The Angband Ladder: Jack, Hobbit no-class by <Bandobras>

                 [Sangband 0.9.9, beta 20 Character Dump]

         Jack            Age    :             29  Str:      10       15
    the Dark Robber      Height :     3 ft, 5 in  INT:   18/20
                         Weight :          75 lb  WIS:      11
Gender : Male                                     DEX:   18/30
Race   : Hobbit           Slayer of a level 21    Con:      18    18/10
Realm  : Necromancy            Fire vortex        CHR:       6

Max Hitpoints       121  Power                35  Max Mana           16
Cur Hitpoints        -3  Score                48  Cur Mana           14

       (Melee)           Unspent Exp          21         (Missile)
Blows per round       2  Gold               9977  Shots per round     1
Average Damage       15                           + to Skill          0
     (Wrestling)         Max Depth        Lev 12  Deadliness (%)      0

                          (Character Abilities)
Melee     : Very Good  Saving Throw: Very Good  Magic Device: Very Good
Shooting  : Superb     Stealth     : Excellent  Dodging     : Good
Throwing  : Heroic     Perception  : Superb     Fame        : Spoken of
Digging   : Poor       Disarming   : Superb     Infra-Vision: 30 feet

   Speed       : -10
   Armour      : 35
   Kills       : 610
   Time Elapsed: 4 days, 12 hours, 7 minutes   (450545 turns)


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust Currnt
Stlth:.............        Str:     17 ............2     15     10
Invis:.............        INT:     17 ............3  18/20
Aware:..1..........        WIS:     10 ............1     11
Disar:.............        DEX:     16 ............5  18/30
Devic:.............        Con:     17 ............2  18/10     18
Speed:.............        CHR:      9 ............3      6

      abcdefghijkl@                           abcdefghijkl@
Infra:............3                     NFuel:.............
Tunnl:............1                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :............. Light:............. Food :.............
Elec :............. Dark :............. Feath:.............
Fire :...+......... Sound:............. Shine:.............
Cold :............. Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Last Messages]

You have a Wand of Sleep Monster {unknown} (o).
Autosaving the game...
done.
The Clay golem wakes up.
The Clay golem hits you. <2x>
You grab the Clay golem.
You miss the Clay golem.
The Clay golem hits you.
The Clay golem misses you.
You squeeze the Clay golem.
You slam the Clay golem.
The Clay golem hits you. <2x>
You miss the Clay golem. <2x>
The Clay golem hits you. <2x>
You squeeze the Clay golem.
You slam the Clay golem.
You throw the Clay golem to the ground!
The Gnome mage wakes up.
You dodge the Clay golem.
The Clay golem hits you.
The Gnome mage casts a stinking cloud.
The Clay golem resists a lot.
You are poisoned!
You miss the Clay golem.
You grab the Clay golem.
The Clay golem hits you.
The Clay golem misses you.
You miss the Clay golem.
You grab the Clay golem.
The Clay golem hits you. <2x>
You are no longer poisoned.
You miss the Clay golem.
You grab the Clay golem.
The Clay golem hits you.
You dodge the Clay golem.
The Gnome mage blinks away.
The Clay golem hits you. <2x>
The Gnome mage casts a stinking cloud.
The Clay golem resists a lot.
You are poisoned!
You miss the Clay golem.
You slam the Clay golem.
You have destroyed the Clay golem.
Orfax, Son of Boldor drains power from your muscles!
You resist the effects!
The Gnome mage blinks away.
Target Aborted.
Target Selected.
You drop 7 boulders {@v7 =g} (t).
You have no more boulders {@v7 =g} (t).
Orfax, Son of Boldor cries out in pain.
You are no longer poisoned.
Orfax, Son of Boldor commands you to return.
You feel yourself grow stronger!
Orfax, Son of Boldor drains power from your muscles!
You feel yourself moving slower!
Orfax, Son of Boldor misses you.
You dodge Orfax, Son of Boldor.
Orfax, Son of Boldor moons you!!! <2x>
Orfax, Son of Boldor drains power from your muscles!
It gestures in shadow.
Darkness surrounds you.
Orfax, Son of Boldor hits you. <2x>
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor insults your mother!
Orfax, Son of Boldor humiliates you!
You grab Orfax, Son of Boldor.
You miss Orfax.
Orfax, Son of Boldor hits you.
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor hits you.
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor makes obscene gestures!
Orfax, Son of Boldor defiles you!
It casts a stinking cloud!
Orfax, Son of Boldor grunts with pain.
*** LOW HITPOINT WARNING! ***
You are poisoned!
Orfax, Son of Boldor hits you.
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor hits you.
*** LOW HITPOINT WARNING! ***
You have been stunned.
Orfax, Son of Boldor makes obscene gestures!
Orfax, Son of Boldor gives you the finger!
Orfax, Son of Boldor hits you.
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor hits you!
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor moons you!!!
Orfax, Son of Boldor gives you the finger!
*** LOW HITPOINT WARNING! ***
You are no longer stunned.
It casts a stinking cloud!
Orfax, Son of Boldor grunts with pain.
*** LOW HITPOINT WARNING! ***
Orfax, Son of Boldor hits you!
You die.


  [Skills]

Swordsmanship     :  25%
Clubbing          :   4%    (max 6%)
Jousting          :  12%
Archery - Slings  :  25%
Throwing          :  25%
Wrestling         :  25%
Karate            :  25%
Spellcasting      :  25%
Magical Power     :  25%
Wizardry          :  25%
Nature Lore       :  25%
Blood Dominion    :  25%
Magical Device    :  25%
Burglary          :  25%
Perception        :  25%
Stealth           :  25%
Disarming         :  25%
Dodging           :  25%
Spell Resistance  :  25%
Weaponsmithing    :  25%
Bowmaking         :  25%
Armor Forging     :  24%
Alchemy           :  24%
Magical Infusion  :  25%

You have joined the Burglar's Guild.


  [Quests]

To fulfill your task, you must kill 9 Disenchanter bats on dungeon level
14.

Defeated 8 piles of Creeping copper coins on level 3
Defeated 20 Novice paladins on level 5
Defeated 7 piles of Creeping gold coins on level 8
Defeated 13 Fire vortices on level 11


  [Character Equipment]

a Sling (x2) (+0,+0)
a Ring of Awareness (+1)
a Ring of Resist Fire
a Brass Lantern (lit) [2] <Fuel: 12863>
     Light source (radius 2)
Soft Studded Leather [5,+3]
a Cloak [1,+4]
a Hard Leather Cap [2,+3]
a Pouch (holding 31 essences of 8 types)
19 Lead Shots (2d2) (+0,+0) {@f1}
a Stone Pebble (1d2) (-6,-5) {cursed}
      Cursed.
a Lead Shot (2d2) (+3,+3)
24 Lead Shots (2d2) (+3,+3)


  [Character Inventory]

a Tome of Necromancy [Beginner's Curses] {@m1, 25% off}
     Does 2d9 thrown damage
a Tome of Necromancy [Darker Elements] {@m2}
     Does 4d8 thrown damage
a Book of Magic Spells [Apprentice Magic]
7 Rations of Food
3 Flasks of oil
12 Potions of Cure Critical Wounds {90% off}
10 Scrolls of Phase Door
10 Scrolls of Teleportation
a Scroll of Teleport Level {50% off}
a Scroll of Word of Recall
a Scroll of Recharging
4 Scrolls of Monster Confusion
a Rod of Door/Stair Location {@z2}
2 Rods of Lightning Bolts (1 charging) {@z5 Wormtongue}
a Wand of Sleep Monster (13 charges)
a Wand of Stinking Cloud (6 charges)
a Wand of Confuse Monster (10 charges)
a Vorpal Rapier (1d6) (+5,+5)
     Vorpal.
a blank Parchment (Paper)
a boulder {@v0 =g}
     Does 3d17 thrown damage


  [Home Inventory]

3 Tomes of Necromancy [Beginner's Curses] {@m1, 25% off}
     Does 2d9 thrown damage
2 Mushrooms of Mana
4 Flasks of oil
a Potion of Invisibility
2 Potions of Speed
6 Scrolls of Teleport Level {50% off}
a Wand of Acid Bolts (13 charges)
a Wand of Lightning Bolts (15 charges)
a Staff of Perception (14 charges)
     Unusually durable
a Staff of Perception (13 charges)
     Unusually durable
a Broad Sword of Slay Troll (2d5) (+1,+5) {Bullroarer}
a Quarterstaff of Slay Troll (3d2) (+3,+10) [8,+0] {Wormtongue}
5 empty Bottles (Glass)
an empty Bottle (Crystal)
     Unusually durable
28 blank Parchments (Paper)
a chunk of Copper
28 boulders {@v8 =g}
     Does 2d14 thrown damage
4 boulders {@v0 =g}
     Does 3d17 thrown damage
7 boulders {@v9 =g}
     Does 3d13 thrown damage


  [Special Advantages and Disadvantages]

You were rolled up 453568241 times before being accepted.
You played without connected stairs.


Posted on 6.11.2005 00:04
Last updated on 10.11.2005 01:49

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238. on the Sangband Ladder (of 287)

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On 6.11.2005 00:04 Bandobras wrote:
Jack of All Trades + Hobbit Power + Bat hurling stones + Burglars Guild + Necromancy.

;>

Yes, I intend to max all those skills. I think I will manage to do so without paying extra due to the raises in minimal skill cost. We'll see...

I hacked up the limit for rerolling, but otherwise the character is legit.

Just started the quest for 20 paladins. No close calls as of yet. I'll keep you informed...

On 7.11.2005 01:01 Bandobras wrote:
I've just finished the quest for 20 novice paladins.
They come in groups and I tried to kill them in melee
to get some practice, so there were two tense moments,
when I was nearly dead, all mana was spent on failed
attempt to turn into a bat and Phase Door landed me repeatedly
in LOS of the cursing bastards. Anyway, due to the numerous skills
this game is mostly about "role-playing" a Jack of All Trades,
by practising many skills, so even if that is risky, everything's OK.

The reward was a Potion of Wisdom. Unfortunately, I got no EXP
for drinking that potions and I will never get. :( But I got
a Crystal Bottle after downing the potion! :>

The next quest is for gold coins. I really like the sound of that.
I've never seen gold coins and I hope they are friendly. :) We'll see...

I'm now power 19 and at dungeon level 5 --- quests fix quite a slow game pace.
I played as fast as I could, no stair-scumming,
no exploring if stairs down found, etc, but I'm shamefully too powerful
for my depth and this will probably stay so for a long time.
Perhaps, a part of the problem is, I got from the quest at level 3
up by stairs to the surface and then down by stairs to quest at level 5.



On 9.11.2005 00:21 Bandobras wrote:
I got:
This place feels terribly dangerous!

Big round vault with lava circle inside, lots of essences and an evading Air spirit, Wormy, green baby dragon, pink scorpion. I left most boulders in another part of the dungeon, so I had to flee the vault and then I stumbled on the Bullroarer. A Mushroom of Hallucination and 2 Potion of Slowness were needed to defeated Bullroarer. Tough speedy guy. Then I had to kill the scorpion in melee and finally I got to the boulders and killed Wormy in bat form.

I got a Rod of Lightning Bolts from Wormy, Potion of Invisibility (lots of exp) and a scroll of recharging from the vault.

Here is the dump with all his spoil. I wonder whether a Rapier (1d9) (+4,+5) is better or a Vorpal Rapier (1d6) (+5,+4)?


On 9.11.2005 00:42 jmiddendorf@hmc.edu wrote:
A rapier 1d9 will deal average of 5 per attack (plus deadliness, of course). Vorpal Rapier does 3.5, but crits more often, which will make it deal 3d6 (or more) or around 10.5. I don't know the crit frequency though.

Ok, vorpal increases power by 50%, and you get a crit
if (randint(power + 200) <= (power - 20))
power is related to how good your attacking capability is. At high power, it'll increase crits by about 50%

Looks like this is going to be a long game for you. I hope you have fun.

On 9.11.2005 14:57 wrote:
Thanks for your help! I'll wear the Vorpal Rapier and see how often the criticals occur for me. I like it when it says "Your vorpal blade goes snicker-snack!" and a monster is dead in one blow. :)

I too hope this will be a long game :). But currently it is rather quick --- only 3 days, 1 hours, 40 minutes and 344 kills, but all uniques up to Wormy killed. All this including mana regeneration, long fights with fruit bats to pseudoidentify armor, teasing poisonous jellys to identify potions and mushrooms, endless looking for downstairs, etc.





On 10.11.2005 01:49 Bandobras wrote:
What a stupid death!
Orfax was already at half health.
Too many ways to kill him, with such a plenty of skills --- before I could decide, how to kill him, I died. Even simple dousing off the light would have saved me, not to mention spells, boulders, rods, potions, scrolls...

I guess, next time I will not use the bat form, nor carry so many boulders, since they are so heavy and slow down gameplay. I will also try to recall from level 3 up and down to level 3 again. And I will play a human --- much harder, but good at all skills which fits the Jack of all trades theme very well. I will try to max all skills except Blood Dominion. No penalty to melee will help practicing all those weapons and martial arts.

On 11.11.2005 14:16 Bandobras wrote:
Humans are really hard to play a Jack of all Trades with, because they are not good enough in anything and you cannot raise a single skill too high, lest you fall prey to minimal skill costs. I have to renounce the custom of returing from the first quest by WOR and then going back down with WOR, because I do not pick up enough potions and mushrooms to confuse Bullroarer, who then owns me (on a quest level, of course).

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