The Angband Ladder: Squeaky, Hobbit no-class by <naj>

                 [Sangband 0.9.9, beta 20e Character Dump]

  Squeaky, the Robber    Age    :             21  STR:      14
                         Height :     3 ft, 5 in  INT:      12
                         Weight :          70 lb  WIS:      13
Gender : Male                                     DEX:   18/50
Race   : Hobbit           Slayer of a level 19    CON:   18/10
                            Skeleton serpent      CHR:       8

Max Hitpoints       150  Power                35  Max Mana            0
Cur Hitpoints       150  Score                94  Cur Mana            0

       (Melee)           Unspent Exp          12         (Missile)
Blows per round       2  Gold               9689  Shots per round     0
Average Damage        9  Time       389298 turns  + to Skill          0
    (using Karate)       Max Depth        Lev 11  Deadliness (%)      0

                          (Character Abilities)
Melee     : Excellent  Saving Throw: Very Good  Magic Device: Good
Shooting  : Very Good  Stealth     : Excellent  Dodging     : Very Good
Throwing  : Heroic     Perception  : Superb     Fame        : Spoken of
Digging   : Very Bad   Disarming   : Heroic     Infra-Vision: 30 feet

   Speed       : normal
   Armour      : 53
   Kills       : 734
   Time Elapsed: 3 days, 21 hours, 25 minutes   (389298 turns)
   You made 11820 actions, 1135 of which were spent resting


  [Character Attributes]

      abcdefghijkl@        Stat Intrnl abcdefghijkl@ Adjust
Stlth:.............        STR:     15 ......1.....2     14
Invis:.............        INT:     11 ............1     12
Aware:.............        WIS:     12 ............1     13
Disar:.............        DEX:     17 ............6  18/50
Devic:.............        CON:     17 ............2  18/10
Speed:.............        CHR:     11 ............3      8

      abcdefghijkl@                           abcdefghijkl@
Infra:............3                     NFuel:.............
Tunnl:.............                     Steal:.............
Save :.............                     NoMag:.............
Mana :.............                     Telep:.............
Light:.....2.......                     Aggra:.............
                                        Drain:.............

                                        Curse:.............

      abcdefghijkl@       abcdefghijkl@       abcdefghijkl@
Acid :........+.... Light:............. Food :.............
Elec :............. Dark :............. Feath:....+........
Fire :...+......... Sound:............. Shine:.............
Cold :..+.......... Shard:............. Regen:.............
Pois :............. Nexus:............. ESP  :.............
Fear :............. Nethr:............. SeeIn:.............
Blind:............. Chaos:............. FrAct:.............
Confu:............. Disen:............. HLife:.............


  [Skills]

Throwing          :  30%
Karate            :  34%
Magical Device    :  24%
Burglary          :  38%
Perception        :  35%
Stealth           :  30%
Disarming         :  29%
Dodging           :  33%
Spell Resistance  :  33%
Armor Forging     :  30%

You have joined the Burglar's Guild.


  [Quests]

To fulfill your task, you must kill 13 Disenchanter bats on dungeon level
13.

Defeated 10 Novice paladins on level 3
Defeated 6 Baby green dragons on level 5
Defeated 10 Killer brown beetles on level 8
Defeated 9 Skeleton serpents on level 11


  [Character Equipment]

a Fluorite Ring of Resist Cold
a Jade Ring of Resist Fire
an Azure Amulet of Feather Falling
a Brass Lantern (lit) [2] <Fuel: 6387>
Soft Studded Leather (copper) [5,+6] (+1)
     +1 STR.
a Cloak [1,+2]
a Small Metal Shield of Resist Acid [5,+8] {Mughash}
a Barbut [4,+5] {Lagduf}
a Set of Leather Gloves [1,+7]
a Pair of Soft Leather Boots (copper) [2,+4]
10 Throwing Knives (1d3) (+7,+5) {@v1}


  [Character Inventory]

6 Rations of Food
2 Flasks of oil
10 Orange Potions of Cure Critical Wounds
5 Scrolls titled "halud" of Phase Door
3 Scrolls titled "bitrunt" of Word of Recall
a Gold Wand of Light (11 charges)
an Iron Wand of Frost Bolts (11 charges) {Bullroarer}
a Bamboo Staff of Perception (18 charges)
     Unusually durable
a Maple Staff of Light (28 charges)
     Unusually durable


  [Home Inventory]

20 Orange Potions of Cure Critical Wounds
3 Scrolls titled "magpad" of Remove Curse
a Chromium Wand of Acid Bolts
3 Throwing Knives (1d3) (+7,+5) {@v1}
12 Javelins (1d5) (+8,+5) {Brodda}
a Pike of Slay Orc (1d26) (+6,+4) [5,+0] {Lagduf}


  [Special Advantages and Disadvantages]

(none)


Posted on 8.5.2006 18:38

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236. on the Sangband Ladder (of 287)

Comments

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On 8.5.2006 18:38 naj wrote:
Check out those quests - ug. skeletal serpents and now disenchanter bats.

Wormtongue is still alive. I have still not been able to steal from him. I *will* scum him for items before i kill him. Really.

On 8.5.2006 18:40 naj wrote:
hmm... for some reason it created a new post instead of updating the old one... This is the same Squeaky as before, i just got jmiddendorf's latest version.

On 9.5.2006 03:25 jmiddendorf@hmc.edu wrote:
You truncated your email address -- each character on the board is tied to one, but multiple names can get overwritten.

I'll give you that skeleton serpents are obnoxious, but disenchanter bats are harmless -- drop all your gear and recall in and melee them, or just used ranged attacks to kill them.

Good Lord! That's a pike 1d26 -- that's endgame quality! I mean, I wielded a pike 2d13 forever one game (*EW* to get frost, then replaced by eorlingas). Too bad you're a (karate) hobbit (burglar) ...


Any idea how karate is comparing to weapons at this stage? I'm also curious how it will turn out in the mid game. Endgame it should be fine, I think.

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