The Angband Ladder: Nobby, RohanKnight SoulKnive by Ashkir

  [FuryBand 5.0.3 Character Sheet]

 Name  : Nobby                  Age                 21       STR! 18/***       
 Sex   : Male                   Height              59       INT: 18/148       
 Race  : RohanKnight            Weight              82       WIS! 18/140       
 Class : SoulKnive              Social Class         1       DEX! 18/170       
 Body  : Player                                              CON: 18/146       
 God   : Nobody                                              CHR! 18/130       
                                                                               
 + To Melee Hit          74 Level             36    Hit Points     -120/   604 
 + To Melee Damage       73 Experience   1092048    Spell Points    275/   275 
 + To Ranged Hit         85 Max Exp      1092048    Sanity          437/   437 
 + To Ranged Damage      19 Exp to Adv.  1210000                               
   AC                 25+35 Gold         1155853    Speed           Fast (+16) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Very Bad     Blows/Round:  8         
 Bows/Throw  : Legendary[22]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Bad          Damg./Round:  16d5+584  
 Stealth     : Bad          Magic Device: Legendary[12]Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children  of a Serf.   You have dark          
          brown eyes,  straight  black hair,  and an average                   
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 45 (2250')
        The Withered Heath: Level 22 (1100')
        Isengard: Level 35 (1750')

 Your body was a Player.
 You have defeated 7280 enemies.
 You saved 7 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventure lasted 10 days.

     Your Attributes:
You are dead, killed by a Greater kraken in a deep water area west of Helm's
Deep.
You can use rohir powers.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.
Your weapon is a great bane of dragons.
Your weapon is a great bane of undeads.


                    adefkmnopsuxz{|@            
        SlayEvil  : +...............            
        SlayUndead: .............+..            
        KillDragon: +...............            
        KillUndead: +...............            
        Elec Brand: +...............            
        ResMorgul : +...............            
        Sust Str  : ...+............            
        Sust Int  : .........+......            
        Sust Wis  : ...........+....            
        Sust Dex  : ....+...........            
        Sust Con  : ...........+....            
        Sust Chr  : ................            
        Free Act  : ++..............            
        Hold Life : +...............            
        Blessed   : ................            
        Reflect   : ........+.......            
        No Stun   : ................            
        Protection: ................            
        Res Acid  : ......++.+......            
        Res Elec  : ......+..+.+....            
        Res Fire  : ......+..+.+....            
        Res Cold  : ......+..+......            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Light : .........+......            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : +...+...........            
        Res Sound : ..........++....            
        Res Shard : ......+.........            
        Res Neth  : ...+.......+....            
        Res Nexus : +.....+....+....            
        Res Chaos : +...............            
        Res Disen : ...+............            
        Levitate  : ...+............            
        Digestion : +..+.....+......            
        Regen     : +...............            
        See Invis : ...+............            
        Spell-Hold: .........+......            
        Teleport  : +...............            
        Add Str   : ......2...5.....            
        Add Int   : .......2.3......            
        Add Wis   : .......2........            
        Add Dex   : .3..............            
        Add Chr   : ...1..2.........            
        Add SPower: .........3......            
        Add Stlth.: .3..5..2........            
        Add Search: 1...............            
        Add Infra : .3..............            
        Add Speed : .......2.......?            
        Tunneling : ..............3.            
        Acidproof : .++++.++.+.+....            
        Elecproof : .++++.++.+.+....            
        Fireproof : .++++.++.+.+....            
        Coldproof : .++++.++.+.+....            
        Activate  : +..++..+........            
        Cursed    : ...++...........            
        Orc    ESP: .+..............            
        Dragon ESP: +...............            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        41.656 [0.800]
          - Weaponmastery                        42.100 [0.800]
                   . Sword-mastery               00.700 [0.700]
          . Archery                              01.000 [0.600]
 - Sneakiness                                    01.200 [1.000]
          . Stealth                             -08.000 [0.800]
          . Disarming                            02.500 [1.000]
 - Powers                                        41.617 [0.900]
          . Devices                              40.500 [2.000]
 - Spirituality                                  05.780 [0.600]
          . Prayer                               00.000 [0.500]
          - Mindcraft                            41.800 [0.800]
                   . Mind-blades                 41.000 [1.000]
 . Monster-lore                                  00.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Character Equipment]

a) a Long Sword of Tulkas (2d5) (+6,+11) (+1 to searching)
        It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your searching by 1.  It does extra damage 
    from electricity.  It is a great bane of dragons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to life draining, nexus
     and chaos.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It induces
    random teleportation.  It can resist being shattered by morgul beings.
    
    You found it in the remains of an Ogre on level 35 of Moria.
d) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Bronze Ring of Damage (+20) {cursed}
f) The Agate Ring of Feluth (+12 to accuracy) (+1) {cursed}
    It can be activated
    for whirlwind attack every 250 turns if it is being worn. It increases 
    your charisma by 1.  It sustains your strength.  It provides
    resistance to blindness, nether and disenchantment.  It allows you to
    levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
k) The Amulet of Faramir (+18,+0) [+8] (+5) {cursed}
    It can be
    activated for word of recall every 200 turns if it is being worn. It 
    increases your stealth by 5.  It sustains your dexterity.  It provides
    resistance to confusion.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Orfax, son of Boldor on level 14 of Orc
    Cave.
m) (nothing)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, poison, shards and nexus.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre Priest on level 38 of Moria.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Small Metal Shield of Reflection [3,+10]
s) an Iron Crown of the Magi [0,+11] (+3)
    It can be used to
    store a spell.  It increases your intelligence and spell power by 3.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and light.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Set of Leather Gloves of Power (+4,+2) [1,+0] (+5)
    It increases your strength by 5.  
    It provides resistance to sound.  
    You found it in the remains of a Young bronze dragon on level 31 of
    Mirkwood.
x) The Pair of Metal Shod Boots of Armen [6,+0]
    It sustains your wisdom and constitution.  It provides
    resistance to electricity, fire, sound, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 43 of Moria.
z) (nothing)
{) 25 Sheaf Arrows of Slay Undead (1d5) (+6,+10)
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) The Bag of Tricks
    
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dark young of Shub-Niggurath on level 43
    of Moria.
b) Carcharoth's Favourite Toy
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven sorcerer on level 44 of Moria.
c) The Hat of Radagast
    
    It can be activated for stat loss.  
    You found it in the remains of a Dread on level 44 of Moria.
d) 3 Clotted Red Potions of Speed
e) 8 Coagulated Crimson Potions of Healing
    
f) 6 Scrolls of *Identify*
    
g) 17 Scrolls of Satisfy Hunger
    
h) a Mithril Rod of Probing (160/160)
i) a Runed Staff of Identify[4|25] (5 charges)
j) a Mother-of-pearl Amulet of Anti-Magic
    It
    generates an antimagic field.  It produces an anti-magic shell.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
k) The Anchor of Space-Time
    It provides
    light (radius 2) forever.  It prevents the space-time continuum from
    being disrupted.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven priest on level 33 of Moria.
l) a Double Axe of Gondolin (3d6) (+9,+14) (+3)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, dark
     and confusion.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid.  It cannot be harmed
    by fire.  
    You found it in the remains of an Elite uruk on level 44 of Moria.
m) The Harp of Thorin (+2 to stealth)
    It
    can be activated for mass charm every 750 turns if it is being worn. 
    It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Boty-Buildeng, the Emperor on level 43 of
    Moria.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Oily Yellow Potion of Cure Serious Insanity
b) 5 Potions of Restore Life Levels {75% off}
    
c) a Shimmering Potion of Restore Charisma
d) 10 Scrolls titled "tem for ag" of Word of Recall
    
e) a Molybdenum Rod Tip of Recall (80 Mana to cast)
f) a Copper-Plated Wand of Ice Storm[1|27] (4 charges)
g) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) an Ashen Staff of Remove Curses[2|15] (4 charges)
i) a Ring of See Invisible
    It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) The Double Chain Mail of Meglatath (-2 to accuracy) [16,+5]
    It sustains your constitution.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It provides resistance to life draining, acid, fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 38 of Moria.
k) a Leather Scale Mail of the Maiar (-1 to accuracy) [11,+24]
    
    It grants you the power of berserk if it is being worn.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness and nether.  It allows you to sense the presence 
    of trolls, giants and evil beings.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
l) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3)
    It can be activated for drain life
    (120) every 400 turns if it is being worn. It increases your wisdom
     and constitution by 3.  It is especially deadly against dragons.  It
    allows you to sense the presence of undead and evil beings.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire orc on level 37 of Moria.
m) The Tulwar of Arairie (2d4) (-10,+5) (+4)
    It 
    increases your strength, wisdom, dexterity, constitution and charisma
     by 4.  It does extra damage from acid.  It produces chaotic effects.  
    It strikes at demons with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 8 of Barrow-Downs.
n) a Spectral Long Sword (2d5) (+3,+5)
    It can be activated
    for wraith-form every 50+d50 turns if it is being worn. It strikes at
    undead with holy wrath.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It drains life.  
    You found it lying on the ground on level 10 of Orc Cave.
o) 28 Flight Arrows (exploding) (1d3) (+4,+3)
p) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) Gandalf's Tome of Unconventional Warfare
    It can be
    activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 42 of Moria.
b) The Blood of Death
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven priest on level 41 of Moria.
c) a Potion of *Healing*
    
d) 3 Potions of Restore Life Levels {25% off}
    
e) a Scroll of *Remove Curse*
    
f) a Staff of Remove Curses[1|15] (6 charges)
    
    It allows you to sense the presence of evil beings.  
g) an Indestructible Mahogany Staff of Recovery[1|21] (13 charges)
h) a Quartz Ring of Constitution of the Elements (+4)
    It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to acid, electricity, fire, cold and poison.  It renders
    you vulnerable to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 40 of Moria.
i) a Dilithium Ring of Fear Resistance
j) a Ring of Extra Attacks (+3 attacks) {25% off}
    It can be
    activated for spinning around every 50+d25 turns if it is being worn. 
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) a Beryl Ring of Flying
l) a Driftwood Amulet of Protection from Evil
m) an Ivory Amulet of the Serpents [+4] (+3)
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It prevents stuns. It increases your searching
     and luck by 4.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Green Thunderlord on level 33 of Mirkwood.
o) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Polished Green Dragon Scale Mail (-2 to accuracy) [30,+17]
    It can be activated
    for breathe poison gas (150) every 90+d90 turns if it is being worn. 
    It provides resistance to poison.  It allows you to fly.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Alberich the Nibelung King on level 44 of
    Moria.
q) an Elven Metal Lamellar Armour (-3 to accuracy) [23,+15] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and confusion.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lygrog on level 40 of Moria.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
s) The Large Metal Shield of Marieloeg [5,+8]
    It provides
    immunity to cold.  It provides resistance to acid, dark and sound.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 42 of Moria.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Battle Axe 'Indirnen' (E:25, L:2) (2d8) (+21,+14) (+5)
    It should be
    wielded two-handed.  It increases your strength by 5.  It does extra
    damage from acid and dark.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of King Koopa on level 34 of Moria.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) a Spiked Dagger (Defender) (2d4) (+7,+6) [+4] (+3 to stealth)
    It is easy to
    throw. It increases your stealth by 3.  It can cause damaging strikes.
    It is very sharp and can make your foes bleed.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to acid, electricity, fire, cold and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) The Sixteenth Eye of Sauron
    It can be activated for cure cuts
    every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of Moria.
b) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    vulnerable to fire.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.



  [The Museum Inventory - Minas Anor ]

a) The Maiashield of Gothmog [13,+13] (+4)
        It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire orc on level 37 of Moria.


  [The Museum Inventory - Caras Galadhon ]

a) The Gem of Hate
    It
    can be activated for experience loss.  
    You found it in the remains of a Random Number Generator on level 39 of
    Moria.
b) The Mirror of Alternate Dimensions
    It can be activated for darkness.  
    You found it in the remains of Zizzo, Last of the Yeeks on level 40 of
    Moria.
c) The Ebon Cube of Darkness
    It can be activated for death.  
    You found it in the remains of a Random Number Generator on level 39 of
    Moria.
d) The Bag of Magic Toys
    It can be activated for poison.  
    You found it in the remains of a Random Number Generator on level 39 of
    Moria.
e) The Fire of Orthanc
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Random Number Generator on level 39 of
    Moria.
f) Radagast's Compendium of Strange Behaviour
    It can be activated for high stat loss.  
    You found it lying on the ground on level 13 of Mirkwood.
g) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gug on level 40 of Moria.
h) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 20.9.2010 11:27

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On 20.9.2010 11:27 Ashkir wrote:
I *hate* getting ambushed in water. So pissed off right now. Have to say I did enjoy my first taste of Fury though.........

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