[Angband 3.0.5 Character Dump] Name Ferrat II Self RB CB EB Best Sex Female Age 31 STR: 18/99 +0 +3 +6 18/189 Race Half-Elf Height 58 INT: 17 +1 -3 +1 16 Class Paladin Weight 113 WIS: 18/99 -1 +1 +8 18/179 Title Chevalier Status 31 DEX: 18/89 +1 +0 +3 18/129 HP -28/607 Maximize Y CON: 18/95 -1 +2 +5 18/155 SP 268/293 Preserve Y CHR: 18/66 +1 +2 +3 18/126 Level 39 Armor [43,+72] Saving Throw Heroic Cur Exp 1355089 Fight (+21,+26) Stealth Fair Max Exp 1355089 Melee (+30,+35) Fighting Legendary Adv Exp 1450000 Shoot (+33,+15) Shooting Legendary MaxDepth Lev 50 Blows 7/turn Disarming Excellent Gold 607907 Shots 2/turn Magic Device Superb Perception Poor Burden 246.4 lbs Infra 20 ft Searching Fair Your father was of the Sindar. You are one of several children of a Serf. You are a credit to the family. You have blue-gray eyes, straight blond hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:........+.... Blind:............. Elec:.+......+.... Confu:.........+... Fire:.+......+.... Sound:............. Cold:.+......+.... Shard:............. Pois:......+...... Nexus:............. Fear:+............ Nethr:............. Lite:+............ Chaos:............. Dark:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:.+........... Stea.:.......+..... Feath:............. Sear.:............. PLite:+............ Infra:............. Regen:............. Tunn.:............. Telep:............. Speed:++........... Invis:+............ Blows:+............ FrAct:+..........+. Shots:.+........... HLife:............. Might:.+........... [Last Messages] > Something picks up a Nickel Rod of Slow Monster. > It mumbles. > You resist the effects! > It hits you. > *** LOW HITPOINT WARNING! *** > It hits you. > *** LOW HITPOINT WARNING! *** > You feel very weak for a moment, but the feeling passes. > You have been given a bad cut. > It breathes. > It writhes in agony. > It screams in pain. > It cries out feebly. > You are hit by something! > You die. [Character Equipment] a) The Small Sword 'Sting' (1d6) (+9,+9) (+2) It increases your strength, dexterity, and constitution by 2. It increases your speed and attack speed by 2. It slays animals, orcs, undead, and all evil creatures. It provides resistance to fear and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, and dexterity by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to lightning, fire, and cold. It slows your metabolism. It cannot be harmed by the elements. c) an Obsidian Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. d) a Garnet Ring of Damage (+11) e) a Bone Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. g) Green Dragon Scale Mail (-2) [30,+15] It provides resistance to poison. It activates for breathe poison gas (150) every 450+d450 turns. It cannot be harmed by the elements. h) a Cloak of Stealth [1,+6] (+1 to stealth) It increases your stealth by 1. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Metal Cap of Thengel [3,+10] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. k) a Set of Gauntlets of Power (+2,+1) [2,+8] (+4) It increases your strength by 4. l) a Pair of Soft Leather Boots of Free Action [2,+5] It grants you immunity to paralysis. [Character Inventory] a) 5 Holy Books of Prayers [Beginners Handbook] b) 5 Holy Books of Prayers [Words of Wisdom] c) 6 Holy Books of Prayers [Chants and Blessings] d) 6 Holy Books of Prayers [Exorcism and Dispelling] e) 2 Holy Books of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) 2 Holy Books of Prayers [Godly Insights] It cannot be harmed by the elements. g) 2 Books of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. h) 2 Dark Green Mushrooms of Restoring i) a Dark Red Potion of Speed {10% off} j) 14 Grey Potions of Cure Critical Wounds k) 4 Metallic Red Potions of Healing l) 3 Smoky Potions of Restore Life Levels m) 14 Scrolls titled "rople rood" of Teleportation n) a Scroll titled "ta lechnej" of *Destruction* o) 2 Molybdenum Rods of Recall It cannot be harmed by electricity. p) 2 Lead Wands of Stinking Cloud (0 charges) q) a Marble Ring of Ice [+18] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. r) a Topaz Ring of Resist Poison It provides resistance to poison. s) Metal Lamellar Armour of Resist Lightning (-3) [23,+8] It provides resistance to lightning. It cannot be harmed by electricity. t) a Small Leather Shield of Resist Acid [2,+11] It provides resistance to acid. It cannot be harmed by acid. u) a Broad Axe of Westernesse (2d6) (+17,+7) (+2) It increases your strength, dexterity, and constitution by 2. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. v) a Lochaber Axe of Slay Demon (3d8) (+12,+6) It slays demons. w) 44 Arrows of Flame (1d4) (+7,+10) It is branded with fire. It cannot be harmed by fire. [Home Inventory] a) a Dark Green Mushroom of Restoring b) 10 Dark Red Potions of Speed c) 98 Grey Potions of Cure Critical Wounds d) 3 Pink Potions of *Healing* e) 18 Red Speckled Potions of Restore Mana f) 33 Smoky Potions of Restore Life Levels g) 9 Scrolls titled "forevs xrhov" of *Identify* h) 9 Scrolls titled "arzesa man o" of Enchant Armor i) 92 Scrolls titled "beknih compur" of Enchant Weapon To-Hit j) 83 Scrolls titled "tox ornbat" of Enchant Weapon To-Dam k) 5 Scrolls titled "ta lechnej" of *Destruction* l) a Copper-Plated Rod of Detection It cannot be harmed by electricity. m) a Bronze Rod of Fire Balls n) a Topaz Ring of Resist Poison It provides resistance to poison. o) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. p) Metal Scale Mail (Dwarven) (-2) [13,+10] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. q) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed} It decreases your intelligence and wisdom by 5. It decreases your searching by 5. It provides resistance to fear. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you and is heavily cursed. It cannot be harmed by the elements. r) a Set of Gauntlets of Free Action [2,+5] It grants you immunity to paralysis. s) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) It increases your dexterity by 4. It slays orcs and demons. It provides resistance to cold. It slows your metabolism and makes you fall like a feather. It grants you immunity to paralysis. It activates for frost bolt (12d8) every 50 turns. It cannot be harmed by the elements. t) The Long Sword 'Elvagil' (2d5) (+2,+7) (+2) It increases your dexterity and charisma by 2. It increases your stealth by 2. It slays orcs and trolls. It makes you fall like a feather. It grants you the ability to see invisible things. It cannot be harmed by the elements. u) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. v) a Battle Axe of Westernesse (2d8) (+9,+16) (+1) It increases your strength, dexterity, and constitution by 1. It slays orcs, trolls, and giants. It grants you immunity to paralysis and the ability to see invisible things. w) The Mace 'Taratol' (3d4) (+12,+12) It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. x) a Dwarven Shovel of Digging (1d3) (+8,+8) (+7) It increases your tunneling by 7. It is branded with acid. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)