The Angband Ladder: Melkor's Bud, High-Elf Ancient Master by <thegpfury@gmail.com>

  [FuryBand 1.0.1 Character Sheet]

 Name  : Melkor's Bud           Age                128       STR:      9       
 Sex   : Male                   Height              98       INT:     24       
 Race  : High-Elf Ancient       Weight             190       WIS:     24       
 Class : Master                 Social Class        38       DEX:     18       
 Body  : Player                                              CON:     12       
 God   : Melkor Bauglir                                      CHR:     15       
                                                                               
 + To Melee Hit         -65 Level             29    Hit Points      -64/    96 
 + To Melee Damage      -51 Experience    169290    Spell Points    457/   457 
 + To Ranged Hit        -42 Max Exp       169290    Sanity          228/   237 
 + To Ranged Damage       0 Exp to Adv.   180000    Piety                12828 
   AC                  9+59 Gold           71835    Speed            Fast (+2) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  1d4-51    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, wavy brown hair, and a fair complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        The Small Water Cave: Level 33 (1650')

 Your body was a Player.
 You have defeated 1621 enemies.
 You saved 32 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 47th Yavie of the 2890th year of the third age.
 Your adventure lasted 4 days.

     Your Attributes:
You are dead, killed by Karrazix the Brave on level 33 of The Small Water Cave.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are unlucky.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to fire.
You are completely immune to cold.
You are resistant to bright light.
You are resistant to confusion.
Your constitution is sustained.
Your dexterity is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .......2.......+            
        Add Wis   : .......2.......+            
        Add Con   : ...............+            
        Add Chr   : ...............+            
        Mul Mana  : ++..............            
        Add Stea. : ....5..2...3....            
        Add Tun.. : ..............1.            
        Add Speed : .......2........            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+.+.........            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Imm Acid  : ......*+........            
        Res Elec  : ................            
        Res Fire  : ...............+            
        Imm Cold  : ......*.........            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ..........+....+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ....+...........            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        EvilCurse : .....+..........            
        Lite      : ..........+.....            
        See Invis : ...............+            
        Activate  : ....+..+..+.....            

Skills (points left: 11)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Powers                                        36.210 [1.000]
          . Devices                              16.000 [1.000]
          . Power                                33.600 [0.600]
          . Mastery                              33.900 [0.700]
          . Energy                               00.900 [0.900]
          - Geomancy                             01.000 [0.300]
                   . Fire                        05.000 [1.000]
                   . Water                       05.000 [1.000]
                   . Air                         05.000 [1.000]
                   . Earth                       05.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Maiaology                            01.000 [0.300]
          . Runecraft                            00.000 [0.900]
          . Innate                               00.000 [0.900]
          . Alchemy                              01.000 [0.300]
          . Jedi                                 01.000 [0.300]
 - Spirituality                                  11.495 [0.550]
          . Prayer                               04.500 [0.500]
          . Music                                01.000 [0.300]
 - Monster-lore                                  01.600 [0.800]
          . Symbiosis                            01.000 [0.300]
          . First-aid                            01.000 [0.600]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana (1d4) (-23,-17)(40%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    does extra damage from pure magic.  It increases your mana capacity by 
    40%.  
    You found it in the remains of Barney the Dinosaur on level 28 of Mirkwood.
d) a Long Magic Bow (x3) (+0,+0)(20%)
    
    It increases your mana capacity by 20%.  
e) (nothing)
f) a Ring of Protection [+11]
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    It can be activated for word
    of recall every 200 turns if it is being worn. It increases your 
    stealth by 5.  It sustains your dexterity.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 11 of Orc
    Cave.
m) a Feanorian Lamp
n) The Padded Armour of Hyathel (-47,-18) [4,+10](20%)
    It increases your hit points by 20%.  It sustains your dexterity.
    It provides immunity to acid and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,-1] (+3 to stealth)
    It increases your 
    stealth by 3.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to tunnel by 
    1.  


  [Character Inventory]

a) 3 Rations of Cram
    
b) 3 Lembases
c) a Potion of Cure Light Insanity
d) a Potion of Cure Insanity
e) a Potion of Speed
f) 3 Potions of Restore Mana
g) a Ring of Levitation
h) (nothing)
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Shard of Pottery that is Not Junk
    It can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 16 of Orc Cave.
b) 4 Potions of Cure Light Insanity
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It makes you completely fearless.  It
    provides resistance to acid and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Broken Dagger 'Valin' (1d1) (-17,+1) (+5)
    It increases your 
    wisdom by 5.  It produces chaotic effects.  It is especially deadly
    against orcs.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak on level 4 of Barrow-Downs.
e) The Dagger of Peregrin (E:10, L:1) (1d5) (+4,+6)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to cold and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to chaos.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Parchment - Map of Thror


  [Home Inventory - Caras Galadhon ]

a) a Potion of Cure Serious Insanity
b) a Potion of Cure Insanity
c) an Elven Jedi Robe [6,+17] (+3 to stealth)
    It increases your 
    stealth by 3.  It provides resistance to acid, electricity, fire, cold
    , poison, confusion and nexus.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) a Cloak of Stealth [1,+4] (+3 to stealth)
e) The Mace 'Taratol' (4d4) (+12,+12)
    It can be wielded two-handed.  It can
    be activated for speed (dur 20+d20) every 250 turns if it is being
    worn. It does extra damage from electricity.  It is a great bane of
    dragons.  It provides immunity to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Mewlip Queen on level 31 of Mirkwood.
f) a Mage Staff of Spell (1d4) (+4,+6) (charging) (charging spell1)
    
    It can be wielded two-handed.  It can be activated for 
    runespell(Knowledge, Power Surge, 44) every 220 turns and 
    runespell(Acid, Ray, 68) every 340 turns if it is being worn. It does
    extra damage from pure magic.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Bree ]

a) a Water Tome of Ulmo
    
b) Radagast's Summoning Manual
    It can be activated for teleport level
    every 50 turns.  
    You found it lying on the ground on level 3 of Barrow-Downs.
c) Saruman's Big Book of Brutality
    It can be
    activated for decreasing Strength.  
    You found it lying on the ground on level 3 of Barrow-Downs.


  [The Museum Inventory - Caras Galadhon ]

a) The Battle Axe 'Vaindureb' (2d8) (+5,+2) (+3)
    It can be
    wielded two-handed.  It does extra damage from pure magic.  It 
    increases your constitution by 3.  It drains life from your foes.  It
    is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 28 of Mirkwood.
b) The Long Sword 'Elvagil' (3d4) (+5,+7) (+2)
    
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 30.9.2005 14:09
Last updated on 30.9.2005 21:17

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12303. on the Ladder (of 18973)
130. on the FuryBand Ladder (of 163)
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Comments

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On 30.9.2005 14:09 thegpfury@gmail.com wrote:
FuryBand's First Character on the Ladder

http://thefury.cogia.net

On 30.9.2005 21:17 thegpfury@gmail.com wrote:
That was frustrating. Stupid kavlax tried to peel an orc off of me.

On 30.9.2005 21:18 thegpfury@gmail.com wrote:
Karrazix, not kavlax.

Also, that Ulmo tome in the mathom house I found on Barrow-downs level 7, just lying on the floor.

On 30.9.2005 22:35 YarahNeander@t-online.de wrote:
On the bright side, making it to the water cave with 96 hp is quite impressive.

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