[Angband 3.0.6 Character Dump] Name Tsukasa Self RB CB EB Best Sex Male Age 103 STR! 18/100 +1 -5 +8 18/140 Race High-Elf Height 75 INT! 18/100 +3 +3 +11 18/270 Class Mage Weight 186 WIS! 18/100 -1 +0 +3 18/120 Title ***WINNER*** Status 48 DEX! 18/100 +3 +1 +10 18/240 HP 851/851 Maximize Y CON! 18/100 +1 -2 +11 18/200 SP 379/379 Preserve Y CHR! 18/100 +5 +1 +3 18/190 Level 49 Armor [27,+117] Saving Throw Heroic Cur Exp 9844031 Fight (+21,+8) Stealth Superb Max Exp 9844031 Melee (+26,+25) Fighting Heroic Adv Exp 10350000 Shoot (+31,+14) Shooting Heroic MaxDepth Lev 101 Blows 4/turn Disarming Superb Gold 2652326 Shots 1/turn Magic Device Legendary Burden 387.7 lbs Perception Excellent Speed +30 Infra 40 ft Searching Good You are the only child of a Telerin Archer. You have light grey eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:+............ Confu:......+...... Fire:++........... Sound:........++... Cold:....+....+... Shard:.........+... Pois:......+...... Nexus:............. Fear:+.......+.... Nethr:............. Lite:.....+...+..+ Chaos:........+.... Dark:+...++...+... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:...........+. Sear.:.........+... PLite:.........+... Infra:............. Regen:............. Tunn.:............. Telep:.......+..... Speed:.+++.....+.+. Invis:.....+...+..+ Blows:............. FrAct:........+++.. Shots:............. HLife:....++....... Might:............. [Character Equipment] a) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+17) (+4) It increases your strength and constitution by 4. It slays animals, orcs, and trolls. It is branded with electricity and fire. It provides resistance to lightning, fire, fear, and dark. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) a Quartz Ring of Speed (+10) It increases your speed by 10. d) a Quartz Ring of Speed (+11) It increases your speed by 11. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of the Magi [1,+15] (+2) It increases your intelligence by 2. It increases your stealth by 2. It sustains your intelligence. It grants you the power of telepathy. It cannot be harmed by acid. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+7,+6) [5,+17] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+7] (+3) It increases your intelligence and dexterity by 3. It increases your stealth and speed by 3. It makes you fall like a feather. It activates for phase door every 20 turns. It cannot be harmed by the elements. [Character Inventory] a) 5 Books of Magic Spells [Magic for Beginners] {@m1!k!d!s!v, 10% off} b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!s!v} c) 5 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!s!v, 25% off} d) 5 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!s!v} e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!s!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!s!v} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7!k!d!s!v} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!s!v} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9!k!d!s!v} It cannot be harmed by the elements. j) 8 Light Green Potions of Healing {40% off} k) 11 Magenta Potions of *Healing* l) 26 Green Speckled Potions of Restore Mana {40% off} m) 3 Scrolls titled "eep weder" of *Identify* {40% off} n) 7 Scrolls titled "dergan ninankh" of *Destruction* o) 2 Aluminum Rods of Recall {!*} It cannot be harmed by electricity. p) 3 Teak Staffs of Enlightenment (3 charges) q) 2 Sycamore Staffs of Healing (0 charges) r) 2 Dogwood Staffs of the Magi (0 charges) s) a Mulberry Staff of *Destruction* (3 charges) t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. u) The Ball-and-Chain of Fundin Bluecloak (4d4) (+13,+17) [+10] (+4) It increases your strength and wisdom by 4. It increases your speed by 4. It slays undead and all evil creatures. It provides resistance to lightning, fire, nether, and life draining. It lights the dungeon around you. It activates for dispel evil (x5) every 100+d100 turns. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Home Inventory] a) 5 Magnesium Wands of Clone Monster (0 charges) b) an Azurite Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. c) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) a Pewter Amulet of the Magi [+5] (+2) It increases your intelligence by 2. It increases your searching by 2. It provides resistance to confusion. It sustains your intelligence. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It provides resistance to fear. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. h) a Brass Amulet of Weaponmastery (+2,+3) (+2) It increases your strength by 2. It provides resistance to fear and disenchantment. It sustains your strength and constitution. It grants you immunity to paralysis. i) a Golden Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. j) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. k) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. n) The Dagger of Rilia (2d4) (+4,+3) It slays orcs. It is branded with poison. It provides resistance to poison and disenchantment. It activates for stinking cloud (12) every 4+d4 turns. It cannot be harmed by the elements. o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence and dexterity by 3. It increases your speed by 3. It slays trolls and giants. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Main Gauche of Azaghal (2d5) (+12,+14) It is especially deadly against dragons. It provides immunity to fire. It provides resistance to acid and fear. It cannot be harmed by the elements. q) The Small Sword 'Sting' (1d6) (+6,+7) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. r) The Katana 'Aglarang' (8d4) (+2,+4) (+5) It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. s) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It slays trolls and dragons, and is especially deadly against demons. It is branded with acid. It provides resistance to acid, fire, and dark. It lights the dungeon around you. It activates for berserk rage (50+d50 turns) every 80+d80 turns. It cannot be harmed by the elements. t) a Beaked Axe (Defender) (2d6) (+20,+18) [+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, and cold. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. It might have hidden powers. u) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It increases your intelligence and wisdom by 4. It slays all evil creatures. It provides resistance to light. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for identify every 10 turns. It cannot be harmed by the elements. v) a Heavy Crossbow of Extra Shots (x4) (+11,+8) (+1) It increases your shooting speed by 1. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)