The Angband Ladder: Aliendra, Half-Elf Ranger by <drchung@rcn.com>

  [Angband 3.0.6 Character Dump]

 Name   Aliendra                                 Self  RB  CB  EB   Best
 Sex    Female            Age        27   STR! 18/100  +0  +2 +19 18/310
 Race   Half-Elf          Height     62   INT! 18/100  +1  +2  +4 18/170
 Class  Ranger            Weight     91   WIS! 18/100  -1  +0  +6 18/150
 Title  Ranger Lord       Status     19   DEX! 18/100  +1  +1  +9 18/210
 HP     -55/1026          Maximize    Y   CON! 18/100  -1  +1 +13 18/230
 SP     292/361           Preserve    Y   CHR! 18/100  +1  +1  +8 18/200

 Level           50       Armor    [49,+127]     Saving Throw     Heroic
 Cur Exp    7816176       Fight    (+86,+43)     Stealth            Good
 Max Exp    7816176       Melee    (+92,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot   (+103,+19)     Shooting      Legendary
 MaxDepth    Lev 98       Blows       5/turn     Disarming        Superb
 Gold       4797626       Shots       3/turn     Magic Device     Heroic
 Burden   236.6 lbs                              Perception         Fair
 Speed          +16       Infra        20 ft     Searching          Good

 Your mother was of the Sindar.  You are the illegitimate but
 acknowledged child of a Serf.  You are a credit to the family.  You
 have brown eyes, straight black hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:..+......+...
 Elec:......+...... Confu:...........+.
 Fire:....+.+...... Sound:........+....
 Cold:..*...+...... Shard:.......+.....
 Pois:....+........ Nexus:.............
 Fear:....+...+.... Nethr:...........+.
 Lite:+....+....... Chaos:+.......+..+.
 Dark:+....++...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:..+.......... Sear.:.............
PLite:+............ Infra:.............
Regen:..+.......... Tunn.:+............
Telep:..+......+... Speed:.++++........
Invis:..+..+....... Blows:.............
FrAct:.++.....+.++. Shots:.............
HLife:..+..+....... Might:.+...........


  [Last Messages]

> You are surrounded by a white light.
> You have found 91 gold pieces worth of adamantite.
> The Uruk wakes up. <2x>
> There is a door in the way!
> You are surrounded by a white light.
> You feel better.
> You feel like a hero!
> The Tarrasque breathes disenchantment.
> You feel much better.
> You feel like a killing machine!
> The Tarrasque breathes disenchantment.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Tarrasque breathes fire.
> You die.


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5) {Level 72 Glaurung}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
b) The Long Bow of Bard (x3) (+17,+19) (+2) {Level 94 Vecna}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
c) The Ring of Power 'Nenya' (+8,+8) (+2) {Level 94 Vault}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
d) a Rhodonite Ring of Speed (+12) {Level 77 Vault}
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Level 66 Gabriel's Escort}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Level 55 Archon}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Level 56 Saruman}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+22]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Small Metal Shield of Thorin [3,+25] (+4) {Level 56 Saruman}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Level 66 Great Wyrm of Perp}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {Level 56 Harowen}
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners] {40% off}
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations] {40% off}
e) 2 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) 2 Books of Magic Spells [Mordenkainen's Escapes] {Level 65 Dread}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {Level 63 Great Wyrm of P}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {Level 77 Feagwath}
   It cannot be harmed by the elements.  
j) 6 Pungent Potions of Healing
k) 2 Blue Speckled Potions of Life
l) 6 Scrolls titled "pot tix titem" of Holy Chant
m) a Scroll titled "iv eep ingther" of Banishment
n) 9 Iron Rods of Teleport Other
o) a Willow Staff of Perception (9 charges)
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with fire 
   and frost.  It provides resistance to fire, cold, and light.  It lights
   the dungeon around you.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for word of recall every
   200 turns.  It cannot be harmed by the elements.  
q) 91 Arrows of Venom (1d4) (+10,+10)
   It is branded with poison.  
r) 84 Arrows of Frost (1d4) (+10,+10)
   It is branded with frost.  It cannot be harmed by cold.  
s) 44 Arrows of Flame (1d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  
t) 47 Seeker Arrows of Flame (4d4) (+9,+9)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 23 Books of Magic Spells [Sorcery and Evocations] {40% off}
b) 19 White Spotted Mushrooms of Restoring
c) 18 Pungent Potions of Healing
d) 7 Violet Potions of *Healing*
e) 25 Red Speckled Potions of Restore Mana
f) 49 Scrolls titled "tabum app ala" of Teleportation
g) a Scroll titled "mikorn unha" of Rune of Protection
h) 10 Scrolls titled "iv eep ingther" of Banishment
i) 3 Scrolls titled "banod blaa" of Mass Banishment
j) a Rhodonite Ring of Speed (+11) {Level 77 Black Reaver}
   It increases your speed by 11.  
k) The Ring of Tulkas (+4) {Level 71 Vault}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
l) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
m) The Necklace of the Dwarves (+3) {Level 85 Tselakus}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
n) a Bone Amulet of Trickery (+3) {Level 86 Vault}
   It increases your dexterity by 3.  It increases your stealth, searching,
   infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
o) The Chain Mail of Arvedui (-2) [14,+14] (+2) {Level 33 Aquirement}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Level 56 Saruman}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
q) The Full Plate Armour of Isildur [25,+25] (+1) { Level 72 Glaurung}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Level 56 Saruman}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
s) The Cloak 'Holcolleth' [1,+10] (+2) {Level 33 Ground}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
t) a Cloak of Aman [1,+13] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to 
   disenchantment.  It cannot be harmed by the elements.  
u) The Large Metal Shield of Anarion [5,+20] {Level 45 Mind flayer}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
v) The Set of Cesti of Fingolfin (+8,+9) [5,+18] (+4) {Level 40 Acquirement}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
w) The Lance of Eorlingas (3d8) (+13,+21) (+2) {Level 33 Acquirement}
   It increases your strength and dexterity by 2.  It increases your speed
   by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
x) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Level 84 Witch King}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.8.2005 01:41
Last updated on 13.9.2005 14:05

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4715. on the Ladder (of 19090)
1692. on the Angband Ladder (of 6561)
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On 17.8.2005 01:41 drchung@rcn.com wrote:
An old ranger character that I'm picking up again.

On 18.8.2005 14:00 drchung@rcn.com wrote:
I had just reached stat gain levels, and during the last couple days have done a few passes at these levels looking for potions. Have had pretty good luck, found a couple INT and CON potions. Resists are in good shape, looking for better bow. Killed a few of the normal uniques, Aliendra exchanged a couple of volleys with Kavlax in a lesser vault before deciding (after a sound breath) that she was overmatched and teleported him away. Besides that, everything has been rather routine.

Level 31, 1650', 27 uniques killed

On 21.8.2005 04:49 drchung@rcn.com wrote:
Had several dives, the rast was a rather successful vault in which Aliendra found Ardevi, Holcolleth,and Raal's. Still working on stat potions, resistatnces are looking good.

Level 33, 1650', 68 uniques left

On 26.8.2005 03:21 drchung@rcn.com wrote:
Stat gain is progressing nicely. This time, CON was one of the first things to fill up, and it is almost done. In fact, the important part of the stat gain is over now that CON is in the 90's, INT is good enough for a reasonable spell point pool, and STR and DEX allow me 7 attacks/round with Dagmor.

I've decided to start descending a little deeper. Being a little careful with which monsters I'll fight, as I still haven't found any CON enhancing items, not even =oCON. Also, the search for an honest bow continues.

Level 35, Dept 1950', 64 uniques left

On 26.8.2005 23:40 pmac360@hotmail.com wrote:
One more !Dex and you can use the lance. DEX 130/STR 130 is what you need for 4 blows with the lance. The lance is a very good weapon. especially for a non-warrior. Lucky find.

Even at 3 blows, it's almost as good as dagmor at 7 blows, melee +24. (Dagmor/Narsil are pretty much worthless unless you have a big damage ring or two.)

The extra +2 speed also will improve your shooting power by 14/12 or 24/22 hasted.

On 29.8.2005 13:33 drchung@rcn.com wrote:
The RNG smiled on me, yielding up Fingolfin. I also finally got an uncursed o=CON. I have been gingerly descending, and have not had any close calls in this set of dives, though there have been annoyances (Medusa, in particular, filled one level with hydras).

I've made a couple changes to my kit. To get more speed, I've switched to the Lance of the Eolingas. I believe I get comparable damage to Dagmor, and pick up a little speed, strength, and increased crits. I've also, for now, switched to a heavy crossbow of power, as I was finding myself going through my entire quiver on some uniques. I'll probably switch back to my bow at level 40.

Level 37, depth 2150', 59 uniques left

On 1.9.2005 05:19 drchung@rcn.com wrote:
Progress was made, an artifact bow was found, midlevel uniques were killed, stat gain was almost completed, and the passive tense was overused.

Level 38, depth 2250', 54 uniques left

On 4.9.2005 06:22 drchung@rcn.com wrote:
Reached level 40! Diving pretty quickly now, I've been able to handle all the monsters thrown at me recently. Really want to get RDis in somehow, but not ready to give up 2 speed for it right now. I got an artifiact finally in the shield slot, Anarion. It's really handy now for sustain all. I haven't found much else to the kit, but have been able to accumulate potions for later fights.

Level 40, depth 2650', 48 uniques left

On 5.9.2005 17:26 drchung@rcn.com wrote:
Saruman should be renamed Santa Clause, as he delivered to Aliendra a couple of her favorite things: Thorin and three artifact armors, Casparion, Thalkettoth and Celebron. Given that, I've rekitted. For now, I chose Thalkettoth, and swapped out Holcolleth for a Cloak of Aman with RDis. This puts me at base speed +6, and I resist everything except Nexus. Also, I have max CON, so it is time to dive deep.

Level 42, depth 2800', 40 uniques left


On 8.9.2005 13:25 drchung@rcn.com wrote:
Depth 3300' has been quite fortuitous; in two different trips to that level, I've found a RoS, +8 to boot, and various other trinkets, including Thandruil. Aliendra has passed two of the unique angels, and with my current kit, she's got all resistances covered, +11/+21 speed, and telepathy. She'll probably only stop at levels which are at least good or very good for a while to get to a better depth.

Level 46, depth 3300', 33 uniques left

On 8.9.2005 13:39 donalde@pp.inet.fi wrote:
Since your Fingolfin is bit disenchanted, consider following: swap =oCON to Barahir, Arvendui to Caspanion, Fingolfin to Cambeleg, youl'll only lose RNexus (not dangerous, just annoying side effects, like teleportation.) Anx nexus breathers are mostly weak. You gain some INT on this way. Also, consider carrying Celeborn around as for banishment. Glaive of Pain is nice weapon for killing unique angels.

On 10.9.2005 17:40 drchung@rcn.com wrote:
Found some rings of speed, it is time for the endgame soon. Aliendra found a short bow of Lothlorien, with Telepath to boot. If only it were a longbow... still, it is now my main bow. This will allow me to swap out Thandruil for one of the big helmets, once (or if) Aliendra finds it. Deepest unique killed is Feagwath, I think Aliendra has a good shot of dealing with any uniques thrown her way.

Level 49, depth 3750', 23 uniques left

On 11.9.2005 14:54 drchung@rcn.com wrote:
Aliendra found Bard. She is now loaded for bear. Huan fell to 13 arrows. Ridiculous.

Level 50, Depth 4700', 13 uniques left

On 13.9.2005 14:05 drchung@rcn.com wrote:
Stupid stupid Stipid. I was hit by Inertia hounds, so I was slowed. As I moved forward, I saw the Tarrasque. It didn't seem to be moving toward me, so I though I was out of LOS. I then cast heroism and Berserker strength, which I do as a continuous stream of four key strokes. When I was done, Tarrasque breathed on me three time, the last two on a double move. Got to be more careful.

Level 50, depth 4900, 12 uniques left

On 14.9.2005 11:30 nckmccnnll@yahoo.com.au wrote:
One mistake is all it needs. A similar thing happened to my warrior Eick (although no double move - I was hasted to +57) when I tried to activate Soulkeeper instead of phasing.

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