[ToME 2.0.0 Character Dump] Name : Criraldan Age 104 STR: 13 Sex : Male Height 111 INT: 18/84 Race : Corrupted High-Elf Weight 191 WIS: 14 Class : Sorceror Social Class 52 DEX: 18 Body : Player CON: 13 CHR: 18/27 + To Melee Hit -29 Level 18 Max Hit Points 80 + To Melee Damage -46 Experience 8793 Cur Hit Points -5 + To Ranged Hit 9 Max Exp 8793 Max SP (Mana) 115 + To Ranged Damage 9 Exp to Adv. 9000 Cur SP (Mana) 16 AC 14+11 Gold 17191 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 1 Bows/Throw : Very Good Searching : Fair Shots/Round: 1 Saving Throw: Excellent Disarming : Very Good Wpn.dmg/Rnd: 1d4-46 Stealth : Excellent Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) Your mother was of the Nandor. You are one of several children of a Townsman. You are a credit to the family. You have dark brown eyes, straight black hair, and a very dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 50th Yavie of the 2890th year of the third age. It now is 7 days that you are adventuring. Your Attributes: You are dead. You can mystify pets. You can wake up a pet. You are poisoned. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. Your appetite is small. You are unlucky. You are resistant to fire. You are resistant to cold. You are resistant to bright light. Your digging ability is affected by your equipment. Corruption list: Skills (points left: 0) - Archery 03.000 [0.500] - Sneakiness 01.360 [0.900] . Disarming 03.000 [0.500] - Magic 12.480 [1.000] . Magic-Device 09.000 [1.000] . Spell-power 10.800 [0.600] . Sorcery 23.400 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 06.300 [0.900] . Runecraft 07.200 [0.900] . Thaumaturgy 07.200 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] You saved 10 princesses. You have defeated 701 enemies. [Fates] You are fated to meet a Wild rabbit on level 1. [Character Equipment] a) a Mage Staff of Power (1d4) (-18,-27) (+3) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 3. d) a Long Bow of Accuracy (x3) (+11,+9) A Bow almost as long as a human. It takes considerable strength and skill to use and is rather awkward to carry around inside buildings. Nevertheless, it shoots arrows with astonishing force. You can 'f'ire with it after you 'w'ield it. e) a Ring of Slow Digestion f) a Ring of Levitation k) an Amulet of Slow Digestion m) an Everburning Torch n) Hard Leather Armour of Resist Fire (-1) [6,+5] A leather armour covering only the body. It is made of hardened leather, making it harder to penetrate, but also harder to move in, as it is rather stiff. It provides resistance to fire. It cannot be harmed by fire. o) a Cloak [1,+0] p) a Small Leather Shield of Resist Cold [2,+4] A small disc of lindenwood, with a leather covering on one side. It provides resistance to cold. It cannot be harmed by cold. s) a Metal Cap [3,+0] u) (nothing) x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) (nothing) |) a Shovel (1d2) (+0,+0) (+1) [Character Inventory] a) a Tome of Knowledge b) a Book of Beginner Cantrips c) a Spellbook of Recovery d) a Spellbook of Essense of Speed e) a Spellbook of Dig f) a Spellbook of Noxious Cloud g) 3 Potions of Speed h) 7 Potions of Cure Light Wounds i) 3 Scrolls of Word of Recall j) 2 Scrolls of Satisfy Hunger k) 15 Rounded Pebbles of Lightning (1d2) (+9,+2) Small round stones. When fired with a sling, they could even hurt a giant.S You can use it for 'f'iring a sling. It does extra damage from electricity. It cannot be harmed by electricity. l) 18 Iron Shots of Lendorion (1d4) (+10,+12) Metal balls, made for shooting with slings. You can use it for 'f'iring a sling. It does extra damage from acid and fire. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. m) a Canine Skeleton n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Identify b) a Runestone c) 2 Runes [Life] d) 6 Shards of Pottery e) 2 Broken Sticks f) a Parchment - Adventurer's guide to Middle Earth g) a Broken Skull h) 4 Broken Bones i) 2 Gnome Skeletons j) 2 Human Skeletons [Home Inventory - Lothlorien ] a) 28 Iron Shots of Lundo (1d4) (+2,+3) {cursed} Metal balls, made for shooting with slings. You can use it for 'f'iring a sling. It is especially deadly against trolls. It strikes at demons with holy wrath. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire.