The Angband Ladder: Jastine, High-Elf Ranger by <ffookkeerr@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Jastine                                  Self  RB  CB  EB   Best
 Sex    Male              Age        28   STR! 18/100  +1  +2  +3 18/160
 Race   High-Elf          Height     80   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    178   WIS! 18/100  -1  +0  +3 18/120
 Title  Ranger            Status      0   DEX! 18/100  +3  +1 +11 18/250
 HP     699/699           Maximize    Y   CON! 18/100  +1  +1  +6 18/180
 SP     299/299           Preserve    Y   CHR! 18/100  +5  +1  +0 18/160

 Level           41       Armor    [33,+110]     Saving Throw     Heroic
 Cur Exp    3287770       Fight    (+24,+24)     Stealth       Excellent
 Max Exp    3287770       Melee    (+39,+43)     Fighting      Legendary
 Adv Exp    3450000       Shoot    (+35,+21)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       1405984       Shots       3/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   207.8 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.




  [Character Equipment]

a) The Trident of Ulmo (4d8) (+15,+19) (+4)
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns
   .  It cannot be harmed by the elements.  
b) a Short Bow of Power (x2) (+11,+21)
c) a Jet Ring of Damage (+12)
d) a Granite Ring of Speed (+6)
   It increases your speed by 6.  
e) a Bone Amulet of Regeneration
   It speeds your regeneration.  
f) The Star of Elendil
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Protection [1,+20]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) an Iron Crown of Might [0,+12] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
k) a Set of Cesti of Agility [5,+14] (+4)
   It increases your dexterity by 4.  
l) a Pair of Metal Shod Boots of Stability [6,+9]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 9 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 15 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) 9 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Kelek's Grimoire of Power]
   It cannot be harmed by the elements.  
i) 6 Dark Red Potions of Healing
j) a Cloudy Potion of *Healing*
k) 10 Clotted Red Potions of Restore Mana
l) 13 Pungent Potions of Restore Life Levels
m) 4 Scrolls titled "trol bitan x" of *Identify*
n) a Rusty Rod of Recall
o) an Aluminum-Plated Rod of Teleport Other
p) 28 Mithril Arrows of Flame (3d4) (+4,+5)
   It is branded with fire.  It cannot be harmed by acid and fire.  


  [Home Inventory]

a) 4 Grey Mushrooms of Restoring
b) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
c) Black Dragon Scale Mail (-2) [30,+15]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
d) White Dragon Scale Mail (-2) [30,+18]
   It provides resistance to cold.  It activates for breathe frost (110)
   every 450+d450 turns.  It cannot be harmed by the elements.  
e) Red Dragon Scale Mail (-2) [30,+10]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
g) Hard Studded Leather of Elvenkind (-1) [7,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and shards.  It cannot be harmed by the
   elements.  
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) a Small Metal Shield of Resistance [3,+12]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
k) a Large Leather Shield of Elvenkind [4,+7] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.  
l) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
m) an Iron Crown of Lordliness [0,+17] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It slows your metabolism.
   It cannot be harmed by the elements.  
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
o) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
p) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
q) a Set of Leather Gloves of Power (+5,+1) [1,+8] (+1)
   It increases your strength by 1.  
r) The Dagger 'Narthanc' (1d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.  
s) The Dagger 'Nimthanc' (1d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
v) The Katana 'Aglarang' (8d4) (+10,+10) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
x) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : yes (score_know)
Score: Allow player to avoid death           : yes (score_live)



Posted on 15.10.2003 23:45
Last updated on 25.10.2003 05:58

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8021. on the Ladder (of 19090)
3466. on the Angband Ladder (of 6561)

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