The Angband Ladder: Buzzer, Half-Elf Ranger by <buzzer2@suomi24.fi>
[Angband 3.0.4 Character Dump]
Name Buzzer Self RB CB EB Best
Sex Male Age 37 STR! 18/100 +0 +2 +22 18/340
Race Half-Elf Height 67 INT! 18/100 +1 +2 +5 18/180
Class Ranger Weight 120 WIS! 18/100 -1 +0 +7 18/160
Title ***WINNER*** Status 36 DEX! 18/100 +1 +1 +13 18/250
HP 959/959 Maximize Y CON! 18/100 -1 +1 +16 18/260
SP 328/374 Preserve Y CHR! 18/100 +1 +1 +11 18/230
Level 50 Armor [60,+172] Saving Throw Heroic
Cur Exp 40183515 Fight (+58,+51) Stealth Excellent
Max Exp 40183515 Melee (+73,+69) Fighting Legendary
Adv Exp ******** Shoot (+68,+14) Shooting Legendary
MaxDepth Lev 100 Blows 5/turn Disarming Superb
Gold 12703067 Shots 1/turn Magic Device Heroic
Perception Fair
Burden 368.8 lbs Infra 20 ft Searching Good
Your father was of the Avari. You are one of several children of a
Townsman. You are a credit to the family. You have blue-gray eyes,
straight brown hair, and a dark complexion.
abcdefghijkl@ abcdefghijkl@
Acid:............. Blind:.............
Elec:............. Confu:.............
Fire:............. Sound:.............
Cold:............. Shard:.............
Pois:............. Nexus:.............
Fear:............. Nethr:.............
Lite:............. Chaos:.............
Dark:............. Disen:.............
abcdefghijkl@ abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.++++......+.
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............
[Character Equipment]
a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2)
It increases all your stats by 2. It cannot be harmed by the elements.
It might have hidden powers.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
It increases your speed by 10. It cannot be harmed by the elements.
It might have hidden powers.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
It increases all your stats by 2. It increases your speed by 2. It
cannot be harmed by the elements. It might have hidden powers.
d) The Ring of Power 'Narya' (+6,+6) (+1)
It increases all your stats by 1. It increases your speed by 1. It
cannot be harmed by the elements. It might have hidden powers.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
It increases your strength, wisdom, and charisma by 2. It increases
your speed by 2. It cannot be harmed by the elements. It might have
hidden powers.
f) The Star of Elendil
It lights the dungeon around you. It cannot be harmed by the elements.
It might have hidden powers.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It increases your strength and charisma by 4. It cannot be harmed by
the elements. It might have hidden powers.
h) a Shadow Cloak of Aman [6,+29] (+3 to stealth)
It increases your stealth by 3. It cannot be harmed by the elements.
It might have hidden powers.
i) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It cannot be harmed
by the elements. It might have hidden powers.
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
It increases your strength, dexterity, and constitution by 4. It
cannot be harmed by the elements. It might have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It increases your dexterity by 4. It cannot be harmed by the elements.
It might have hidden powers.
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength and constitution by 3. It increases your
speed by 3. It cannot be harmed by the elements. It might have hidden
powers.
[Character Inventory]
a) 6 Books of Magic Spells [Magic for Beginners]
b) 6 Books of Magic Spells [Conjurings and Tricks]
c) 7 Books of Magic Spells [Incantations and Illusions]
d) 5 Books of Magic Spells [Sorcery and Evocations]
e) 7 Books of Magic Spells [Resistances of Scarabtarices]
It cannot be harmed by the elements.
f) 4 Books of Magic Spells [Raal's Tome of Destruction]
It cannot be harmed by the elements.
g) 5 Books of Magic Spells [Mordenkainen's Escapes]
It cannot be harmed by the elements.
h) 3 Books of Magic Spells [Tenser's Transformations]
It cannot be harmed by the elements.
i) 4 Books of Magic Spells [Kelek's Grimoire of Power]
It cannot be harmed by the elements.
j) 30 White Mushrooms of Restoring
k) 18 Metallic Purple Potions of Healing
l) 5 Yellow Speckled Potions of *Healing*
m) 3 Copper Speckled Potions of Life
n) 25 Bubbling Potions of Restore Life Levels
o) 2 Dark Green Potions of Augmentation
p) 2 Copper-Plated Rods of Recall
It cannot be harmed by electricity.
q) a Zinc Rod of Teleport Other
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
It increases your dexterity by 4. It cannot be harmed by the elements.
It might have hidden powers.
s) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
It cannot be harmed by the elements. It might have hidden powers.
t) 18 Seeker Bolts of Flame (4d5) (+10,+9)
It is branded with fire. It cannot be harmed by fire.
[Home Inventory]
a) The Ring of Tulkas (+4)
It increases your strength, dexterity, and constitution by 4. It
cannot be harmed by the elements. It might have hidden powers.
b) The Amulet of Ingwe (+3)
It increases your intelligence, wisdom, and charisma by 3. It
increases your infravision by 3. It cannot be harmed by the elements.
It might have hidden powers.
c) a Driftwood Amulet of ESP (+7)
It increases your searching by 7. It grants you the power of telepathy.
It cannot be harmed by the elements.
d) an Amber Amulet of Devotion (+4)
It increases your wisdom and charisma by 4. It provides resistance to
fire, light, dark, and life draining. It sustains your wisdom and
charisma. It lights the dungeon around you.
e) a Crystal Amulet of Weaponmastery (+4,+4) (+2)
It increases your strength by 2. It provides resistance to fear and
disenchantment. It sustains your strength and constitution. It grants
you immunity to paralysis.
f) a Dragon Tooth Amulet of Trickery (+4)
It increases your dexterity by 4. It increases your stealth, searching,
infravision, and speed by 4. It provides resistance to poison and
nexus. It sustains your dexterity.
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
It increases your stealth by 4. It cannot be harmed by the elements.
It might have hidden powers.
h) The Large Leather Shield of the Haradrim [4,+15] (+2)
It increases your strength and constitution by 2. It cannot be harmed
by the elements. It might have hidden powers.
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
It increases your wisdom and charisma by 5. It cannot be harmed by the
elements. It might have hidden powers.
j) a Shield of Deflection of Preservation [10,+31]
It provides resistance to disenchantment and life draining. It
sustains your strength, dexterity, and constitution. It cannot be
harmed by the elements. It might have hidden powers.
k) an Iron Crown of Lordliness [0,+17] (+3)
It increases your wisdom and charisma by 3. It provides resistance to
fear. It sustains your wisdom and charisma. It cannot be harmed by
the elements. It might have hidden powers.
l) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It increases your intelligence, dexterity, and charisma by 3. It
increases your searching and speed by 3. It cannot be harmed by the
elements. It might have hidden powers.
m) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom and charisma by 3. It cannot be harmed by the
elements. It might have hidden powers.
n) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
It increases your dexterity by 5. It increases your speed by 5. It
cannot be harmed by the elements. It might have hidden powers.
o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It increases your strength by 2. It cannot be harmed by the elements.
It might have hidden powers.
p) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It cannot be harmed by the elements. It might have hidden powers.
q) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It increases your dexterity and charisma by 3. It cannot be harmed by
the elements. It might have hidden powers.
r) The Battle Axe of Balli Stonehand (3d8) (+9,+11) [+5] (+3)
It increases your strength and constitution by 3. It increases your
stealth by 3. It cannot be harmed by the elements. It might have
hidden powers.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It increases your intelligence by 3. It cannot be harmed by the
elements. It might have hidden powers.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
It increases your strength by 4. It cannot be harmed by the elements.
It might have hidden powers.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
It increases your dexterity by 1. It increases your stealth, speed,
and shooting speed by 1. It cannot be harmed by the elements. It
might have hidden powers.
v) a Light Crossbow of the Haradrim (x3) (+19,+16) (+1)
It increases your shooting speed and shooting power by 1. It cannot be
harmed by acid and fire.
w) a Light Crossbow of the Haradrim (x3) (+19,+15) (+1)
It increases your shooting speed and shooting power by 1. It cannot be
harmed by acid and fire.
x) a Heavy Crossbow of Accuracy (x4) (+31,+15)
[Options]
Adult: Allow purchase of stats using points : no (adult_point_based)
Adult: Allow specification of minimal stats : no (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall : no (adult_ironman)
Adult: Restrict the use of stores/home : no (adult_no_stores)
Adult: Restrict creation of artifacts : no (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts)
Adult: Don't stack objects on the floor : no (adult_no_stacking)
Score: Peek into object creation : no (score_peek)
Score: Peek into monster creation : no (score_hear)
Score: Peek into dungeon creation : no (score_room)
Score: Peek into something else : no (score_xtra)
Score: Know complete monster info : no (score_know)
Score: Allow player to avoid death : no (score_live)
|
Posted on 6.8.2004 10:48
595. on the Ladder (of 19305)
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