The Angband Ladder: Ferrat II, Half-Elf Paladin by <ferr@thehalf.elf>

  [Angband 3.0.5 Character Dump]

 Name   Ferrat II                                Self  RB  CB  EB   Best
 Sex    Female            Age        31   STR:  18/99  +0  +3  +6 18/189
 Race   Half-Elf          Height     58   INT:     17  +1  -3  +1     16
 Class  Paladin           Weight    113   WIS:  18/99  -1  +1  +8 18/179
 Title  Chevalier         Status     31   DEX:  18/89  +1  +0  +3 18/129
 HP     -28/607           Maximize    Y   CON:  18/95  -1  +2  +5 18/155
 SP     268/293           Preserve    Y   CHR:  18/66  +1  +2  +3 18/126

 Level           39       Armor     [43,+72]     Saving Throw     Heroic
 Cur Exp    1355089       Fight    (+21,+26)     Stealth            Fair
 Max Exp    1355089       Melee    (+30,+35)     Fighting      Legendary
 Adv Exp    1450000       Shoot    (+33,+15)     Shooting      Legendary
 MaxDepth    Lev 50       Blows       7/turn     Disarming     Excellent
 Gold        607907       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   246.4 lbs       Infra        20 ft     Searching          Fair

 Your father was of the Sindar.  You are one of several children of a
 Serf.  You are a credit to the family.  You have blue-gray eyes,
 straight blond hair, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:........+.... Blind:.............
 Elec:.+......+.... Confu:.........+...
 Fire:.+......+.... Sound:.............
 Cold:.+......+.... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:+............ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.+........... Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:++...........
Invis:+............ Blows:+............
FrAct:+..........+. Shots:.+...........
HLife:............. Might:.+...........


  [Last Messages]

> Something picks up a Nickel Rod of Slow Monster.
> It mumbles.
> You resist the effects!
> It hits you.
> *** LOW HITPOINT WARNING! ***
> It hits you.
> *** LOW HITPOINT WARNING! ***
> You feel very weak for a moment, but the feeling passes.
> You have been given a bad cut.
> It breathes.
> It writhes in agony.
> It screams in pain.
> It cries out feebly.
> You are hit by something!
> You die.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
c) an Obsidian Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
d) a Garnet Ring of Damage (+11)
e) a Bone Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Green Dragon Scale Mail (-2) [30,+15]
   It provides resistance to poison.  It activates for breathe poison gas
   (150) every 450+d450 turns.  It cannot be harmed by the elements.  
h) a Cloak of Stealth [1,+6] (+1 to stealth)
   It increases your stealth by 1.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+10] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) a Set of Gauntlets of Power (+2,+1) [2,+8] (+4)
   It increases your strength by 4.  
l) a Pair of Soft Leather Boots of Free Action [2,+5]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
b) 5 Holy Books of Prayers [Words of Wisdom]
c) 6 Holy Books of Prayers [Chants and Blessings]
d) 6 Holy Books of Prayers [Exorcism and Dispelling]
e) 2 Holy Books of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) 2 Holy Books of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
h) 2 Dark Green Mushrooms of Restoring
i) a Dark Red Potion of Speed {10% off}
j) 14 Grey Potions of Cure Critical Wounds
k) 4 Metallic Red Potions of Healing
l) 3 Smoky Potions of Restore Life Levels
m) 14 Scrolls titled "rople rood" of Teleportation
n) a Scroll titled "ta lechnej" of *Destruction*
o) 2 Molybdenum Rods of Recall
   It cannot be harmed by electricity.  
p) 2 Lead Wands of Stinking Cloud (0 charges)
q) a Marble Ring of Ice [+18]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
r) a Topaz Ring of Resist Poison
   It provides resistance to poison.  
s) Metal Lamellar Armour of Resist Lightning (-3) [23,+8]
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
t) a Small Leather Shield of Resist Acid [2,+11]
   It provides resistance to acid.  It cannot be harmed by acid.  
u) a Broad Axe of Westernesse (2d6) (+17,+7) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) a Lochaber Axe of Slay Demon (3d8) (+12,+6)
   It slays demons.  
w) 44 Arrows of Flame (1d4) (+7,+10)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) a Dark Green Mushroom of Restoring
b) 10 Dark Red Potions of Speed
c) 98 Grey Potions of Cure Critical Wounds
d) 3 Pink Potions of *Healing*
e) 18 Red Speckled Potions of Restore Mana
f) 33 Smoky Potions of Restore Life Levels
g) 9 Scrolls titled "forevs xrhov" of *Identify*
h) 9 Scrolls titled "arzesa man o" of Enchant Armor
i) 92 Scrolls titled "beknih compur" of Enchant Weapon To-Hit
j) 83 Scrolls titled "tox ornbat" of Enchant Weapon To-Dam
k) 5 Scrolls titled "ta lechnej" of *Destruction*
l) a Copper-Plated Rod of Detection
   It cannot be harmed by electricity.  
m) a Bronze Rod of Fire Balls
n) a Topaz Ring of Resist Poison
   It provides resistance to poison.  
o) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
p) Metal Scale Mail (Dwarven) (-2) [13,+10] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid or fire.  
q) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you and is heavily cursed.  It cannot
   be harmed by the elements.  
r) a Set of Gauntlets of Free Action [2,+5]
   It grants you immunity to paralysis.  
s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4)
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2)
   It increases your dexterity and charisma by 2.  It increases your 
   stealth by 2.  It slays orcs and trolls.  It makes you fall like a
   feather.  It grants you the ability to see invisible things.  It cannot
   be harmed by the elements.  
u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
v) a Battle Axe of Westernesse (2d8) (+9,+16) (+1)
   It increases your strength, dexterity, and constitution by 1.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
w) The Mace 'Taratol' (3d4) (+12,+12)
   It is especially deadly against dragons.  It is branded with 
   electricity.  It provides immunity to lightning.  It activates for 
   haste self (20+d20 turns) every 100+d100 turns.  It cannot be harmed by
   the elements.  
x) a Dwarven Shovel of Digging (1d3) (+8,+8) (+7)
   It increases your tunneling by 7.  It is branded with acid.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 22.8.2005 02:41
Last updated on 13.9.2005 01:25

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8620. on the Ladder (of 19090)
3677. on the Angband Ladder (of 6561)
Third best for this player (

Comments

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On 22.8.2005 02:41 ferr@thehalf.elf wrote:
Another attempt, this time with preserve artifacts on.

On 5.9.2005 03:30 ferr@thehalf.elf wrote:
Found Thengel, and quickly dived down to 1400ft. I'm starting to stuggle though, so I'll stay at this depth until the situation improves.

On 6.9.2005 19:34 ferr@thehalf.elf wrote:
Found the Phial, and gained a couple of levels. Diving to stat-gain...

On 9.9.2005 04:20 ferr@thehalf.elf wrote:
Found a small vault at 1700ft, and it was full of fruit flies. I went in and started picking things up, but soon ran low on hp. I teleported out and into a pack of trolls, so I tele'ed again, this time into a group of light hounds and a young dragon. I was immediately blinded and quickly knocked down to 13hp, so in desperation I used an unidentified rod. It killed all but one hound! I couldn't believe it... it was a rod of fire balls.

I went back, and ran into a silent watcher amongst the flies. Before I realised it, I was down to 10 strength and -10 speed. I looked in my inventory, and there was an unidentified mushroom... a mushroom of restoring, which soon got my strength back. The watcher summoned some ogres and their chieftain, at which point it occurred to me that I could teleport it away. I did so, and killed the ogres.

Finally I found an unidentified scroll, and it was a scroll of banishment. After resting in a cupboard I banished the flies, and recieved 30 low hitpoint messages in a row. When those cleared I had 74hp left, but at last I was free to loot the vault!

For my troubles I got a rod of enlightenment, a potion of wisdom and charisma, the rod of fire balls, armour of resist cold, a ring of protection, and some middling staves and weapons. *lol*

On 10.9.2005 01:46 ferr@thehalf.elf wrote:
Found another vault at 1400ft containing the Queen Ant. She dropped green dragon scale mail and Sting. :) Amongst other things Sting has light resistance :)

On 10.9.2005 01:49 ferr@thehalf.elf wrote:
Oops the vault was actually at 1700ft.

On 11.9.2005 08:28 ferr@thehalf.elf wrote:
Dived to 2200ft and found Anarion along the way. Still not meeting any significant resistance, so I'll keep diving.

On 12.9.2005 21:40 ferr@thehalf.elf wrote:
Found Godly Insights, which allowed me to cut down on my inventory and carry more loot. With 607hp and 293sp I'm starting to feel safe from nether breathers, though I still teleport away death drakes.

I'm not sure why, but I'm getting a bad feeling about diving to 2500ft and below.

On 13.9.2005 01:25 ferr@thehalf.elf wrote:
Talk about precognition, dead at 2500ft. I was fighting an ethereal dragon and some dreads, and I was doing ok, with about 500hp and plenty of sp. It breathed darkness... no problem I thought, that's why I carry potions of healing. Then it breathed again, and I was dead :(

Third time lucky, perhaps?

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