot be harmed by electricity. u) 20 Arrows of Frost (1d4) (+10,+10) It is branded with frost. It cannot be harmed by cold. v) 13 Mithril Arrows of Flame (3d4) (+10,+9) It is branded with fire. It cannot be harmed by acid or fire. [Home Inventory] a) a Metallic Red Potion of *Healing* b) a Dark Blue Potion of Self Knowledge c) 9 Scrolls titled "cre flitglen" of *Identify* d) a Scroll titled "sniker erun" of *Remove Curse* e) a Granite Ring of Ice [+11] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. f) an Onyx Ring of Speed (+4) It increases your speed by 4. g) Blue Dragon Scale Mail (-2) [30,+16] It provides resistance to lightning. It activates for breathe lightning (100) every 450+d450 turns. It cannot be harmed by the elements. h) Bronze Dragon Scale Mail (-2) [30,+17] It provides resistance to confusion. It activates for breathe confusion (120) every 450+d450 turns. It cannot be harmed by the elements. i) The Augmented Chain Mail of Caspanion (-2) [16,+19] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. j) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. l) The Rapier 'Forasgil' (1d6) (+10,+17) It slays animals. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you. It cannot be harmed by the elements. m) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity by 3. It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you the ability to see invisible things. It cannot be harmed by the elements. n) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+1) It increases your searching by 1. It slays orcs, trolls, and giants. It is branded with electricity. It provides resistance to lightning and blindness. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It increases your searching by 1. It slays orcs, demons, and all evil creatures. It is branded with fire. It provides resistance to fire and light. It is blessed by the gods, slows your metabolism, and lights the dungeon around you. It cannot be harmed by the elements. p) The Long Sword 'Anguirel' (2d5) (+9,+12) (+2) It increases your strength and constitution by 2. It increases your speed by 2. It slays demons and all evil creatures. It is branded with poison. It provides resistance to lightning, light, and dark. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. q) The Spear 'Nimloth' (1d6) (+11,+13) (+3) It increases your stealth and speed by 3. It slays undead. It is branded with frost. It provides resistance to cold. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It increases your intelligence by 2. It slays trolls, giants, and demons. It is branded with fire and frost. It provides resistance to fire and cold. It sustains your intelligence. It slows your metabolism. It cannot be harmed by the elements. s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. t) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It lights the dungeon around you and speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. w) The Flail 'Totila' (3d6) (+6,+9) (+2 to stealth) It increases your stealth by 2. It slays all evil creatures. It is branded with fire. It provides resistance to fire and confusion. It activates for confuse monster every 15 turns. It cannot be harmed by the elements. x) 58 Mithril Bolts (3d5) (+6,+6) It cannot be harmed by acid or fire. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 30.1.2006 14:48
8147. on the Ladder (of 19090)
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