The Angband Ladder: Gerard, High-Elf Ranger by <christusrex@outgun.com>

  [Angband 3.0.6 Character Dump]

 Name   Gerard                                   Self  RB  CB  EB   Best
 Sex    Male              Age       120   STR:     16  +1  +2  +0  18/10
 Race   High-Elf          Height     91   INT:     13  +3  +2  +0     18
 Class  Ranger            Weight    202   WIS:     12  -1  +0  +0     11
 Title  Courser           Status     81   DEX:     16  +3  +1  +0  18/20
 HP     -13/129           Maximize    Y   CON:      8  +1  +1  +0     10
 SP     19/22             Preserve    Y   CHR:     10  +5  +1  +0     16

 Level           16       Armor     [21,+28]     Saving Throw     Superb
 Cur Exp       4164       Fight      (+8,+7)     Stealth       Excellent
 Max Exp       4164       Melee    (+16,+16)     Fighting         Superb
 Adv Exp       5290       Shoot     (+14,+9)     Shooting         Heroic
 MaxDepth    350 ft       Blows       2/turn     Disarming     Very Good
 Gold          3690       Shots       1/turn     Magic Device     Superb
 Burden   151.4 lbs                              Perception         Good
 Speed           -1       Infra        40 ft     Searching          Fair

 You are one of several children of a Noldorin Mage.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:..+.......... Sound:.............
 Cold:............. Shard:.......+.....
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:...........+. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You miss the Tiger.
> You hit the Tiger.
> The Tiger flees in terror!
> You are no longer bleeding.
> It points at you and curses.
> The Tiger recovers its courage.
> The Tiger misses you.
> The Tiger claws you.
> The Tiger bites you.
> You hit the Tiger. <2x>
> You have slain the Tiger.
> Welcome to level 16.
> You can learn 10 more spells.
> It points at you and curses. <2x>
> You die.


  [Character Equipment]

a) a Rapier (1d6) (+8,+9)
b) a Long Bow (x3) (+6,+9)
c) a Bronze Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
d) an Alexandrite Ring of Slaying (+5,+5)
e) an Adamant Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Brass Lantern (with 2310 turns of light)
   It cannot be harmed by fire.  
g) Leather Scale Mail (-1) [11,+5]
h) a Cloak of Protection [1,+6]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Leather Shield [4,+5]
j) a Hard Leather Cap [2,+4]
k) (nothing)
l) a Pair of Hard Leather Boots of Free Action [3,+6]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) 8 Rations of Food
d) 11 Flasks of oil
e) 14 Shimmering Potions of Speed
f) 3 Gold Speckled Potions of Berserk Strength
g) 19 Black Potions of Cure Critical Wounds
h) 11 Scrolls titled "blusee eep ta" of Phase Door
i) 3 Scrolls titled "la blunelg" of Word of Recall {10% off}
j) a Steel-Plated Rod of Fire Bolts
k) 3 Pewter Wands of Light (34 charges)
l) an Iron Wand of Magic Missile (7 charges)
m) a Steel-Plated Wand of Wonder (23 charges)
   It cannot be harmed by the elements.  
n) a Cypress Staff of Treasure Location (16 charges)
o) a Small Leather Shield [2,+0]
p) a Rapier (1d6) (+0,+0)
q) a Small Sword (1d6) (+0,+0)
r) a Short Sword (1d7) (+0,+0)
s) a Sabre (1d7) (+0,+0)
t) a Cutlass (1d7) (+0,+0)
u) 26 Arrows (1d4) (+2,+5)
v) 18 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Incantations and Illusions]
b) a Green Potion of Restore Mana
c) 3 Oily Yellow Potions of Restore Life Levels
d) 2 Puce Potions of Restore Strength
e) 5 Purple Potions of Restore Intelligence
f) 3 Violet Potions of Restore Wisdom
g) 3 Yellow Speckled Potions of Restore Constitution {10% off}
h) 2 Chartreuse Potions of Restore Charisma


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 8.10.2005 10:52
Last updated on 22.10.2005 10:21

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17070. on the Ladder (of 19090)
6024. on the Angband Ladder (of 6561)
13. for this player (

Comments

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On 8.10.2005 10:52 christusrex@outgun.com wrote:
Starting off this High Elf Ranger. Any words of advice for such a character? I understand that I should hold off on learning spells to focus on obtaining certain ones.. is that correct?

On 8.10.2005 12:43 paffa_89@hotmail.com wrote:
In the end you can learn all spells, but yes, with low intelligence you should choose spells wisely. At least learn Stinking cloud, phase door, detect monsters, detect stairs, satisfy hunger, teleportation and identify. those are quite useful and with low fail rates allow you to carry less loot. Rely on your bow much and always use bow, not xbow or sling (rangers get bonus to bow)

That's what comes to mind right now.

On 18.10.2005 12:14 christusrex@outgun.com wrote:
kills : Farmer Maggot, Grip, Fang, and Smeagol

On 18.10.2005 12:32 Matthias wrote:
So you finally decided to try something different than warrior :) Good idea!
Some advice:
enchant the bow, not the weapon. Also don't enchant arrows yet.
go down 4 levels, maybe more
but first:
inscribe (by pressing { ) arrows with @f1 =g
and create a makro (press @ then select option 4)
assign it to an unused key (like F1)
as makro sequenz type \e\e\ef1*t
then save to file with option 2.

Back in game try pressing F1-key near an enemy to see the autofire in action :)
Makros are really usefull, especially with actions that require many key presses like shooting or casting spells. For more you might want to read the makro faq at tangorodrim, really helped me.

On 22.10.2005 10:21 christusrex@outgun.com wrote:
kills : Bullroarer, Gerard the player character.

..wasn't paying attention to HP, pure and simple.

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