The Angband Ladder: Cacofonix, Dark-Elf Bard by <strda221@student.otago.ac.nz>
[Theme 1.1.3 Character Sheet] Name : Cacofonix Age 97 STR! 40 Sex : Male Height 75 INT! 34 Race : Vampire Dark-Elf Weight 102 WIS! 31 Class : Bard Social Class 52 DEX! 36 Body : Player CON! 39 God : Tulkas CHR! 30 + To Melee Hit 97 Level 50 Max Hit Points 2118 + To Melee Damage 120 Experience 28141167 Cur Hit Points 2118 + To Ranged Hit 97 Max Exp 28141167 Max SP (Mana) 346 + To Ranged Damage 0 Exp to Adv. ***** Cur SP (Mana) 346 AC 23+126 Gold 2073449 Piety 214171 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Excellent Blows/Round: 8 Bows/Throw : Legendary[32]Searching : Excellent Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 976-2880 Stealth : Superb Magic Device: Superb Infra-Vision: 170 feet Tactic: meek Explor: normal (Character Background) You are the only child of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Barad-Dur: Level 66 (3300') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Orodruin: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 44 (2200') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 29 (1450') The Withered Heath: Level 30 (1500') The Helcaraxe: Level 40 (2000') a Lost Temple: Level 30 (1500') Forodwaith: Level 80 (4000') Emyn Luin: Level 70 (3500') Dol Amroth: Level 35 (1750') Angmar: Level 90 (4500') Near Harad: Level 22 (1100') Isengard: Level 40 (2000') Utumno: Level 127 (6350') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 20386 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 98 princesses. You saved Arda and became a famed King. You found 6 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Hrive of the 2890th year of the third age. You have been adventuring for 78 days. adefkmnopsuxz{|@ Add Str : .........3....6+ Add Int : ......3......... Add Wis : ......3......... Add Dex : .........34..... Add Con : .........3.6...+ Add Chr : .4.............. Mul Mana : ....+........... Mul SPower: ....+........... Add Sear. : ......3.......6. Add Infra : ...........6..6. Add Tun.. : ..............6. Add Speed : ...*.3.......... Slay Orc : ..............+. Slay Troll: ..............+. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: ..............+. Sust Str : ..+......+...... Sust Int : ......+......... Sust Wis : ......+......... Sust Dex : ..+......+...... Sust Con : ..+......+...... Sust Chr : ................ Invisible : ................ Mul life : ..+.+..........+ Sens Fire : ................ Reflect : ........+....... Free Act : ......+...+....+ Hold Life : ..+..+.........+ Imm Acid : .+..+.+*.++...+. Imm Elec : ....+.+*........ Imm Fire : ....+.+*........ Imm Cold : ....+.+*.+.....+ Res Pois : ....+..+.......+ Res Fear : .........+...... Res Lite : .....+.......... Res Dark : .....+...+.+..++ Res Blind : ................ Res Conf : .+...+.......... Res Sound : ................ Res Shard : ................ Res Neth : ...............+ Res Nexus : .........+...... Res Chaos : .+...+.......... Res Disen : ..............+. Lite : ...............+ See Invis : .+...++...+....+ Digestion : .........+...... Regen : ..+............. Activate : ..+..+.+..+...+. Cursed : .+.............. Climb : ..............+. Orc.ESP : .....+........+. Dragon.ESP: ...+............ Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 00.500 [0.700] . Archery 01.000 [0.000] . Barehand-combat 50.000 [0.600] - Sneakiness 03.900 [0.700] . Stealth 12.400 [0.700] . Disarming 01.500 [0.600] - Magic 28.440 [0.800] . Magic-Device 24.500 [1.000] - Spirituality 29.880 [0.800] . Prayer 45.000 [0.500] . Mindcraft 33.200 [0.500] . Music 50.000 [0.800] - Monster-lore 04.300 [1.100] . Summoning 00.400 [0.500] . Corpse-preservation 01.000 [0.700] . Symbiosis 00.400 [0.500] . Mimicry 00.000 [0.400] [Fates] You may meet a Kine of Araw on level 1. [Character Equipment] a) (nothing) d) a Harp of the Eldar (+4) {cursed} It increases your charisma by 4. It provides resistance to acid and chaos. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mornungol on level 66 of Paths of the Dead. e) a Ring of Vitality(40%) It can be activated for satisfy hunger every 100 turns if it is being worn. It increases your hit points by 40%. It sustains your strength, dexterity and constitution. It provides resistance to life draining. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Multi-hued drake on level 41 of Barad-Dur. f) a Draconic Ring of Speed (+2,+2) [+6] (+14) k) a Sorcerous Amulet of Resistance (+48,+70)(20%)(20%) (+1) {cursed} It increases your spell power by 1. It increases your mana capacity and hit points by 20%. It provides resistance to acid, electricity, fire, cold and poison. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 58 of Barad-Dur. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Robe of Incanus [Stone Prison] [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold . It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. o) The Cloak of Valinor [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides immunity to acid, electricity, fire and cold. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Small Metal Shield of Reflection [3,+9] s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+6 to infravision) It increases your constitution and infravision by 6. It provides resistance to dark. You bought it from the Footwear Shop. z) (nothing) {) (nothing) |) The Mattock of Nain (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of the Impenetrable Earth b) a Tome of the Tree c) an Unholy Tome of the Hellflame d) The Tome of Cacofonix It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Box of Horrors [Satisfy Hunger] It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Narrog on level 18 of Mirkwood. f) The Gem of Rage [Genocide] It can be activated for genocide every 500 turns. You found it in the remains of a Forest wight on level 67 of Angband. g) The Pentagram of Lore [Satisfy Hunger] It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 27 of Mirkwood. h) The Bottomless Bottle [Heal 700] It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Hill orc Shaman on level 14 of a Lost Temple. i) a Parchment titled ``Secrets of the Gnomish Wizards'' It can be activated for decreasing Wisdom. You found it lying in a vault on level 127 of Utumno. j) Saruman's Big Book of Brutality [Mass Genocide] It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. k) The Portable Soldier [Cure Insanity] It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 44 of Moria. l) The Fire of Orthanc It can be activated for summon monster. You found it lying on the ground on level 127 of Utumno. m) 2 Sprigs of Athelas n) a Scroll of Mass Genocide o) a Silver Rod of Disarming (100/100) p) a Silver Rod of Recall (69/100) q) The Wand of Digging of Thrain (2009 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. r) a Radiant Ring of Speed (+5) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Fourteenth Eye of Sauron [anti-Nazgul] It can be activated for light absorption every 80 turns. You found it lying on the ground on level 4 of Barrow-Downs. b) Curunir's Alteration Manual [anti-Nazgul] It can be activated for light absorption every 80 turns. You found it in the remains of a Gelatinous cube on level 20 of Mirkwood. c) The Tome of Collected Strange Magic It can be activated for high experience loss. You found it in the remains of a Dreadlord on level 67 of Angband. d) The Pipe of Buckland It can be activated for Destruction every 100 turns. You found it in the remains of a Dreadlord on level 67 of Angband. e) 9 Potions of Speed f) a Potion of *Healing* g) 8 Scrolls of Darkness h) a Scroll of *Destruction* i) a Silver Rod of Perception (100/100) j) 3 Rod Tips of Recall (80 Mana to cast) k) a Wand of Summon Animal[3|25] of Plenty (12 charges) You found it in the remains of a Dreadlord on level 67 of Angband. l) a Staff of Summon[1|26] (16 charges) m) a Catapult Trap Set (+1,+5) [+5] n) 2 Rings of Levitation o) a Ring of Shard Resistance p) 2 Rings of Flying q) an Ethereal Fur Cloak [3,+9] It can be activated for wraith-form every 50+d50 turns if it is being worn. It provides immunity to paralysis. It provides resistance to life draining, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Drum (+1) t) The Harp of Thorin (+2 to stealth) It can be activated for mass charm every 750 turns if it is being worn. It grants you the power of remove fear if it is being worn. It increases your charisma, stealth, infravision, ability to tunnel and luck by 2. It sustains your charisma. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser black reaver on level 48 of Moria. u) a Harp of Power (+3) It increases your charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Music Store. v) a Dragon Horn (+2) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 2. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. w) a Horn (+1) [Home Inventory - Gondolin ] a) a Partial Totem of an Elder aranea b) a Partial Totem of a 14-headed hydra c) a Rohirric Ring of See Invisible (+2 to speed) It increases your speed by 2. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 60 of Barad-Dur. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur. e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) a Rohirric Ring of Extra Attacks (+2 to speed) {100% off} It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your speed and attack speed by 2. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Necklace of Girion [10,+0] (+5) It can be activated for grow mushrooms every 50+d50 turns if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to poison and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur. h) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur. i) The Elfstone 'Elessar' (+7,+7) [+10] (+4) j) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Radagast the Brown on level 54 of Barad-Dur. k) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark dwarven smith on level 44 of Moria. l) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. m) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Barad-Dur. n) The Silmaril of Flames (+2) {cursed} It can be activated for invulnerability (dur 8+d8) every 1000 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your strength by 2. It provides resistance to fire, light, dark, shards, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains mana and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Chaos on level 101 of Utumno. o) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It sustains your strength. It makes you completely fearless. It allows you to sense the presence of trolls. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) The Robe of Curunir (-40,-40) [38,+0] (+10) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It can be used to store a spell. It increases your speed by 10. It sustains your strength, intelligence, dexterity, constitution and charisma. It provides immunity to electricity and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+0] (+5) It grants you the power of berserk if it is being worn. It increases your dexterity, stealth and speed by 5. It makes you invisible. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Emyn Luin. s) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. t) The Large Mithril Shield of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maedhros the Tall on level 67 of Emyn Luin. u) The Dagger of Meriadoc (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Emyn Luin. [Home Inventory - Minas Anor ] a) 2 War Tomes of Tulkas b) a Parchment titled ``Concerning Hobbits'' [Teleport Level] It can be activated for teleport level every 50 turns. You found it lying on the ground on level 43 of Barad-Dur. c) a Morphic Oil of Spider d) a Silver Rod of Polymorph (100/100) e) a Golden Rod of Quickness of Nothing (125/125) f) a Mithril Rod of Cheapness of Nothing (160/160) It can cast spells for a lesser mana cost. You found it in the remains of Saruman of Many Colours on level 40 of Isengard. g) a Tilkal Rod of Nothing (200/200) h) a Rod Tip of Enlightenment (40 Mana to cast) i) a Staff of Shake[1|9] (5 charges) j) a Staff of Genocide[1|7] (3 charges) k) The Ring of Power of Dwar, Dog Lord of Waw (+5 to speed) It increases your intelligence and speed by 5. It makes you invisible. It sustains your dexterity. It provides resistance to electricity. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 70 of Dol Guldur. l) The Ring of the Broadbeams [+10] (+3) It increases your intelligence and ability to tunnel by 3. It makes you invisible. It sustains your intelligence. It provides resistance to blindness and sound. It allows you to sense the presence of non-living things. It drains experience. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Huan, Wolfhound of the Valar on level 127 of Utumno. n) a Sorcerous Amulet of Protection from Evil (+76,+26)(40%)(40%) (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your spell power by 2. It increases your mana capacity and hit points by 40%. It allows you to sense the presence of evil beings. It has been blessed by the gods. It can re-curse itself. You found it in the remains of a Blue drake on level 36 of Cirith Ungol. o) The Amulet 'Manca' (+4) It increases your strength and intelligence by 4. It provides resistance to nether and nexus. It slows your metabolism. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur. q) The Full Plate Armour of Isildur [25,+25] (+1) r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 101 of Utumno. t) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and shards. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. u) The Iron Helm 'Holhenneth' [5,+10] (+2) v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. x) The Sceptre of Numenor (-3 to speed) {cursed} It can be activated for dispel good (level*5) every 300+d300 turns if it is being worn. It can be used to store a spell. It decreases your strength, constitution, charisma, speed and luck by 3. It renders you incorporeal. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 57 of Barad-Dur. [Home Inventory - Caras Galadhon ] a) a War Tome of Tulkas b) a War Tome of Tulkas c) a Rune [Arrow] {quest} d) 12 Potions of Cure Insanity e) a Copper Rod of Trap Location (20/20) f) a Wand of Manathrust[3|15] (8 charges) g) a Wand of Noxious Cloud[2|26] (9 charges) h) a Staff of Fiery Shield[2|6] (6 charges) i) a Staff of Healing[3|25] (3 charges) j) The Ring of Power of Ren the Unclean (+5 to speed) It increases your intelligence, searching and speed by 5. It makes you invisible. It sustains your wisdom. It provides resistance to light. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Paths of the Dead. k) a Ring of Levitation l) a Rohirric Ring of Light and Darkness Resistance (+3 to speed) m) a Ring of Sound Resistance n) a Ring of Shard Resistance o) a Ring of Extra Attacks (+2 attacks) It can be activated for spinning around every 50+d25 turns if it is being worn. It increases your attack speed by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) a Lucky Amulet of of War (+7 attacks) It increases your strength, dexterity, attack speed and luck by 7. It drains mana and experience. It has been blessed by the gods. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue drake on level 28 of Mirkwood. q) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. r) The Cup of Thror It can be activated for alchemy every 500 turns. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Parchment - Nandorin for Dummies [The Museum Inventory - Bree ] a) a Rune [Gravity] b) The Gem of Ice It can be activated for confusion. You found it in the remains of a Dreadlord on level 67 of Angband. c) The Voodoo Doll of Ghan-buri-ghan It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Headless ghost on level 35 of The Helcaraxe. d) The Mirror of Alternate Dimensions It can be activated for cure confusion every 100 turns. You found it in the remains of a Gnome mage on level 46 of Moria. e) a Parchment titled ``Magic for the Layman'' It can be activated for high stat loss. You found it in the remains of a Sererrog on level 70 of Angband. f) The Potion of Winning It can be activated for aggravate. You found it in the remains of an Adventurer naga on level 70 of Angband. g) a Parchment titled ``On Beren and Luthien'' It can be activated for light absorption every 80 turns. You found it lying on the ground on level 33 of The Helcaraxe. h) The Immortal Skull of Telepathy It can be activated for decreasing Wisdom. You found it lying on the ground on level 11 of Mirkwood. i) a Parchment titled ''Of the Kinslaying Wars'' It can be activated for high stat loss. You found it in the remains of a Dreadlord on level 67 of Angband. j) The True Totem of an Ostrich It can be activated for high stat loss. You found it in the remains of a Headless ghost on level 54 of Barad-Dur. k) 20 Mushrooms of Cure Serious Wounds {100% off} l) a Potion of Augmentation m) The Ring of Celein (-5) {cursed} It decreases your wisdom and charisma by 5. It sustains your wisdom and charisma. It provides resistance to electricity, dark and sound. It allows you to fly. It induces random teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Hunter on level 80 of Forodwaith. n) The Ring of Power of Ren the Unclean (+4% of critical hits) It provides light (radius 1) forever. It increases your ability to score critical hits by 4. It makes you invisible. It provides resistance to fire, light and nether. It produces a fiery sheath. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 70 of Erebor. o) The Ring of Power of Ren the Unclean (+4 to stealth) It increases your stealth by 4. It makes you invisible. It sustains your wisdom. It makes you completely fearless. It provides resistance to acid, sound and chaos. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ren the Unclean on level 53 of Barad-Dur. p) The Ring of Power of Dwar, Dog Lord of Waw (+2 to searching) It increases your searching by 2. It makes you invisible. It sustains your strength. It provides immunity to paralysis. It provides resistance to electricity. It slows your metabolism. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 63 of Erebor. q) The Ring of Power of Dwar, Dog Lord of Waw (+1 to stealth) It increases your stealth and infravision by 1. It makes you invisible. It sustains your wisdom. It provides resistance to acid, confusion, sound and shards. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Paths of the Dead. r) The Ring of Power of Uvatha the Horseman It makes you invisible. It sustains your strength. It provides resistance to poison, dark, confusion, nether and nexus. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . s) The Ring of the Blacklocks (+3) It increases your dexterity, ability to tunnel and luck by 3. It makes you invisible. It sustains your dexterity. It provides resistance to nexus. It produces an anti-magic shell. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Cantoras, the Skeletal Lord on level 85 of Angband. t) The Ring of the Stonefoots [+6] (+3) It provides light (radius 3) forever. It increases your charisma and ability to tunnel by 3. It makes you invisible. It sustains your charisma. It provides resistance to shards. It drains experience. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nightwalker on level 99 of Orodruin. u) The Ring of the Firebeards (+5,+10) (+3) It increases your strength and ability to tunnel by 3. It makes you invisible. It sustains your strength. It makes you completely fearless. It provides resistance to fire. It allows you to sense the presence of good beings. It drains mana. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Tarrasque on level 89 of Angband. v) The Ring of the Ironfists (+10,+10) (+3) It increases your wisdom and ability to tunnel by 3. It makes you invisible. It sustains your wisdom. It provides resistance to cold and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black reaver on level 70 of Angband. w) a Glowing Ring of Speed (+8) It provides light (radius 1) forever. It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Draconic Ring of Speed (+1,+4) [+6] (+9) {100% off} It increases your speed by 9. It allows you to sense the presence of dragons. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. a) The Ring of the Stiffbeards (+5,+10) [+5] (+3) It increases your constitution and ability to tunnel by 3. It makes you invisible. It sustains your constitution. It provides resistance to disenchantment. It allows you to sense the presence of undead. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ungoliant, the Unlight on level 83 of Angband. b) a Ring of Invisibility It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 16 of Orc Cave. c) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. d) a Ring of Critical Hits (+6% of critical hits) It increases your ability to score critical hits by 6. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 127 of Utumno. e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Naugladur, Lord of Nogrod on level 70 of Emyn Luin. f) an Unlucky Amulet of the Serpents (-5,-4) [-2] (-3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It decreases your dexterity and luck by 3. It provides resistance to poison. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crypt thing on level 48 of Moria. g) a Feanorian Lamp h) The Key of Orthanc (charging) It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) The Black Banner of Gondor (-3) (charging) It can be activated for summon undead every 666+d333 turns if it is being worn. It provides light (radius 1) forever. It decreases your stealth by 3. It makes you invisible. It provides resistance to dark, nether and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. j) The Pearl 'Nimphelos' (+1) It grants you the power of dazzle if it is being worn. It provides light (radius 3) forever. It increases your searching and infravision by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 54 of Barad-Dur. k) The Silmaril of the Seas (+2) {cursed} It can be activated for word of recall every 200 turns if it is being worn. It grants you the power of banish evil if it is being worn. It provides light (radius 5) forever. It increases your intelligence by 2. It provides resistance to light, dark, nether, nexus and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It drains life and experience. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 85 of Angband. l) a Black Dragon Scale Mail (-2 to accuracy) [30,+18] m) a White Dragon Scale Mail (-2 to accuracy) [30,+14] n) a White Dragon Scale Mail (-2 to accuracy) [30,+1] o) a Red Dragon Scale Mail of Defense (-2 to accuracy) [30,+23] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to fire . It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Thunder on level 125 of Utumno. p) a Pseudo Dragon Scale Mail (-2 to accuracy) [30,+15] q) The Rusty Chain Mail of Entiryon (-5 to accuracy) [14,-8] It sustains your wisdom and constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to cold, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. r) The Ring Mail 'Ratar' (-70,-69) [12,+7](20%) It increases your hit points by 20%. It provides immunity to paralysis. It provides resistance to life draining and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. s) a Double Chain Mail of Vulnerability (-2 to accuracy) [16,-40] It aggravates nearby creatures. You found it lying on the ground on level 44 of Moria. t) The Splint Mail 'Andur' (-2 to accuracy) [19,+20] It sustains your intelligence, constitution and charisma. It provides immunity to cold . It provides resistance to poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Many Colours on level 99 of Orodruin. u) a Galvorn Plate Mail (-4 to accuracy) [40,+4] v) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Emyn Luin. w) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. x) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on level 68 of Angband. b) The Metal Cap 'Tiriendil' [3,+0] It provides light (radius 3) forever. It sustains your intelligence. It provides resistance to life draining, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Elenwe the Lost on level 40 of The Helcaraxe. c) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 125 of Utumno. d) The Double Axe of Rielome (3d6) (-6,-11) {cursed} It must be wielded two-handed. It is very sharp and can cut your foes. It is especially deadly against giants. It drains experience. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Worm of Fire on level 99 of Orodruin. g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. i) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Long Sword of Dernhelm (3d5) (+20,+25) (+5) It provides light (radius 1) forever. It increases your stealth, speed and luck by 5. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is a great bane of undead. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining and disenchantment. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It has been blessed by the gods. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of Angmar. k) The Scimitar 'Medhri' (2d5) (+9,+15) (+2 attacks) It increases your wisdom, dexterity and attack speed by 2. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. l) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to fire, chaos and disenchantment. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on level 68 of Angband. m) The Blade of Chaos 'Daedheloth' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Beaked Axe of Dain Ironfoot (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching) It can be wielded two-handed. It increases your searching, infravision and ability to tunnel by 10. It is especially deadly against giants. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Silver Arrow 'Anwenelin' (3d4) (+21,+13) It does extra damage from acid, electricity and frost. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . t) a Small Wooden Boomerang of Nothingness (1d4) (-45,-84) {cursed} It can't attack. It is heavily cursed. It can re-curse itself. You found it in the remains of an Easterling on level 127 of Utumno. u) The Small Metal Boomerang of Cardist (3d4) (+10,+12) It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) a Drum of Melkor (-3) {cursed} It decreases your strength by 3. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of Mirkwood. w) a Rock lizard Egg (stopped) x) a Novice rogue corpse a) Brodda, the Easterling's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Brodda, the Easterling on level 19 of Orc Cave. b) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fluithuin the Ogress, Consort of Morgoth on level 68 of Angband. c) Durin's Bane's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. d) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) a Human Skeleton [The Museum Inventory - Caras Galadhon ] a) Saruman's Unfinished Works It can be activated for cure fear every 100 turns. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. b) The Blood of Death It can be activated for cure serious wounds every 75 turns. You found it in the remains of a Half-orc on level 52 of Illusory Castle. c) Darkgod's Voodoo Doll of the Player It can be activated for decreasing Constitution. You found it in the remains of a Vampire orc on level 54 of Paths of the Dead. d) 99 Potions of Water Curing {quest} e) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your charisma. It provides resistance to acid, confusion, nether and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. f) The Ring of Gaeren [+11] (-4 to infravision) {cursed} It decreases your intelligence and infravision by 4. It provides resistance to nexus. It allows you to levitate. It drains experience. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 93 of Angband. g) The Ring of Moron (+4) {cursed} It increases your speed by 4. It sustains your charisma. It speeds your regenerative powers. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. h) an Unlucky Amulet of Charisma (-4,-4) [-3] (-5) {cursed} It decreases your charisma and luck by 5. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire ogre on level 39 of Moria. i) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 70 of Erebor. j) an Unlucky Amulet of Anti-Teleportation (-5,-1) [-4] (-2) {cursed} It decreases your luck by 2. It prevents teleportation. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire elf on level 39 of Moria. k) The Amulet of Faramir (+18,+0) [+8] (+5) It increases your stealth by 5. It sustains your dexterity. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Boldor, King of the Yeeks on level 13 of a Lost Temple. l) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) a Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+21] It can be activated for breathe poison gas (150) every 90+d90 turns if it is being worn. It sustains your strength. It provides resistance to poison. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Worm on level 68 of Dol Guldur. n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Withered Heath. o) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and shards. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. p) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 70 of Erebor. r) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Guthwine' (2d6) (+6,+7) (+1) It provides light (radius 1) forever. It increases your ability to score critical hits by 1. It is very sharp and can make your foes bleed. It is especially deadly against orcs. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Two-Handed Sword 'Frothorth' (3d6) (+0,+0) (-4 to speed) {cursed} It must be wielded two-handed. It decreases your speed by 4. It poisons your foes. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes . It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. a) a Short Bow (x2) (-4,-2) {cursed} b) The Light Crossbow of Brand (x3) (+5,+7) (+10) It can be activated for explosive rune every 200 turns if it is being worn. It increases your stealth by 10. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 61 of Erebor. c) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Herumor, Lord of the Haradrim on level 25 of Near Harad. d) The Bolt 'Eingoron' (1d5) (+14,+2) (+2) It increases your constitution by 2. It does extra damage from acid and fire. It poisons your foes. It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Iron Shot (1d4) (+0,+0) f) The Key of Thorin It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Red Arrow of Gondor It can be activated for mass human summoning every 1000 turns. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Worm on level 51 of Barad-Dur. h) Sangahyando of Umbar's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 33 of Mirkwood. i) Bolg, Son of Azog's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. j) Celegorm the Fair's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Celegorm the Fair on level 60 of Erebor. k) The Parchment - Map of Thror It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Mage Staff of Serien (1d4) (-3,-2) (+1) It can be wielded two-handed. It increases your intelligence by 1. It sustains your intelligence and wisdom. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Prince Imrahil the Proud on level 35 of Dol Amroth. |
Posted on 23.7.2005 02:20
1053. on the Ladder (of 19092)
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