The Angband Ladder: Glum, Dwarf no-class by <twilight_forest@hotmail.com>

                 [Sangband 0.9.9, beta 20 Character Dump]

   Glum, the Tussler     Age    :             42  STR!  18/170
                         Height :    3 ft, 11 in  INT!   18/80
                         Weight :         103 lb  WIS:   18/68
Gender : Female                                   DEX!  18/110
Race   : Dwarf                  Slayer of         CON:  18/176
                         Harowen the Black Hand   CHR:   18/70

Max Hitpoints       727  Power                78  Max Mana            0
Cur Hitpoints       -51  Score              3156  Cur Mana            0

       (Melee)           Unspent Exp        2770         (Missile)
Blows per round       2  Gold             123146  Shots per round     1
Average Damage       89                           + to Skill          9
     (Wrestling)         Max Depth       3050 ft  Deadliness (%)     87

                          (Character Abilities)
Melee     : Superb     Saving Throw: Very Good  Magic Device: Heroic
Shooting  : Iffy       Stealth     : Bad        Dodging     : Very Bad
Throwing  : Poor       Perception  : Poor       Fame        : Storied
Digging   : Excellent  Disarming   : Very Bad   Infra-Vision: 40 feet

   Speed       : +1
   Armour      : 95
   Kills       : 3677
   Time Elapsed: 10 days, 11 hours, 14 minutes   (1046842 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.......2.....        STR! 18/100 .1.......2..4 18/170
Invis:...3.........        INT! 18/100 ............2  18/80
Aware:.............        WIS:  18/48 ............2  18/68
Disar:.............        DEX! 18/100 .........2..1 18/110
Devic:..........1..        CON:  18/96 ..6.........2 18/176
Speed:.........2.9.        CHR:  18/90 ..........s.2  18/70

      abcdefghijkl@                           abcdefghijkl@
Infra:............4                     NFuel:.............
Tunnl:............3                     Steal:.............
Save :....4........                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.....+.......

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:........+.... Food :.............
Elec :........+.... Dark :........+.... Feath:.............
Fire :........+.+.. Sound:.........+... Shine:.......+.....
Cold :........+.+.. Shard:............. Regen:.............
Pois :......+...... Nexus:............. ESP  :.............
Fear :.........+... Nethr:......++..... SeeIn:.....+.......
Blind:............+ Chaos:......+...... FrAct:..........+.+
Confu:..........+.. Disen:............. HLife:.............


  [Last Messages]

You are confused.
You have 3 charges remaining.
The Patriarch gazes deep into your eyes.
Your mind is blasted by mental energy.
You are blinded!
You have been stunned.
You lose control of your body for a moment!
*** LOW HITPOINT WARNING! ***
You feel something focusing on your mind.
Your mind is hit by mental energy!
You lose control of your body for a moment!
*** LOW HITPOINT WARNING! *** <2x>
It cries out wrathfully.
You die.
Replace existing file C:\Spel\Roguelike\Angband\Sangband\lib\user\Glum.txt?  y


  [Skills]

Wrestling         :  88%
Magical Device    :  81%
Armor Forging     :  80%



  [Quests]

To fulfill your task, you must kill 22 Patriarches at a depth of 3050 feet.

Defeated 7 piles of Creeping copper coins at 150 feet
Defeated 18 Cave orcs at 250 feet
Defeated 13 Giant tarantulas at 350 feet
Defeated 18 Gnome mages at 500 feet
Defeated 12 Dark elven cultists at 600 feet
Defeated 10 piles of Creeping mithril coins at 700 feet
Defeated 15 Grave wights at 850 feet
Defeated 12 Pukelmen at 950 feet
Defeated 14 Haunted helmets at 1100 feet
Defeated 26 Ice trolls at 1200 feet
Defeated 16 Forge giants at 1300 feet
Defeated 12 Minotaurs at 1400 feet
Defeated 15 Mature black dragons at 1550 feet
Defeated 12 Mature black dragons at 1700 feet
Defeated 16 Manticores at 1800 feet
Defeated 18 Water elementals at 1900 feet
Defeated 22 Mature red dragons at 2000 feet
Defeated 14 Liches at 2100 feet
Defeated 19 Bile elementals at 2250 feet
Defeated 19 Death knights at 2400 feet
Defeated 17 Night mares at 2500 feet
Defeated 20 Living tornadoes at 2600 feet
Defeated 20 Mana vortices at 2750 feet
Defeated 23 Giant rubies at 2900 feet


  [Character Equipment]

a Short Bow of Velocity (x2) (+9,+17) (+1)
     +1 STR.
a Ring of Constitution (+6)
a Ring of Invisibility (+3)
an Amulet of Magical Protection (+4)
a Brass Lantern of Vision (lit) [2] <Fuel: 14334> {cursed}
     See Invisible;  Cursed.  Light source (radius 2)
the Hard Leather Armour of Himring (-1) [6,+15]
     Activates for protection from evil (duration 35-55) every 200-400 turns. 
[58% fail]
     Resist Poison, Nether, Chaos.
a Shadow Cloak of Aman [4,+17] (+2 to stealth)
     +2 Stealth.  Resist Nether.  Permanent Light.
the Large Leather Shield of Celegorm [6,+20]
     Resist Acid, Lightning, Fire, Cold, Light, Dark.
a Hard Leather Cap (iron) [2,+3] (+2 to speed)
     +2 STR, DEX, Speed.  Sustain STR, DEX.
     Resist Sound, Fear.
a Set of Leather Gloves (steel) [1,+4] (+1 to devices)
     +5 Device.  Sustain CHR.
     Resist Fire, Cold, Confusion.  Free Action.
a Pair of Metal Shod Boots of Speed [4,+6] (+9)


  [Character Inventory]

7 Rations of Food {@E1}
a Potion of Speed
10 Scrolls of Recharging {@r6}
a Rod of Perception {!!@z0!k!v!d}
3 Rods of Recall {!*}
4 Rods of Illumination {@z8!k!v!d}
3 Rods of Sense Surroundings (1 charging) {@z2!k!v!d}
a Rod of Restoration {!!}
3 Rods of Disarming {!!}
3 Rods of Blinking {!!@z9!k!v!d}
4 Rods of Acid Balls {!!@z3}
5 Rods of Lightning Balls {!!@z4}
a Wand of Teleport Away (1 charge) {@a1}
a Wand of Dragon's Flame (1 charge) {@a2}
a Wand of Dragon's Frost (5 charges) {@a4}
a Wand of Doomblasts (3 charges) {@a3}
a Staff of Teleportation (5 charges) {@u2}
     Unusually durable
a Staff of Speed (1 charge) {@u5}
     Unusually durable
a Staff of Detection (1 charge) {@u4}
     Unusually durable
a Small Leather Shield of Resistance [3,+19] {Itangast}
     Resist Acid, Lightning, Fire, Cold.
the Dagger of Rilia (2d4) (+8,+12) {Disenchant@w0}
     Activates for invisibility (duration 30) every 100-150 turns.  [61% fail]
     Brand Venom.  Vorpal.  Resist Poison, Disenchantment.


  [Home Inventory]

2 Sprigs of Athelas
19 Potions of Speed {@q3}
38 Scrolls of Recharging {@r6}
2 Scrolls of Genocide
3 Rods of Trap Location {@z1!k!v!d}
a Rod of Drain Life {!!@z6!k!v!d}
8 Rods of Acid Bolts {!!@z3}
9 Rods of Fire Bolts (3 charging) {!!@z3}
a Staff of Power (6 charges)
     Unusually durable
a Ring of Venom [+15]
     Activates for infuse hands with poison and oppose poison (duration 20-40)
every 75-150 turns.  [69% fail]
     Resist Poison.
the Multi-Hued Dragon Scale Mail of Oriant (-1) [30,+18] (+2 to stealth)
     Activates for blinding ball of light (damage 79 + 17) every 150 turns. 
[61% fail]
     +2 DEX, CON, Stealth, Infravision.
     Resist Acid, Lightning, Fire, Cold, Poison, Light, Dark.
     Feather Falling; Permanent Light; See Invisible.
Ethereal Dragon Scale Mail (-2) [30,+13] {Shelob}
     Activates for breathe light or darkness (damage 156) every 120-160 turns. 
[76% fail]
     Resist Light, Dark.
the Brigandine Armour of the Rohirrim (-2) [18,+15] (+2) {Lokkak}
     +2 STR, DEX.
     Resist Acid, Lightning, Fire, Cold, Sound, Confusion.
the Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
     +4 Stealth.
     Resist Acid, Lightning, Fire, Cold, Dark.
an Elven Cloak of Invisibility [2,+10] (+2, +4)
a Wicker Shield (steel) [2,+18] (+3)
     +3 STR, DEX, CON.  Sustain DEX.
     Resist Sound, Fear.  Feather Falling; See Invisible.
the Small Leather Shield of Eanent [3,+18] (+2)
     +2 STR, DEX, CON.  Sustain STR, DEX.
     Resist Dark, Nexus.
the Large Metal Shield of Thannim [8,+10] (+1 to stealth)
     +1 Stealth.  Resist Cold.
     See Invisible; Free Action.
a Set of Leather Gloves (iron) [1,+14] (+3 to devices)
     +15 Device.  Resist Fear, Blindness, Confusion.
     Feather Falling.
a Set of Leather Gloves (steel) [1,+8] (+1 to stealth)
     +1 Stealth.  Sustain DEX.
     Resist Fire, Dark, Sound.
     Slow Digestion; See Invisible.
the Scythe 'Avavir' (4d3) (+8,+8) [+10] (+3)
     Activates for word of recall every 200 turns.  [58% fail]
     +3 DEX, CHR, Speed.  Brand Fire, Frost.
     Resist Fire, Cold, Light.  See Invisible; Free Action.
     Permanent Light (radius 1)


  [Special Advantages and Disadvantages]

You were rolled up 119207 times before being accepted.


Posted on 24.11.2005 08:42

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89. on the Sangband Ladder (of 287)

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On 24.11.2005 08:42 twilight_forest@hotmail.com wrote:
I've been trying out 3-skill characters in Sangband. This one showed some promise until that saving throw problem showed up (mind blast(?)).

I first tried numerous 2-skill ones, but I had to do something about the saving throw.

Skills :
1) Wrestling. No skills that gives bonus to other skills - that'd be "cheating" with number of skills. Hence no weapon-skills. :)

2) Magic Devices. I think this is a must with few skills.

3) Armor forging. I have this mainly to get some save pvals. That it gives a lot of other benefits is a bonus.

Race : Dwarf. Good for HP and forging. Not to mention saving throw.

Ah well - next try!

On 14.12.2005 15:33 jmiddendorf@hmc.edu wrote:
Amazing character!

I must say, I think 3-skills are probably beyond doing (prove me wrong :).

But if I were to try a 4-skiller, I'd probably try magic devices (you can win the game with these), crossbows (I have won the game with these), wrestling or karate, and saving throw. And then play either a dwarf or a giant.

Oh, and nice turncount!

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