The Angband Ladder: Lukerond III, High-Elf Jedi by <psych300@ho_spamfree_tmail.com>
[FuryMod Town Version 1.3.0 Character Sheet] Name : Lukerond III Age 112 STR! 40 Sex : Male Height 57 INT! 38 Race : High-Elf Weight 204 WIS! 40 Class : Jedi Social Class 38 DEX! 40 Body : Player CON! 40 God : Manwe Sulimo CHR! 35 + To Melee Hit 140 Level 50 Max Hit Points 1210 + To Melee Damage 97 Experience 99999999 Cur Hit Points 1210 + To Ranged Hit 71 Max Exp 99999999 Max SP (Mana) 423 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 423 AC 67+132 Gold 4379846 Piety 43422 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Good Blows/Round: 31 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 155d5+3007 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are a direct descendant of Yodandil, the first Elven Jedi. Your sole purpose is to kill Darth Sauron and end the oppresive reign of the evil Emperor Morgoth. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 122 (6100') Your body is a Player. You are currently on level 122 of Angband. You have defeated 14344 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Str : ..2.4....3....6. Add Int : ..2..........3.. Add Wis : 5.2.4....3...... Add Dex : ..2*...5..4..... Add Con : ..2*.....3...... Add Chr : ..2.4........... Add Stea. : ..2*...5........ Add Sear. : ..............6. Add Infra : ..............6. Add Tun.. : ..............6. Add Speed : .*2*43.5.3.*.3.+ Add Blows : ...*.........3.. Chaotic : .............+.. Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : .............++. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: +.............+. Kill Drag.: .............+.. Sharpness : +............... Acid Brand: ..............+. Fire Brand: .............+.. Cold Brand: +............... Sust Str : +..+............ Sust Int : ..++............ Sust Wis : ..++..+......... Sust Dex : ...+..++........ Sust Con : ...+............ Sust Chr : ..+...+......... Invisible : +......+........ Mul life : ................ Sens Fire : ................ Reflect : +............... Free Act : .++.......+....+ Hold Life : ..+..++......... Imm Acid : ...+..*...+...+. Imm Elec : ...+..+.*+...... Imm Fire : ++..+.*..+...... Imm Cold : +.*.....*+...... Res Pois : ....+.+.+....... Res Fear : +...+.+......... Res Lite : .....+...+.....+ Res Dark : .....+..+.....+. Res Blind : ..++.....+...... Res Conf : ...+.+...+...... Res Sound : .........+...... Res Shard : ...+............ Res Neth : ...+..+......... Res Nexus : ...+....+..+.... Res Chaos : .....+...+...... Res Disen : ....+.........+. Levitate : ..........+....+ Lite : .........+...... See Invis : +.+..+...+.....+ Digestion : +........+...... Regen : .........+...... Activate : .++.+++..+++..+. Blessed : +............... Precogn. : ...............+ Fly : ......+........+ Sentient : +............... Climb : ..............+. Orc.ESP : .....+........+. Evil.ESP : +..............+ Good.ESP : ...............+ Unique.ESP: ...............+ Full ESP : ..+............+ Skills (points left: 0) - Combat 12.744 [0.800] - Weaponmastery 12.399 [0.850] . Sword-mastery 50.000 [1.000] . Archery 03.500 [0.600] - Sneakiness 05.710 [0.900] . Stealth 31.000 [1.000] . Disarming 10.400 [0.900] - Powers 50.000 [1.000] . Devices 24.850 [1.150] . Nature 50.000 [1.000] . Jedi 50.000 [1.000] - Spirituality 12.960 [0.400] . Prayer 00.000 [0.500] . Mindcraft 50.000 [1.000] - Monster-lore 00.000 [0.500] . First-aid 01.000 [0.600] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Lightsaber of Aman (E:151871, L:29) (5d5) (+29,+19) [10,+3] (+5) It increases your wisdom by 5. It does extra damage from frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire and cold. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It slows your metabolism. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by fire. It cannot be harmed by cold. You found it lying in a vault on level 116 of Angband. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides immunity to paralysis. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Wyrm on level 53 of Angband. e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 80 of Angband. f) The Speed Ring of Lornen (+17 to speed) It increases your dexterity, constitution, stealth, speed, attack speed and ability to score critical hits by 17. It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides resistance to acid, electricity, blindness, confusion, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 108 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 57 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Jisisl of Ice on level 58 of Angband. n) The Blue Dragon Scale Mail of Airnalion (-2 to accuracy) [30,+22] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your wisdom, dexterity and charisma. It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, electricity, poison and nether. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. o) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+8] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Angband. p) The Large Metal Shield of Oionil [5,+18] It provides immunity to electricity and cold. It provides resistance to electricity, poison, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 101 of Angband. s) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to electricity, fire, cold, light, blindness, confusion, sound and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Angband. x) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It increases your speed by 15. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Caine, the Conspirator on level 78 of Angband. z) (nothing) {) The Bolt of Antathil (1d5) (+7,-1) (+3 to speed) It increases your intelligence, speed and attack speed by 3. It does extra damage from fire. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 27 of Angband. |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Santa Claus on level 60 of Angband. [Character Inventory] a) Gandalf's Tome of Unconventional Warfare {Tele Level 50} It can be activated for teleport level every 50 turns. You found it in the remains of a Random Number Generator on level 14 of Angband. b) 4 Potions of Corruption c) 13 Potions of Healing d) 3 Potions of *Healing* e) 2 Potions of Life f) 2 Potions of Experience g) 36 Scrolls of Satisfy Hunger h) a Silver Rod of the Istari of Disarming (174/200) {!k,!v,!s,!d} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 42 of Angband. i) a Golden Rod of Simplicity of Recall (125/125) {!k,!v,!s,!d} You found it in the remains of Ghatanothoa on level 15 of Angband. j) a Tilkal Rod of Capacity of Healing (400/400) {!k,!v,!s,!d} It can hold more mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Angband. k) The Great Rod Tip of Home Summoning (75 Mana to cast) It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. l) a Fireproof Staff of Probability Travel[5|25] of Plenty (19 charges) It cannot be harmed by fire. You found it in the remains of a Skaven on level 115 of Angband. m) The Galvorn Plate Mail of Eol (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Worm on level 95 of Angband. n) The Large Mithril Shield of Earendil [20,+80] It can be activated for invulnerability (4+d8) every 800 turns if it is being worn. It provides resistance to electricity, fire, dark, blindness and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 101 of Angband. o) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 104 of Angband. p) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 78 of Angband. q) an Elemental Lightsaber (E:650, L:11) (5d5) (+13,+15) [10,+0] It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is very sharp and can cut your foes. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and poison. It reflects bolts and arrows. It drains mana. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 116 of Angband. r) 25 Elemental Bolts (1d5) (+17,+14) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Angband. s) 28 Blessed Bolts of Venom (1d5) (+22,+21) It does extra damage from fire. It poisons your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Potions of Life b) 9 Potions of Restore Mana c) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vermicious Knid on level 81 of Angband. d) a Scroll of Artifact Creation e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 71 of Angband. f) The Anchor of Space-Time It provides light (radius 2) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 14 of Angband. g) The Chaos Dragon Scale Mail 'Tulannhir' (-2 to accuracy) [30,+24] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your strength. It provides immunity to electricity and cold. It provides resistance to electricity, poison, sound, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Norsa on level 95 of Angband. h) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4 . It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Angband. i) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Angband. j) The Jedi Robe of Embar (-3,-28) [6,+13](40%) It increases your hit points by 40%. It sustains your charisma. It provides immunity to acid and cold. It provides resistance to acid, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Angband. k) The Cloak of Valinor [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 65 of Angband. l) The Small Mithril Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 51 of Angband. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Angband. n) The Massive Iron Crown of Morgoth [0,+0] (+125) {terrible} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Angband. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Angband. p) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to blindness. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 53 of Angband. q) The Long Sword 'Sereghathol' (E:21746461, L:50) (5d5) (+71,+47) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity and speed by 5. It does extra damage from electricity and fire. It can cause earthquakes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, fire, light and dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of good beings. It slows your metabolism. It speeds your regenerative powers. It produces a fiery sheath. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Angband. r) The Hand and a Half Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fangorn the Treebeard, Lord of the Ents on level 32 of Angband. s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 81 of Angband. t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana , life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Angband. u) The Lightsaber of Luvan (E:650, L:11) (5d5) (+24,+18) [10,+0] (+6) It provides light (radius 1) forever. It increases your constitution by 6. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It makes you completely fearless. It reflects bolts and arrows. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fundin Bluecloak on level 51 of Angband. v) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to fly. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It identifies all items for you. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 35 of Angband. w) The Long Bow of Legolas (x6) (+17,+19) (+3) It increases your dexterity, stealth and infravision by 3. It provides immunity to paralysis. It allows you to sense the presence of orcs. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 31 of Angband. |
Posted on 18.9.2005 12:28
106. on the Ladder (of 19090)
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