[Theme 1.1.3 Character Sheet] Name : Taelok Age 85 STR: 40 Sex : Male Height 105 INT: 17 Race : Zombie Troll Weight 248 WIS! 23 Class : Unbeliever Social Class 1 DEX! 40 Body : Player CON! 40 God : Nobody CHR! 26 + To Melee Hit 95 Level 45 Max Hit Points 1149 + To Melee Damage 69 Experience 4450243 Cur Hit Points 1149 + To Ranged Hit 55 Max Exp 4450243 Max SP (Mana) 32 + To Ranged Damage 14 Exp to Adv. 4914000 Cur SP (Mana) 0 AC 32+81 Gold 1059303 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Very Bad Blows/Round: 14 Bows/Throw : Legendary[10]Searching : Very Bad Shots/Round: 1 Saving Throw: Bad Disarming : Very Bad Mel.dmg/Rnd: 42d7+966 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: berserker Explor: running (Character Background) You are the offspring of a Hill-Troll Warrior. You have puke yellow eyes, dirty dark purple hair, and blue scabby skin. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barad-Dur: Level 38 (1900') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Withered Heath: Level 30 (1500') Emyn Luin: Level 60 (3000') Isengard: Level 35 (1750') Your body is a Player. You are currently in the town of Bree. You have defeated 15823 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 34 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ..4.412..3...... Add Int : .....1.......... Add Wis : ..4..1.......... Add Dex : ....412..3.5.... Add Con : .....1...3...... Add Chr : ..4..1.....5.... Add Stea. : .......3........ Add Speed : .*46..23........ Add Blows : ....4........... Sharpness : +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ..+......+.....+ Sust Int : ................ Sust Wis : ................ Sust Dex : .........+...... Sust Con : .........+++.... Sust Chr : ...........+.... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........++.... Hold Life : ...............+ Res Acid : ......++.+...... Res Elec : ......+......... Res Fire : .+....+.+....... Res Cold : ..+...+..+.....+ Res Pois : ...............+ Res Fear : ......+..+.....+ Res Lite : ...+......+..... Res Dark : .........+...... Res Blind : ................ Res Conf : ..+...+....+.... Res Sound : ......+......... Res Shard : ................ Res Neth : ......+....+.... Res Nexus : .......+.+...... Res Chaos : ..+........+.... Res Disen : ................ Levitate : ..+............. Lite : .+.+......+..... See Invis : ...............+ Digestion : ..+......+.....+ Regen : ...............+ Activate : .+.....+..++.... Drain Exp : ....+........... Aggravate : ....+........... Dragon.ESP: ....+........... Full ESP : .....+.......... Skills (points left: 0) - Combat 50.000 [0.800] - Weaponmastery 50.000 [0.850] . Sword-mastery 50.000 [0.400] . Axe-mastery 00.000 [0.400] . Hafted-mastery 00.000 [0.600] . Polearm-mastery 00.000 [0.400] . Archery 06.000 [0.600] . Antimagic 50.000 [0.650] - Sneakiness 03.600 [0.900] . Stealth 00.-100 [0.500] . Disarming 00.500 [0.900] . Monster-lore 01.500 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows One of your companion(s) has been killed. [Fates] You are fated to find a Scroll of Treasure Detection on level 1. You are fated to meet a Butterfly on level 11. You are fated to meet a Sparrow on level 8. [Character Equipment] a) The Dark Sword of Basalarm (3d7) (+0,+0) {!d!k!v} It generates an antimagic field. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 59 of The Sacred Land Of Mountains. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 66 of The Sacred Land Of Mountains. e) The Ring 'Ginwe' (+4) It increases your strength, wisdom, charisma and speed by 4. It makes you invisible. It sustains your strength. It provides resistance to cold, confusion and chaos. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. f) a Dazzling Ring of Speed (+6) {100% off} It grants you the power of illuminate if it is being worn. It provides light (radius 5) forever. It increases your speed by 6. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. k) a Draconic Amulet of of War (+5,+2) [+8] (+4 attacks) It increases your strength, dexterity and attack speed by 4. It allows you to sense the presence of dragons. It drains mana and experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of Valinor (+1) {@w9!d!k!v} It provides light (radius 2) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 1. It gives telepathic powers. It cannot be harmed by fire. You found it lying on the ground on level 22 of Mirkwood. n) The Metal Brigandine Armour of the Rohirrim [19,+14] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 47 of Moria. o) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Resist Fire [3,+11] It provides resistance to fire. It cannot be harmed by fire. You bought it from the Black Market. s) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) The Blood of Death {@A2 massgeno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 28 of Mirkwood. b) a Parchment titled ''There And Back Again'' {@A1 sathunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 6 of Barrow-Downs. c) 8 Potions of Speed d) 4 Potions of Healing e) a Potion of Restore Life Levels f) 7 Potions of Enlightenment g) 18 Potions of Resistance h) 22 Scrolls of Teleportation i) 12 Scrolls of Word of Recall j) a Scroll of Remove Curse k) a Scroll of *Remove Curse* l) a Dwarven Lantern of the Magi (+2) {@w9@U9!d!k!v} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) 2 Dwarven Lanterns n) The Key of Orthanc (charging) {@w3@A3!d!k!v} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Shovel (+1) p) 27 Bolts (exploding) (1d5) (+6,+7) q) 28 Bolts (1d5) (+5,+9) r) 20 Seeker Bolts (4d5) (+6,+5) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 9 Sprigs of Athelas b) 3 Potions of Corruption c) a Potion of Restore Wisdom d) a Potion of Constitution e) 4 Potions of Self Knowledge f) 28 Scrolls of Summon Never-Moving Pet g) The Crumpled Scroll of Mass Resurrection {!r} It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of The Sacred Land Of Mountains. h) The Ring of Power of Uvatha the Horseman (+3 to infravision) It increases your charisma and infravision by 3. It makes you invisible. It sustains your strength and intelligence. It provides resistance to electricity, dark and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . i) a Glowing Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It provides light (radius 1) forever. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. j) a Ring of Flying k) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Enchantress on level 65 of The Sacred Land Of Mountains. l) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven priest on level 54 of The Sacred Land Of Mountains. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) n) The Wolf Pelt 'Areneleme' [1,+7] It sustains your intelligence and charisma. It provides immunity to fire and cold. It provides resistance to electricity, fire, confusion, shards and disenchantment. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 57 of The Sacred Land Of Mountains. o) The Light War Axe 'Cam-tal-crist' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 64 of The Sacred Land Of Mountains. p) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) {!d!k!v} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young blue dragon on level 47 of Moria. q) The Broad Sword 'Glamdring' (2d5) (+4,+9) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword 'Sereghathol' (E:25, L:2) (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 62 of The Sacred Land Of Mountains. s) The Two-Handed Sword 'Anglachel' (3d6) (+13,+17) (+2) {!d!k!v} It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire, poison and sound. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 49 of The Sacred Land Of Mountains. t) The Flamberge of Beril (3d7) (+17,+17) It must be wielded two-handed. It does extra damage from acid and fire. It produces chaotic effects. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 57 of The Sacred Land Of Mountains. u) 7 Dark Swords (3d7) (+0,+0) v) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Perplexity on level 63 of The Sacred Land Of Mountains. w) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 64 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) a Sprig of Athelas b) a Dark Sword (3d7) (+5,+6) c) a Dark Sword (3d7) (+0,+0) d) a Dark Sword (3d7) (-4,-2) {cursed} e) Eol, the Dark Elf's corpse [Home Inventory - Caras Galadhon ] a) a Parchment titled ``On Beren and Luthien'' It can be activated for curing every 110 turns. You found it lying in a vault on level 22 of The Withered Heath. b) The Medallion of Good Will It can be activated for hallucination every 10 turns. You found it lying in a vault on level 23 of The Withered Heath. c) a Parchment titled ''Famous Last Words'' {sathunger} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 28 of The Withered Heath. d) 2 Sprigs of Athelas e) 2 Potions of Cure Serious Insanity f) 50 Potions of Water Curing {quest} g) 5 Potions of Corruption h) 4 Potions of Restore Life Levels i) a Potion of Restore Charisma j) 3 Scrolls of Remove Curse k) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. l) The Ring 'Amorinwen' (+1) It can be activated for whirlwind attack every 250 turns if it is being worn. It increases your wisdom and attack speed by 1. It provides immunity to paralysis. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. m) The Ring of Falaire (+4 to stealth) It can be used to store a spell. It increases your stealth by 4. It makes you invisible. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. n) The Wooden Torch of Amlas (with 2643 turns of light) (+3 to searching) It provides light (radius 5) when fueled. It increases your searching by 3. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 69 of The Sacred Land Of Mountains. p) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven warrior on level 25 of Mirkwood. q) a Ribbed Plate Armour of the Maiar (-3 to accuracy) [28,+9] It grants you the power of berserk if it is being worn. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of trolls, giants and evil beings. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Lead-Filled Mace 'Dolcrist' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2 . It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Museum Inventory - Bree ] a) The Bag of Tricks It can be activated for high stat loss. You found it in the remains of a Spirit naga on level 55 of The Sacred Land Of Mountains. b) The Thirteenth Eye of Sauron It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Ghoul on level 30 of Moria. c) The Gem of Venom It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Lost soul on level 54 of The Sacred Land Of Mountains. d) The Gem of Knowledge It can be activated for gain corruption every 10 turns. You found it in the remains of a Black orc Shaman on level 39 of Moria. e) The Voodoo Doll of Ghan-buri-ghan It can be activated for summon monster. You found it in the remains of a Half-orc on level 43 of Moria. f) The Mirror of Alternate Dimensions It can be activated for high stat loss. You found it while digging a rubble. g) The Gem of Chaos It can be activated for confusion. h) The Space-Time Continuum It can be activated for confusion. You found it in the remains of a Dread on level 69 of The Sacred Land Of Mountains. i) Curunir's Alteration Manual It can be activated for aggravate. You found it in the remains of a Vampire orc on level 30 of Moria. j) The Tome of Collected Strange Magic It can be activated for decreasing Strength. You found it in the remains of a Dark elven warlock on level 37 of Barad-Dur. k) The Pendulum of Immortality It can be activated for high stat loss. You found it in the remains of a Hill orc on level 39 of Moria. l) The Black Candle of Ered Mithrin It can be activated for paralyze. m) Smeagol's Lost Toy It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven sorcerer on level 37 of Barad-Dur. n) The Tome of Chaos It can be activated for high experience loss. You found it in the remains of a Dark elven warlock on level 38 of Barad-Dur. o) a Piece of the Mage Staff of Olorin It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Dark naga Shaman on level 55 of The Sacred Land Of Mountains. p) The Skull of Ancient Wisdom It can be activated for something weird every 5 turns. You found it in the remains of a Clairvoyant on level 37 of Barad-Dur. q) The Gem of Time It can be activated for decreasing Charisma. You found it in the remains of a Half-orc Shaman on level 47 of The Sacred Land Of Mountains. r) Carcharoth's Favourite Toy It can be activated for blindness. You found it in the remains of a Dark elven sorcerer on level 53 of The Sacred Land Of Mountains. s) The Magical Honey Jar It can be activated for high stat loss. You found it in the remains of a Dark elven warlock on level 37 of Barad-Dur. t) The Fifteenth Eye of Sauron It can be activated for cure serious wounds every 75 turns. u) The Sixteenth Eye of Sauron It can be activated for create hunger. You found it in the remains of a Black orc on level 39 of Moria. v) The Crystal Ball of The Witch-King of Angmar It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Dark elven warlock on level 66 of The Sacred Land Of Mountains. w) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for decreasing Intelligence. You found it in the remains of a Dark elven warlock on level 37 of Barad-Dur. x) Saruman's Big Book of Brutality It can be activated for high experience loss. You found it lying on the ground on level 53 of The Sacred Land Of Mountains. a) The Shopping List of Barliman It can be activated for teleport level every 50 turns. You found it in the remains of a Dark elven warlock on level 42 of Moria. b) One Rune to Rule them All It can be activated for curing every 110 turns. You found it in the remains of a Lygrog on level 38 of Barad-Dur. c) The Fire of Orthanc It can be activated for decreasing Constitution. You found it lying on the ground on level 53 of The Sacred Land Of Mountains. d) The Antique Acorn of Watchfulness It can be activated for cure hallucination every 100 turns. You found it in the remains of a Gnome mage on level 32 of Moria. e) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for light absorption every 80 turns. You found it in the remains of a Vampire ogre on level 38 of Moria. f) The True Totem of an Ostrich It can be activated for cure cuts every 100 turns. You found it lying on the ground on level 37 of Barad-Dur. [The Museum Inventory - Caras Galadhon ] a) Saruman's Unfinished Works {corruption} It can be activated for gain corruption every 10 turns. You found it lying on the ground on level 28 of The Withered Heath. b) The Gem of Fire It can be activated for create hunger. You found it in the remains of a Mind flayer on level 37 of Barad-Dur. c) The Gem of Ice {corruption} It can be activated for gain corruption every 10 turns. You found it in the remains of a Vampire orc on level 32 of Maze. d) The Gem of Wisdom It can be activated for decreasing Wisdom. You found it in the remains of a Green glutton ghost on level 25 of Mirkwood. e) The Diamond Prism of Light It can be activated for Ruination. You found it in the remains of a Half-orc on level 45 of Moria. f) The Bag of Magic Toys It can be activated for paralyze. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. g) The Lost Works of Melian It can be activated for decreasing Charisma. You found it in the remains of a Vampire orc on level 37 of Barad-Dur. h) The Box of Many Wonders It can be activated for decreasing Strength. You found it in the remains of a Dark elven warlock on level 32 of Mirkwood. i) The Hat of Radagast It can be activated for cure confusion every 100 turns. You found it lying in a vault on level 23 of The Withered Heath. j) Gandalf's Portable Pandemonium It can be activated for death. You found it lying on the ground on level 25 of Mirkwood.