The Angband Ladder: Meridian VI, Half-Elf Ranger by <dan_cale@hotmail.com>
[Angband 3.0.6 Character Dump] Name Meridian VI Self RB CB EB Best Sex Male Age 27 STR! 18/100 +0 +2 +17 18/290 Race Half-Elf Height 65 INT! 18/100 +1 +2 +1 18/140 Class Ranger Weight 122 WIS! 18/100 -1 +0 +6 18/150 Title ***WINNER*** Status 37 DEX! 18/100 +1 +1 +5 18/170 HP 983/983 Maximize Y CON! 18/100 -1 +1 +11 18/210 SP 282/282 Preserve Y CHR! 18/100 +1 +1 +7 18/190 Level 50 Armor [55,+150] Saving Throw Heroic Cur Exp 15452084 Fight (+47,+43) Stealth Good Max Exp 15452084 Melee (+69,+68) Fighting Legendary Adv Exp ******** Shoot (+57,+14) Shooting Legendary MaxDepth 5000 ft Blows 5/turn Disarming Superb Gold 2210980 Shots 1/turn Magic Device Heroic Burden 303.2 lbs Perception Fair Speed +38 Infra 20 ft Searching Good Your mother was of the Avari. You are one of several children of a Townsman. You are a well liked child. You have blue eyes, straight black hair, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.+.. Blind:.........+... Elec:......+...... Confu:.........+... Fire:.+.*+.+..+... Sound:........++... Cold:+.....+..+... Shard:.......+..... Pois:....+........ Nexus:............. Fear:+..++...+..+. Nethr:...+......... Lite:+....+...+... Chaos:........++... Dark:.....++...... Disen:......+...... abcdefghijkl@ abcdefghijkl@ S.Dig:+..+......... Stea.:............. Feath:............. Sear.:............. PLite:+........+... Infra:............. Regen:+..+.....+... Tunn.:............. Telep:............. Speed:+++++....+.+. Invis:+..+.+...+... Blows:............. FrAct:+..+....+.+.. Shots:............. HLife:.....+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It is blessed by the gods, slows your metabolism, lights the dungeon around you, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) an Alexandrite Ring of Speed (+14) It increases your speed by 14. d) The Ring of Power 'Narya' (+6,+6) (+1) It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Protection [6,+24] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+24] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It provides resistance to fear. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {!f!k!d@m1} b) a Book of Magic Spells [Conjurings and Tricks] {!f!k!d@m2} c) a Book of Magic Spells [Incantations and Illusions] { !f!k!d@m3} d) a Book of Magic Spells [Sorcery and Evocations] {!f!k!d@m4} e) a Book of Magic Spells [Resistances of Scarabtarices] {!f!k!d@m5} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {!f!k!d@m6} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {!f!k!d@m7} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {!f!k!d@m8} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {!f!k!d@m9} It cannot be harmed by the elements. j) 2 Metallic Green Potions of Healing k) 4 Grey Speckled Potions of Life l) 11 Black Potions of Restore Mana m) 11 Scrolls titled "ur reu ankhder" of Teleportation n) 2 Tungsten Rods of Recall (1 charging) {!z} It cannot be harmed by electricity. o) a Zirconium Rod of Detection It cannot be harmed by electricity. p) 2 Steel Rods of Healing (1 charging) It cannot be harmed by electricity. q) 2 Oak Staffs of Healing (0 charges) r) 2 Eucalyptus Staffs of Banishment s) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. t) The Palantir of Westernesse (+2) (charging) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. u) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. [Home Inventory] a) 4 Aluminum-Plated Wands of Annihilation (7 charges) It cannot be harmed by the elements. b) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. c) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. d) The Necklace of the Dwarves (+3) It increases your strength and constitution by 3. It increases your infravision by 3. It cannot be harmed by the elements. It might have hidden powers. e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) a Coral Amulet of Trickery (+2) It increases your dexterity by 2. It increases your stealth, searching, infravision, and speed by 2. It provides resistance to poison and nexus. It sustains your dexterity. g) The Phial of Galadriel It lights the dungeon around you. It activates for illumination every 10+d10 turns. It cannot be harmed by the elements. h) The Star of Elendil It lights the dungeon around you. It grants you the ability to see invisible things. It activates for magic mapping every 50+d50 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) a Cloak of Aman [1,+24] (+3 to stealth) It increases your stealth by 3. It provides resistance to nexus. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+19] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) The Shield of Deflection of Gil-galad [10,+20] (+5) It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Iron Helm of Dor-Lomin [5,+20] (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. t) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It cannot be harmed by the elements. It might have hidden powers. v) The Long Bow of Bard (x3) (+17,+19) (+2) It increases your dexterity by 2. It increases your speed and shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 30.6.2005 16:55
2619. on the Ladder (of 19090)
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