The Angband Ladder: Criraldan, High-Elf Sorceror by <iblum@jrfii.com>

  [ToME 2.0.0 Character Dump]

 Name  : Criraldan              Age                104       STR:     13       
 Sex   : Male                   Height             111       INT:  18/84       
 Race  : Corrupted High-Elf     Weight             191       WIS:     14       
 Class : Sorceror               Social Class        52       DEX:     18       
 Body  : Player                                              CON:     13       
                                                             CHR:  18/27       
                                                                               
 + To Melee Hit         -29 Level             18    Max Hit Points        80   
 + To Melee Damage      -46 Experience      8793    Cur Hit Points        -5   
 + To Ranged Hit          9 Max Exp         8793    Max SP (Mana)        115   
 + To Ranged Damage       9 Exp to Adv.     9000    Cur SP (Mana)         16   
   AC                 14+11 Gold           17191    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Very Good    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Very Good    Wpn.dmg/Rnd:  1d4-46    
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Nandor.  You are one of several               
          children of a Townsman.  You are a credit to the family.             
          You have dark brown eyes, straight black hair, and a very            
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 11 (550')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Yavie of the 2890th year of the third age.
 It now is 7 days that you are adventuring.

     Your Attributes:
You are dead.
You can mystify pets.
You can wake up a pet.
You are poisoned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
Your appetite is small.
You are unlucky.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
Your digging ability is affected by your equipment.

 Corruption list:

Skills (points left: 0)
	  - Archery                                     03.000 [0.500]
 - Sneakiness                                    01.360 [0.900]
	  . Disarming                                   03.000 [0.500]
 - Magic                                         12.480 [1.000]
	  . Magic-Device                                09.000 [1.000]
	  . Spell-power                                 10.800 [0.600]
	  . Sorcery                                     23.400 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  06.300 [0.900]
	  . Runecraft                                   07.200 [0.900]
	  . Thaumaturgy                                 07.200 [0.900]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]

 You saved 10 princesses.

 You have defeated 701 enemies.


  [Fates]

You are fated to meet a Wild rabbit on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-18,-27) (+3)

 It can be wielded two-handed.  It can be used to store a spell.  It
increases your spell power by 3.  


d) a Long Bow of Accuracy (x3) (+11,+9)
A Bow almost as long as a human. It takes considerable strength and
skill to use and is rather awkward to carry around inside buildings.
Nevertheless, it shoots arrows with astonishing force. You can 'f'ire
with it after you 'w'ield it.
 


e) a Ring of Slow Digestion
f) a Ring of Levitation
k) an Amulet of Slow Digestion
m) an Everburning Torch
n) Hard Leather Armour of Resist Fire (-1) [6,+5]
A leather armour covering only the body. It is made of hardened leather,
making it harder to penetrate, but also harder to move in, as it is
rather stiff.
 It provides resistance to fire.  It cannot be harmed by fire.  


o) a Cloak [1,+0]
p) a Small Leather Shield of Resist Cold [2,+4]
A small disc of lindenwood, with a leather covering on one side. 
 It provides resistance to cold.  It cannot be harmed by cold.  


s) a Metal Cap [3,+0]
u) (nothing)
x) a Pair of Soft Leather Boots [2,+0]
z) (nothing)
{) (nothing)
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) a Tome of Knowledge
b) a Book of Beginner Cantrips
c) a Spellbook of Recovery
d) a Spellbook of Essense of Speed
e) a Spellbook of Dig
f) a Spellbook of Noxious Cloud
g) 3 Potions of Speed
h) 7 Potions of Cure Light Wounds
i) 3 Scrolls of Word of Recall
j) 2 Scrolls of Satisfy Hunger
k) 15 Rounded Pebbles of Lightning (1d2) (+9,+2)
Small round stones. When fired with a sling, they could even hurt 
a giant.S You can use it for 'f'iring a sling.
 It does extra damage from electricity.  It cannot be harmed by electricity.



l) 18 Iron Shots of Lendorion (1d4) (+10,+12)
Metal balls, made for shooting with slings. You can use it for 'f'iring
a sling.
 It does extra damage from acid and fire.  It poisons your foes.  It
is a great bane of dragons.  It is especially deadly against orcs.
It fights against evil with holy fury.  It is especially deadly against
natural creatures.  It cannot be harmed by acid, cold, lightning or
fire.  


m) a Canine Skeleton
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Identify
b) a Runestone
c) 2 Runes [Life]
d) 6 Shards of Pottery
e) 2 Broken Sticks
f) a Parchment - Adventurer's guide to Middle Earth
g) a Broken Skull
h) 4 Broken Bones
i) 2 Gnome Skeletons
j) 2 Human Skeletons


  [Home Inventory - Lothlorien ]

a) 28 Iron Shots of Lundo (1d4) (+2,+3) {cursed}
Metal balls, made for shooting with slings. You can use it for 'f'iring
a sling.
 It is especially deadly against trolls.  It strikes at demons with
holy wrath.  It is heavily cursed.  It cannot be harmed by acid, cold,
lightning or fire.  





Posted on 22.8.2002 23:41
Last updated on 23.8.2002 21:51

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16504. on the Ladder (of 18973)
2842. on the ToME Ladder (of 3151)
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Comments

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On 22.8.2002 23:41 iblum@jrfii.com wrote:
Killed by a bloody yeek!

On 23.8.2002 21:51 iblum@jrfii.com wrote:
Rats, in more ways than one....

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