The Angband Ladder: Combat LestatII, Vampire Ninja by <ZarahNeander@t-online.de>

  [Hengband 1.6.2 Character Dump]

                          Name  : Combat LestatII

 Sex      : Male             Age               124    STR :  18/200
 Race     : Vampire          Height             62    INT!:  18/130
 Class    : Ninja            Weight            150    WIS :   18/76
                             Social Class        2    DEX!:  18/***
                             Align          Lawful    CON :  18/207
                                                      CHR!:  18/140

 Right hand      (+50,+29)   Hit point    935/ 967    Fighting    : Amber [37]
 Left hand       (+51,+28)   SP (Mana)      0/   0    Bows/Throw  : Amber [32]
 Blows/Round           7+8                            Saving Throw: Superb
 AverageDmg/Rnd    238+256   Level              50    Stealth     : Amber [2]
                             Experience   13740439
 Shooting        (+68,+14)   Max Exp      13740439    Perception  : Excellent
 Multiplier          x4.64   Exp to Adv      *****    Searching   : Excellent
 Shots/Round          0.83   Gold         13499050    Disarming   : Chaos Rank
                                                      Magic Device: Chaos Rank
 AC              [29,+147]   Time     Day 24  3:00
 Speed               (+40)   Play time   136:28:49    Infra-Vision: 50 feet


                         (Character Background)
          In life you were a simple peasant, the victim of a powerful
          Vampire Lord.  You have white hair, eyes like red coals,
          and a deathly pale complexion.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       STR : 18/100  3  0  1  6 18/200         ....42.s.....
 Class : Ninja         INT!: 18/100  3 -1 -1  2 18/130         .......s.2...
 Level : 50            WIS :  18/76 -1 -1 -2  4  18/76         .....2.s.2...
 Hits  : 935/967       DEX!:  18/90 -1  3  2 13 18/***         23..4..s...4s
 Mana  : 0/0           CON :  18/97  1  2  0  8 18/207         ....4..s..4..
                       CHR!:  18/80  2 -1  1  4 18/140         .......s..4..
         ||}==" ((]]]             ||}==" ((]]]                 ||}==" ((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : ..+..........    Speed     : +.+++......++
 Elec  : .......+..+.#    Nether: ............+    FreeAction: .+...+.....++
 Fire  : ..+....+..+.#    Nexus : ...........+.    SeeInvisi.: ++...+......+
 Cold  : +......+....#    Chaos : .+...+.......    Hold Life : .....+.+....+
 Poison: .........+..#    Disnch: .+...........    Warning   : .............
 Light : ........+....v   Fear  : ............#    SlowDigest: +......+....+
 Dark  : ........+...*    Reflct: .............    Regene.   : +....+.......
 Shard : .......+.....    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .....+.......    AuCold: .............    Cursed    : ..........+..

             ||                 ||}==" ((]]]                   ||}==" ((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .........+...    Add Blows   : ++.....+.....
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: .+.    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .............
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .+...........
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .......+.....
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .......+.....    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...++    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .......+.....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+.....
 
                

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 18
  Hobbes the Tiger                         (Dungeon level:   6) - level 19
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 23
  The Sewer                                (Danger  level:  15) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Logrus Master                            (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  Scatha the Worm                          (Dungeon level:  38) - level 32
  Tengu and Death Swords                   (Danger  level:  25) - level 33
  The Mimic's Treasure                     (Danger  level:  25) - level 33
  The Vault                                (Danger  level:  30) - level 33
  The Tower                                (Danger  level:  30) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 37
  Charon, Boatman of the Styx              (Dungeon level:  44) - level 38
  The Phoenix                              (Dungeon level:  50) - level 38
  Vapor Quest                              (Danger  level:  25) - level 40
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 40
  The Old Castle                           (Danger  level:  50) - level 40
  Haunted House                            (Danger  level:  48) - level 41
  Doom Quest 2                             (Danger  level:  55) - level 41
  Eibra the Water Dragon                   (Dungeon level:  56) - level 41
  Benedict, the Ideal Warrior              (Dungeon level:  62) - level 43
  Killing Fields                           (Danger  level:  50) - level 44
  Wahha-Man the Golden                     (Dungeon level:  76) - level 45
  Water Cave                               (Danger  level:  50) - level 48
  Spawning Pits                            (Danger  level:  65) - level 48
  Eric's Stronghold                        (Danger  level:  70) - level 49
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25


  [Miscellaneous Information]

 Recall Depth:
    Angband         : level 100
   !Yeek cave       : level  13
    Orc cave        : level  17
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Forest          : level  32
   !Castle          : level  65
    Mountain        : level  43
    Anti-melee cave : level  40
    Chameleon cave  : level  45

 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED
 Num. Random Quests: 10

 Arena: 34 Victories


 You have defeated 13717 enemies.


  [Virtues]

Your alighnment : Lawful

You are an arch-enemy of Patience.
You are the living embodiment of Knowledge.
You are the living embodiment of Faith.
You are the living embodiment of Unlife.
You are a great champion of Justice.
You are the polar opposite of Honour.
You are virtuous in Valour.
You are a champion of Diligence.


  [Mutations]

 Your gaze is hypnotic.


  [Character Equipment]

a) The Dagger of Fiona (2d4) (+10,+10) (+2)
b) The Rapier 'Quickthorn' (1d7) (+27,+10) (+3 attacks) {AtDx;CaDi;FaSi/U}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiSo;Xm Tiamat}
d) a Ring of Speed (+12)
e) The Ring of Tulkas (+4) {SpStDxCn!k!d!!}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) (nothing)
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
{At;AcElFiCoSh;HlSd(StInWiDxCnCh}
i) a Shadow Cloak of Protection [6,+21]
j) The Hard Leather Cap of Thranduil [2,+11] (+2) {@w1}
k) The Set of Cesti 'Burning Student' [5,+18] (+4) {cursed, CnCh;ElFi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 20 Mushrooms of Restoring
b) 27 Potions of Heroism
c) 28 Potions of Healing {!k}
d) 25 Potions of *Healing* {!k}
e) 10 Potions of Life {!k}
f) 29 Potions of Resistance {50% off}
g) 18 Potions of Curing
h) 25 Scrolls of Holy Chant
i) 10 Scrolls of Genocide
j) 7 Scrolls of Mass Genocide
k) 3 Rods of Recall {@z1}
l) 4 Rods of Healing {!k!!@z7}
m) 4 Rods of Restoration {!k!!@z8}
n) 7 Rods of Teleport Other {@z2}
o) 10 Rods of Stone to Mud (4 charging) {@z3}
p) 5 Staffs of Healing (5x 4 charges) {!k@u7}
q) a Staff of Healing (3 charges) {!k@u7}
r) 5 Staffs of *Destruction* (5x 2 charges) {@u1}
s) a Staff of *Destruction* (1 charge) {@u1}


  [Home Inventory]

 ( page 1 )
a) 13 Mushrooms of Restoring
b) 57 Potions of Heroism
c) 16 Potions of Healing {!k}
d) 8 Potions of *Healing* {!k}
e) 2 Potions of *Enlightenment*
f) 20 Potions of Resistance
g) 14 Potions of Curing
h) a Scroll of Summon Pet
i) 9 Scrolls of *Identify*
j) 7 Scrolls of *Remove Curse*
k) 4 Scrolls of *Enchant Armor*
l) a Scroll of Mundanity

 ( page 2 )
a) 18 Scrolls of Blessing
b) 77 Scrolls of Holy Chant
c) 4 Scrolls of Holy Chant
d) 18 Scrolls of Protection from Evil
e) 4 Scrolls of Rune of Protection
f) 9 Scrolls of *Destruction*
g) 4 Scrolls of Dispel Undead
h) a Scroll of Reset Recall
i) 6 Rods of Recall {@z1}
j) 5 Rods of Probing
k) a Rod of Curing
l) 6 Rods of Teleport Other {@z2}

 ( page 3 )
a) 8 Rods of Disarming
b) 5 Rods of Acid Balls {25% off}
c) a Rod of Havoc
d) a Rod of Stone to Mud {@z3}
e) a Wand of Disintegrate (4 charges)
f) a Wand of Rockets (4 charges)
g) 2 Wands of Annihilation (8 charges)
h) 2 Staffs of Curing (2x 8 charges)
i) 2 Staffs of Healing (2x 4 charges) {!k@u7}
j) 3 Staffs of Speed (3x 8 charges)
k) a Staff of Speed (7 charges)
l) a Staff of Holiness (5 charges)

 ( page 4 )
a) a Staff of Genocide (4 charges)
b) 2 Staffs of Earthquakes (2x 9 charges)
c) 2 Staffs of *Destruction* (2x 5 charges)
d) 4 Staffs of *Destruction* (4x 4 charges) {@u1}
e) 2 Rings of Levitation
f) 2 Rings of Light and Darkness Resistance
g) 2 Rings of Sound Resistance
h) a Ring of Confusion Resistance
i) a Ring of Chaos Resistance and Fire ball
j) a Ring of Blindness Resistance
k) an Amulet of Reflection
l) The Amulet of Carlammas (+2)

 ( page 5 )
a) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
b) an Amulet of Anti-Magic
c) an Amulet of Anti-Teleportation
d) an Amulet of Resistance
e) an Amulet of Telepathy
f) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
g) The Torque of Boromir (+0,+8)
h) The Amulet of The Pitch Dark Night [+5] (+4)
i) The Collar Harness of the Hell (+15,+15) [-5] (-2)
j) The Palantir of Westernesse (+3)
k) The Splint Mail 'Arlokgaur' (-2) [19,+20] (+2 to stealth)
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)

 ( page 6 )
a) The Metal Lamellar Armour of Escapee (-3) [23,+14] (+4 to infravision)
b) The Full Plate Armour of Isildur [25,+25] (+2)
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
d) Hard Leather Armour of Elvenkind (-1) [6,+17] (+3 to stealth) {Sl;AcElFiCoLi}
e) Hard Leather Armour of Resistance (-1) [6,+12] {AcElFiCoCa}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
g) The Cloak of the Pickpocket [1,+19] (+3) {DxCh;Cf;RgLu}
h) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
i) an Elven Cloak of Freezing [4,+17] (+3 to stealth)
j) The Fur Cloak of Mook [3,+20]
k) a Fur Cloak of the Bat (-7,-7) [3,+3] (+4) {SpSlIf;Dk;SiLv}
l) a Fur Cloak of Aman [3,+15] (+2 to stealth)

 ( page 7 )
a) an Iron Crown of Might [0,+7] (+3) {StDxCn;Bl;Fa(StDxCn}
b) The Golden Crown of Amber [0,+15] (+3)
c) a Golden Crown of Telepathy [0,+11] {~Tele~pPL}
d) a Golden Crown of Telepathy [0,+7]
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
f) a Jewel Encrusted Crown of Telepathy [0,+3]
g) a Jewel Encrusted Crown of Might [0,+5] (+3)
h) The Jewel Encrusted Crown 'Turbo' [0,+20] (+4)
i) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
k) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C Dio Brando}
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx@w1}

 ( page 8 )
a) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
b) a Set of Dragon Gloves of Slaying (+7,+8) [4,+23]
c) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
d) a Set of Cesti of Genji (+7,+0) [5,+10] (+3)
e) The Set of Cesti 'Lhachagl' [5,+14] (+4) {St;ElFe;Fa[M}
f) a Pair of Hard Leather Boots of Speed [3,+13] (+5)
g) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
h) The Pair of Metal Shod Boots 'Stainless' [6,+20] (+2 to infravision)
i) The Dagger 'Orodquen' (1d4) (+18,+15) (+1 attack) {At|V~Good}
j) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack) {AtDx;Th|P}
k) a Dagger (Holy Avenger) (1d4) (+16,+12) [+2] (+4) {Wi;Fe;SiBs/*UL(Dx}
l) a Dagger (Defender) (1d4) (+10,+14) [+5] (+3 to stealth)
{Sl;AcElFiCoPoCa;FaSiRgLvWr(Ch}

 ( page 9 )
a) a Dagger (Defender) (1d4) (+14,+14) [+2] (+2 to stealth)
{Sl;AcElFiCoNt;FaSiRgLv(Ch}
b) a Dagger of Sharpness (1d4) (+15,+15) (+3)
c) a Dagger of Slaying (2d6) (+9,+11)
d) The Small Sword 'Sting' (1d6) (+8,+9) (+2 attacks)
{AtStDxCn;LiNx;FaSiLu/*oL~oTP}
e) a Small Sword of Extra Attacks (1d6) (+7,+9) (+1 attack) {At}
f) The Short Sword of Merlin (1d7) (+10,+10) (+2 attacks) {At;Di;SiSdRg/Z@w2}
g) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
h) a Wakizashi of *Slay* Dragon (2d4) (+14,+12) (+1)
i) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
j) The Ninjato of Kamui the Escapee (2d9) (+15,+10) (+4 to stealth)
{$DxSlSr;Fi;SiWr|P}
k) a Ninjato (Defender) (1d9) (+18,+9) [+8] (+3 to stealth)
{Sl;AcElFiCoPoLi;FaSiRgLv(Ch@w2}
l) a Ninjato of Westernesse (1d9) (+16,+19) (+1)

 ( page 10 )
a) 2 Poison Needles (1d1) (+0,+0)
b) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe~Good!!}
c) 22 Bolts of Holy Might (1d5) (+12,+14) (143/119)
d) 20 Steel Bolts of Flame (3d5) (+10,+9) (148/123)
e) 30 Seeker Arrows (6d4) (+8,+8) {@f0=g}
f) 22 Iron Spikes (101/202) {@v0=g}


  [Museum]

 ( page 1 )
a) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed, Sauron}
b) The Pendant of Gogo (+4) {Julian}
c) The Phial of Galadriel (+1 to searching)
d) The Star of Elendil (+1 to speed) {!!}
e) The Jewel of Judgement (+3 to speed) {!!}
f) The Levitation Stone of Laputa (+2 to speed) {!!}
g) The Elven Cloak 'Holcolleth' [4,+4] (+2) {Stupid gothmog}
h) The Main Gauche 'Tinythorn' (1d5) (+18,+6) (+3) {Gothmog}
i) The Small Sword of Alaska (1d6) (+11,+16) (+2 attacks) {Cantoras}
j) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2) {Gothmog}
k) The Two-Handed Sword 'Shapechanger' (3d6) (+17,+20) (+2) {Gothmog}
l) The Nunchaku 'Hyousi-gi' (1d2) (-3,-7) [+6] (+3) {Sauron}


  [Check Sum: "b4048b87d62a4e05ec"]


Posted on 1.10.2005 14:52
Last updated on 12.10.2005 00:00

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Comments

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On 1.10.2005 14:52 ZarahNeander@t-online.de wrote:
Shelfed him a year ago cause I was frustrated by his low dmg output and heng in general. Dunno why I have such a hard time getting the hang of heng. Most likely I'm too impatient.
His quest isn't so much killing the serpent, instead he's an undercover agent in the realms of evil trying to gather as much information as possible before biting the dust. A rod of probing I bought very early from the BM was hands down one of the best investments ever. Esp. cause until very recently he was a walking resistance hole. His offspring will have a much easier time with an excellent monster memory. But who knows, atm he's doing nicely.

On 1.10.2005 18:55 leafsrock2k@hotmail.evilisspam.com wrote:
Good luck...ran a Ninja myself a while back...never found the jacket of Shiva's Avatar, looks like that's a huge boost for you :)

Resist sound always seems to be my resistance hole too...heh. I dunno about those rods of Disarming though...my last Ninja (a Kutar) also had disarming skill of "chaos rank" and I don't remember him ever setting off a trap at that level (when he had to bother to disarm it of course)...

On 2.10.2005 16:58 ZarahNeander@t-online.de wrote:
Still alive. Being able to pick my battles is a great asset for a hengband newbie.
Tiamat dropped Brands crossbow, which has (prob. random) rSound. Nice, finally all resists covered. Meanwhile nearly every level has one, if not two vaults (without autoscum). Which I usually ignore. Fighting a bunch of uniques in unfavorable terrain (ninjas hate permwall) for another iron helm of beauty..no thanks. I got 3! helms of beauty from !aquirement. But I also got the RoS+12 rather early, so I'm not complaining.
Despite the fact that I kill at least one unique per dive, the list is growing and growing. Will it ever end? But I like it a lot, keeps the game interesting. A fenguhang nearly got me with a light breath, no way that I can defeat in the arena. I'm not so sure about the Shambler either.
Thanks for your comment about -Disarming. Never used them. Carried them around for all those vaults I cease to enter:). Further comments about equiq and such are greatly appreciated.

On 2.10.2005 23:32 leafsrock2k@... wrote:
Some vaults are good for ninjas and some are not...depending on how much open space there is...although your stealth is a bit low...my last ninja would often be Amber [15] or higher...Wakizashi of Musashi is good for damage and accuracy...your Ninjato of Kamui the Escapee (enchanted more of course) or of Defender could help your stealth if you have problems with monsters waking up. Remember, Bunshin and Hide in Mud are strong...watch out for dispel magic when using Bunshin, though.

My death in the Arena was to the Fenghuang...however if you do want to fight it, build up Poison Needle skill first. Same with the GWOP...I dunno if the Metal Babble can be beaten by a Ninja though (barring good Needle luck I guess)...

On 3.10.2005 15:57 Mars wrote:
Ninjas can do great in the arena using poison needle and quick walk (quick walk is a ninja's friend!). And yes, ninja's can kill Metal babbles, with quickwalk (again :D) and poison needle. Ofcourse, leafsrock2k is right when he says you need luck as well, I remember one of my ninjas dying in the arena once to the Fenghuang after stabbing it 14 times with a poison needle but never killing it :D.

Some advice: my strategy for most (if not all) higher uniques would be bunshin+quick walk combo to get near, and then hit and away. And if you don't have full monster memory yet, always probe any unknown monster, and learn about Arena monsters in the beast master's places if you didn't meet em yet.

You seem to be doing pretty well, so good luck :)

On 4.10.2005 12:28 ZarahNeander@t-online.de wrote:
Still alive & my first clvl 50 heng char. But he won't last long if I don't play more carefully. Latest plunder: Hungry & tried to eat a white jelly, which suddenly blinked away. Lesson learned: Vampires can't eat metal bubbles. Dunno if the opposite is true.

Thanks for all the advice. Quickwalk is great, I ignored it most of the time. Unfortunaly I also ignored poison needle, and now with lvl 50 it's quite tedious getting the skill up. Sigh. I doubt I'll have the patience training it to master.

Yes my stealth was low. I woke up half of erics stronghold. Switched to escapee loosing some 50 dmg, but subjectivly it doesn't matter. Does stealth only affect the chance of a monster waking up or also the chance of a monster spotting me when in shadow? Hard to tell.

I found crown of amber right beneath my feet when recalling. I'd like to use it - obviously- but I really need ESP. Which leaves amulet of telepathy as my only source atm. So pitch dark night is out. Any hope to find a lamp of darkness or something like that? If so, where to look for it?

The list of remaining uniques is finally shrinking. 35 to go with 10 high level ones. Though haven't meet the unicorn yet. Nodens was the first one -prolly not the last - who forced me to use !*healing*. I'm glad I wasn't greedy cause he mana stormed me immediately after his psyco-spear. OTOH it was one of the shortest battles ever, his habit of teleporting with me - and getting rid of all his summons - was very handy.

Thanks again for the great advice.



On 4.10.2005 13:38 Mars wrote:
You can find lamps of darkness anywhere, you're just unlucky not to have found any yet. Just keep ID'ing and be careful it's not on autosquelch ;).

On 4.10.2005 22:58 leafsrock2k@... wrote:
No Unicorn sightings yet? Wow...by dlvl 93 I've usually seen the Unicorn many times...3 rods of Healing should be good for you though, it's 3 more than my last ninja :)

If you're willing to use healing items, Nodens can be a lot easier if you fight him inside the walls. Just make sure you Stone to Mud somewhere before you defeat him so you can collect his items :)

On 5.10.2005 01:27 blackreaver368@yahoo.com wrote:
Ugh! What's Tinythorn doing in the museum ;-)

Maybe you can bribe them to give it back to you? Perhaps trade something for it?

Perhaps not ...

On 5.10.2005 15:27 ZarahNeander@t-online.de wrote:
Tinythorn in the museum is courtesy to 'just another quick dive' at 3:00 am & an evening with some friends and tequilas. It also happened to the crown of morgoth in another variant. After some tequilas I always feel generous:)
Meet the unicorn once, probing told me: 'it will do something'. Thanks a million. The beastmaster was more talkative. I was impressed.
My healing rods are due to some heavy scumming. Has a lot to do with the fact, that I'm reluctant to go for the big fish. I simply don't know, what to expect. I even don't know if I can bail out if things go wrong. So far all quests were 'do it now or fail'. OTOH I'm not too fond of my characters, I don't mind loosing a char as long as the game was interesting. And it certainly was.

On 10.10.2005 10:18 ZarahNeander@t-online.de wrote:
Not much time lately so not much happend either. Still no light source. Destroyer was much easier than expected, at least it doesn't have one of these annoying auras. Took some time, but was never dangerous. Sauron is another story however and gives me headaches. He insists on summoning dragons and always gets sky drakes. I'm not brave enough to quickwalk through a bunch of nasty wyrms. I'll see.
Dunno if I should bother with the dungeon guards. I'd like to bring this guy to an end, either as a winner or...


On 12.10.2005 00:00 ZarahNeander@t-online.de wrote:
Job done.
The final fight was long and tedious, I felt exhausted & didn't bother to id the loot, esp. with all that things crawling around.
Now after all that blood sucking there's one thing left: finding a nice, cozy coffin of Westernesse for a long, extended sleep.
Fare well, LestatII, my first hengband winner, you'll always have a soft spot in my heart.

On 12.10.2005 05:59 Elliott946@aol.com wrote:
Congradulations! First winners are always to be treasured.

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